Seconded. If you want to squeeze out an extra 5% of enjoyment then play all the previous FF before that (or at least 5-6-7-8), it's filled to the brim with easter eggs.
General Square Enix Thread II
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If you can overlook the typos and grammatical errors.
Well that's one game less I'm playing. :ninja:
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I’m thinking of picking up this game, I love the whole Group of good guy Rebels vs giant evil organization with lots more assets than the good guys
I know it’s done all the time but I like it a lot
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@Monkey:
If you were impressed by FF7 coming from the Playstation you need to play 9.
Literally my only nostalgic memories of 9 would be remembering the box art from like sears catalogues, so I had nothing going in. And it was goddamned great. I played it last summer too btw.I actually just sat down to play that. And sure it looks gorgeous, but on a personal aesthetics level i don't jel with the whole back to the roots fantasy thing. Like the oh no the king has been transformed by a wizard we must send the red mages to find the crystal fantasy. But i mean thats just my first impression, it may yet grow on me.
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I actually just sat down to play that. And sure it looks gorgeous, but on a personal aesthetics level i don't jel with the whole back to the roots fantasy thing. Like the oh no the king has been transformed by a wizard we must send the red mages to find the crystal fantasy. But i mean thats just my first impression, it may yet grow on me.
FF9 is definitely more than meets the eye. I dont want to oversell it but when I first played it coming off of 7 and 8 when I was younger, I was underwhelmed by it. But the more I played of FF and the older I got, the more and more convinced I was that FF9 was something special. It's really on another level.
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So as someone whose never played a single FF game, I decided after playing and really enjoying FF7R (other than that awful ending), I decided to go fuck it and bought FF7 and FF9 on the switch. I'm also toying with the idea of getting 8, X+X2 and 12. You guys think they're worth it?
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I like the freedom of builds that comes with X and X-2. X-2 is limited by it's plot though.
IX is very good in the story department, but in the gameplay is pretty by-the-numbers, but after the grindfest of the 4 previous final fantasies it was a welcome change.
I have not much love for VIII, just strange, and dependent in a mechanic that while not universally hated, it drained the experience.
XII has the same issue as X-2, but less about the plot and more about the characters, the story doesn't happen because of the main character, it happens AT the main character.
Pace yourself, there is something good and bad in each of them
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So, if I want to wait, to but all of the FF7 remake in one….how long am I going to be waiting?
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Asuming ps5 doesn't go and change architecture, or square doesn't decide to change engines for the lulz, and it is still a three part game, 4 years? We are in uncharted territory, tbh.
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@TLC:
So as someone whose never played a single FF game, I decided after playing and really enjoying FF7R (other than that awful ending), I decided to go fuck it and bought FF7 and FF9 on the switch. I'm also toying with the idea of getting 8, X+X2 and 12. You guys think they're worth it?
8 gets shat on a lot for its magic/junction system. Personally I loved that aspect of it… basically don't use magic and really customize the system nd that can be a ot of fun... but the story isn't great, and your tolerance for Selphie and Zel will have you either loving them or hating them. Music is really good. I've never been compelled to replay it.
X is a mixed bag, I didn't care for it but soem love it... partially depending on how many other rpgs they'd played before touching it properly. X-2 is incredibly stupid and built around terrible minigames and crazy insanity, but I love it a lot because its never dull and the job class system is super duper fantastic. X-2 retroactively made me like X more. I've played X once, I've played X-2 three and a half times.
12 is okay i that it was trying to bring an MMO into a single player experience and the world is pretty populated and can eat your time, though the skill system means all your characters become samey by the end.. I haven't played the remake which forces job classes but everyone says its better since it prevents your characters from getting samey and that goes a long way towards encouraging variety and actual character swapping. . But really you should play Dragon Age instead.
FF 4, 5, and 6 from the SNES era are all strongly reccomended, much more than the PS era games.
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@TLC:
So as someone whose never played a single FF game, I decided after playing and really enjoying FF7R (other than that awful ending), I decided to go fuck it and bought FF7 and FF9 on the switch. I'm also toying with the idea of getting 8, X+X2 and 12. You guys think they're worth it?
It depends on what you value in the series, really. I think FFX feels like more or less an natural extension of the PSX formula. It mixes up the combat a bit while keeping it turn based, with both X and X-2 having a lot of focus on interrupting/delaying enemy moves. Its more linear than ever, but in a way that suits the story which is front and center. Said story is melodramatic as F, but extremely thematically/tonally cohesive. I think it works. Many people are down on the voice acting, but the PS2 era has produced faaaaaaaar worse cases. The amount of content in the game is insane, but it makes the frustrating choice of gating all the best gear needed for the greatest fights behind a lot of incredibly tedious and/or ridiculous challenges. You can go through the story at a good clip, but spend hundreds of hours on this game.
X-2 filters the entire game through what is basically a bubblegum J-pop Charlies Angels aesthetic, so tonally its…a bit much. Its the kind of game where the three female leads go to a hot spring and bond over bust sizes. And its kinda a feature length epilogue with a lot of revisited locations, though theyve all been updated. If you like X, check it out - if nothing else, the gameplay is excellent, as Robby says.
VIII is the odd duck of the PSX era. It focuses on the teens of a military academy, and I guess you can say its...the most "anime" of the PSX games? If that makes sense? It shakes everything up in a big way with many systems that can be utterly broken, but many people love it for its quirks. I've personally never revisited it, but you can think of it as an artistic experiment. If you find yourself fond of the PSX era pre-rendered style, its still an audiovisual treat.
XII is a hard break from pretty much everything thats come before. Combat, tone, pacing, everything is radically different. If you like turn based combat, pulpy stories with strong character focus, and just the familiarity of the series iconography, this isn't a game for you. The story is more politically inclined and often seems to go on in the background, and the main characters have limited banter and focus. Its more a game to wander around and experience the culture of the world, and fine tune your AI-controlled party so they maximize their damage output. All this is not necessarily negative; while I personally loathed the game, it all depends on what kind of gamer you are and what you value. I literally beat the final boss while taking a shower, but I know of others who would consider this its own kind of satisfaction.
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@Daz:
It depends on what you value in the series, really.
I could write several pages about each game, but in the end this sums it up.
If you like J-RPGs then they're all at least worth their money.
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XIII and XV are essential
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Whispers are literally fanboys trying to keep the same story lol. Honestly can see them changing some big moments in the other parts especially a certain character death.
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Thanks for the input guys, I might as well play them chronologically from 7-12 at this point.
FF 4, 5, and 6 from the SNES era are all strongly reccomended, much more than the PS era games.
I'll get to them eventually but unlike 7-12 that are on the switch, I'd have to emulate 4,5 and 6 on the PC.
–- Update From New Post Merge ---
XIII and XV are essential
Actually real talk, I know that 15 is an unfinished mess with a super boringly streamlined combat system and I know that 13's story is a burning trashfire but how is the gameplay in 13?
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XIII probably has the worst battle system out of any FF. Greg wrote an amazing review on it.
–- Update From New Post Merge ---
http://forums.arlongpark.net/showthread.php?t=9013&page=59&p=1563514&viewfull=1#post1563514
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This is a fantastic gem you dug up from 2010.
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I think he did a write up for FFXV too, which, amazingly, was even longer than that.
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@TLC:
know that 13's story is a burning trashfire but how is the gameplay in 13?
13 is just a trash fire in EVERY respect.
It looked pretty I guess.
It never makes it into discussions for good reason.
I think he did a write up for FFXV too, which, amazingly, was even longer than that.
It also ended the previous thread.
http://www.apforums.net/showthread.php?t=31585&page=327&p=3854444&viewfull=1#post3854444
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@TLC:
Thanks for the input guys, I might as well play them chronologically from 7-12 at this point.
I'll get to them eventually but unlike 7-12 that are on the switch, I'd have to emulate 4,5 and 6 on the PC.
Whatever you do, DO NOT go for the steam versions of V and VI. They gave them a graphical overhaul that shaves off a ton of the games appeal. Then again coming to the games for the first time you might not mind, but general fan consensus is that they look like ass. If you have a wiiU you can pick up VI on the virtual console there, otherwise both V and VI are on PSN in slightly modified ports of the SNES games.
Out of curiosity, what made you pick up the original version of VII? A desire to see the full story? And how are you finding it compared to its much, MUCH shinier new iteration? I'm curious to hear the impression of someone who came in the other way 'round.
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XIV bored me because I was a good weekend playing having kinda fun, but then I realized that I was still in tutorial town and no progress in sight, just said fuck it and abandoned it. My character was kuwabara/hanamichi pompadour as a dragoon.
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@Daz:
Whatever you do, DO NOT go for the steam versions of V and VI. They gave them a graphical overhaul that shaves off a ton of the games appeal. Then again coming to the games for the first time you might not mind, but general fan consensus is that they look like ass. If you have a wiiU you can pick up VI on the virtual console there, otherwise both V and VI are on PSN in slightly modified ports of the SNES games.
Out of curiosity, what made you pick up the original version of VII? A desire to see the full story? And how are you finding it compared to its much, MUCH shinier new iteration? I'm curious to hear the impression of someone who came in the other way 'round.
I haven't touched it yet since I'm currently going through the Witcher 3 on the switch but I can explain my thought process on purchasing it. I originally planned to be patient and enjoy 7R's slower paced but more fleshed out story even if it took a few years. And for the first 17 out of 18 chapters of that game, i was having a blast. It wasn't a perfect experience, there were some missteps and weird decisions I'd expect better from a AAA game but overall I thought it was a fantastic time. Then chapter 18 happened and I got hit by the full brunt of Nomura's self indulgence and lack of restraint for a big ass spectacle with a climax that I feel threw everything I liked about the game out of the window. Gone was the gripping, relatable, grounded story of a soldier dealing with PTSD, a fighter trying to keep it together and a big burly black man trying to keep his family together while fighting to save the planet they live on.
That all went on the back burner so we could have a big emotional thinly veiled….nay....naked metaphor about fighting our destiny. We went from a story with an easily followable throughline of subtle character emotion, motivation, theming and logic to a big old bombastic spectacle that threw out all that subtlety along with and coherent motivation and logic and made it 100% about the emotions (albeit vague and soap opera-y) and theming (albeit simplified and superficial). Basically Kingdom Hearts. Which to each his own but when you have 90% of a game one way and 10% the complete opposite of that, well I have issues. The worst part being that a lot of the emotional beats and drama of that finale are dependent on prior knowledge of the game. And not just just the original but even Advent Children, Crisis Core and Dirge of Cerberus for full measure. The game's climax is completely inaccessible unless you've eaten and breathed nothing but FF7 for 20 years since the game's original release. Which....you know....sucks for me as a casual secondary who jumped onto this game as my first FF experience.
The worst part is that had I known that this would be how it would be, I would at least have played the original game first. When RE2make was announced, I played RE2, RE3 and even Code Veronica before it came out. When DMCV was announced, I played all the older games from 1 to 4 and the reboot. I eve played DMC2, DMC2!! That's how far my methodicalness bordering on OCD goes. But I intentionally chose not to play FF7 because I wanted to experience what is considered one of the most beloved storylines in a FF game in a more slower paced, fleshed out and yes, glitzy manner. But sadly Nomura, or Toriyama or Kitase or whoever the fuck was responsible for that trainwreck of a climax couldn't keep it in their pants for long enough so here we are.
And since I'm gonna play one classic FF game, I might as well go through the whole gambit of Final Fantasy (13 and 15 aside because fuck that, fuck that, fuck that, my OCD only goes so far). I did say I was crazy like that, right?
Of course the emotional moments I would have felt had I done this before I played the remake can never be recaptured. Those are gone in the wind and never coming back. I mean I guess it's my fault for assuming a game marketed as the FF7 for this generation with interviews claiming it as a great introduction to FF for new fans and with fucking FF7 REMAKE in the title would be more or less faithful to the original story and be completely accessible to me and other new players but I guess I should have just checked Greg's old FF13 post to realize that this is a studio that doesn't give a single fuck about its consumers' experience, just their money. Like I had nothing against nods or homages or mysterious foreshadowing (clips of the old game) or small changes that only the fans would appreciate here and there but when you have a 90 to two hour climax of nothing but self indulgent fanservice wankery which I can't understand or follow, well I personally feel cheated of an experience which I paid as much money as anyone else for.
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I am super curious about what the hell happens in the end of the remake. Sounds like one hell of a derailing.
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Kinda want to play them, but not after I finally finish III. Got angry at it when in emulator I got to a bottomless swamp that instakilled me on the over world and lost a ton of progress.
But right now I’m with trials of mana, I promised a friend to play it. And without that promise I wouldn’t. Music is great, gameplay is ok, presentation is fine, story is by the numbers, but whenever the plot takes over is like I’m being put to sleep. Localization voices and some graphical hiccups are annoying, I hope the voices at least end up in the xenoblade ballpark of “what a bunch of jokers” but I doubt it.
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I am super curious about what the hell happens in the end of the remake. Sounds like one hell of a derailing.
Even worse than the derailing is that it’s typical Nomura inside baseball storytelling where you can only understand it if you already have a deep understanding of franchise lore (and even then it’s hard to understand).
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I almost got to the end of FFXV, Im just doing the sidequests mostly. But i did notice something just now
! The Earthbound reference by prompto in one of thecamping quest was interesting
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FF13 and FF7R share a lot of design aspects, with the latter improving many of them like the action commands and positioning as elements to consider, as long as its not the cpu. Dodges have no i-frames so their use is more situational with either luck or observation for telegraphed attacks, though many arent very generous about it, so guarding/parrying comes off as the better solution. Companions are unsalvageably stupid on their own so its nice you can switch between them at will or impart orders, though its only for attacks and not for positioning, so that can become an issue when they walk into AOE or you want to strategize differently. The only solution then is to manually switch over and move around (though the one you just lost control of will do the opposite of what you just wanted to do for someone else). Staggering is also present but with basic attacks always available regardless of ATB its far easier to build the meter than in FF13, and given elemental weaknesses its sometimes far too easy to exploit them and draining their massive hp which would be sponges otherwise. Speaking of ATB its also fairly well balanced until some materias ruin said balance, but its nice that you cant just spam healing items given their indefinite nature. Strong attacks however are too easy to pull off given how fast the ATB meter fills from your attacks but also on its own, so its rarely an issue of balancing which attacks to use.
Motomu Toriyama is the co-director and it shows more than just for some combat design, given how many corridors there are throughout, and kinda basic dungeon design alongside, with square rooms/platforms to go on for 1-2 hours in that classic fashion of: hallway - enemies - cutscenes with not much else to consider. The party is also shuffled around quite a lot like FF13, more so than in the original given its new lenght, and sometimes there is the unfortunate reality of having solo battles/sections which are drained of any strategy and in the case of Barret, it shows what a Devil May Cry 2 made today would look like. Speaking of lenght, it borders between 35-40 hours for an average playthrough, which is more or less the same as the entirety of the original. Value doesnt come off just for the quantity of content, and the pacing of FF7R pads itself out at any chance given, sometimes with the joy of going through the same dull sewer section twice. "Sidequests" are also somehow obligatory ones at times, and they dont amount to much other than slaying X number of enemies or fetching items. It gives the impression they decided first to make X parts and then how to fill them to the brim with content however meaningless or padded it may have been. Feel that from trailers/PR/opening movie, many assumed that Midgar would now be a somewhat open world/city to explore, but instead you go through the same areas at a snail pace.
Storywise is early to form complete thoughts, but the direction seems to follow a fairly bland trope, though its not impossible to turn out interesting despite all, so on that front we'll wait and see.
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FF13 and FF7R share a lot of design aspects, with the latter improving many of them like the action commands and positioning as elements to consider, as long as its not the cpu. Dodges have no i-frames so their use is more situational with either luck or observation for telegraphed attacks, though many arent very generous/good about it, so guarding/parrying comes off as the better solution. Companions are unsalvageably stupid on their own so its nice you can switch between them at will or impart orders, though its only for attacks and not for positioning, so that can become an issue when they walk into AOE or you want to strategize differently. The only solution then is to manually switch over and move around (though the one you just lost control of will do the opposite of what you just wanted to do for someone else). Staggering is also present but with basic attacks always available regardless of ATB its far easier to build the meter than in FF13, and given elemental weaknesses its sometimes far too easy to exploit them and draining their massive hp which would be sponges otherwise. Speaking of ATB its also fairly well balanced until some materias ruin said balance, but its nice that you cant just spam healing items given their indefinite nature. Strong attacks however are too easy to pull off given how fast the ATB meter fills from your attacks but also on its own, so its rarely an issue of balancing which attacks to use.
Motomu Toriyama is the co-director and it shows more than just for some combat design, given how many corridors there are throughout, and kinda basic dungeon design alongside, with square rooms/platforms to go on for 1-2 hours in that classic fashion of: hallway - enemies - cutscenes with not much else to consider. The party is also shuffled around quite a lot like FF13, more so than in the original given its new lenght, and sometimes there is the unfortunate reality of having solo battles/sections which are drained of any strategy and in the case of Barret, it shows what a Devil May Cry 2 made today would look like. Speaking of lenght, it borders between 35-40 hours for an average playthrough, which is more or less the same as the entirety of the original. Value doesnt come off just for the quantity of content, and the pacing of FF7R pads itself out at any chance given, sometimes with the joy of going through the same dull sewer section twice. "Sidequests" are also somehow obligatory ones at times, and they dont amount to much other than slaying X number of enemies or fetching items. It gives the impression they decided first to make X parts and then how to fill them to the brim with content however meaningless or padded it may have been. Feel that from trailers/PR/opening movie, many assumed that Midgar would now be a somewhat open world/city to explore, but instead you go through the same areas at a snail pace.
Storywise is early to form complete thoughts, but the direction seems to follow a fairly bland trope, though its not impossible to turn out interesting despite all, so on that front we'll wait and see.
I dont disagree that the AI in this game is terrible but there are limited ways to control the AI if you are using Aerith. Casting a ward will cause the AI to generally try to stay within that ward/bring the fight to that ward so they can take advantage of its buffs which allowed me to control several battles.
The AI also just defends a lot, so I usually switch characters after I draw too much aggro because the AI is better at defending than I am.
–- Update From New Post Merge ---
Also they seem to have no idea how many parts there are. In a recent interview Kitase implied that they are taking the project one game at a time and Nomura wanted smaller and therefore more numerous installments.
God I hope theres 3. No more than 4.
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God I hope theres 3. No more than 4.
The only way they do it in 3, if they keep doing expansions like they've been doing on this first one, is if they cut out basically the entire game.
Midgar was only like the first 1/3 of the first disk originally. Obviouslly they've set up the entire point of the new game is things can change and be done differently, and now that they've gotten through the most famous visual portion they might just get on with it now… but...
if it at resembles anything close to the scale of the original but expanded, no way they finish in another two parts.
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It really depends on how big they want to make the games from here on out.
They basically say it's still undecided how many parts their will be due to them debating how big they should make each part:
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I'm assuming i'll get the same feel from this as i got from the RE2 remake, that while it is nice it isn't resident evil 2, and that i'd probably prefer a shot by shot remake in updated graphics kind of like the gamecube remake of RE1.
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If they made a HD remaster of the original with a completely overhauled translation and skippable summon sequences I'd be more than happy.
Keep the LEGO men, they're great.
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@Daz:
If they made a HD remaster of the original with a completely overhauled translation and skippable summon sequences I'd be more than happy.
Keep the LEGO men, they're great.
What you don't like watching knights of the round on an endless loop during end game?
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@Monkey:
Seiken Densetsu 3 was pretty awesome mostly though.
Mainly by taking the worst garbage parts of Secret (the boss fights) and turning them into actually fun great times!Thanks for the nudge, I actually bothered to download it and it really is enjoyable. It's not Chrono Trigger levels of good (nothing is), but yes, so far I would consider it a hidden gem. Like a real hidden gem, not a hidden gem like Secret of Evermore. Which is neither hidden nor a gem.
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Best part of that game is the replayability.
I played every major party combination just to see how the story changed.
Shame it never got translated before now. But better late than never.
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Trials of mana has picked up once I got the weird totoro kappa thing to help me, even if it is linear as fuck, the fact that the seeds for multiple playthroughs are there is interesting, combat is simple yet entretaining, could use a little more depth, but I did chose the class with no spells, and while graphically and voice work are deficient, I for sure want the 2th round, and probably will go for all 3 main routes.
Granted, I forked up a little: Spoilers on how the game decides routes and plot:
! As you know there are 6 characters, you chose one protagonist and 2 supports, as I picked Kevin, Angela and Durant, I get to see the "Evil beastmen kingdom" plot route, for Kevin (and Charlotte but I didn't pick her), and bits and pieces of the "Manipulated thiefs kingdom" and a little more of the "Evil magic kingdom" because that is Angela's and Durant's route, I expected a little more from them as I had them but it was just "Oh, look, my plot, let's ignore it!"
! My other file is Hawkeye, Charlotte and Rize, as Hawkeye and Rize are part of the same plotline, I'll know if it gets more balanced when you have both characters.
! Third run should be Angela, Durant and someone that is definitelly not Kevin nor Charlotte, as I loathe their voices and spech patterns.
! The warrior is probably something that is not Durant, I do not care enough to search. He's a pokemon now. -
I'm assuming i'll get the same feel from this as i got from the RE2 remake, that while it is nice it isn't resident evil 2, and that i'd probably prefer a shot by shot remake in updated graphics kind of like the gamecube remake of RE1.
I don’t think that game was a shot for shot remake of the playstation original.
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I don’t think that game was a shot for shot remake of the playstation original.
Maybe i'm using the word wrong then. But to rephrase it i prefer games that build of the old blueprint with slight expansions and filling out of the blank spots in the original rather than remakes that are reimagined into very different games
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Xbox Game pass is getting FF9 soon.. I got 7 and 8 on switch so im glad to get 9. I was on the 4th disc and never got past one area in the palace on the PS1/3 version
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I know I'm a bit late in asking this, but what is your guys opinions on the new Final Fantasy 7 Remake? Is it worth buying? I was thinking of getting it, but not exactly sure if I should or not
What do you think of the battle systems, the plot (old and new), the characters etc. I'd really love to know
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I know I'm a bit late in asking this, but what is your guys opinions on the new Final Fantasy 7 Remake? Is it worth buying? I was thinking of getting it, but not exactly sure if I should or not
What do you think of the battle systems, the plot (old and new), the characters etc. I'd really love to know
So, here's what I can say: Gameplay is execellent. It's not often you get to play an action RPG and find that each and every character you can play as is actually really fun and there is a benefit to alternating between them. I PREFER TURN BASED CLASSIC COMBAT, but that's just a preference. For what this game is, the combat is excellent. No worries there. Same with music and sound and visuals. Everything is artistically beautiful.
The story is where things get fuzzy, but that doesn't mean the story is bad. The story is very good! The main characters are more fleshed out and interesting. There's more dialogue to make the characters more likable and entertaining. Everyone is how they should be, but better than ever! Many original scenes and moments from the past games are bigger and more fantastic than they could be, and in that vain, it's a fantastic remake/revivison/whatever. And of course, the game isn't the fully game of FF7, which is fine but needs to be noted.
The problem is, the story has a few issues:
- The writers don't exactly believe in subtly, which in some cases is fine (namely anything dealing with political or corporate greed) but in others are kind of frustrating. The mystery of a certain character who never shows his face in the entirety of the Midgar segment is undone because they want to flaunt this character in your face every forty minutes. They add a plot point to discuss some of the plot changes they want to make. They kind of over-allude to things that will happen in the future plot, and it sometimes feels they want to look into the camera and point things out.
- They allude and reference major plot points that, unless you have already played the original game, you have no idea what it means, and it just muddies what is possibly one of Final Fantasy's most simple plotlines. They start to introduce entire ideas that are meaningless to new players who never played the original game, and I'm not sure how they would cope with that.
Honestly, it's a great game. If you're interested, get it. If you've played the original FF7, DEFINITELY get it. If you haven't played the original, consider waiting until it goes on sale, which it does every few months. I don't feel like, even after it gets fully released, the remake overrides the original game. There is still a benefit to playing the original game and the remake. I find that kind of frustrating because I feel like a remake should trivialize the need to play the original, but as some have pointed out, it's a revision and not a remake.
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The game is fine, good even… but it actually kind of demands that you have played the original, or at least know its main beats, which is really awkward, rather than be a remake that stands on its own..
Its also unfinished and there is no telling how off the rails it might get in the future installments since they're not doing a 1-1 story anymore... and also no telling how many years it'll take to finish. Maybe it'll be three parts with an installment every year, maybe it'll be 7 parts with an installment every six months, maybe it'll be three years before the next chapter. No one, including Square themselves, actually knows. (THough since they have the graphic engine and combat done that should speed things up some for the rest.)
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I know I'm a bit late in asking this, but what is your guys opinions on the new Final Fantasy 7 Remake? Is it worth buying? I was thinking of getting it, but not exactly sure if I should or not
What do you think of the battle systems, the plot (old and new), the characters etc. I'd really love to know
I haven't played it, but the fact that you didn't immediately run out and buy it tells me that you should probably wait for the inevitable upgraded PS5 port.
They're not going to finish part 2 before the PS5 comes out, and knowing SE there will end up being games in the series that you need a PS5 to play anyway. If you wait, you can hopefully play them all on one console.I've heard from many people that you need to play the original to fully understand what's going on in the remake series (it's really more of an alternate universe retread/possible sequel), so just get that instead.
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I know I'm a bit late in asking this, but what is your guys opinions on the new Final Fantasy 7 Remake? Is it worth buying? I was thinking of getting it, but not exactly sure if I should or not
What do you think of the battle systems, the plot (old and new), the characters etc. I'd really love to know
Shared some thoughts in the previous page:
FF13 and FF7R share a lot of design aspects, with the latter improving many of them like the action commands and positioning as elements to consider, as long as its not the cpu. Dodges have no i-frames so their use is more situational with either luck or observation for telegraphed attacks, though many arent very generous about it, so guarding/parrying comes off as the better solution. Companions are unsalvageably stupid on their own so its nice you can switch between them at will or impart orders, though its only for attacks and not for positioning, so that can become an issue when they walk into AOE or you want to strategize differently. The only solution then is to manually switch over and move around (though the one you just lost control of will do the opposite of what you just wanted to do for someone else). Staggering is also present but with basic attacks always available regardless of ATB its far easier to build the meter than in FF13, and given elemental weaknesses its sometimes far too easy to exploit them and draining their massive hp which would be sponges otherwise. Speaking of ATB its also fairly well balanced until some materias ruin said balance, but its nice that you cant just spam healing items given their indefinite nature. Strong attacks however are too easy to pull off given how fast the ATB meter fills from your attacks but also on its own, so its rarely an issue of balancing which attacks to use.
Motomu Toriyama is the co-director and it shows more than just for some combat design, given how many corridors there are throughout, and kinda basic dungeon design alongside, with square rooms/platforms to go on for 1-2 hours in that classic fashion of: hallway - enemies - cutscenes with not much else to consider. The party is also shuffled around quite a lot like FF13, more so than in the original given its new lenght, and sometimes there is the unfortunate reality of having solo battles/sections which are drained of any strategy and in the case of Barret, it shows what a Devil May Cry 2 made today would look like. Speaking of lenght, it borders between 35-40 hours for an average playthrough, which is more or less the same as the entirety of the original. Value doesnt come off just for the quantity of content, and the pacing of FF7R pads itself out at any chance given, sometimes with the joy of going through the same dull sewer section twice. "Sidequests" are also somehow obligatory ones at times, and they dont amount to much other than slaying X number of enemies or fetching items. It gives the impression they decided first to make X parts and then how to fill them to the brim with content however meaningless or padded it may have been. Feel that from trailers/PR/opening movie, many assumed that Midgar would now be a somewhat open world/city to explore, but instead you go through the same areas at a snail pace.
Storywise is early to form complete thoughts, but the direction seems to follow a fairly bland trope, though its not impossible to turn out interesting despite all, so on that front we'll wait and see.
Since then i would elaborate a little more on the story and pacing: many times less is more. Characters interact a lot more but most of said interactions dont stick, original beats are still good for the most part while any new addition sticks out at best or looks out of place/baffling at worst, like a certain event that would normally shake everyone's life, in this remake is treated as just ordinary administration. It doesnt help that dungeons intersect with the story putting it to a halt numerous times, which wouldnt be that bad except for how dreadfully long and uninspired they are with a few exceptions. The best one is probably the first given how short and concise it is, while the worst one by far is near the end and lasts more than 2 hours on average of samey rooms and corridors, which is a pattern you will notice in plenty others before.
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Also fuck that female cast and their Sword of Art online level of garbage and cringey dialogues.
While I can forgive the padded nature of the story, the superficial attempt at giving characterization to these caricatures and the 2008 gameplay systems, the female cast was the absolute fucking trash. Felt like I was watching some softcore hentai whenever they showed up on screen in particular Jesse. Having to sit through her godawful one-note character being thirsty for Cloud was just….uhhhhh.
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Thank for the responses guy, I’m thinking of checking it out soon, when I do I’ll let you know what I think
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I started playing NieR: Automata recently; I'm happy that my computer is strong enough to play it! It took me two tries to beat the prologue, but at least
! I got the W ending for dying in said prologue, so it was not at a lose. As well as learning the controls on the first try, and then improving and understanding them on the second. I still have a long way to go, but I'm really enjoying it. The music is incredible as well.
Besides that, I shall be starting Final Fantasy XIV to play with one of my good friends that I met on Discord, I'm also hoping to make some new friends as well on there. So, yeah been playing a lot of Square Enix games. I'm glad that they released a lot of their games on Steam, makes it more convenient and easy for me to play.
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I'm starting up my second ever playthrough of Final Fantasy Tactics. Goddamn this game is so good.