@Deathborn:
So much rage… I feel like I killed your mother and I'm not even aware of it.
First, for Other M, it makes sense ... for some weapons like power bombs and destructive beams. Other people lives are on the line. It's still awful for the varia suit or other stuff though.
Are you seriously fucking defending some military bozo deciding when it's best for Samus goddamned Aron to use her attacks?? lollll
It's not some prequel game, by then all the other games have taken place. It's completely retarded no matter what item she's using to have it be decided on like she's some newbie rookie moron.
Back to Zelda, what you describe belong to the plot (in a broad sense) and not the game (I guess you meant game design). As long as it doesn't have an utility in game, just a form and no real function, it is. If you just wanted a village with barely nothing to do like the zora or goron ones in Majora's Mask
There were things to do in those villages. Lots in fact in the case of the Zora concert hall.
Maybe you missed out on solving the quests in the band dressing rooms and hearing them play retro Zelda tunes on their instruments when you enter.
Also just the existence of "concert hall" is already more interesting than "nothing whatsoever". Funny how that works.
Skyloft is there for mini-games and quests and do it quite well… and even with that, some are available on the surface.
Is there a single thing on the surface that can be called a settlement.
Their main intention was most likely to build a primitive, barely touched Hyrule.
With sentient species and Gorons walking around with backpacks.
And it's a way to do it: no active civilization. With one, it wouldn't give the same vibe.
Hey this theory of yours is interesting. I wonder if it's possible to have a game that has wild dark unknowns but still maintaining a level of environmental life and interactivity.
Naw, guess it has to be poor man's Bombomb Battlefield. Actually I take that back because Mario 64 had more interactive stages in some cases than Faron Woods lol.
By the way, wild don't mean no intelligent NPCs. And intelligent don't mean building houses. Kikwis live in the wild, they're adapted to it and are perfectly fine.
And as a result are extordinarily dull and lifeless. They don't even have caves they call home. They literally just wander around in a side field after you save them.
They're sentient. Something sentient should have SOME culture or organized lifestyle. Caves and cave paintings and wooden/leaf huts at the minumum.
These fuckers have less lifestyle than beavers.
.. just like the korogus from Wind Waker.
What the hell is a Korogu.
Oh you mean Koroks. The magical wooden fairy people, who even then had a potion shop? And a long side quest devoted to them throughout the game map?
I don't see how them having a house would make the game more enjoyable.
Indeed you seem to have no clue what makes a game immersive and interesting beyond PRESS BUTTON TO PERFORM FUNCTION AND GET ITEM. I mean I guess Bubsy 3D and Mario 64 aren't all that different, Mario 64 just bothered for some reason to have grass and dirt textures on it's polygonal landscapes?? Waste of time imo!
They have NPCs but they are either nomads (gorons and another race you encounter later),
I hope you don't consider robots to be a race. Also Gorons, Gorons yes. Remind me why Gorons need anything other than a cave to have a home? Remember all those Goron buildings? Boy I sure do.
As many people like me enjoyed playing it (or just walking through a wild forest … the best in a Zelda game IMO),
You can't be serious lolllll.
Even the woods in Link's Awakening were better than Faron! Same with LttP!
And you wanna know why? Because they were a distinct and slightly more claustrophobic area than the main overworld.
Every single Zelda woods is like this until Faron. In Link's Awakening, LttP, Ocarina, Majora, TP, Minish Cap too.
Because they were woody more overgrown areas accessed from a more open spacier overworld.
Oh whoops! No Overworld in Skyward Sword! Not that it helps that Faron was wide open and sunny and really not much like any woods I can recall? It was really more of a friggin' meadow with one big tree in it and some smaller ones all spaced out and not closing you in.
Notice how they tinted the sky into a sort of dim murky color in Ocarina?
How in LttP they had the fog and then the dappled sunlight?
How in the color version of Link's Awakening it also tinted darker?
How small the space and again dappled the TP Faron was?
I'm pretty sure France has massive forestcover, you ever walked into one? It ain't like a meadow!
I think they got the "fundamental parts of making the game enjoyable" quite well. Sure, the areas are more like extended dungeoning and it can be strange.
If the areas are extended dungeoning than right there they have fucked up a fundamental.
But they tried different things
And failed.
What's your point here?
Anyway, since you seem so biaised toward motion controls
Allow me to repeat that I made it through Metroid Prime 3, Mario Galaxy, and Twilight Princess just fine if not perfectly. The former being particularly jarring as it was an established trilogy suddenly changing all the controls up. Still worked well.
you already decided to hate every aspect of the game for that reason, I won't argue anymore. I'll just suggest you to go further in the game before judging such points. You still haven't see the shining parts of the universe they build.
You know it's funny. I've complained about Faron, and no one at all has spoken up and said "OH DUDE WAIT TILL YOU SEE ELDIN AND LANAYRU". Including you amazingly enough! I wonder why that is!