Prepare to Loud edition indeed
Bloodborne
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I will go ahead and post the complete trophy list here. Obviously, spoilers, so click on the link at your own risk.
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! Well, I always wanted an action game that you can play as a werewolf that its not Castlevania: LoD.
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NG+ is somehow insanely hard? That defeats the entire purpose of NG+ …
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That's how the Souls series have always done it. The endgame weapons and how you upgrade them becomes so powerful, that it would make anything at the start of the game die in one or two hits. So instead of the traditional NG+, the difficulty of the game becomes progressively more difficult with each playthrough if you choose to loop the cycle on that session. Dark Souls 2 attempted to mix things up by adding surprise enemies in places that were otherwise empty and added new things to certian boss fights, but I feel they didn't do much with it.
Not sure how Bloodborne does it that's different, but difficulty is what the series is staple for. New Game + is solely there for players that want more from their game after one playthrough.
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I often want more from a game after one playthrough. Many times that just involves fresh playthroughs. But if I'm going to get to carry my stuff over, the absolute sole purpose of that is to be overpowered. Sure, add some twists or surprises, but making it "so hard that the devs can't beat it?" Make that a new mode altogether.
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NG+ usually has exclusive items as well.
They come in form of NG+ exclusive drops or branching weapon crafting.But dunno I think more than any equipment or level advantages what makes you overpowered in NG+ is your knowledge of how everything works so it isn't a big deal really. Stuff does more dmg and has a bit more life so can't go Rambo as recklessly.
So NG+ is really just for people that want to play more and completionist not really for fooling around as a god.
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NG+ usually has exclusive items as well.
They come in form of NG+ exclusive drops or branching weapon crafting.But dunno I think more than any equipment or level advantages what makes you overpowered in NG+ is your knowledge of how everything works so it isn't a big deal really. Stuff does more dmg and has a bit more life so can't go Rambo as recklessly.
So NG+ is really just for people that want to play more and completionist not really for fooling around as a god.
Yeah. You can even start the game fresh and route your way to things you'd otherwise not really attempt on a blind playthough, and feel pretty damned overpowered 15 minutes into the game easily.
Still. This is from the Souls games. Bloodborne is probably different in some ways, tho I feel the design may be the same but improved.
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I guess it makes sense, especially if there are exclusive items and such. But it still seems to betray the meaning of what is normally called NG+ so in my head it should have a different mode name or something.
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It's not really called NG+ in the games. Or really called anything specific. They just use them as achievement titles.
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Like Hiroy alluded to, N>1 playthroughs in Souls(ish) games are always going to be way different, pretty much no matter what.
You lose the sense of dread, surprise, and exploration because you literally know what's around every corner (something that elicits series fans to say they wish they could wipe their memories, just to get an actually fresh playthrough), but on the other hand you do have overpowered weapons and- in theory- enough knowledge to go around doing all sorts of fun sequence breaks and roflstomping most enemies. Bosses are statistically harder (HP/ATK wise) but the hardest part about Souls bosses is figuring them out when you first encounter them. So at worst, the NG+ ones are more endurance matches. …Only in, like, NG+6, do they become 2HKO death machines that practically require new strategies.
Demons' Souls didn't thrill me enough to do more than just NG+ (aka not NG++), but my main files in DS and DS2 are up to NG+7. It takes a lot longer to get boring than you might think.
Anyway, I lost a wager with myself about how much in taxes I'd owe this year, so no PS4 bonus for me... :(
Gonna try to scheme to somehow get one for my birthday next month, and this game is obviously at the top of the list. -
NG+ is somehow insanely hard? That defeats the entire purpose of NG+ …
You probably didnt played Dark Souls.
It can work even as its different than whats NG+ was for games before Dark Souls.
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Yup, it's my first foray into this stuff. And I'm probably going to be streaming it too. Should be amusing.
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Cutieborne confirmed
!
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Can someone please explain to me what NG+ is? I've never played Dark Soul or anything like that.
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It's when you beat the last boss, the game automatically starts a new game cycle with most of your stuff carrying over and enemies being a bit harder(more hp and dmg).
DS2 gave you the option to tinker with it a bit more manually.NG+ in general just means being able to start the game over with either the added benefits of being high level and having a unlocked a bunch of stuff in your first playthrough or the game having additional content that's NG+ exclusive.
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I know one thing that has been confirmed to be NG+ only is the
! scythe 'trick' weapon (it's acquired by beating the final boss, which, after beating, takes you directly into NG+), so… That is one of the things exclusive to the mode.
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The added NG+ stuff in DS2 was actually pretty good. Keeps it from being a carbon copy of the game you already played, and some stuff doesn't even appear until higher cycles (some black phantom enemies, certain items).
Hoping Bloodborne continues in that tradition, at least to some extent.
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R.I.P Wallet, getting this on the 25th with the EU release I hope I find the time to play but probably not. Have to finish up animation story boards and do some Java programming :/.
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Seeing other people creating bloodborne characters I have to say this seems like a real improvement in the face editor(confessing to spending hours on creating a face only to never see it again because helmets).
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Brutally honest game review of Bloodborne:
One one hand, I'm totally in love with the creepy Gothic setting and macabre monster designs. It's quite spectacular and visually immersive.
One the other hand, the intentionally difficult gameplay is a real turn-off and usually a deal-killer for me. A game where you spend hours growing increasingly frustrated and aggravated to the point where you hurl the controller across a room or slam it down on a table isn't what I'd call my cup of tea.
What to do…..
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Maybe try to rent it beforehand? That's what i will do if i'm lucky and the game is still available here (yeah, they always have only one copy of a game …).
I have no experience with Dark Souls and there is no way i will buy this game without trying it first.
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I have no experience with Dark Souls and there is no way i will buy this game without trying it first.
Neither do I, but I took a chance. Because why not. I'm also going to be streaming it.
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The games are difficult, but fair. Once you know the layouts and patterns its totally possible to just breeze through them, skip swarms of enemies, take shortcuts, sequence break, all sorts of stuff.. The games aren't always hard, in a way thats completely unfair no matter what you do.
Just when you start.
And by hour 300 you're trying to find ways to add challenges like not letting yourself heal or not taking any health upgrades and such.
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I must say the things you can do with the character creator is pretty amazing (these aren't mine)
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Father Gascoigne is a soul-wrecker. I still can't get his tells but as soon as I engaged him I had significantly more success than trying with cover.
Now Blood-Starved is showing me a new dimension of pain and suffering. Thank God I got the not-so-subtle hint about which consumable to use on him but he's definitely gonna take some time.
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@Rogues':
Brutally honest game review of Bloodborne:
One one hand, I'm totally in love with the creepy Gothic setting and macabre monster designs. It's quite spectacular and visually immersive.
One the other hand, the intentionally difficult gameplay is a real turn-off and usually a deal-killer for me. A game where you spend hours growing increasingly frustrated and aggravated to the point where you hurl the controller across a room or slam it down on a table isn't what I'd call my cup of tea.
What to do…..
I just want to say again the difficulty is overstated. It's a mindset thing.
Do you think you have the time and the right mood to give a bit of yourself to the game and really dive in deep? It might be a game for you. But if you just want to relax probably not.These games don't ask you to perform feats of godlike reflexes, all they do is ask you to learn and if you don't you'll get punished. The mechanical aspect is moderately demanding maybe on the level of doing time challenges in rayman origins or something similar? I personally don't feel like that's overly high, at least it's not as high as people make it sound constantly.
I feel like getting into any game is mostly a mood and mindset thing. Maybe the hardest thing about bloodborne is actually accepting that failure is on yourself and not the game when we have quite a few games where the opposite seems to be the case.
But dunno, maybe my scale ain't right, I look at trying to beat a 6k mid in a dota game or trying to achieve anything in original Anno 1503 etc as things that are frustratingly hard.
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Honestly aside from Nito and Kalameet, DS wasn't that hard for me, the real hard one was demon's (but even there you could farm healing items so). So the goading about how "ultrasuper hard it is" at this point is just whatever. You will die more in any donkey kong country and no one boasted its difficulty for the advertisements, because its not difficulty that should determine if a game is good.
But aside from this i really don't see why it is on ps4 when it looks just like a ps3 game (with even 30 fps).
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The games are difficult, but fair. Once you know the layouts and patterns its totally possible to just breeze through them, skip swarms of enemies, take shortcuts, sequence break, all sorts of stuff.. The games aren't always hard, in a way thats completely unfair no matter what you do.
Just when you start.
And by hour 300 you're trying to find ways to add challenges like not letting yourself heal or not taking any health upgrades and such.
I dunno about fair, what the reviewer in the article I posted said about getting killed a second time and losing all the thousands of earnings and collectibles you've tirelessly scrounged up thus far sounds punishingly cruel.
I must say the things you can do with the character creator is pretty amazing (these aren't mine)
Character creator? You can freely customize what character you play as? Including Gender?
I just want to say again the difficulty is overstated. It's a mindset thing.
Do you think you have the time and the right mood to give a bit of yourself to the game and really dive in deep? It might be a game for you. But if you just want to relax probably not.I feel like getting into any game is mostly a mood and mindset thing. Maybe the hardest thing about bloodborne is actually accepting that failure is on yourself and not the game when we have quite a few games where the opposite seems to be the case.
Most games I play on Medium difficulty, except for FPS, which I play on Easy as I'm not as comfortable with them yet as I am with Third-Person perspective games.
I don't even have a PS4 yet, I'm just deciding on whether or not to add this game to my want list alongside Arkham Knight & Rise of the Tomb Raider.
I have no experience with Dark Souls and there is no way i will buy this game without trying it first.
Same here, I've never played any of the previous Dark Souls games and since Foolio has no previous experience either, he's the prefect player to base my decision off of. I'm eager to see his streaming play-through.
No pressure, Foolio
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@Rogues':
I dunno about fair, what the reviewer in the article I posted said about getting killed a second time and losing all the thousands of earnings and collectibles you've tirelessly scrounged up thus far sounds punishingly cruel.
- You're able to reclaim stuff you've lost long as you regrab it on the next life.
- Once you accept that dying is part of the game you get less attached to the stuff you've got. You suffer losses, oh well. You died and have to redo the area, oh well. Once you get used to it and accept it you can be pretty reckless and experimental.
3)You keep ALL your items and stats. Currency is the only thing lost… and thats why you spend it before venturing into a new scary area you know nothing about. And even then, it really isn't that valuable. (especially since almost any given boss will pay out more than hours of grinding against mooks.)
Really most of the time you shouldn't be carrying around huge chunks of currency for that exact reason. You expect to die, and often. If you're in a tricky area you don't think you can get to a second time then retreat from, then you shouldn't be there in the first place carrying that many souls around.
It's absolutely fair. As long as you're paying attention and not being dumb.
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- You're able to reclaim stuff you've lost long as you regrab it on the next life.
- Once you accept that dying is part of the game you get less attached to the stuff you've got. You suffer losses, oh well.
3)You keep ALL your items and stats. Currency is the only thing lost
It's absolutely fair. As long as you're paying attention and not being dumb.
Thanks for clarifying, I was under the impression that Death applied to both currency AND Items.
It does sound evenly fair on those terms.
and thats why you spend it before venturing into a new scary area you know nothing about. And even then, it really isn't that valuable. (especially since almost any given boss will pay out more than hours of grinding against mooks.)
I'm the type of player to hoard money tho, saving currency for as long as possible and purchasing six or seven upgrades all at once, instead of spending it for one or two small upgrades at a time.
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Character creator? You can freely customize what character you play as? Including Gender?
Yup. makes absolutely no real difference though. Just looks.
Most games I play on Medium difficulty, except for FPS, which I play on Easy as I'm not as comfortable with them yet as I am with Third-Person perspective games.
Dark Souls games have any easy mode. Its called "sitting around grinding in the early areas until you've put a shitload of stats into your hp and attack stat." Game is much easier when you can take 9 or 10 normal hits instead of 3 or 5, and when you can kill things in less shots. But once you get used to it you don't need that at all. Grinding for stats is an option. But not in any way a requisite. (And Dark SOuls 2 even perma-kills enemies eventually if you beat them enough times and are having that much trouble with an area.)
The games are designed well enough that generally once you know an area you can run past nearly everything and not fight much anything at all.
Again, it's punishing. But fair. If you decide to jump into a group of 9 enemies, or aren't aware there's a boulder trap, that's your own fault generally.
@Rogues':
I'm the type of player to hoard money tho, saving currency for as long as possible to purchase six or seven upgrades all at once, instead of spending it for one or two upgrades at a time.
Yeah… don't do that in a Souls game.
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Yup. makes absolutely no real difference though. Just looks.
Sweet. If there's ever a customizable option, I prefer to play as female characters just to challenge the negative stigma that Action-adventure/Action Role-play or Shooter games MUST have a Male Lead with a dark & sordid past.
Dark Souls games have any easy mode. Its called "sitting around grinding in the early areas until you've put a shitload of stats into your hp and attack stat." Game is much easier when you can take 9 or 10 normal hits instead of 3 or 5, and when you can kill things in less shots. But once you get used to it you don't need that at all. Grinding for stats is an option. But not in any way a requisite. (And Dark SOuls 2 even perma-kills enemies eventually if you beat them enough times and are having that much trouble with an area.)
The games are designed well enough that generally once you know an area you can run past nearly everything and not fight much anything at all.
Again, it's punishing. But fair. If you decide to jump into a group of 9 enemies, or aren't aware there's a boulder trap, that's your own fault generally.
Makes sense.
Yeah… don't do that in a Souls game.
Haha, yeah. In the current game I'm playing (Bioshock Infinite), I collected up to $7500 before making multiple purchases whereas other players were usually around the $600-1000 range because they made small purchases incrementally throughout the game.
–- Update From New Post Merge ---
To clarify a little bit more on that last part, whenever in-game currency is involved, I tend to be the player that thinks
"This is a kinda-cool upgrade to get, but what if a little bit down the road I comes across an upgrade that's more practical and preferable that I would have been able to afford had I not spent what money I had on that previous item? For the asking price, is the upgrade/item absolutely necessary for the next area? Wouldn't it be a better strategy to hold out and save cash for a while longer so I can purchase both and then extra and still have a decent chunk of change left over just in case?
It's not a bad strategy overall and It's served me well in previous games, but yeah, I agree that it's definitely not suitable to games like Souls/Bloodborne where you must spend what you have or risk losing it all.
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How do you jump backward and side to side real quickly like that? My guy is super slow.
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Welp. I saw a groupon deal yesterday- $340 for ps4 with The Last of Us. Couldn't pass that up.
Hopefully I'll have that and this game in a week or two :) -
How do you jump backward and side to side real quickly like that? My guy is super slow.
Lock onto the enemy and then your roll will become a dodge step instead.
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Literally, the only negative thing I can say about this game so far is that the load times are just long enough that if you have to sit through a few too many in a row it can get really annoying, but they're already working on a patch for that!
He kind of already had it after Demons' Souls and Dark Souls, but with Bloodborne Hidetaka Miyazaki has earned my complete faith. From her on out I will buy anything with his name on it, simply because it has his name.
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As someone who never played a Souls game, the beginning for me was really rough. Like, they give you a bunch of very basic hints about the controls but there's virtually nothing else, you're just thrown in there to have fun. Now I'm having more fun after a few hours, and I beat the first boss earlier and everything. But I'm still kind of trying to wrap my head around the game basically just being a giant maze with paths and shortcuts opening up and no map, and never knowing where you're really supposed to go.
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I don't really want to make it seem like a mandatory thing but I think it's worth mentioning that the best thing about getting into these games early in their life cycle is the game is a wild west nobody knows all its secrets but that's great because if you feel lost and just need the next little nudge in the right direction there are tons of people to talk to about it and you won't get detailed solution but more a new perspective of how they went about their adventure.
No shame in sharing information between hunters basically :D
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Well, I wouldn't mind some discussions eventually but next time I pick up the game I have to actually do some more serious exploring. I've just reached the point where I leveled up a bit and improved my gear a bit, so I can face pretty much any of the enemies I've encountered so far with little to no fear unless I get sloppy.
Basically I beat the first boss (or at least my first boss XD) but it didn't seem to actually do anything (still a dead end) so I went looking other places. I thought I found a new area before I stopped playing but it was just another shortcut (I got a music box from a girl). My next intended course of action is to check out the sewer area again because that seems the most likely place, otherwise maybe go all the way back to the first area and just explore for fun and gain some exp.
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I'm at a point where I can keep going further along with one path to see where it leads… but there's like 5 other paths I know of that I haven't explored yet that all seem like they're gonna go into their own territories.
Hopefully it all loops back around some.
My favorite bit so far is there's this one big enemies that rolls a giant rock down on you and crushes all the other enemies around you. If you rush right up you cna just get behind him before he even pushes it along. Classic Darksouls.
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Well, I wouldn't mind some discussions eventually but next time I pick up the game I have to actually do some more serious exploring. I've just reached the point where I leveled up a bit and improved my gear a bit, so I can face pretty much any of the enemies I've encountered so far with little to no fear unless I get sloppy.
Basically I beat the first boss (or at least my first boss XD) but it didn't seem to actually do anything (still a dead end) so I went looking other places. I thought I found a new area before I stopped playing but it was just another shortcut (I got a music box from a girl). My next intended course of action is to check out the sewer area again because that seems the most likely place, otherwise maybe go all the way back to the first area and just explore for fun and gain some exp.
Sounds like you're actually golden. :D
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I'm golden too in an hour when all updates have installed xD. It's 10 pm here oh gosh.... -
after watching Fools stream I have to say I wasn't all that impressed. The graphics were nice but that's really all I noticed.
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after watching Fools stream I have to say I wasn't all that impressed. The graphics were nice but that's really all I noticed.
You ain't playing the game yourself. You got to play it to understand the difficulty, the combat, how good the weapon system is, the nature of the branching paths, how well designed the areas are.
The game won't be a true joy to watch where it shows just how well designed it is for a couple months. Right now its going to be everyone going slowly, getting lost, and dying alot. Once people have figured out the game and some shortcuts and enemy patterns and sequence breaks, and speed runs in general, that'll be when it really struts its stuff.
Right now though if you're watching someone play, especially someone new to the franchise, you're mostly just seeing a lot of dying.
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To be fair it's not that fun to watch someone who doesn't really understand what the game is about flail for a few hours, especially since there is literally no tutorial or explanation of mechanics other than some basic controls. I was getting frustrated because the game started and I didn't know how to play or what I was really supposed to do. When a game shows no mercy and also doesn't tell you what's going on, it gets tiring to die over and over and not even be sure if you're doing what you're supposed to be doing.
I feel like I'm sort of past that at this point, as I've gotten more used to the controls (I'm no longer accidentally wasting heals when I meant to dodge and stupid shit like that), and more used to the gameplay and combat in general. And the name of the game being exploring a vast area and opening up routes and such. Though I am still trying to really figure out parrying and what some of the stats really do.
What I like is it FEELS good to play. Like, you feel in total control, and anything you do wrong is your own fault. The one exception I felt was the sometimes erratic hurtboxes of some enemies (like getting hit through fences sometimes when the enemy is literally out of physical range) and stuff like that.
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Heh, the wonder of these games. Clear the first area around that large fire on first try, go up to the bridge, kill the dogs with molotovs, then head back down through a new path, only to go back up again cus I was unsure, across the bridge towards the boss, and then die … only to discover later on that if I had just continued down the new path, I'd discovered a gate a I could open that leads to the bonfire.
Before I discovered this, I died over and over again. First it was the big guy at the door. Then the crows that lurch at you. Then the wolves.
Biggest tip I can give to newcovers to the series: If stuck, take a break. If frustrated you'll only make more mistakes. Impatience is your worst enemy. Having played both Dark Souls games certainly helps prepare you. Cleared the first boss on second try. Getting the hang on dancing around the opponents, as opposed to rely on a shield. The ones that do a circle attack are a bitch though.
I read that if you shoot that giant wolf boss, at a certain point, he'd get stunned. I tried once, but then gave up. If that will be a useful maneuver against other opponents I'll have to try it out more.
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Yeah, shooting your gun is the new parry, and yes, it works on the wolf boss if you time it right.
I got a shitty shield and the game describes it as worthless… its trying to push more aggressive combat style than a defensive one.
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Anyone Entertaining, playing this and posting it on the internet?
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Yeah, shooting your gun is the new parry, and yes, it works on the wolf boss if you time it right.
It doesn't strictly have to be with the gun in my experience. I got really lucky when fighting the wolf boss and the very first time I tried throwing a molotov at him, he got parried (fell over and let me do the special stab animation for mass damage). At the time I just thought he was weak to fire. But then I was never able to replicate it. I did pull it off a few times against him with the gun afterward, but never consistently and it was too high-risk for me. Like, you have to do it at close range during his attack animation so if it fails you're going to get owned by the next attack. I don't know if all attacks are vulnerable to it or just certain ones, but I never got to try enough to nail down the timing. I eventually just got frustrated and baited him constantly, dealing chip damage when it seemed reasonably safe, and using healing items.