Anyone played World of Final Fantasy? I feel like there were still a lot of Mirages that could have been used but just weren't and it's a little disappointing. Would have been fun to have a Shumi/Moomba/Elder line from Final Fantasy VIII. Even the Shoat/Catoblepas has appeared in multiple games and deserved a Mirage. It also seems like the Maxima version that was released doesn't seem to have that much more and all the new Mirages they added in DLC are just palette swaps of existing ones. If they fixed the ridiculous randomness of the minigames I might go for it but if it's still impossible to hit the Cactuar and that Minesweep rip-off still relies entirely on luck, I'm not spending the money on it.
General Square Enix Thread II
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Well, if you're going to pull out Citizen Kane, then yeah. When it was made, what it was made with, and the fact that no one had done anything like it before ARE factors to take into consideration. Take for instance that insane amazing opera sequence on the Super Nintendo, the ambition and scope and insanity of doing it on a thing that could only put out midis, on chibi sprite pixel graphics, and its a true amazing feat of wonder. Do the same thing as pre-rendered FMV on the PS1 with an actual singer recorded doing the lines, and it might be technically superior, but it also means less and loses a lot of the ambition and the heart, even if its technically vetter on an audio visual level.
Same with other aspects like Kefka's iconic laugh, or that one of the characters had street fighter controls, or that you drove around in a mech suit.
FF6 might not be the best in all areas. But when you count when it was made and what it did and what it set the precedents for, the number of characters it had, the music, the overall gaemplay, how well the dungeons distributed their loot, that puts it over the top.
If you play FF6 for the first time today almost 25 years later it might not 100% hold up, but its legacy IS part of it.
But you could say almost the same exact thing for FFVII, which was also an extremely boundary-pushing, technical marvel. For many, FFVII completely blew their minds in terms of what videogames could even be, and in terms of sheer impact it was meteoric (pun intended). And by the same logic, you could argue that FF1 was even more groundbreaking and impactful because it spawned the franchise. But using “impact” and “novelty” and adjusting for time of release in order to somehow determine an objective “official best” piece of entertainment ignores stuff like pacing, tone, themes, narrative, art direction and gameplay which are even harder, if not impossible, to rank objectively. And that’s if we assume that those things even matter equally to everyone.
Like, I personally have a bunch of problems with VI. I don’t care about a good deal of the massive cast. The gameplay is extremely repetitive before Magicite is introduced, and Magicite itself incentivizes homogenization of your characters. The comparatively muted presentation makes the transition to the world of ruin feel less impactful, which is compounded by the narrative lack of urgency; pacing-wise the party is scattered immediately after being fully assembled for the first time, and theres’ no momentum building towards the final battle with Kefka.
But others may disagree with this, or not care, or agree but like these things, because what they want from the games in the first place might be radically different from myself.You can see this in the rankings of gaming websites, where XII can jump from mid-tier placement to #2, one site has IX as the best, and one sites have X. In western media FFVI does get a fair share of number 1 spots, often lauded for its achievements, or the writers personal history with it.
On the flip side, in terms of public pools FFVII is pretty ubiquitously number 1, and when I browsed through reddit and a few gaming sites it also tended to drift to the top of peoples’ final fantasy and all-time gaming lists.
In Japan 2006 Famitsu poll ranked FF X, VII, IV, III, V, VIII and IX above VI, in that order. A 2017 “best RPG” pool had VII, XV, X, then VI. Another top 100 games poll from 2017 had VII, XI, XV, XIV, IX, VI.Does this mean that FFVI is the best one becayse of critical rankings? Is FFVII is the “objective best” one due to popular opinion? Or is that IX, which series stalwarts Sakaguchi and Uematsu have both listed as their favourite? Of course not.
In short, considering that most of the games in this series are high-quality standalone experiences that sometimes strive for very different tones, gameplay styles and more, I don’t you could posit any game as the “definitive, objective best” .
Anyway, heres my personal ranking
IX
V or VII depending on if I’m in a gameplay or story mood
X
IV
X-2
VI or VIII
III
XIIAnd this is the order I played them in: FFVII, VIII, IX, X, IV, V, VI, X-2, XII, III.
Ironically, for me VI was the victim of excessive hype, not VII. I played the SNES ports of IV-VI, plowing through the first two in order to get to the supposed best in the series, and wound up loving zero-expectations V wayyyy more.
FFI and FFT bored me, so I never beat them.
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What about Crisis Core?
Type-0?
The Final Fantasy Universe is so broad and has a whole bunch of storylines that it is pretty tough to make objective comparisons because similar they might seem but in the end not really.
Something special to one might not even be of consideration for others.
But objectively speaking , VII managed to lined up a lot of elements that created a huge popularity boom.
You can't really do that if the game wasn't able to stand out from the previous titles.
Sure, 3d was a thing and a valid reason and so was the company banking everything they had on it.
But that's hardly enough to discount the other stuff that made the game great.Putting that into perspective, because a single game out of the series did that one thing right doesnt mean it's somehow in another league
because "normies don't get it" nor does it excuse the other shit parts of it.
Yes FFT had a dark story, pretty good writing but christ was it boring and disengaging at certain points.VII checked a lot of boxes and that shows. It's a case where the fanbase is more than justified to call it the best.
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I don't care how much people crap on it, I freaking love playing Final Fantasy VII to this day, and I didn't first try it until the mid 2000s, and it wasn't my first Final Fantasy or RPG. It just has the perfect mix of great characters, memorable locations, a badass and unique villain, a unique and thrilling story, and a pretty fun battle system. I like 6, but Chrono Trigger is the definitive SNES RPG for me.
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Oh thank fucking god, I can focus more on Animal Crossing first.
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Woo, I wasn't going to buy it until they actually finished the game so I'm not affected in any tangible way!
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Oh thank fucking god, I can focus more on Animal Crossing first.
Sure hope anyone getting RE3 finishes up the week before.
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Sure hope anyone getting RE3 finishes up the week before.
You underestimate my power.
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Sure hope anyone getting RE3 finishes up the week before.
My bigger concern is finishing in enough time to enjoy Cyberpunk 2077. I'll probably wait on FF7R and play Cyberpunk.
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For a second i was extremely worried Square would break their delaying games streak but gladly i was proven wrong
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https://pbs.twimg.com/media/EOP0jliX4AAq-yK?format=jpg&name=small
Wasn't planning on getting it until all parts were released. But if I were definitely wouldn't get it that month since Cyberpunk 2077 released in April.
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My bigger concern is finishing in enough time to enjoy Cyberpunk 2077. I'll probably wait on FF7R and play Cyberpunk.
Wasn't planning on getting it until all parts were released. But if I were definitely wouldn't get it that month since Cyberpunk 2077 released in April.
Good news, you don't have to worry about that anymore!
…...Badnews, Cyberpunk just got delayed by 5 months till September.
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Good news, you don't have to worry about that anymore!
…...Badnews, Cyberpunk just got delayed by 5 months till September.
I found this out at Game Stop as I was getting ready to pre order it. Feels good and bad. I guess I'd rather Cyberpunk get delayed instead of FF.
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Good news, you don't have to worry about that anymore!
…...Badnews, Cyberpunk just got delayed by 5 months till September.
Had a feeling it'll get delayed seems like no games comes out on the day devs say it would nowadays.
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The Avengers game was delayed too but nobody cares about it lol
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"I am what you see before you and nothing more." - RedXIII
squeeeeeee
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I was already sold, but the whole trailer spells masterpiece. I specially loved how they have perfectly captured Palmer and Hojo's characters, in particular.
And Jenova, jesus, Jenova. The old design was not scary, just a deformed alien-like looking abomination with a long demonic face, it never gave me the creeps outside of CG where she was shown with more detail. But the one that shows up in the trailer is right out of a horror movie, those piercing white pupils inside empty sockets, the veins and the organs being seen through the almost translucent skin, and the tentacles, bulgin eye peering through, and flesh contorting.
Whoever says the devs aren't putting all their love and passion into this project are wearing the biggest rose tinted glasses in the market.
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Red XIII is everything I imagined and more.
Hopefully the delay gives Square Enix a chance to address the most troubling development of the demo leak. I'm doubtful but hopeful.
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Hey, it looks like they might actually have 1/3 of a game ready for release soon!
Red XIII is everything I imagined and more.
Hopefully the delay gives Square Enix a chance to address the most troubling development of the demo leak. I'm doubtful but hopeful.
What would that be?
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Hey, it looks like they might actually have 1/3 of a game ready for release soon!
What would that be?
(Leak spoilers)
! Red XIII is not a fully controllable party member but a computer-controlled guest. The trailer supports this as we never actually see Red in battle despite just revealing him. Not even a hint of him being a party member either. (The closest we get is a quick shot of Red XIII leaping into battle next to Aerith but this kinda looks like a cutscene. There is no HUD confirming or denying his presence in the party.
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If that actually holds till the final product then that'll be a hard pass from me. (Not that I was planning to get it till the whole thing was finished in 7 years on the PS6 anyway)
Presumably its just because in-development.
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If that actually holds till the final product then that'll be a hard pass from me. (Not that I was planning to get it till the whole thing was finished in 7 years on the PS6 anyway)
Presumably its just because in-development.
! nah there is a tutorial menu explaining that he's not playable. However, it's somewhat justifiable considering Red is only going to appear at the very end of the game. I'll excuse it for episode 1 when Red is around for only the final dungeon. But episode 2 he better be fully controllable
–- Update From New Post Merge ---
Actually during the brief shots of the Jenova battle, we can see Red participating in the battle but he does not appear in the HUD, which kinda further cements him as a guest character.
https://imgur.com/RiPDmj4(Datamine spoilers in here)
! I'm also reasonably certain this Jenova battle is the final battle of the game so that's even more damning.
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Damn that trailer changed my mind definitely picking this up day 1 now. Helps that Cyperpunk 2077 isn't out until September still annoyed about that.
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Can't believe the liberal gay agenda removed the manly men in hot tubs and replaced them with a cabaret.
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Damn I really want a Xenogears remake even more than.
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Dissidia NT both the console & arcade versions content will end with the Adryn update, with no plans for further content. Despite the datamine showing data for Zack & Vivi and the datamine leak list being completed right for 2 years straight so plans have changed. With no plans for a sequel are in the works.
Now Koei take these models and make a musou game please.
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Shame they took fantastic 1 on 1 games and completely ruined them by making them 3 on 3.
Which sort of works in an arcade where there are six humans side by side, but basically nowhere else.
Everyone would have been on board if they had just done console uprezes of the PSP games.
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Dissidia NT both the console & arcade versions content will end with the Adryn update,
Gee this sounds familiar:ninja:.
Shame they took fantastic 1 on 1 games and completely ruined them by making them 3 on 3.
Which sort of works in an arcade where there are six humans side by side, but basically nowhere else.
Hasn't it 3 on 3 worked for games like Marvel vs Cacpom though?
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Gee this sounds familiar:ninja:.
Hasn't it 3 on 3 worked for games like Marvel vs Cacpom though?
Marvel vs Capcom only has 2 players each controlling 1 character at a time with the others acting as assist when on the sidelines.
Dissidia has 6 players each controlling 1 character all at once in a free for all or team based and if one of those players has a bad connection everyone does because unfortunately Japaneses devs don't have the best netcode for Online games.
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Hasn't it 3 on 3 worked for games like Marvel vs Cacpom though?
MvC and games like Dragonball Fighterz are 2D fighters, and those characters take turns with only two players at a time on limited screen real estate. You tag out as you go.
Dissidia (and also Gundam and a few other) its 6 human players simultaneously in a free for all. And if you don't have human players, its still 6 characters at once, with AI badly controlling two of them while also having to track three enemies who could be anywhere on a 3D map. If your AI teammate gets killed you still lose points and lifebar through no fault of your own.
It completely wrecks the chess match of it and turns it into chaos where you basically just have to eliminate all three enemies simultaneously while also having a handicap..
ALSO, because the characters had to be rebalanced for the mode, they have less moves and customization apiece so each individual character is less interesting and unique to play compared to how they were in the 1 on 1 games.
If the game had been a swapping mechanic 3 on 3 might have been a lot of fun, but free for all suuuucks.
NO ONE liked them doing Dissidia this way, thats why no one bought it, and they desperately turned it into a Free-to-play a few months into console release, which didn't help at all.
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^ For the record I'm actually familiar with Dissidia's gameplay and never really understood the thought process behind why they changed it for NT. Since it's something that given it's style of play was only ever going to result in chaos (no pun intended).
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It was an experiment, it seems to have failed, hope that squeenix learns from this.
(and put chrono in next time)
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The biggest mistake of NT was still changing the moveset to have only one HP attack.
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The biggest mistake of NT was still changing the moveset to have only one HP attack.
That's because they "had to" dumb it down so you could micromanage three characters and three enemies at once! You can't have diverse and varied characters when you have to pay attention to six guys, you need to be dumb and simple!
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FF7 demo is now up on PSN.
https://www.ign.com/articles/red-xiii-is-not-a-playable-character-in-final-fantasy-7-remake
Also here's this sadness
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From a reviewer I heavily trust.
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3 Hours?
I don't even remember the facility demo being that long.
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From a reviewer I heavily trust.
I watched that earlier. I'm really excited for the game. I hope later sections of Midgard are more fleshed out with secrets, but overall, all impressions are good ones. Also I guess I'm a bit worried about how long the other parts in the Remake series will take to come out.
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If they nail the open world experience then I guess I have to buy a Ps4 after all.
There will be an open world, right? If not then I can stop bothering right now and just watch a walkthrough on youtube or something.
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If they nail the open world experience then I guess I have to buy a Ps4 after all.
There will be an open world, right? If not then I can stop bothering right now and just watch a walkthrough on youtube or something.
Not in this part of the release at least. It's going to be just Midgar.
Though Midgar is presumably a lot bigger than it used to be if its filling the game by itself.
We have no idea how they're going to handle the actual outdoors part because you kind of can't do an open world for an entire planet (at least not to scale) so some sort of compromise is going to be needed there.
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Damn, the demo did its job on me. I'm very tempted to pay 60 bucks for 1/3 of a game. :ninja:
But in all seriousness the combat is pretty fun. Switching between characters is seamless and I like that you can't really spam potions. Against the boss, you really have to wait for an opening to heal or else you'll just lose another chunk of health right after.
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Not in this part of the release at least. It's going to be just Midgar.
Though Midgar is presumably a lot bigger than it used to be if its filling the game by itself.
We have no idea how they're going to handle the actual outdoors part because you kind of can't do an open world for an entire planet (at least not to scale) so some sort of compromise is going to be needed there.
I didn't play 15, but wasn't there an open world as the main selling point? How did they handle it?
In the case of FF7 I don't even need to be entertained within that open world (no fishing minigames or other crap), I just need the illusion that I'm actually travelling and exploring places (with some handpicked quality optional content, just like in the older games). It's okay if I get a loading screen while entering a city or so, it doesn't even have to be seemless.
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I'm playing 15 on PC now.
They handled it by putting enemy road blocks and hills or water bodies around the parts you're not supposed to get to yet. It's generally fun to go around, especially on chocobos. There's plenty of stuff going on, but it's a little shallow compared to, say, Witcher 3 or Skyrim, with side quests often being not much more than fetch and/or clear missions. But you stumble onto interesting things here and there. Some quests have interesting spins, so I can't say it's a total bore. There are plenty of settlements, farms, gas stations, parking stops, hills, grasslands, caves, fishing spots etc…
I love the night part because of daemons. Fun to struggle against enemies couple times your level, pulling every trick you can out of your bag. Especially early game.
Biggest problem for 15 for me isn't the open world, or even the fighting system, which could be improved to be a lot more engaging, but a disjointed story line.
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I didn't play 15, but wasn't there an open world as the main selling point? How did they handle it?
Same way everything handles it, its just one chunk of giant landmass. You're playing around in a small state, an open area, but not the whole literal world that airships and chocobos would necessitate.
If they do the entire world map like the original, there's going to be looooooots of roadblocks that you can fly over to fill the map but never explore… or hundreds of miles of desert and forest with nothing in them which is super boring and the big mistake many open world games make. Bigger area isn't better, smaller packed area full of stuff to do is way more rewarding.
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Hopefully they'll do it more like FF12 or Xenovlade do it with large interconnected areas.
But yeah that's all Episode 2+ stuff. As for this game, I am worried about it resembling FF13 in some respects. Most people seem to be saying Chapter 2 is extremely linear. Granted, it is based on the three screens of Sector 8 you explore in the OG game (running into Aerith, people scurrying around, Cloud surrounded by Shinra boys and jumping on the train) only now its stretched out to over an hour.
Granted we are playing the segment of FF7 that is VERY linear as it is. But still.
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Most people seem to be saying Chapter 2 is extremely linear. Granted, it is based on the three screens of Sector 8 you explore in the OG game (running into Aerith, people scurrying around, Cloud surrounded by Shinra boys and jumping on the train) only now its stretched out to over an hour.
I've seen a lot of articles framing stuff like that as an automatic net positive, but it can't help but always sound kinda ridiculous to me. But then again, I personally never felt that Midgar was under-developed in the original.
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@Daz:
I've seen a lot of articles framing stuff like that as an automatic net positive, but it can't help but always sound kinda ridiculous to me. But then again, I personally never felt that Midgar was under-developed in the original.
I don't think it was either, but the previews have demonstrated to me that it easily accommodated plenty of expansion in areas without seeming bloated. We'll know for sure in just a short time, i suppose. The bigger question for me will be whether the expansion was worth it over getting it all in one game.