I really hope the Wii U version gets something out of this; I've sunk too much money into it to essentially buy the game again. :X
General Zelda thread
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I've been breaking my rule of "not putting more tougth on things than Its authors" on the timeline, and its inconsistencies. Ignoring the hat as I see it as something minor, but following the triforce, the master sword, Gannon, link, Zelda and their first meeting. I'd also follow hyrule but the nature of the medium makes it something that naturally changes along how the tale is told, wether kakariko is on the east or west I'll deal with it later.
Casual spoilers of everything ahead.
Also I am a firm believer that gameplay and entertainment triumph continuity, but its better if they work together.The first point being on the nature of videogames and split timelines. The main rejection of the "adult vs defeated" split is about what happens with all the timelines that are created with every decisions, butterfly effect and all that shit. What a videogame does is that it collapses all decisions into the plot. Its irrelevant if you finish the dungeons in order or do it freestyle, the decisions who create an unique gameplay gets collapsed into the ending narrative, of the ones with the child and adult timelines, so only certain decisions create timelines that spiral out of control, while most either collapse back when the differences don't matter, or we are following the universe that is exactly the same as infinity others where that decsison didn't had any consequence.
Take changing what you eat in the breakfast, 90% of the time will be irrelevant, some days you'll have a boost on energy others your stomach will hate you and hurt you, but beyond resources expended, and if you eat the other things during the week, the result will be mostly the same.
Having said this, the defeat timeline is an obvious retcon, and the most inconsistent of the three. If it weren't at least ocarina of time would have a nice game over screen or something. Thing that wasn't changed for the 3ds version.
So, inconsistences on the defeated timeline:
The imprisonment war happens after ganondorf gets stuck on the dark world, but if he wins the battle of ocarina, he gets the triforce there and then. This is the reason that I placed the old games in the child timeline, with the impression that ganondorf getting trapped on the light world was just link closing the door behind him when he was returned to the present. But that was changed into the weird ethereal execution and banishment in twilit princess.
Then there is the "hero of legend" the link to the past, that awakens and saves the oracles who meets Zelda for the first time, twice.
There is also the fact that when yuga revives Gannon, he has the triforce of power, thing that he shouldn't have at this point as it was shown safe at the end of alttp and the oracles games. Maybe Gannon's revival called forth the triforce.
Finally there is the weirdness of the two Zelda for one Link in the first two games, what's up with that? Its weird, the reason is that the current Zelda is the one from the first, while the 2th one is one that was cursed to sleep, or was that a mistranslation?
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If Miyamoto wants, Zelda Wii U will be a complete "reboot" of the series.
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I'm all for a retelling of the first two really. If they don't do it, I might start with it.
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http://mynintendonews.com/2015/11/25/zelda-twilight-princess-hd-supports-wii-remote-and-nunchuck/
TPHD will have Wiimote Nunchuck support.
That was a given. I'll be using a pro controller tho if I get it
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Considering that we are less than a year from Zelda's 30 aniversary, and that with a 3ds and a wiiU, you can play almost every zelda games (except fucking four swords adventures) I decided to play all of them again. In the order that I want because I wanted to play link's awakening first. I guess I'll do it in "link's bundles" so I'll go through all of the Hero of Legends (aLttP, Oracles, LA) and the Hero of Hyrule (First and Link's Adventure) closing on either The Hero of Twillight or the hero of time. Also, I'll do Metroid after this, but I'm not planning on touching federation force, or playing mother M again.
So far I've come to the realization on how handholdy Link's Awakening realy is. I dread getting the compass or the boss key for the 4 or 5 pages long explanation. I come to avoid the offense and defense buffs as the music is just awful specialy compared to the base music, and just comming near a stone/green stone or pot is so tedious, the nightmares are way to chatty, things like the genie should just taunt you, and the eye blob just say nothing, and get the clues how to beat them throgh gameplay, also an attempt on escaping the island though a boat would have been a welcome adition, instead of inmediately beliving a mystic owl about dreaming flying fishes.
That being said, I fucking love Bow Wow, but I'd wish you get to keep him a little longer, as he was not only super useful eating enemies but he signaled where you have to dig for seashells, something that I didn't remembered. The Balad of the Wind Fish is my favorite zelda song ever. While the game is on the easy side as is the one that I've finished the most, it still has it's charm and beauty. I got through 3 dungeons and the color one already, I should finish it before weekend, so I'd have to decide if I tackle the oracles first, or buy A link to the past on the WiiU VC
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Yeah. Link's Awakening was pretty terrible on the text side of things. Especially when almost every single liftable object is flagged with the "You can't life this yet" message, even long after you've gotten the upgrade. Even then, it's still my fav of all the top down Zeldas right next to Seasons. There's something about the writing, the setting, dungeon design and overall strange quirk the game has that I really like. Infact, I kinda prefer Zelda games when they are more tackling a mystery outside Hyrule.
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Well, after avoiding touching rocks, pots, misterious green stones, and the 20 blocks of ice that exist in the game, I finished the game.
It really picks up after the Anglerfish part, even if it goes a little faster. The nightmares taunting you about what you are about to do, the kids starting to speak nonsense about not knowing the meaning of the word "now", while you awaken a prehistoric flying
RoosterCucco, Marin going into singing the ballad if you brush against her, once you know it's a dream, it comes out as.. weird and kind of creepy. Like a dream, that endearing things happen, but if you manage to focus on them and analyze it, it's pretty weird.What could have been done better? The game needed another button, pretty badly, having to change into the power bracelet for everything was a chore, some development for the characters that aren't Marin, Tone down the repeating text, if something is going to be repeated more than once, it needs to be on only ONE textbox, The game with both the color tunic and the lvl2 sword is way too easy, that one is on me, but I wanted to finish it today so I don't care, the Genie talks to much, the bottle should be inactive when you enter, and the battle start once you throw it once, so the game can asume that "oh, the player knows that if the bottle isn't bouncing around you can toss it and hurt it". A couple heart pieces and seashells are way too Guide bait, needing to poke every wall with the sword without a hint is not very interesting, compare to one in the mountains that you see the piece but you can't reach it and don't know where to bomb, at least you know that there is one around, so you look. Remove the nut and power shard, they are ugly, sound ugly and are a bothersome 3 boxes long message when you pick them up.
The last three dungeons were surprisingly hard, while the puzzles were pretty good, specialy eagle tower, most of the time I was just backtracking, going through already solved rooms just because I fell down, or I had to check a room to find it's breakable wall or something.
Didn't manage to get a 0 death run, so no secret ending for me :(. Didn't bother with the pictures as I didn't want to be "thief", but I did get the 3 with Marin, the Bow Wow and the one with the Ghost at least. Full seashells, exploration, hearts (with guide for two of them that I wasn't going to find), and upgrades.
Weaker than I remember it, but it still packs the emotional punch, and amazing under it's limitations.
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The first point being on the nature of videogames and split timelines. The main rejection of the "adult vs defeated" split is about what happens with all the timelines that are created with every decisions, butterfly effect and all that shit. What a videogame does is that it collapses all decisions into the plot. Its irrelevant if you finish the dungeons in order or do it freestyle, the decisions who create an unique gameplay gets collapsed into the ending narrative, of the ones with the child and adult timelines, so only certain decisions create timelines that spiral out of control, while most either collapse back when the differences don't matter, or we are following the universe that is exactly the same as infinity others where that decision didn't had any consequence.
I've actually had an issue with this myself and have made headcanon to fix it.
I've talked about it before so for anybody who has seen it before and/or doesn't care, hiding it.
[hide]In the game, you can time travel at will after getting the Master Sword but there are only two times in the game in which you need to time travel for plot related reasons, To get the Lens of Truth, and To gain access to the Spirit Temple.
Also, the game WANTS you to get the Lens of Truth, but if you are good enough, you CAN skip it and do the Shadow temple without it, it's just not easy.
Meaning the only one that's REQUIRED is to go to the Spirit Temple, in which you interact with Nabooru, one of the Seven Sages. Thanks to your actions, she feels confident trying to sneak in and gets herself captured. Had you not been there, she probably wouldn't have tried and wouldn't have gotten captured. This was significant enough of a change to cause another split in the timeline, with you going to a future where she's caputred and you rescue her.
Meaning you left behind a world where Ganon is in power, The world will be ravaged by his rule, but there is no Link to oppose him. This perfectly sets up the requirements of the "Defeated" timeline using only time travel as it's mechanism.[/hide]
So, inconsistencies on the defeated timeline:
The imprisonment war happens after Ganondorf gets stuck on the dark world, but if he wins the battle of ocarina, he gets the Triforce there and then. This is the reason that I placed the old games in the child timeline, with the impression that Ganondorf getting trapped on the light world was just link closing the door behind him when he was returned to the present. But that was changed into the weird ethereal execution and banishment in Twilight Princess.
My headcanon thing fixes this, because since Link is "Defeated" not due to an actual fight, but by default since he leaves the timeline, the Triforce of Courage doesn't immediately go to Ganon, but instead Ganon has to find it, leading to the Imprisoning War.
There is also the fact that when Yuga revives Ganon, he has the Triforce of power, thing that he shouldn't have at this point as it was shown safe at the end of ALttP and the oracles games. Maybe Ganon's revival called forth the Triforce.
I would assume this, since Ganon seems to be the official wielder of the Triforce of Power. If he is revived, I would assume naturally that it would seek him out.
Finally there is the weirdness of the two Zeldas for one Link in the first two games, what's up with that? Its weird, the reason is that the current Zelda is the one from the first, while the 2th one is one that was cursed to sleep, or was that a mistranslation?
This was weird even in the original games' instruction manuals.
Basically, yes.
In Adventure of Link, A Zelda (not sure if it's specified which one) from generations past is put into some kind of eternal sleep. She's apparently kept young while in this sleep. The Zelda in Zelda 1 is her ancestor. In AoL, you're reawakening the Zelda of generations past from sleep. So, yes there are two Zeldas, but one of them was from decades ago who's been in a deep sleep.
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All right Rin, I kind of agree on the "link abandoned these" timeline theory, as these are futures where there is no link nor gdorf can get the complete triforce. Head canon well crafted.
The part of Gannon calling the triforce of power I can subscribe to, no doubt. The other time we know for sure that he was resurrected was in the "incomplete Gannon" from the oracles. Different rituals yield different results.
The detail of two Zeldas in the first two games anoy me to no end. Its like my fifth pro aghanim until I read the line on Gannon calling him "my alterego"
There is also left the other big plothole in the timeline, the first meeting of link and Zelda in the oracles games. I'm 3days away from it though.
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Me and demon rin seem to have the same headcanon for the timeline split although in regards to Nabooru she is hanging around outside the spirit temple and never actually enters past the main room where you first meet her so she would've likely been captured regardless.
The two zelda theory gets more complicated when you realize
! that there are 2 reincarnations of Hylia now. Unless the Zelda from Zelda 1 actually had no magic power whatsoever meaning she is not a true zelda.
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Thinking it more than the author. The sacred power moved on. A Zelda might be just a girl from the royal family named Zelda. That it was the first introduced, or the mystical sleeping one is not likely.
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For all we know, every Zelda post SS could be a descedant of SS Link.
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I think that biologicaly that is irrelevant. Only the Zelda line matters because the light force, the goddess can be reincarnated whenever she wants.
Going through the Oracles games, and with Link's awakening very fresh in my memory, I realized how the 3d games (except Skyward Sword) did something way better than most of the 2d games, and only little humble toon link ds line attempted.
What is a Dungeon? What is a Boss? and what is a Plot Cuppon? What does beating a Dungeon means?
! Well, in Ocarina this is the point when Gannondorf's curses uppon the land get broken, Lake Hylia is restored, Death Mountain stops acting up, Kokiri Forest stops decaying, something something… desert.
Same but to a even greater length, the 4 majora bosses represent the deadly pranks skullkid played to the world.
In Wind Waker the dungeons are as far I remember, the residence of two gods, the base for Gdorf offensive, the test to enter old Hyrule and places of worship for the sages, while the bosses are either Gdorf's agents (I think) or the final test to enter Hyrule.
Twillit Princes does this as well, but less interesting as the first 3 (4?) dungeon's curse is just the same "darkness dissipating over the land", but what TP did interesting was that at least some bosses were posessed beings, Yeta, the Goron Chieftain, the Baboon, were either neutral or good forces that were affected by the darkness, or the Stallord, something evil getting even more corrupted.
Compare with getting a triforce part in the first zelda, or the palace seal on the 2th, rescuing a maiden or a sage, collecting the escences, getting the sea charts/train tracks, hearing the instruments of the sirens, or getting to see Fi's weird dance, feels flat compared to getting the curse of Snowhead lifted, or having to fight that weird Yeti's wife.
! At least the instruments of the sirens were kind of memorable, on their tune, getting that on a non midi sound would have been excelent.
! I have to count Okami here, that while it does the whole "dungeon is part of the world" thing perfectly, it falls flat on the plot cuppons part. While it's predictable and gets boring doing it a lot, the fact is that if you know, 3 pendants, 7 maidens, 3 pendants, 5 more sages, 4 masks, 8 instruments, 16 escenses, 8 portraits, 3 fused shadows parts, 4 twillit mirror parts, 3 fi singing, 3 fi dancing, you know there is a progression, a structure, Okami the only way you know how far into the game you are is the brushes powers, and the game goes on for two dungeons more after you get the last one, and there are parts where you get like 8 before the next boss and others that is 1 power 1 dungeon. That plus the combat system being so disjointed from the world, almost random encounterish, are what I think that hurt Okami the most. -
I just realized that the magnetic gloves is the most under utilized weapon in all Zelda games, it is basically a hookshoot that can go in reverse and through walls, but all that I can think is that why there are only magnetic estructures beyond this one dungeon. There's metal everywhere, why not make it that you have to give the item charge to repel it.well hindsight and perspective are everything.
–- Update From New Post Merge ---
The iron boots kind of did it in TP, but them being boots limited it to the goron mines, only place with magnets.
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^Hardware limitations mostly. There was only so much one could do with the engine those games used.
On the other hand, you can pull and push Darknuts if it pleases ya XD
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I'll have to do that!
Also about the plot of links awakening: http://www.zeldainformer.com/articles/links-awakening-is-more-mature-than-we-thought
The manga goes in deep on what I commented that the plot needed, attempts on escaping the naval way. And some more focus on Marin
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Well, after avoiding touching rocks, pots, misterious green stones, and the 20 blocks of ice that exist in the game, I finished the game.
It really picks up after the Anglerfish part, even if it goes a little faster. The nightmares taunting you about what you are about to do, the kids starting to speak nonsense about not knowing the meaning of the word "now", while you awaken a prehistoric flying
RoosterCucco, Marin going into singing the ballad if you brush against her, once you know it's a dream, it comes out as.. weird and kind of creepy. Like a dream, that endearing things happen, but if you manage to focus on them and analyze it, it's pretty weird.What could have been done better? The game needed another button, pretty badly, having to change into the power bracelet for everything was a chore, some development for the characters that aren't Marin, Tone down the repeating text, if something is going to be repeated more than once, it needs to be on only ONE textbox, The game with both the color tunic and the lvl2 sword is way too easy, that one is on me, but I wanted to finish it today so I don't care, the Genie talks to much, the bottle should be inactive when you enter, and the battle start once you throw it once, so the game can asume that "oh, the player knows that if the bottle isn't bouncing around you can toss it and hurt it". A couple heart pieces and seashells are way too Guide bait, needing to poke every wall with the sword without a hint is not very interesting, compare to one in the mountains that you see the piece but you can't reach it and don't know where to bomb, at least you know that there is one around, so you look. Remove the nut and power shard, they are ugly, sound ugly and are a bothersome 3 boxes long message when you pick them up.
The last three dungeons were surprisingly hard, while the puzzles were pretty good, specialy eagle tower, most of the time I was just backtracking, going through already solved rooms just because I fell down, or I had to check a room to find it's breakable wall or something.
Didn't manage to get a 0 death run, so no secret ending for me :(. Didn't bother with the pictures as I didn't want to be "thief", but I did get the 3 with Marin, the Bow Wow and the one with the Ghost at least. Full seashells, exploration, hearts (with guide for two of them that I wasn't going to find), and upgrades.
Weaker than I remember it, but it still packs the emotional punch, and amazing under it's limitations.
I mostly agree with your complaints, especially the constant text reminders from everything. Still not sure why they did that. But I think overall the story, pacing, and dungeons have not aged poorly at all and even after replaying it recently it firmly holds the top 2D Zelda game spot for me, the only one coming close after that being Oracle of Ages. Yeah, the item swapping is a little annoying, but the GB only had two buttons so what can you do.
I would say only one heart piece is truly stupid: the one where you have to bomb a random wall in a cave to the east of Mabe Village. Though the underwater ones could be considered annoying too. And as for the secret seashells, you only need 20 but there's actually 25 of them in the game. So even if a few seem unreasonable, you can likely avoid them entirely. I thought they were really fair with shells though. If you explore by cutting grass and digging in spots that stick out (suspicious terrain patterns mostly), you find pretty much all of them. The only kind of dumb ones are for entering the seashell mansion with specific shell counts.
Oh and also while I like the idea of the color dungeon, the addition of the tunics was pretty unnecessary and weakens the DX version of the game. But that's really my only complaint about it.
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Grog's fate in Ocarina of Time is still the darkest thing in Zelda franchise.
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Yeah, the two buttons thing is a pain, but its like complaining about it not being 3d graphics or have voice acting.
Add the gasha heart piece and maple's heart piece on the list of most bullshit ones, next to the secret walls of links awakening, the clown island of nor fun of skyward sword, and yeta's snowboard challenge of twilight princess.
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Ugh the gasha nut heart piece. It's literally the only thing I was missing in my Oracle of Seasons copy. I linked the games back and forth and beat each like 3 times in order to obtain every possible item in each game. I completed my ring collection. I did everything. But that piece of shit gasha nut would never give me a heart piece. I eventually gave up.
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I remember it being easy back in the day.. I just planted it and got it fast. I'm not bothering with the rings and stuff, this run is for gameplay and game design exploring not for completionism.
I will plant the seeds though, the gasha element is kind of engaging.but the random element is too much and too obscure.
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An easy fix to the Gasha problem would be to keep the RNG element, but have the possible item pool gradually deplete. So no ring repeats, and you only get random garbage items once each, guaranteeing a PoH after long enough.
Or just make the initial PoH rate something like 50% because fuck.
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@CCC:
An easy fix to the Gasha problem would be to keep the RNG element, but have the possible item pool gradually deplete. So no ring repeats, and you only get random garbage items once each, guaranteeing a PoH after long enough.
Or just make the initial PoH rate something like 50% because fuck.
Nintendo:
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As a kid I feelt less ripped out of the rings because I was getting 10 rupees back. In that calculation I ignored the price of the seed.
It's not like I could have sold it.
BTW I finished Oracle of Seasons, but I feel like I can't give a fair trial untill I finish ages.
I didn't remember the cute cutscenes at the end, so I watched OoAges as well, I only remembered Ralph failing to master the spin attack.
Superficialy, Ages has hands down better characters, Din is just a plot device, even if she seems more interesting than Naryu, the slacker maku tree is inferior to the stalker maku tree, and who else is it? The pirates are for a good laugh but not enough meat, Maple would be fun if she didn't keep my heart (piece), Rosa and subrosia are a league of their own, as they are the best non sage race, they are weird in a fun way, and I'd wish they came back. Subrosia itself while interesting and unique in it's own way felt like a cheat of the "dual world mechanic/design" that most zelda beyond aLttP have, as while the right size for it's own adventure, it kind of needed another half.
I don't know what I'll do about OoSeasons hero cave, I think I'll just watch a let's play, It's not the same and the Oracle games go by fast, but I'd love to get to aLttP by this weekend, as it's a not portable one, I'd be too limited with play opportunities otherwise.
BTW, Is anyone up for Triforce heroes this weekend? I'm just about half of trifroce seals down, but I haven't started the final area, and I'd wish to get a few more suits and stuff before the dlc hits. I'm sadly handicaped in any way to get the friend coins though, as the game is hard-region-locked, and I'll be in europe for the foreseable future.
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Ok, so, I FINALLY played Triforce Heroes. Was waiting to have 2 people locally to play with since Every single review I've read says "This game sucks solo, but is amazing When you have people to play with", and today I had 2 people to play with lol.
Aaaaaaand…. those reviews are right. This game is a goddamn BLAST to play with friends. We got through the first "World" and dabbled a bit into two other worlds. My god the hilarity that ensued was awesome.
I would HIGHLY recommend picking this up if you have local friends to play with. Tho, a lot of the stuff that was fun came from us goofing off here, so I don't know if you could recreate that over online play... maybe with Skype? I dunno, all I know is, this game was made around the multiplayer, and goddamn is that part amazing.
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Hyrule Warriors Legends scans: http://www.zeldainformer.com/news/all-new-famitsu-scans-for-hyrule-warriors-legends
Basicaly, you have fairies, they can cosplay and give you abilities.
Also, I'm very near completting Wind Waker. I think it moved way up in my favorite list, just thanks to the 12 picture pictobox and the fast sail, it's so fun to move that fast between islands, I've chosen a few times to sail over 4-6 sea squares instead of the cyclones song.
Complaints and comments so far:
! It's obvious that there is a dungeon missing or two. The way that Jabun just falls to the side as an aftertought, vs the big role that both the Deku Tree and Valoo have. The fact that aroud four clasic dungeon item were given just as an aftertought, and that "did you know gaming" from last week said so.
! I'm hesitant to call Forsaken Fortress a proper dungeon, as it's a two floors height pentagon hallway that you do twice and has no puzzles other than "ops you have no sword and you must snake your way through with barrels" and "use hammer here". The stealth part was a nice change of pace, but doesn't turn it into a dungeon. It feels like it, but if you think about it loses credibility.
! But Link's grandma. That nice old lady is my favorite Zelda Character ever, my heart melts when you heal her, and then she sends you 20 rupies, I just lost it again. In a logical sense I'm angry that she got so bad by worrying, but I can't be mad at her because she's so cute and good and nice, and gives you super soup and 20 rupies!
! The figurine business is… divisive for me, for one I love for something like that to exist, in the other way, it works on the art style of WW or Minish Cap maybe Skyward sword or the rest of the "adult timeline" games, I wouldn't want to collect the nightmarish characters from Twillit Princess, or the hard angles from the 64 era games. But neither method of obtaining the figurines sit that well with me, the picture business is too roundabout and kind of hard to understand, and very missable, and the gashapon rupee sink is just lazy.
! Sea travel was nice, link with family great, Tetra is awesome, Medli rocks, I have to try and get an emotion out of Makar this time, I'll try my best!, the kokors are cute but they are just bland faries, their leave faces aren't expresive enough in the most expresive zelda of them all. Combat, I grew used to TP's excecute and dodge attacks that I find it very anoying to knock down an enemy and just wait for it to get up.
! So for improving Wind Waker, after the HD version just put the missing island and dungeon, or make the Kokors something more than bees without faces, knowing how long the triforce quest is makes it less anoying, that and that I got already like half without trying much, and I think that this was also improved in the HD version, as I remember way more rupee hunting and tingle visiting than what I've done. Oh, and put some of Twillight Princess combat techniques, or don't put the enemies in a position that screams "attack me while I'm down for massive damage!".I've spoiled myself jumping ahead to a 3d Zelda, just that when the opportunity pressented itself to play Wind Waker for free, I didn't think it twice. Going back to Zelda 1 and 2, and oracle of ages after this will be hard.
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The figurine business is… divisive for me, for one I love for something like that to exist, in the other way, it works on the art style of WW or Minish Cap maybe Skyward sword or the rest of the "adult timeline" games, I wouldn't want to collect the nightmarish characters from Twillit Princess, or the hard angles from the 64 era games. But neither method of obtaining the figurines sit that well with me, the picture business is too roundabout and kind of hard to understand, and very missable
Thankfully the HD version makes it easier - in the Gamecube version, you could only hold 3 photos and I think the requirements for a "good" picture were a lot more strict.
Plus Miiverse bottles can help. I remember sending some bosses and once-only character just to help people out.
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Thankfully the HD version makes it easier - in the Gamecube version, you could only hold 3 photos and I think the requirements for a "good" picture were a lot more strict.
Plus Miiverse bottles can help. I remember sending some bosses and once-only character just to help people out.
One of the best uses of Miiverse, and it actually prompted me to participate in it!
Plus, who would ever argue against the selfie mode with Link? Endlessly entertaining to pull off during serious moments or boss fights.
[hide][/hide]
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Thankfully the HD version makes it easier - in the Gamecube version, you could only hold 3 photos and I think the requirements for a "good" picture were a lot more strict.
I don't think the requirements were more strict. They just didn't confirm whether a picture made the cut until you got it appraised.
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I don't think the requirements were more strict. They just didn't confirm whether a picture made the cut until you got it appraised.
Ahh, something like that. That made the process 10x more tedious because you always had to go back to Windfall each time.
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Gotta share this because it's so awesome and I can't stop fangirling about it.
So, for Christmas, my best friend got me a Super Famicom and a copy of DKC2 and A Link to the Past. Standard kinda thing to do for a Zelda fan right? WRONG!!
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She MODDED IT!! not only did she mod it to play US games, but she MADE IT ZELDA THEMED!!!!!!!!!!!!!!!!!!!!
I CAN'T STOP HAVING HAPPY FREAKOUTS WHEN I SEE IT!!Note: She picked a Japanese super Famicom for aesthetic reasons. She liked the look of it better for modding purposes. It actually has the guts of a standard SNES. She built it using both an SNES And a Super Famicom and mashing them together.
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So, according to a listing in France, the Twilight Princess HD release is going to have an exclusive new dungeon locked behind the wolf Link amiibo. Which is a bit more than the simple reskins its generally been so far for amiibos.
Cue gnashing of teeth from everyone about the precedent this is setting.
(if the dungeon is any good or not isn't super relevant.)
Luckily, the wolf amiibo looks pretty awesome.
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If this is true (source?), the amiibo comes with every physical copy so I guess it's just the digital folks getting the shaft there. Though, watch them sell it as DLC anyway. Also they said the amiibo (and other Zelda franchise amiibos I think?) would have functionality in Zelda Wii U, whatever that means.
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If this is true (source?), the amiibo comes with every physical copy so I guess it's just the digital folks getting the shaft there. Though, watch them sell it as DLC anyway. Also they said the amiibo (and other Zelda franchise amiibos I think?) would have functionality in Zelda Wii U, whatever that means.
Some of the sources say it's not being sold with every copy, there's just a bundle option? Different places say different things, so I don't know. I can't imagine they'd force the extra shelf space and higher price point 100% on retailers though.
Buying them seperate or bundled, its still having to pay for the extra figure to get the extra actual game content, which hasn't been really been the case with any of the amiibos so far except maybe some Splatoon stuff? (But has been the case for Skylanders and Disney Infinity flat out unlocking unique characters and not just skins.)
http://www.gamesradar.com/zelda-twilight-princess-hd-amiibo-exclusive-dungeon/
http://www.forbes.com/sites/insertcoin/2016/01/14/report-nintendo-linking-new-twilight-princess-hd-dungeon-to-zelda-amiibo/#2715e4857a0b6e0f91a468ce
http://gamerant.com/zelda-twilight-princess-amiibo-dungeon/
http://www.bleedingcool.com/2016/01/14/it-looks-like-the-twilight-princess-hd-amiibo-has-a-new-dungeon-locked-behind-it/
http://www.neogaf.com/forum/showthread.php?t=1170410
http://www.amazon.fr/gp/aw/d/B017XX1HO4/ref=mp_s_a_1_1?qid=1452759340&sr=8-1π=AC_SX118_SY170_QL70&keywords=twilight+princess+hd&dpPl=1&dpID=51mO4B9rPGL&ref=plSrch#productDescription_secondary_view_div_1452759352156
http://www.escapistmagazine.com/news/view/165896-Amiibo-Exclusive-New-Dungeon-in-Zelda-Twilight-Princess-HD -
It's not being sold with every copy, there's just a bundle option. Buying them seperate or bundled, its still having to buy the extra figure to get the extra actual game content, which hasn't been the case with any of the amiibos so far. (But has been the case for Skylanders and Disney Infinity flat out unlocking unique characters and not just skins.)
So where are they selling a physical copy of the game that doesn't include the amiibo? Either way I don't mind the model of having paid DLC unlocked by amiibo (especially if you can buy the DLC digitally eventually as well because that makes sense to me), as long as those amiibo remain highly available. My issue so far has been exclusive amiibo content that that comes from super hard to obtain amiibo figures.
And no, this isn't the first time they have extra game content. See Splatoon for example.
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Hell if I know. Everything there seems to indicate they're being sold separate. Different places say different things, so I don't know. I can't imagine they'd force the extra shelf space and higher price point 100% on retailers though.
If it is universally bundled together then I don't see why it's any sort of story at all. Outside of I guess the bundled edition being 20-30$ more than the digital.
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When they announced Twilight Princess HD, they said pretty clearly that physical versions include the amiibo. And I can't find a store listing anywhere that sells them separately (they have been up for order since November). I don't know who is claiming they are sold separately.
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Europe getting shafted?
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Amazon just listed the digital version of TPHD for $49.99. If you don't care about the Amiibo, you have that $10 price drop to look forward to.
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When they announced Twilight Princess HD, they said pretty clearly that physical versions include the amiibo. And I can't find a store listing anywhere that sells them separately (they have been up for order since November). I don't know who is claiming they are sold separately.
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Europe always gets shafted for stuff like this. Happened with Bayonetta 1 & 2 bundle as well :(
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Europe also has the special edition with a CD and the amiibo. You can also get the amiibo on it's own.
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http://mynintendonews.com/2016/01/19/famitsu-reveals-more-zelda-twilight-princess-details/
Some new details
So the additional dungeon rumor is true it's called "Thorough Battle: Trial of the Beast" and getting through it gives you a wallet that holds 9,999 rupees. And amiibos do the following Link and Toon Link fully replenish arrows Zelda and Sheik completely restore hearts and Ganondorf will make you receive twice as much damage from enemies.
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So they add more dungeons into the game that had the most dungeons since ALTTP, but couldn't be arsed to add any to the dungeon starved Wind Waker?
???
Also does anyone know which flip this one will have? Like the Wii version most people played was flipped to account for the hands with the wiimote or whatever. So which one will this be like? Gamecube or Wii?
–- Update From New Post Merge ---
EDIT: Oh it's the Gamecube version! I always wanted to experience that perspective as I think it was actually how they intended the design to be...
Chrissie will probably buy this so I'll at least watch it in action :) -
So that Ganon Amiibo turns on hard mode… lol.
It'll be neat to play, because I originally played the Wii iteration. It'll probably feel different now, which is neat.
Plus, Link's back to being a Southpaw, which is awesome too.
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The dungeon unlocking Amiibo is fine to me, since DLC like that would likely be the price of the Amiibo anyways.
But the other ones are really lame. They're basically allowing you to cheese the game with the heart and arrow replenishing amiibos. The Ganondorf one can be redeemed though if that isn't the game's hero mode, and if it's instead something else.
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Are the heart/arrow replenishing Amiibo usable at any time, or do you need to like, be at a certain place, like in the towns?
Would make sense if it was just like, a way to quickly regenerate those things outside of a dangerous place so you don't have to waste time hacking at grass.
If you can just be like "Oh no, I'm about to die! Scans Amiibo … WHEW! I'm saved!" then it's kinda dumb, but ignorable.