Honestly now with such large tights thighs, that flat but seems out of place.
Super Smash Bros
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There's always been a disappointing lack of axe and polearm users.
Isaac could fill the axe niche…..doesn't he shoot hands?
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What do you mean by "shoot hands"?
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He means Isaac's assist trophy skill of launching a big hand
Which I guess is a skill, but certainly isn't the only thing Isaac does
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This post is deleted!
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About a Golden Sun character, this is the baseline set of skills that they could have, with the "Field" skills, think pokemon HMs but more oriented to psychic effects:
http://goldensun.wikia.com/wiki/List_of_Utility_Psynergy_items
That doesn't take into consideration their weapons or the combat psyenergy attacks, that include
Limiting it to Isaac is kind of boring, let's get the full party, Bowser Jr Style.
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Awww Kage Kage king deleted the post about Isaac not using Axes before I could reply:
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There's always been a disappointing lack of axe and polearm users.
Isaac could fill the axe niche and almost all of the "hero" characters in Dragon Quest used lances.[hide][/hide]
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Corrin might have a sword, but most of their transformations consist on turning their arms into lance-like limbs. Or the hand-mouth.
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I realized we might have a stage based on Fates this time, but then I remembered we don't have a stage based on Path of Radiance and Radiant Dawn unless I am mistaking Castle Siege.
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I realized we might have a stage based on Fates this time, but then I remembered we don't have a stage based on Path of Radiance and Radiant Dawn unless I am mistaking Castle Siege.
Heck in Melee we didn't even have a Fire Emblem stage lol
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https://smashbros.com/en_US/sound/index.html
Snipperclips stage music was posted
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What the heck? Why nobody told me there was a Vega Stage theme?
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That one guy hoping for Zangief's stage theme in Smash Ultimate
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The snipperclips song puts any cutting point for content in doubt. True a song is easy enough to put in, and it would fit Yoshi's, Animal Crossing's or some of Kirby's stages, but it is still an unusual inclusion.
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The snipperclips song puts any cutting point for content in doubt. True a song is easy enough to put in, and it would fit Yoshi's, Animal Crossing's or some of Kirby's stages, but it is still an unusual inclusion.
Fighters and assist trophies are one thing, but I would assume music and trophies are an easier affair, so having a Rex trophy or say more Odyssey tunes isn't out of the question. Heck, there was a tune based off MGS4 in Brawl a few months before that game even came out. And in Melee, there was a Pikmin trophy when the game was only two months before Melee.
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With how many Bomberman titles were Nintendo console/handheld exclusives, has he been mentioned at all for Smash Ultimate?
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What the heck? Why nobody told me there was a Vega Stage theme?
And WHAT a remix it is!!!
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With how many Bomberman titles were Nintendo console/handheld exclusives, has he been mentioned at all for Smash Ultimate?
He has. He's in the game already.
https://www.smashbros.com/en_US/blog/index.html?category=cat03_item
As an assist trophy lol
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He has. He's in the game already.
https://www.smashbros.com/en_US/blog/index.html?category=cat03_item
As an assist trophy lol
Not good enough! He should be at least as capable as Megaman of being a full-fledged fighter.
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A few miles more on the hype train, I rewatched the codec and palutena's guidances, and I doubt we are getting them back, there are some out of date references with the characters movesets, so while I'd bet that we are getting 4th wall breaking character descriptions, I wouldn't be certain that they will be made by Snake's crew or a small Pantheon.
Or we might get all 3 sets of jokes, the first one is already confirmed, the cheapest one, the fighter titles of the boxing arena.
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Lunala confirmed as a mon. More info on her and her counterpart.
https://www.reddit.com/r/smashbros/comments/8uf2k2/new_smash_blog_post_627_todays_item_pok%C3%A9mon/
https://www.reddit.com/r/smashbros/comments/8uf2il/new_smash_blog_post_627_todays_item_pok%C3%A9mon/Sakurai talks development.
[hide]Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published his first column about the game in Famitsu following the game’s proper unveiling at E3. He followed up this week with a second piece.
Sakurai’s latest column addresses the development and production of Smash Bros. Ultimate, some general talk about the future, and more. We have a full translation below.
This is a continuation of last issue’s discussion on Super Smash Bros. Ultimate; this time, I think I’d like to focus a bit more on the game’s actual production.
Just as in the last game, Bandai Namco headed development for Ultimate; I actually had to relocate due to that, changing my daily commute. Ultimate’s development team was primarily based on those that had done work on the previous game; even so, we had a good deal of new people come in to increase the team’s capabilities. For such a large undertaking, we’d need hundreds of people working on the project!
Around the time of the first two entries in the Smash Bros. series – Super Smash Bros. and Super Smash Bros. Melee – as well as the beginnings of many other series, I had essentially built the development team and the company (HAL Laboratory) from the ground up. In other words, stuff just took longer to prepare in those days. These days, because I can hand off the development, I have a bit of an advantage – it’s the primary reason we could even manage something like having every single fighter reappear in the first place.
There seems to be a lot of talk surrounding the development of the game itself, so I’d like to clear all that up by presenting my own perspective.
Smash Bros. is something I’d probably refer to as one of Nintendo’s biggest “billboard” titles.
Even though there isn’t much merchandise outside of amiibo, you see a lot of media concerning the game around, and that’s something I feel is special about the series – it’s almost like extra advertising. It’s such a big collaboration that its influence is quite big, too. Because the series’ influence has become so large, there’s always the possibility that the series will continue! Of course, there’ll probably be Smash Bros. titles some time in the future that I’m not even involved in.
However, I feel like this is the last time we’ll have something akin to having all previous fighters appear in one game. I can’t exactly say what the future holds, but I don’t think that something like this could happen again.
The cost of making a game like this is increasing and trying to replicate a project as big as this in the future would cost a lot of time, manpower, and money. Even if a game is just a port, there’s an incredible amount of work that goes into making it happen. Additionally, in the case of Smash Bros., we have to painstakingly go to each individual publisher to acquire their acknowledgement in order to have their characters appear in-game. If a character’s publisher requests something specific of us or puts limitations on our use, we have to acquiesce and do it right by them – no matter the cost. It’s pretty difficult to coordinate and adjust contracts; production is kind of an excruciating process! In fact, we only barely got permission for everybody that’s appearing in Ultimate!
But I get it, it’s reasonable for players to expect the roster to increase. Regardless of production circumstances, it’s relatively normal for a character from a previous entry to appear again in the next title.
And we’ve just been talking about Smash Bros. so far, that’s not even including a lot of the amazing games that are out there! A lot of times I’ll find myself looking at another game from a producer’s standpoint, thinking to myself: “How can making something that intense and amazing be possible!?” And these amazing works and feats of creativity are being sold at the same price as they would have been 20 years ago – it’s incredible! The difference between ideals and reality is pretty big, and to make in reality what we could usually only dream about took the right conditions and a legitimate chance of success.
For Ultimate, because the development company is the same, the know-how wasn’t reset – it isn’t like we forgot how to make a good game in between games. There’s no need to change the game’s “architecture” between handheld mode and docked mode, either. We can re-use assets from the previous game, too – things like that. All of these aspects combined was our “chance.” Everything was laid out for us, and the conditions were perfect; all we had to do was reach out and take that chance, and our wish for a game where “everyone is here” could possibly come true. If we were ever going to make a game this big, it had to be now… That was my line of thinking, and it ended up shaping how I planned the game.
But whose dream was it, exactly? Why, the customers’ dream, of course. There’s all sorts of fans, and I really want to meet as many people’s expectations as I possibly could – that’s how I approach all of my games. Of course, there’s always that little voice inside of me that says, “I want to work on things that aren’t Smash Bros.,” and I listen to it. But even so, if it’s apparent that my games have even a little bit of personality in them and the player is able to appreciate that, then I’m grateful.
Still, it’s Nintendo that decides whether a new Smash Bros. game will be made or not. When I get that request, it’s my job to make that my top priority without thinking too much about other things. As it stands, I have a ludicrous amount of directing to do – my work is incredibly extensive, and I don’t think that’ll change any time soon! At the very least, it isn’t unreasonable to say that there won’t be another Smash Bros. for awhile after this one is finished.
It isn’t that I feel like I’d be stuck in a creative rut if I kept working on the same series, I don’t think. There are always things that’d keep me thinking, like how to put a seemingly-impossible character into the game – things like that. I think I should hold on to my work, and respect it, in fact.
There are plenty of interesting and unique games out there, but I believe that Super Smash Bros. is truly one of a kind. In any case, making a sequel to a Smash Bros. game is clearly different from making any other sort of sequel – it’s something that requires the cooperation and agreement of a lot of different people.
In that way, I think Super Smash Bros. is truly “special.” *
*The Japanese title for Super Smash Bros. Ultimate is Super Smash Bros. SPECIAL[/hide] -
We still have to go like through 60 more characters at the updates (8 done, 65 + 3 echos, -2 and -2 from miis and pokemon trainer seemingly getting only a video each, 68 -4 = 64 -8 = 56)
But from new items and summons, we are the healing field and the bomb kirby enemy to get everything shown at the main project page. After that I hope that the subsections open up, even though they haven't started checking stages besides battlefield and moray towers.
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This is relevant
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That was beautiful!
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A few miles more on the hype train, I rewatched the codec and palutena's guidances, and I doubt we are getting them back, there are some out of date references with the characters movesets, so while I'd bet that we are getting 4th wall breaking character descriptions, I wouldn't be certain that they will be made by Snake's crew or a small Pantheon.
Or we might get all 3 sets of jokes, the first one is already confirmed, the cheapest one, the fighter titles of the boxing arena.
I want Cranky Kong fully voiced and talking ship about everyone! The way he bad mouthed the first Country titles as well as Diddy and Dixie was on point.
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This is relevant
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Holy crap this guy is talented. Good for him.
Also, Waluigi Thénardier is basically canon Waluigi, and if he had a wife, Madame Waluigi Thénardier would be his wife.
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And additionally this one. I think that's all of them though.
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Also Ice Climber, Pichu, Young Link, Snake, Pokemon Trainer (It doesn't say how this one is going to work yet tho), and Wolf are confirmed to get amiibo
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The Snake family takes pride in their amazing butts, it's like 90% of why Zero cloned Big Boss.
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@Cyan:
Waluigi is now tied for my second favorite Mario character. Along with legit Luigi.
No one's ever gonna top Bowser though. He's far and away my favorite.
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MOAR stage infographics!!
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On stages that I don't want back, I can only think of
- Past Battlefields or Final Destinations: We already have like 80 of each, making these 6 stages again instead of returning any melee or 64 stage would bother me to no end.
- The vertical scrolling stages: fuckem, Icicicle mountain and Rumble falls, they weren't fun to play at all.
- Jungle Hijinx: Eh, I didn't think that the gimmik worked very well, same could be said of the great cave offensive but that one is already confirmed.
- The over stilyzed retro stages (Except Pac Maze): If the last few generate anger on me, this one is a "eh, I could sacrifice them if needed, but I'd rather not". Mushroom Kingdom, Kirby's dreamland, Retro FZero, Hanebow, Mario Bros., I guess Gamer could count. I rather like my retro stages like what they did with Wrecking Crew, at least half of them. The other half like Pac Maze, visually interesting and not much breaking the rules of smash
- Multiple instances of Pictochat, "Lets fight on top of the great fox from a side view" and Flat Zone: Flat zone and pictochat could easily absorb all past instances into a "best hits" version, and the alt Conerias (that should be alt Sector Zs) only vary in size and background, it seems like the one we'll be getting is a new iteration instead of a returning stage.
My personal stage priority:
! Top tier:
Peach Castle, Planet Zebes, Binstar Deepts, Pirate Ship, Delfino Plaza, Pac Maze, Miiverse (find a way to make it work, like splatoon 2 did)
! Mid Tier:
Congo Jungle, Yoshi's island, Fountain of dreams, Mute City, Woolly World
! Ok Tier:
Rainbow Cruise, PokeFloats (Top tier if a new iteration of this concept), Paper Mario, Orbital Gate Assault, Windy Hills Zone
! Nah Tier:
Sector Z, Mushroom Kingdom, Mario Bros, Hanebow, Golden Plains, Rainbow Road (Can't remember this stage at all), Dreamland, Mute City (retro), Gamer
! No Tier:
Tutorial stages, Old Battlefields or Final destinations, did they imply to turn the bonus stages into arenas?
Icicle Mountain, Rumble Falls, Big Battlefield, Jungle Hijinx -
Bring back Poke Floats you cowards.
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So if my numbers are right we have the following number of stages from each franchise.
Mario: 11
DK: 3
Zelda: 8
Metroid: 3
Yoshi: 3
Kirby: 4
Star Fox: 3
Pokemon: 7
Mother: 4
Ice Climbers: 1
F-Zero: 2
Fire Emblem: 3
Game & Watch: 1
Kid Icarus: 3
Wario: 1
Pikmin: 2
Animal Crossing: 3
Wii Fit: 1
Metal Gear: 1
Sonic 1
Xenoblade: 1
Punch-out: 1
Duck Hunt: 1
Mega Man: 1
Pac-man: 1
Street Fighter: 1
Final Fantasy: 1
Baynoetta: 1
Splatoon: 1
Smash: 2
Other (non-character): 8Not really seeing any old stages that I want back besides Brinstar Depths and the Pirate Ship, but I'm not getting my hopes up. Yoshi's Island from Melee though seems likely given it's been a staple since.
Can't imagine they'd bring back stages there were updated by new parts: Sector Z, Mute City, Mushroom Kingdoms from 64 and Melee, Planet Zebas, but I suppose the 64 version of Peach's Castle and Congo Jungle could be DLC.
But 84 stages, geez; how many more before it becomes too many?
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They are already too many.
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Its called ultimate for a reason, bring back all the stages! What's the selection screen going to be like? Multiple pages?
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https://smashbros.com/en_US/sound/index.html
new song "City Trial" from Kirby Air Ride
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https://smashbros.com/en_US/sound/index.html
new song "City Trial" from Kirby Air Ride
Ah, nostalgia….IIRC Iwadare was also the one that did the Meta Knight theme arrangement in Brawl.
This week also covered both Knuckles and Krystal's new AT status.
--- Update From New Post Merge ---
also Abra was found to be a new pokemon, it teleports you off the stage.
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You know easier short-hop aerials is a cool thing, but what I always have the most trouble executing is tilts.
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I have a psychological lock against using tilts as a quick motion, they don't come natural to me say like every other aspect of combat in smash. Like even in my good days of 64 I had to think specifically "Now, do tilts". Maybe it is because I learned to play with emulator and + instead of a stick.
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Jun Senoue made a remix of Mega Man 4.
I know he's a Sonic guy but MAN does it remind me of a jammin' SA2 tune.
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I'm going to be heartbroken when the Ridley Amiibo doesn't have him in the GIMMIE THOSE PRESENTS pose from Prime 3.
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Heres hoping Smash MetaKnight amiibo gets a rerelease. I never saw him in a store ever.
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Instead of giving us Geno in Smash I would much rather they give us an actually great Mario RPG game again.
Like it's been 14 years I think since Thousand Year Door right?
Don't give us Geno, give us the fun Mario adventure stories that produce characters like Geno.