I'm not really seeing the sword (not that it really matters). Did someone screencap the frame?
General Zelda thread
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Someone posted this in the comments at a Zelda fansite:
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Ah yeah that does look like a scabbard doesn't it.
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It looks plain awesome… my desire for a Wii U is rising
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It looks plain awesome… my desire for a Wii U is rising
Yeah mine as well.
I knew the moment Nintendo announced the WiiU that I want the console when they announce the new Zelda. It's always like that. -
Aonuma denies the female link rumour. Says he was just teasing and his comment was taken out of context
http://mynintendonews.com/2014/06/12/aonuma-denies-female-link-rumours-says-it-was-all-in-jest/
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Hopefully, that's not surprising to too many people.
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His response was still really vague and apparently he likes the conversation around the issue lol.
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Dude's got to get his jollies somewhere. He's probably burnt out from making nothing but zelda for 15 years.
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Sorry everybody, but this post is a rant from a nobody in this forum, so you are free to ignore it.
Am I such a weirdo to think that be mute, wear a green tunic, be a hero, an archer, a swordperson and an elf are more defining characteristics of Link than his gender? Link has a minimum or no personality in most LoZ games, a total blank slate for the player, and unless it is a direct sequel, he isn't even the same person. Am I the only to think that would be interesting to make some of these different from game to game?
I know the majority of the posters here were okay with the ideia of a femLink, unlikely as it was, but in the link black-leg lex posted, people were relived that Aonuma apparently denied the rumors. And frankly reading that a customizable Link would be a no deal for some broke me. Nintendo has turned one of its characters in a weird animated statue in a recent game. Babies versions and adult versions race against each other. Is gender-bending them more strange than that?
Sorry for venting here.
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Sorry everybody, but this post is a rant from a nobody in this forum, so you are free to ignore it.
Am I such a weirdo to think that be mute, wear a green tunic, be a hero, an archer, a swordperson and an elf are more defining characteristics of Link than his gender? Link has a minimum or no personality in most LoZ games, a total blank slate for the player, and unless it is a direct sequel, he isn't even the same person. Am I the only to think that would be interesting to make some of these different from game to game?
I know the majority of the posters here were okay with the ideia of a femLink, unlikely as it was, but in the link black-leg lex posted, people were relived that Aonuma apparently denied the rumors. And frankly reading that a customizable Link would be a no deal for some broke me. Nintendo has turned one of its characters in a weird animated statue in a recent game. Babies versions and adult versions race against each other. Is gender-bending them more strange than that?
Sorry for venting here.
It's mynintendonews, a garbage site with youtube level commenters
so probably just kids who don't want to play as a GURL
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For the record: I would be fine with Link being a girl, I just never bought that this new version was - Link always looked feminine, so it's not like that's anything new.
At least we have confirmation that this is Link, though. Aonuma probably should've known how people would react to his joke, but I guess he was just having fun (and probably still is).
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To be perfectly honest, The "Female Link" idea was a stretch from the get go. Not because I think it's entirely beyond Nintendo to do that, but, I don't think the character in the video was feminine enough to say it was a female in the trailer. To elaborate, I think if the intent was for that character to be female, or for it to be a big deal that the character was female, it would be more obvious that the character is indeed female. As it stands, it doesn't look too far from being Link's normally prettyboy self, albeit maybe a little prettier than usual.
The idea though is one I like. Seeing a Female Link would be really really cool.
I mean seriously, think of one first party Nintendo Franchise that stars a female main character. Give me one.
I bet you thought and immedaitely came to "Metroid!, and of course, Samus Aran is our one representation in the Nintendoverse for Female leads… but even then, she's covered in that armor so that it's not readily apparent she's a girl. Hell, the entire purpose of the reveal from the first game was that you DIDN'T know until the final cutscene.If there's any established franchise Nintendo could do this to, genderswapping their main character, it's the Zelda series and it's Link. Link is different than every other Nintendo franchise in that, when you play a Zelda game, there's a fairly good chance you are not playing as the same character you were in the previous game. Sure, you have the sequel game that happens every now and then (LA, MM, PH, ALBW) but by and large, each Zelda game stars a Different generation of Link and Zelda.
Every time you play Mario, for example, you're playing as the same guy. Metroid, Pikmin, Star Fox, et al are always the same characters from the same world continuing their stories.That being said, they could EASILY do a "Female" Link, and it wouldn't be "Changing" Link's gender or "Cutting off his parts" as some have crudely commented. It would simply be that another generation has passed and this time, the Hero of Legend happens to be a Girl.
In that regard, I think it would be amazing and I'd really love to play that game. Obviously, being a girl, It'd be neat if I could play an iteration of my favorite game series ever as a female (Hell, playing as Zelda for an entire adventure would be cool too) but the better part would be seeing how they can play with some of the expected story elements and character quirks present in Link were the character Female.Either way, the game looks bloody fantastic. Seriously, 45 seconds of trailer and I'm already salivating. shutupandtakemymoney.gif et al.
A lot of people are going nuts over the "ZOMG, Is Link teh femails?" but I'm more curious about the thing Link (If that was Link!) was fighting and the Arrow Link was about to shoot. It almost looks like they're going higher-tech this time around, or maybe it's magic? The whole thing has me intreagued! Zelda's always been a swords and sorcery kind of fantasy setting, but I'm open to other interpretations, as long as it feels natural and not hamfisted in.
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What is it about Zelda that people love so much ? Is it the gameplay ? Is it the story ? Is it the characters ?
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What is it about Zelda that people love so much ? Is it the gameplay ? Is it the story ? Is it the characters ?
70% Nostalgia
10% Characters
20% Playable -
70% Nostalgia
10% Characters
20% PlayableCome on , it can't be Nostalgia for a series that is held in extremely high regards amongst gamers .
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Come on , it can't be Nostalgia for a series that is held in extremely high regards amongst gamers .
You'd be surprised. Zelda is a franchise that defined a lot of gamers who grew up in the NES and SNES era
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Come on , it can't be Nostalgia for a series that is held in extremely high regards amongst gamers .
I love Zelda for far more than just Nostalgia. It has some of my favorite gameplay and worlds in all of gaming
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You'd be surprised. Zelda is a franchise that defined a lot of gamers who grew up in the NES and SNES era
That still can't be the reason why many gamers love it though .
–- Update From New Post Merge ---
I love Zelda for far more than just Nostalgia. It has some of my favorite gameplay and worlds in all of gaming
See that's what i am talking about .
Any way What about the story and characters of Zelda ?
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That still can't be the reason why many gamers love it though .
–- Update From New Post Merge ---
See that's what i am talking about .
Any way What about the story and characters of Zelda ?
Story varies from game to game. In terms of actual plot Zelda games are good, but still pretty standard fair for video games (Though there aresme pretty great moments. Windwaker's ending is an example that is really powerful in my eyes). Characters almost always change entirely from game to game (Since even recurring characters are almost always a different version of the same character from a different point in the timeline ex. Almost every game has it's own unique Link and Zelda with a few exceptions) but Zelda games tend to have a lot of unique interesting side characters (link himself is always silent). I've loved a lot of the companion characters like King of Red Lions and Midna, and some other cool ones include Groose from Skyward sword. Ganondorf (Who should be noted as being one of the few characters who is actually consistently the same person throughout) is one of my favorite Nintendo villains as he really does feel menacing and powerful. But Zelda in my eyes is really all about the worlds you explore and I feel like a lot of the times characters and their quirks are really more there to add more character to the world itself. Zelda lore is also pretty interesting as long as you're not too obsessive over everything fitting together perfectly.
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I like Zelda because of the puzzles so much in those games are puzzles. Dungeons, the world design itself, the bosses.
And because the puzzles are always packed up in different ways it keeps the rhythm of the game going.
You usually don't experience puzzle fatigue while playing.
Also what's super enjoyable is the power curve. You become stronger after every dungeon in a very tangible way(new item + heart). -
That still can't be the reason why many gamers love it though .
Guaranteed quality if you like the genre. I wouldn't claim that every installment is without flaws, but Zelda is one of the few remaining series you can "buy blind". It's one of Nintendo's flagships after all, they won't screw up (or at least try their best not to).
So yeah, many gamers love Zelda because many gamers own Zelda. I think it's that simple, apart from everyones individual reasons.
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Story varies from game to game. In terms of actual plot Zelda games are good, but still pretty standard fair for video games (Though there aresme pretty great moments. Windwaker's ending is an example that is really powerful in my eyes). Characters almost always change entirely from game to game (Since even recurring characters are almost always a different version of the same character from a different point in the timeline ex. Almost every game has it's own unique Link and Zelda with a few exceptions) but Zelda games tend to have a lot of unique interesting side characters (link himself is always silent). I've loved a lot of the companion characters like King of Red Lions and Midna, and some other cool ones include Groose from Skyward sword. Ganondorf (Who should be noted as being one of the few characters who is actually consistently the same person throughout) is one of my favorite Nintendo villains as he really does feel menacing and powerful. But Zelda in my eyes is really all about the worlds you explore and I feel like a lot of the times characters and their quirks are really more there to add more character to the world itself. Zelda lore is also pretty interesting as long as you're not too obsessive over everything fitting together perfectly.
I like Zelda because of the puzzles so much in those games are puzzles. Dungeons, the world design itself, the bosses.
And because the puzzles are always packed up in different ways it keeps the rhythm of the game going.
You usually don't experience puzzle fatigue while playing.
Also what's super enjoyable is the power curve. You become stronger after every dungeon in a very tangible way(new item + heart).Guaranteed quality if you like the genre. I wouldn't claim that every installment is without flaws, but Zelda is one of the few remaining series you can "buy blind". It's one of Nintendo's flagships after all, they won't screw up (or at least try their best not to).
So yeah, many gamers love Zelda because many gamers own Zelda. I think it's that simple, apart from everyones individual reasons.
Been wanting to play it for some time now but hearing these things about it definitely got me more interested in the series so thanks for that .
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I'm pretty sure a huge part of Zelda's intrigue is the nostalgia (even though it varies from generation). At least mostly my interest in playing the games are nostalgia mixed with puzzle solving. Though another big part of Zelda is it's presentation. There really isn't anything much like it in terms of how it presents the world in a formulaic way.
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Nostalgia doesn't carry a franchise. It might be a reason for people to automatically give a new title a try, and it might even generate hype if there are no past disappointments, but gamers are not shy about complaining when a game isn't up to standards. Also most people don't think all Zelda games are even great.
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Relatively consistent quality; kind of like what Jabra said.
It's the same concept behind the prevalence of fast food. Not in that Zelda is typically shit, but in that you pretty much know what to expect, so it's always a safe bet (as opposed to the hole-in-the-wall in an alley. Could be great. Could be terrible). Overworld, dungeons, items, patterned bosses, puzzles, light platforming, a certain reused stock of enemies with a few guaranteed new ones. They never really mix up the formula that much (Except with one major gimmick: light/dark world, adult/child, moon falling time limit, changing seasons/ages, sailing, touch controls, shrinking, wolf transformation, bird riding, wall crawling, etc.) which is fine, because why fix what ain't broke.
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Nostalgia doesn't carry a franchise. It might be a reason for people to automatically give a new title a try, and it might even generate hype if there are no past disappointments, but gamers are not shy about complaining when a game isn't up to standards. Also most people don't think all Zelda games are even great.
I don't about that but from what i have seen lots of gamers to seem to adore the entire franchise to the point where they considered it to be one of the most important game franchise for any gamer out there . Not saying that every fan of Zelda does that , just the ones i have met / seen online .
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I suppose that is the accurate way of seeing the picture due to the reaction of the DS based Zelda games oriented towards touch screen controls or the multiplayer ones. If I'm not mistaken, don't most folks perceive those as the "not so great" Zelda games (aside from the Philips CD-i ones)? I guess the consistency of the Zelda formula that doesn't steer too far from it's gameplay is what often gets people to keep trying the game (then again, the presentation radically changed since it transitioned from 2D-3D on the 64, but somewhat maintained the spirit/elements of the original 2D gameplay).
Then again, I suppose that goes with most (if not all) of Nintendo's most popular franchises. In fact, I think the Kirby franchise is a clear indicator of this (familiar formula = generally a guaranteed hit, new/gimmicky gameplay = hit/miss).
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I don't about that but from what i have seen lots of gamers to seem to adore the entire franchise to the point where they considered it to be one of the most important game franchise for any gamer out there . Not saying that every fan of Zelda does that , just the ones i have met / seen online .
Well a franchise can be important without every single game in it being amazing. From the perspective of video game evolution in general it's a hugely "important" series. I'm just saying that doesn't imply worshiping every title. Majora's Mask is probably my favorite game ever made, but I refuse to praise Phantom Hourglass. Also Adventures of Link even being considered a Zelda game is a heated debate depending on who you ask.
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Well a franchise can be important without every single game in it being amazing. From the perspective of video game evolution in general it's a hugely "important" series. I'm just saying that doesn't imply worshiping every title. Majora's Mask is probably my favorite game ever made, but I refuse to praise Phantom Hourglass. Also Adventures of Link even being considered a Zelda game is a heated debate depending on who you ask.
Agreed .….........
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sometimes it comes down to the style of game you prefer. I have a friend who loves the over the shoulder style started in OOT and that most console zelda's use now but he doesn't like the top-down perspective zeldas.
I'm also part of the minority who really likes adventure of link and i think a part of that is because i like platformers a lot. If you like adventure games or games where you can just explore and see everything then you will really like zelda. Not all are great of course. Phantom hourglass is the worst imo but i know some say minish cap, some say four swords and others spirit tracks but these are noticeably handheld zeldas. Not saying all the handhelds are bad or aor the consoles are good though. Twilight princess is one that is split among fans and A Link Between worlds on 3DS is one of the best zelda games out there.
Just don't play the CD-i zeldas
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I wished more Zelda games had the collectable aspects of Oracles or Majora's Mask. Collecting rings and masks are just way more fun than collecting pieces of a health meter.
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I wish more Zelda games were irreverently quirky as Wind Waker was.
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I wish more Zelda games had you control a wolf god and use a magic paintbrush while being set in ancient Japan like Okami did.
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Honestly, I don't think there's such a thing as an official Nintendo Zelda game that isn't at least PLAYABLE, and enjoyable to some extent. However, there are some games that, to put it in the nicest way possible, just aren't up to snuff.
Spirit Tracks… I never even finished. I need to get back in there and beat it because it's tarnishing my Zelda street cred with a game I've never finished, but I haven't. Four Swords is honestly a minigame within a bigger game that is now being re-released as a stand alone game. It was basically a nifty Multiplayer mode for the GBA Re-release of A Link to the Past, but now it's treated like a full entry in the series with the 3DS/DSi download and it's.... just not. It's extremely light on content and has next to no story. Four Swords Adventures is a great game, but was built around the multiplayer schtick so heavily that it's honestly not really too fun without 2-4 players.
Twilight Princess I have a love-hate relationship with. On the one hand, it's classic Zelda and it feels quite fun, but it comes off to me as somewhat more bland than other entries in the series. Perhaps it's the wolf bits, or the disappointment at me basically wanting Skyward Sword style controls out of the Wiimote controls and only getting waggle. (I needed to wait YEARS to get my 1:1 sword control in Skyward Sword!!)
Zelda II is a wierd one because on the one hand, it's pretty innovative for its time and includes a lot of things that would become series staples (The magic meter being a big one) but it's DRASTICALLY different than any other game in the series. It's the only Side-scrolling Zelda game ever for a reason, and Ninendo has never gone back to that play style for a Zelda title. YMMV on this one, but I wasn't a fan.As far as the STORY, a lot of the games do have the basic "The Princess and/or Hyrule is in peril, Link! Save us!" and Link then has to proceed to save them. Each game however has nuance and added depth that make them good. Like, Ganondorf is revealed in Ocarina of Time to be the only man born that generation in a race of Amazon theives, which tradition dictates makes him their king. That's the catalyst for his thirst for power. Skyward Sword has a lot of great character moments, Groose's entire story arc as well as Fi. Fi is probably the BEST "Helper Character" in any Zelda game (Die Navi, Die in a freak Greasefire) because she actually grows as the story progresses and I actually got teary eyed at her coda at the end.
Majora's Mask is my favorite of all time and I think it has something to do with specifically this. It's a sequel to Ocarina of Time and as-such, its story is drastically different than the "Formula". Navi is lost after OoT, so Link has gone looking for her and ends up in the alternate world of Termina. When an ancient artifact known as "Majora's Mask" is unleashed by a hapless Skull Kid, Link has 3 days to stop him from destroying the world by crashing the moon down into it. Luckily, you can manipulate the flow of time and restart that 3 day cycle as much as you want. The most interesting aspect tho are the NPCs. There are a Ton of NPCs in this game who all have their own stories and in the 3 days they do specific things in their lives. So when you go back in time, you can follow each person who has an actual mini-arc to this moment of their lives. You get more items to collect (The Masks in particular, but not always) by following their stories and interacting with them and affecting their stories in meaningful ways.
That's why Ocarina of Time isn't the top of my list of best Zelda games, because Majora's Mask did the story so much better.
Now, The CD-i Games can go choke on a knife.
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OoT:MM :: DKC1:DKC2
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I wish more Zelda games had you control a wolf god and use a magic paintbrush while being set in ancient Japan like Okami did.
If and ONLY if it were made by Platinum Studios….
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Don't quite agree with that comparison. Diddy Kong's Quest improved on pretty much everything from DKC, even when there wasn't a lot that needed improvement. Majora's Mask didn't do that for Ocarina of Time, it just gave us something different.
Also, I'm going to be the weirdo and say I didn't finish Majora's Mask because I got bored of the dungeons. There I said it.I'm more into the adventure and puzzle side of things when it comes to Zelda, and Majora's Mask is much more into the collecting thing and side-quests like you guys said. There's nothing wrong with that, but to me that means that Ocarina of Time was infinitely more approachable, and the likes of Twilight Princess and Wind Waker as well. I do love the environment of Termina though, and how it follows a completely different formula and it works really well, and it is something we should get once more, but I'm not as excited about MM as other people.
Also, to me Midna is by far the best helper, followed perhaps by Tati. I developed too much dislike for Fi thanks to her constant reminders and hand-holding. Much more annoying to me than Navi's "HEY!"
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Even considering Zelda 2 is the black sheep of the family, I'm kind of surprised they never tried again to make a metroidvania style game after Symphony of the Night showed exactly how to do it.
The biggest problem with Z2 is it was stupid hard due to the combat system being crap (mostly due to the extremely short sword range and lack of distance attacks if you didn't have absolutely full health… ) really obtuse hints, and the leveling system being unforgiving, and the method of the monster encounters was kind of dumb. Overworld mixe with side scroller... not so great.
Though I guess they decided "Zelda is overhead, Metroid is platforming" and settled for that (and proceeded to not do any more Kid Icarus for 20 years.)
Of course, not even Metroid is allowed to make Metroidvania games anymore since it went all 3D...
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Majora's Mask had a much, much richer world. Most people would probably see that as a big improvement. To me "adventure" encompasses exploration, and exploration is better when there is more to see, do, and discover. Items, side-quests, fleshed out stories that you can follow and alter. Piecing together the world by observing the details of the inhabitants over time. Also blazing trails as a Goron and frolicking in the ocean as a Zora.
I do lament the fact that it only had 4 major dungeons, but I wouldn't call them boring. Their puzzles and design are way up there with any other temple. Particularly the central pillar theme in Snowhead Temple was pretty clever, and the Stone Tower Temple is entirely genius with the inversion mechanic.
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I still regret not finishing Majora's Mask on the Virtual Console. I've got a few masks, did a couple of the sidequests, and right now I'm stuck at Snowhead. …but what I regret more is not giving the game the appreciation it deserved when I had it for N64 as a kid. I even gave the darn thing away!
(unforunately due to my Wii U transfer I'll have to either get a pro controller or wait for the GC adapters to give it another go)
also I've never played Skyward Sword. ....yay? nay?
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I loved Skyward Sword but I had 0 problems with the controller not working. I had to recalibrate like 2 times maybe in my entire playthrough and both times because I went away for an extended amount of time before coming back to play. It suffers from a lot of annoying handholding stuff that fail the quality of life test hard(no telling me every time what rupees are when I load into the game and pick them up the first time during that session is not useful).
I really liked the strategic aspect the slash direction gave to combat, the fights against Ghirahim were truly memorable for me. -
also I've never played Skyward Sword. ….yay? nay?
Depends how you feel about motion controls. Personally I hated the combat and wasn't enthralled by the setting at all, so I didn't like it, but I know there are a lot of people who love Skyward Sword. Probably one of the most divisive Zelda games to date.
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Skyward sword is at the least a Zelda game, so it's definitely enjoyable.
BUT
my biggest cripes against it were
This dungeon AGAIN?
This boss battle AGAIN?
And for the love of Hylia, stop holding my hand, game, I understand that picking up hearts will restore my health and that the beeping noise means I'm low on health!Now, if only there was more Groose …
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Don't quite agree with that comparison. Diddy Kong's Quest improved on pretty much everything from DKC, even when there wasn't a lot that needed improvement. Majora's Mask didn't do that for Ocarina of Time, it just gave us something different.
Also, I'm going to be the weirdo and say I didn't finish Majora's Mask because I got bored of the dungeons. There I said it.I'm more into the adventure and puzzle side of things when it comes to Zelda, and Majora's Mask is much more into the collecting thing and side-quests like you guys said. There's nothing wrong with that, but to me that means that Ocarina of Time was infinitely more approachable, and the likes of Twilight Princess and Wind Waker as well. I do love the environment of Termina though, and how it follows a completely different formula and it works really well, and it is something we should get once more, but I'm not as excited about MM as other people.
I respectfully disagree. ;)
MM did improve on everything from OoT. So much of it was literally copy-paste… but done better (characters, minigames, item mechanics, gold skultulla hunts, ocarina songs).Similarly, DKC2 was alllll about the collectibles. You couldn't even beat the game properly without finding every bonus barrel and DK coin. DKC1's bonuses were lackluster and entirely skippable.
And I loved MM's dungeons, but I admit that I'm biased because I know them like the back of my hand after playing through the game 15-odd times.
OoT built a good skeleton (okay... a GREAT one), but MM slapped on the meat.
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@CCC:
I respectfully disagree. ;)
MM did improve on everything from OoT. So much of it was literally copy-paste… but done better (characters, minigames, item mechanics, gold skultulla hunts).Similarly, DKC2 was alllll about the collectibles. You couldn't even beat the game properly without finding every bonus barrel and DK coin. DKC1's bonuses were lackluster and entirely skippable.
And I loved MM's dungeons, but I admit that I'm biased because I know them like the back of my hand after playing through the game 15-odd times.
That you are right about, had completely forgotten how much of a collect-fest it was. I can see how the analogy makes sense now xD
Still, I can't see MM as more than an Ocarina of Time that focuses on a completely different aspect of Zelda and executes it perfectly, rather than an actual sequel/improvement on OoT.
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I loved Skyward Sword but I had 0 problems with the controller not working. I had to recalibrate like 2 times maybe in my entire playthrough and both times because I went away for an extended amount of time before coming back to play. It suffers from a lot of annoying handholding stuff that fail the quality of life test hard(no telling me every time what rupees are when I load into the game and pick them up the first time during that session is not useful).
I really liked the strategic aspect the slash direction gave to combat, the fights against Ghirahim were truly memorable for me.Skyward sword is at the least a Zelda game, so it's definitely enjoyable.
BUT
my biggest cripes against it were
This dungeon AGAIN?
This boss battle AGAIN?
And for the love of Hylia, stop holding my hand, game, I understand that picking up hearts will restore my health and that the beeping noise means I'm low on health!Now, if only there was more Groose …
Depends how you feel about motion controls. Personally I hated the combat and wasn't enthralled by the setting at all, so I didn't like it, but I know there are a lot of people who love Skyward Sword. Probably one of the most divisive Zelda games to date.
Seems to be the case lol
From what I've seen gameplay-wise, I'm not 100% sure if I want to get it, but it's gotten my brother's attention. Definitely viable considering our Wii U came with a motion plus controller. But for now, I'll stick to glorious Wind Waker in glorious HD <3
But man oh man, I'll make it my life's goal to 100% Majora's Mask. Such a….well, deep game.
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I've got an argument against MM not having that many main dungeons because I do not really think that's true at all, or atleast… It did not really think it made the game feel any more shorter. The stuff you had to do before the actual dungeons made up alot of the length for me. It's usually the case in most Zelda games, but I feel the pre-dungeon stuff wraps up pretty perfectly with the main dungeons to a point where it all feels like four large individual story arcs that seamlessly interconnects with your main goal. All the stuff you had to do before Stone Tower Temple is probably my favorite example.
But yeah. MM is still to this date my favorite 3D Zelda game (next to Windwaker).
I think OoT is a bit... eh.... How should I say this nicely? Duller than MM? It was great when I played it the first time, and the final boss is still memorable. Outiside a few moments, it's kinda barren and barely my favorite Zelda game anymore.
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I don't even remember, was there a lot to do in OoT before entering the dungeons?
Probably a lot of stuff like "well, you can do this quest, clear this spider den, jump down this grave, but it's not really required" while MM had things like clearing out the gerudo fortress and finding all Zora eggs, bringing rain to the creepy zombie filled hills, making the deku temple rise out of the water, making the ice melt in the Goron village, it's actually better than I remember
but yeah, I agree with a lot of you good folks here; MM or WW for me anyday, great games -
I mean at the end of the day it still comes down to what you find the most fun in games. Some people can't stand the 3-day mechanic and having to "redo" things constantly. I feel sad that they can't see/enjoy the beauty of it.
For me though, I like puzzles and puzzle solving. A lot. There's a fair bit of that with all the side content… in fact a huge amount of it, but in a different way. Dungeons are like contained puzzle challenge units, and they are a MAJOR draw for me. Creative use of items and mechanics, new dungeon items, atmosphere... so for me it would be extremely difficult to have such a thing as too many dungeons. And with the precedence set by OoT in terms of main story length and dungeon count, I felt it was a bit lacking.
I don't even remember, was there a lot to do in OoT before entering the dungeons?
I mean, it has stuff. Ice Cavern and the Bottom of the Well, the Gerudo hideout and Haunted Wastelands, learning Saria's Song. Then smaller tasks like getting the Hookshot from Dampé or finding Ruto's note etc. I would say they are reasonably comparable in terms of mandatory events.
but yeah, I agree with a lot of you good folks here; MM or WW for me anyday, great games
Please don't tack WW onto our opinion XD.