This is true, but I think the issue lies in how specific the concept is played. Dragon Ball has a path shaped like a snake, blue/purple elf-like deities, a large orge running a front desk of souls….it's silly and generalized.
Yu Yu Hakusho has a similar locale - and it's led by a talking baby. (or whatever you wanna call Koenma, dude has a pacifier)
Bleach is too rooted in the Japanese aesthetic, which is pretty cool for a style concept, but since the real world of Bleach is very close to our own....I dunno, I get the feeling that maybe the inconsistencies and inequalities were something Kubo either wanted to explore at some point (I guess the sandal plotline counts???),
or maybe it was a half-hearted attempt to showcase that really, the afterlife is not a peaceful place, portrayed in bright-colored cartoons and storybooks. It can have its own pains, misery...because in the end, that's what life is. Could be me thinking waaay too hard here, but I really sense there's a missing piece or something.
The concept of surprisingly mundane afterlives is not exactly uncommon.
I mean, Chinese afterlife seems exactly the same as Chinese life, so Kubo could've taken inspiration from there. Here's a list of examples.
"Is this your first time dying?"