Shut off the brain scorcher in Stalker. Also got some guy his rifle, after dying countless times to stupid military people who were in the tunnel for some reason. I love in the mod I'm playing how you can drop your gun. Like if an explosion goes off near you or someone shoots it out of your hand. And you can do the same to the enemy. At one part I was on top of a construction setup looking around and an enemy came up the stairs and shot the gun out of my hand. I ran quickly forward, picked my gun back up and blew his brains out over the wall. Felt like it was in slow motion. So satisfying.
What are you Playing?
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Double Dragon Neon level 3-1
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Uncharted 3 again as part of a series runthrough.
This is inferior to Uncharted 2 in every significant way.
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On my Kingdom Heart 1.5 Proud Mode. Just about to hit Hollow Bastion first time at 11 hours. Just skipped Annoying Atlantica saving me a few hours lol
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Finished not really playing Earthbound, but finishing it nontheless. Also got some background story and lore from a friend, and it pretty much makes me pumped for Mother 3. Going to play it now btw.
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Finished not really playing Earthbound, but finishing it nontheless.
One of my best gaming experiences ever came from that game. Specifically the Starman DX fight.
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Playing KH 1.5 Proud Mode. The first boss in End of the World is almost as sad as Jafar. Just equip two Ifrit items and you can chill in his lava spam with no worries.
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I am playing a weird mix of old games with friends. Just finished Infamous 2 (good playthrough), am in the final areas of the PS2 game Ecco; Defender of the Future, final areas of Uncharted 1 (which will lead to Uncharted 2 and Last of Us), want to start up FF9 to show a friend thats never seen it before, and one of my friends is tromping through Dragon Age: Origins while I work.
And of course Pokemon Y in 2 weeks.
@Panda:
Unfortunately, at least in my opinion, by far the game's most difficult parts in terms of timing and platforming are contained within its last few puzzles, basically turning any attempt into about forty minutes or so of mostly rote game-play until I get to the few instants that will determine whether or not I meet with success.
Still, I shall persevere eventually!
I have similar problems with the "don't get scorched" trophy in FLOWER of all things. Since even doing a well trained speed run of the worst-stage-in-the-game that skips as much as possible takes about 10 minutes, and all of the real randomized unpredictable danger is in the last 10 seconds or so… it's incredibly frustrating to get through a run and be almost there, get your hopes up thinking "this time I'm finally going to do it!" just to have it broken at literally the very last second.
I even know exactly where you're supposed to be and the speed you're supposed to do it at and everything but... can't really bring myself to try that stage more than two or three times in a row (And by the third time I start getting frustrated and antsy enough that I blow it on the early, predictable areas) and then I get frustrated in a game that, OTHER THAN THAT, is super relaxing and breezy.
I come back to it every couple of months despite myself though...
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@RobbyBevard:
I have similar problems with the "don't get scorched" trophy in FLOWER of all things. Since even doing a well trained speed run of the worst-stage-in-the-game that skips as much as possible takes about 10 minutes, and all of the real randomized unpredictable danger is in the last 10 seconds or so… it's incredibly frustrating to get through a run and be almost there, get your hopes up thinking "this time I'm finally going to do it!" just to have it broken at literally the very last second.
One of my favorite games. One of my least favorite trophies.
But yeah, that was a game where I felt like I had to get them all.
Also, just went through Uncharted 1 again recently. Amazed at how well that game holds up. Also amazed at how hard it is even on normal difficulty.
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Also amazed at how hard it is even on normal difficulty.
It's hard even on EASY difficulty. I don't even want to think about the actual hard difficulty.
Freaking mobs of like 30-50 guys two or three times in every single level, its ridiculous. Especially when you end up replaying that same area 2 or 3 times in a row thanks to someone shooting a missile launcher in your face at the very end before a checkpoint.
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@RobbyBevard:
It's hard even on EASY difficulty. I don't even want to think about the actual hard difficulty.
Freaking mobs of like 30-50 guys two or three times in every single level, its ridiculous. Especially when you end up replaying that same area 2 or 3 times in a row thanks to someone shooting a missile launcher in your face at the very end before a checkpoint.
Speaking as someone who has platinumed all the Uncharted games, Crushing Difficulty isn't really all that bad except for a few poorly-designed firefights. The gun battle in the area that's full of water and pillars in the fort sequences springs to mind.
But yeah, they really didn't get the difficulty (or what I guess I'd call the "fairness") tuned very well until Uncharted 2, which is still my favorite game on the console. Then they blew it all again on Uncharted 3.
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So I spent the weekend playing through Deep Dungeon II on the FDS. Only the fourth turn based RPG I ever finished (besides Hoshi wo Miru Hito, Tao - The way and Bloody Warriors: Shango no Gyakushuu). I find I actually enjoyed it, and didn't feel restricted by the archaic design in the slightest. I do find to be able to play these kinds of games people generally write off as being not worth/fun to play anymore, like Valkyrie no Bōken: Toki no Kagi Densetsu.
The only game I remember thinking was so archaic there was no enjoyment at all to be had from it is Lot Lot. Because there isn't.
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Final Fantasy XIV. I'm just gonna post some random stuff about it, starting with I guess my high point so far, the Titan fight.
What an absolutely terrifying fight. The entire fight, from the individual accountability of players counting immensely to the music changes that disorient you culminating in full throttle speed metal had me literally shaking and is designed to give you an adrenaline rush. I was shaking the first hour or so I did this fight. I'm a tank - Paladin - in FFXIV so I had to be the one who faced him upfront. But after I got over my initial scare, I realized it was actually the healer who would be the most stressed in this fight. I tried to smooth things along, like when someone else got heavily damaged, I'd just Cure myself on repeat while the healer focused on the damaged person. In the end, after DOZENS of wipes with each pick-up group I did it with, we downed him with 2 people dead. It was just me and a damage dealer who finished him off. Let me expand on that individual accountability thing. Titan, regardless of the tank's actions and enmity, will throw this landslide attack at other party members which is designed to knock them off the platform, instantly killing them in the worst way (unrevivable). This is what caused the majority of our wipes. This is a fairly fast attack, and in the end instead of avoiding it, we decided to run towards the center of Titan's destruction path when he used it, which seemed to ward off being knocked out of the arena. He also likes to jump in the air, giving you just enough time to escape, and then slam down on everyone. This is where a lot of the healer stress comes from, 'cause they're spongy and can die from this easily, and they have to time their Medica (Cure all) pretty well. If you are a Paladin and are struggling to keep hate on Titan, I recommend starting with Fight or Flight for the damage increase, because don't forget: dealing damage is another way of obtaining enmity. Start the fight off with that, do Fast Blade -> Savage Blade -> Rage of Halone, and then you should have a really solid base of enmity. Keep Flash up, alternate your defensive abilities including Convalescence. He seems to be immune to Stun, so I wouldn't waste your TP with Shield Bash.
The warm-up to that fight, in my opinion, is the dungeon of Brayflox. The first time I did this I was already stressing due to all I've heard about this dungeon. For some reason that I can't pin down, on the first mini-boss I had a lot of trouble. Maybe because it was so cramped with so many stray monsters going after people? I seemed to be taking a ludicrous amount of damage that fight - I wonder if your armor is in bad shape, does that decrease the properties on it? Anyway, after that was done and a faithful member stuck around while 2 left because of impatience, the whole rest of the dungeon was silky smooth. Which, yes, made me feel smug to the people who left. We had no trouble with anything after that, and I even tanked the dragon the first time perfectly. Oh, did I mention that dragon is the only thing our main Free Company (guild) tank refuses to fight again? After this, I ran Brayflox several times more and got used to it. Anyway, Brayflox really ramps up the difficulty of dungeons, especially with the boss. And that boss which causes so many wipes is just a warm-up to Titan…
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SMOD for HL2. The slow motion is so fun. Ducking in slow motion and then kicking enemies upwards so they fly away never gets old. I've only seen one new weapon so far but there's apparently quite a few of them.
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Is anybody else "playing" Cookie Clicker?
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Yeah, I've had it going for about a month now. Never thought something like it could be so addicting.
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Oh my god. This cookie game is ridiculous. What have you guys done to me?
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Juggling between Shantea and Mother 3.
Got to chapter 5 in Mother 3. At first I was starting to miss that the main cast were all kids wondering around in a modern-ish American setting since I thought that was pretty unique for an RPG. But the characters managed to grow on me. Well, except for Duster. The dude made me feel incredibly awkward. Atleast until he lost his memories and became a little more interesting. But yeah. In alot of ways, it's much better than Earthbound gameplay wise. But Earthbound felt more at home in terms of how incredibly bizarre an alien invasion can be.
As for Shantea. I played around with the controls a bit to see if I was missing some things. Apparently I figured out how to dash. All this time it was the same as the attack button O_o. So yeah. I finished the first labyrinth and is in completely in love with the game. The monkey transformation is just too damned cute! I mean, I was not expecting that at all so that discovery was neat surprise. Atleast now I have a good idea of what the other dances may do.
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Just finished Uncharted 3, thus completing my series playthrough (did Golden Abyss before the PS3 games, for some reason).
So, I recall being underwhelmed with U3 when it first came out–disappointed even--but after playing it through again, I feel comfortable saying: it is a terrible, terrible game.
Nothing makes sense, the AI is worse, the gunfights seem less planned than throwing a bunch of random enemies into a random map, the only reasonably open area in the game (Syria) is also the blandest in the entire series, the humor is off, the characters are all over the place...It's just so, so bad.
And a very partial list of things that are never answered that seem pretty damned important:
! -How did Talbot get shot and survive? Without damage? And why doesn't anyone care?
-Why are there evil giant spiders in France and Syria?
-What's actually in the brass bottle in the end? Is it actually supposed to be a Djinn?
-Why is there a permanent sandstorm around Iram of the Pillars?
-Why did the museum at the beginning store Drake's ring right next to the object the ring unlocks? Why didn't anyone else figure this out?
-Why is the evil organization so intent on stealing something that causes people to hallucinate? Hasn't the story pretty effectively demonstrated that they've already got the whole hallucinogen thing figured out?
-What's the point of the whole ship graveyard/cruise ship sequence? Why did the game make me leave Yemen only to return to Yemen to leave Yemen? Why does Drake ever believe the pirates have Sully? And why do they, Bugs Bunny style, make a fake Sully in one of the storage bays?
-Where did Drake get the words he apparently decrypts when he first gets the astrolabe?
-What was the point of the whole talisman that you spend the first half of the game assembling? It has a symbol on it, but how in the world does that tell Drake where he's supposedly going?
-Why in the world does Elayna, one of the rare independently-minded characters in video games, go all weak in the knees when Drake basically tells her the marriage is back on? Has she had any reason to believe he's made a legitimate change?That's, like, half of them.
Know this isn't the thread, but had to get that off my chest. And I love Uncharted and Uncharted 2.
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Still going through Stalker SoC with ZoA. After dozens of tries I finally managed to make it the 50ft to the house with the grenade launchers in the bloodsucker village without getting gangraped by bloodsuckers. Shortly after when I was just about to get to the level change I was killed by a bunch of people though. And for some reason I'm unable to load saves besides directly from the main menu without the game crashing.
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After playing Shantae a bit more, I realized it's alot more linear than it seems. The open world with many dead ends makes it a little cumbersome to find out where to go next, even with directions. So yeah. I'm not a big fan of the outdoor areas since there's hardly anything to do. Whenever I'm on them, I just want to badly find the next main labyrinth since they are a joy to explore(I just love dungeons, which is why I like metriod-castlevania type games). Speaking of, I'd like to say that I love the main dungeons. Another thing I really like is enemy designs. The variety is really damned neat.
Also took a break on Mother 3.
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Finally decided to try System Shock today. It's pretty cool. Runs pretty poorly because of how old it is but it's playable. The HUD is pretty interesting, in that it surrounds your screen (though you can close it by pressing a button). Not really sure where I'm supposed to be going though. I went into cyberspace which is like some 8 degrees of movement flight sim thing that's pretty hard to control.
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Anybody playing League OF Legends ?
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Went back to Flower after I dunno how long.
Finally got the damn Pure trophy. And on the first try. What the hell.
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Managed to get to level 2 in System Shock after fumbling around for an hour. Was swarmed by mutants right when the elevator opened. I really like this game.
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@RobbyBevard:
Went back to Flower after I dunno how long.
Finally got the damn Pure trophy. And on the first try. What the hell.
Woo!
Also, I read that the re-release of Flower on PS4 is a 1080p/60FPS rebuild.
:blink:
…wonder if I can justify the PS4 just by thinking of it as a $415 Flower machine.
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@RobbyBevard:
Went back to Flower after I dunno how long.
Finally got the damn Pure trophy. And on the first try. What the hell.
What I'm getting out of this is that I should get a job as a professional motivator.
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@RobbyBevard:
Went back to Flower after I dunno how long.
Finally got the damn Pure trophy. And on the first try. What the hell.
[ForestGump]Ma always said the best way to solve a problem is to walk away from it for a bit[/ForestGump]
Just finished Dust. Pretty, fun, Fidget was a lot more entertaining (and stronger) then she has any right to be
Kind of dragging through Fire Emblem:Awakening. I was with it until I started helping Marth find his buddies and it just lost me for some reason…
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Played a few rounds in the BF4 beta, am almost to the area the brain scorcher is in Stalker SoC, and played a little bit more of System Shock.
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Played 9 hours straight of Mother 3 yesterday. In an attempt to finish it. It was a little rough in some spots since I didn't grind(I hate grinding), but yeah… Made from the Chapter 5 to an island in Chapter 7. I have to say it. This game surpassed Earthbound in weirdness(no where near as uncomfortably disturbing). I just love it. I can't tell what I liked better. The horse coffee table? The pun driven chimera designs and names? Kissing a merman with lipstick in order to get oxygen underwater? Using a fridge to sled down a snowy mesa in order to fly out of an area? This game is everything I want aesthetically in a game.
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Played 9 hours straight of Mother 3 yesterday. In an attempt to finish it. It was a little rough in some spots since I didn't grind(I hate grinding), but yeah… Made from the Chapter 5 to an island in Chapter 7. I have to say it. This game surpassed Earthbound in weirdness(no where near as uncomfortably disturbing). I just love it. I can't tell what I liked better. The horse coffee table? The pun driven chimera designs and names? Kissing a merman with lipstick in order to get oxygen underwater? Using a fridge to sled down a snowy mesa in order to fly out of an area? This game is everything I want aesthetically in a game.
Supposedly…based on the unusued sprites and stuff in game, it might have been originally planned out to be fairly disturbing....some of it is floating around on youtube so check it out once you beat it!
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Supposedly…based on the unusued sprites and stuff in game, it might have been originally planned out to be fairly disturbing....some of it is floating around on youtube so check it out once you beat it!
I'll see. will do once I finish it. I should be almost at the end. The only stage that did creep me out had to have been Chimera Lab. Mainly because it was such a detailed and excellent area with alot to check in the background optionally. And it's even more immerse since you are a kid and you don't quite understand everything you are looking at.
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Played 9 hours straight of Mother 3 yesterday. In an attempt to finish it. It was a little rough in some spots since I didn't grind(I hate grinding), but yeah… Made from the Chapter 5 to an island in Chapter 7. I have to say it. This game surpassed Earthbound in weirdness(no where near as uncomfortably disturbing). I just love it. I can't tell what I liked better. The horse coffee table? The pun driven chimera designs and names? Kissing a merman with lipstick in order to get oxygen underwater? Using a fridge to sled down a snowy mesa in order to fly out of an area? This game is everything I want aesthetically in a game.
Yep, it's my favorite game ever. That said, you're not even at the best part, haha.
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Finished Mother 3… I think I'll lose the ability to sleep easy for a long time. I don't even have a post-commentary either ._.
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Just finished Ys III on NES. First Ys game I've played.
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Replaying Rayman (1) for the first time in years, and surprised that I remember most of the cage locations. What a fucking amazing platformer.
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Diablo III mostly, and a few of the apps on my phone. Will pick up Pokemon X next week probaly and play that for some time.
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Replaying Chrono Trigger.
AKA best RPG game ever (;
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I should resume Chrono Trigger sometime, I hear nothing but phenomenal things about it. I got about… an hour in? Then life got busy.
Wind Waker HD- Love the updated graphics so far. It's every bit as colorful and wonderful as before, and seeing it in HD is just wonderful.
Mario & Luigi: Dream Team- Last Mario & Luigi game I played was Superstar Saga, so returning to the RPG side of Mario is quite refreshing. Plus the dream concept is a lot of fun!
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Who has One piece: pirate warriors 2 and wants to gameshare?( I will give GTA V or MaX PaYne 3).
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@Mr.:
I should resume Chrono Trigger sometime, I hear nothing but phenomenal things about it. I got about… an hour in? Then life got busy.
I actually played Chrono Trigger for the first time pretty recently. I felt like I HAD to, since I basically worship the game's music and zohar's piano arrangements of it which I play. Anyway I thought the game was really brilliant basically until the late/end game… for me things kinda fell apart with the whole multiple endings concept. I guess I shouldn't spoil but in a general sense the game was pretty story-driven and balanced (perhaps on the easy side) until suddenly the entire concept of the game shifts. I feel like it's a little too schizophrenic and unbalanced at that point. Some sidequests seemingly do nothing but affect outcomes (if you can even identify them as quests), some are annoying and give you bad rewards... I don't know. I think part of it was I was disillusioned by the game's length. I figured I was around the halfway point or something, and there I am tackling the "final dungeon" thinking it's just the next of many things on my list. I dunno. Didn't work for me after that.
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I still regard Chrono Trigger as one of the greatest RPGs of all time, but yeah, there's some up-and-down quality. Some of the dungeons in particular just feel long and boring.
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I actually played Chrono Trigger for the first time pretty recently. I felt like I HAD to, since I basically worship the game's music and zohar's piano arrangements of it which I play. Anyway I thought the game was really brilliant basically until the late/end game… for me things kinda fell apart with the whole multiple endings concept.
The game really only has two endings you can achieve the first time. One where you get Chrono back and one where you don't. (And I'm not even sure you can do that the first time.) All the other endings are meant for new game+ speedruns where it gives you access to the last boss whenever you want and are more for gag value than actual achievement or difficulty.
there I am tackling the "final dungeon" thinking it's just the next of many things on my list. I dunno. Didn't work for me after that.
Them saying repeatedly "You're going to go through this massive fortress and then fight Lavos" wasn't a hint?
Really you haven't played the game until you're on your third or so run and have pulled out some of the nuances and have repeats of one of a kind armor and the entire party is crazy strong.
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@RobbyBevard:
The game really only has two endings you can achieve the first time. One where you get Chrono back and one where you don't. (And I'm not even sure you can do that the first time.) All the other endings are meant for new game+ speedruns where it gives you access to the last boss whenever you want and are more for gag value than actual achievement or difficulty.
That's not true, you can save and "continue" after the first time you finish the game and get I think all but one of the endings (and continue questing etc) without New Game+. At least in the DS version.
@RobbyBevard:
Them saying repeatedly "You're going to go through this massive fortress and then fight Lavos" wasn't a hint?
Really you haven't played the game until you're on your third or so run and have pulled out some of the nuances and have repeats of one of a kind armor and the entire party is crazy strong.
If by "repeatedly" you mean "never" then yes. The dungeon pops up in front of you with like a single cutscene and the entire time it's Zeal supposedly you're after. But apart from that like I said there was no way I was going to assume that the final dungeon would happen like 15 hours into the game and 30 seconds after acquiring my last party member. It was only after the fact that it sunk in and I went back to do the rest of what was available.
Anyway I'm not the type of person who plays a game 3 times just to get the "real" experience. I play games 3 times if they were amazingly fun the first time and I want more (exclusive New Game+ content or different outcomes might be extra incentive, but never the only incentive). When I finished Chrono Trigger I had a blast and I was really happy to have played it, but I had no urge to do it again.
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You get the true ending going through the game normally.
Multiple endings are just a bit of fun (apart from the zeal one I guess), and an experimentation of the time concept whereby you can complete the game pretty much whenever you want and have the ending decided by the status of the world at the time or how you fought lavos. It's a brilliant concept I wish more games touched upon.
I also love the end game sidequests. The one in the castle with the chancellor was especially good.
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You get the true ending going through the game normally.
Multiple endings are just a bit of fun (apart from the zeal one I guess), and an experimentation of the time concept whereby you can complete the game pretty much whenever you want and have the ending decided by the status of the world at the time or how you fought lavos. It's a brilliant concept I wish more games touched upon.
I also love the end game sidequests. The one in the castle with the chancellor was especially good.
I agree that it's a great concept, I just felt like the execution sucked for all of the endgame stuff. Even the quest to get Crono back was so tedious… And I think the only sidequest I actually enjoyed toward the end was storming Ozzie's fortress.
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Ozzie's in a pickle was pretty fun. You didn't like the one where robo saves a continent from desertification?
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Hmm I don't really remember that one… there's a chance I never did it.
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@NER:
Replaying Chrono Trigger.
AKA best RPG game ever (;
I agree i really love this game, if my avatar didnt made it clear already lol
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Finished Amnesia AMfP (in pretty much two sittings, it's only around 4 hours long). Pretty decent. It was pretty much a walking simulator with a few easy puzzles in between. The atmosphere and narration were pretty good though.