@Cyan:
I concur with pyromonki and Crossword
Legacy of Goku 1
oh my god
oh my god
Oh god. You know what the real worst game I've ever played is?
Dragonball Z: Legendary Super Warriors
I couldn't even figure out how to play it.
@Cyan:
I concur with pyromonki and Crossword
Legacy of Goku 1
oh my god
oh my god
Oh god. You know what the real worst game I've ever played is?
Dragonball Z: Legendary Super Warriors
I couldn't even figure out how to play it.
Note that I don't even pick hard games on there. Some games can be much harder then others that I do consider irredeemable, but they're competently made so I don't realy like to bash them.
I ocasionaly contribute to the Your Weekly Kusoge section on a certain website and I've even tried something as notorious as Isle of the Dead and found something to like in it.
But there's times when there's just no saving a game.
Like Bubsy 3 D (and yes again, I played through it to the bitter end). Note I actualy finished the first two Bubsy games and didn't hate them but this, well I hate this not so much for the difficulty (except the underwater levels, those starfish can go FUCK THEMSELVES in the nearest active volcano for all I care) but because of the general state of the thing. You get level illustrations making pop culture refferences, including things like Escape from New York, but the levels themselves pretty much never change, it's an empty expanse of floating polygons with no textures that doesn't have anything in it that even suggests any kinda theme and that is so open that you can't figure out where to go and the fact that past collected checkpoints reset once you collect a new one doesn't help matters.
And then there's the boss fights and well, they're mostly dumb. The first boss is so illogical it's astounding. The guy floats around outa your reach and shoots snot at you that hurts you if you touch it. There's nothing in the level to climb up on/jump from.
So obviously you have to use the goop left on the ground after the guy's attack and use it to glide up, even though it demonstrates no wind generating or gravity nullifying effects of any kind and there' actual ground based propellers already in the game.
I mean, how would you even find that out except by sheer accident ? And this is the first boss of the whole game too !
–- Update From New Post Merge ---
Guys, question: are all of the DBZ games that come out just fighting games reusing the same characters from the series between the Raditz and Buu arcs ?
Cause that's what it looks like to me based on every single piece of footage I have seen of any DBZ game ever.
I doubt anyone has here has played Tropico 3, but it was terrible.
Getting to play as a Latin American dictator sounds a lot more fun in theory than it actually is.
@Foxy:
I doubt anyone has here has played Tropico 3, but it was terrible.
Getting to play as a Latin American dictator sounds a lot more fun in theory than it actually is.
I'd play as Chavez just to nuke the US and have him get his comeuppance.
Amy…most lousy piece of garbage I played on the modern consoles. Great ideas, but executed very poorly. It's such a broken trainwreck of a game.
@No:
Guys, question: are all of the DBZ games that come out just fighting games reusing the same characters from the series between the Raditz and Buu arcs ?
Cause that's what it looks like to me based on every single piece of footage I have seen of any DBZ game ever.
Not always. The Tenkaichi games utilized characters from GT and the movies in addition to characters from early Dragon Ball.
Besides they're not all fighting games. The Legacy of Goku games, as I've been learning due to the Lets Play I'm involved with currently, is more of an action RPG. Well the first seems to be more like a fetch quest extravaganza really but I'm told the later two games are better.
Oh god. You know what the real worst game I've ever played is?
Dragonball Z: Legendary Super Warriors
I couldn't even figure out how to play it.
The system is weird but i don't see what was so hard about it? or why it even deserves close to the worst game award.
It doesn't help that the game wasn't translated well though. I had to use gamefaqs to learn it,
I think the key words there are "I ever played"
Legacy of Goku I was funny. It practically forced level grind and made you its bitch. Especially with Nappa/Frieza.
Oh yeah, I remember buying DBZ Budokai 2 with my own money and was really pissed off at myself. It was $50 with a huge drop off in graphics from the first one(and it sucked). At the time I was living off of allowance :P
The system is weird but i don't see what was so hard about it? or why it even deserves close to the worst game award.
It doesn't help that the game wasn't translated well though. I had to use gamefaqs to learn it,
So you yourself are admitting that the system was weird and that it was poorly translated? You see how that could lead to difficulty in learning how to play the game? I shouldn't have to go to Gamefaqs to learn how to play it.
I just remember getting to the Nappa battle and having no friggin' clue what I was doing. But whatever, maybe if I did go to Gamefaqs and they taught me how to play the game (which is what the designers and translators should have done) maybe I'd find it is an all right game. But I had no desire to explore the game any further after my first frustrating experience with it, about a decade ago, and I certainly don't now.
At any rate, the worst game I can think of that I played extensively (and beat) is still Sonic & the Black Knight.
Yeaaah Sonic Black Knight was very counter-intuitive for a sonic game. You would think Sonic was about running through the stage, finding different ways of ending a stage as fast as possible. However, when you have to pause to kill something with a sword (as well as swing it accurately…my god), it really ruins a sonic game (then again, there hasn't really been a good one aside from Colors and Generations in the recent consoles). Who really thought that was a good idea anyway? Run fast, pause abrutly to kill something that's in the way, run again, pause again, rinse and repeat. Though, maybe I was playing this game wrong, but the game was so stupid I couldn't continue on with it (going through the obligatory plot really made me want to bash my head in with an mace).
Not to mention the game was glitchy as fuck.
@Foxy:
I doubt anyone has here has played Tropico 3, but it was terrible.
Getting to play as a Latin American dictator sounds a lot more fun in theory than it actually is.
I don't even particularly like city building games but I thought Tropico (might have been 4, not 3 but I don't think they're that different) was pretty nice. It's got charm and lots of stuff for fans of the genre.
So you yourself are admitting that the system was weird and that it was poorly translated? You see how that could lead to difficulty in learning how to play the game? I shouldn't have to go to Gamefaqs to learn how to play it.
I just remember getting to the Nappa battle and having no friggin' clue what I was doing. But whatever, maybe if I did go to Gamefaqs and they taught me how to play the game (which is what the designers and translators should have done) maybe I'd find it is an all right game. But I had no desire to explore the game any further after my first frustrating experience with it, about a decade ago, and I certainly don't now.
I can't blame you (and the game is pretty merciless). But it's not "bad game design", it's not fair to blame the game itself on translator's being ass.
That's like saying a japanese only game is bad because you have to read a guide because you got stuck.
I can't blame you (and the game is pretty merciless). But it's not "bad game design", it's not fair to blame the game itself on translator's being ass.
That's like saying a japanese only game is bad because you have to read a guide because you got stuck.
Actually that's not comparable at all. One usually playing a Japanese game knowing gasp Japanese. If you don't know Japanese and you decided to play a Japanese game, then you are consciously taking a plunge into a difficult game (based on probably not knowing what the menus are). That's the player's decision to make the experience more difficult for themselves and thus requires them to look up an online guide.
HOWEVER,
good games (at least modern ones) should have the common decency to at least explain some of the functions (menu, gameplay, quest objectives, etc…). If these elements are absent, then it is a pretty bad game design (especially for new comers). If the programers neglected to put these elements in the game, the fault lies with the developers. Players should not have to be required to go online and find a walkthrough to actually beat a game in this day and age. There should be hints/tutorials/whatever to assist the player in learning how to complete the game without resorting to alternate resources.
The phantom menace video game. God it was really shitty in every way.
However
The dialogues were priceless.
I can't blame you (and the game is pretty merciless). But it's not "bad game design", it's not fair to blame the game itself on translator's being ass.
That's like saying a japanese only game is bad because you have to read a guide because you got stuck.
The game at it was, as I played it, as a videogame marketed to American children, was bad. It was one of the most unpleasant and frustrating experiences I ever had playing a game, and I think the only time I couldn't even figure out how to play the game properly.
For me, I guess you could say it was the game equivalent of 4kids One Piece (I do apologize for that comparison. Even this game wasn't that bad).
Last bad game I played was Shadows of the Damned.
I wanted to like that game, I really did.
Unfortunately its immature humor fell flat 99.9% of the time, and its gameplay was a step back from Res4.
Also Skull Pachinko can suck all of the cock, all of it!
This was my 2011 Game of the Year, so needless to say I disagree.
Yeaah I like Shadows of the Damn too.
Not Suda51's strongest title, but still a game that had a good interface, and played relatively well. I really don't get how it is a step down from Res4. It is already a huge jump from Res4 for being able to walk and shoot (rather than pause, shoot, then run).
Yeah, it was the natural evolution of the RE4 gameplay, something Capcom completely botched in RE6.
RE6 wasn't a bad game, btw.
The phantom menace video game. God it was really shitty in every way.
However
The dialogues were priceless.
wow, the nostalgia. me and a friend would play that game all the time, but we never made it out of the swamp part. we just got lost.
but that first bit, with the Nemoidian in the control room? holy shit, did we get a perverse pleasure out of cutting him down. like, we'd save, kill him, reload, kill him again, etc. My friend would sing this little line, like "and he screeeamed a bloody screeeeam~~" and I'd cut him and he'd scream as a perfect punchline.
looking back that was a little fucked up.
I have nostalgia for SW: TPM PS1 as well. Played the crap out of it (which for kid me means like 5 hours), I remember it being very frustrating and poorly designed. I should replay it someday.
Teenage Mutant Ninja Turtles NES: The first TMNT game that had the underwater bomb level that was nigh impossible to beat. I hated that game a lot for that level alone.
Spectral Force Genesis DS: Picked this up a couple months back having never heard of it, but it was very cheap and the game description said something about it being an RTS of sorts. The game barely had basic RTS elements and was plagued by some of the most boring gameplay I have ever seen! 80% of it was menus pretty much, and it was very needlessly complicated.
Mario Is Missing! SNES: I had the misfortune of receiving this game as a gift by my ignorant mother who saw Mario in the title and figured I would love it. It was a "edutainment" game where you played as Luigi and had to explore real world locations, reading newspapers and such, and then answering questions to proceed. It was dreadfully boring, but perhaps you could learn a thing or two from it; can't remember if I did or not though.
Assassin's Creed, it bored the hell out of me… Couldn't get into it for some reason, even though it's so popular for some reason.
@Ghosty:
Assassin's Creed, it bored the hell out of me… Couldn't get into it for some reason, even though it's so popular for some reason.
I could not get into either the first or second AC game too. For some reason they just did not appeal to me and got boring fast.
Ephemeral Fantasia.
Agreed!! The visuals were awful! For a PS2 game I could have swore it looked like a N64 or PS1 game!
Plus such bad script!
It has nooo swag!
Agreed!! The visuals were awful! For a PS2 game I could have swore it looked like a N64 or PS1 game!
Plus such bad script!
It has nooo swag!
NONE OF ZEH SWAG.
Oh, if I can add a "recent" game, I would add Call of Duty: Modern Warfare 2. People kept telling me how appealing this one was, then I got the opportunity to play it last year with my friends. It was boring, terribly boring.
The Settlers Heritage of Kings, they killed the appealing Settlers' formula there. The game was buggy, bad, and I don't even know how I managed to get halfway through it.
Actually that's not comparable at all. One usually playing a Japanese game knowing gasp Japanese. If you don't know Japanese and you decided to play a Japanese game, then you are consciously taking a plunge into a difficult game (based on probably not knowing what the menus are). That's the player's decision to make the experience more difficult for themselves and thus requires them to look up an online guide.
HOWEVER,
good games (at least modern ones) should have the common decency to at least explain some of the functions (menu, gameplay, quest objectives, etc…). If these elements are absent, then it is a pretty bad game design (especially for new comers). If the programers neglected to put these elements in the game, the fault lies with the developers. Players should not have to be required to go online and find a walkthrough to actually beat a game in this day and age. There should be hints/tutorials/whatever to assist the player in learning how to complete the game without resorting to alternate resources.
OH but it is. There IS a tutorial segment in LSW, it's just very poorly translated. They even have QUIZ questions to make sure you understand the battle system. But, I shit you not, this is actual "translated" in game dialogue:
"What about the cost of using a command card? Answer: Save"
Save? SAVE?! What the fuck does that even mean?
Okay maybe the next questions will be bett-
"What about support cards? Answer: OK"
Yeah, this is why I went on gamefaqs. It's pretty obvious something is wrong with the translation.
My favorite line: Please Piccolo, don't LOST!
The game at it was, as I played it, as a videogame marketed to American children, was bad. It was one of the most unpleasant and frustrating experiences I ever had playing a game, and I think the only time I couldn't even figure out how to play the game properly.
For me, I guess you could say it was the game equivalent of 4kids One Piece (I do apologize for that comparison. Even this game wasn't that bad).
This is probably the best description of this game I've ever heard.
But Nobodyman has a point. Nappa is the 2nd battle in the game, and he will annihilate you. The game has no difficulty curve in it. Which is bad game design.
Hell, Piccolo in the TUTORIAL level will annihilate you. The AI isn't dumb either.
Yeaah I like Shadows of the Damn too.
Not Suda51's strongest title, but still a game that had a good interface, and played relatively well. I really don't get how it is a step down from Res4. It is already a huge jump from Res4 for being able to walk and shoot (rather than pause, shoot, then run).
The controls were great, that I that I do agree with,but It's a damn shame it didn't have good level design to compliment it. You never really had anywhere to move. You're always stuck on a linear path to next cramped shooting gallery. In RE4 not only does it give you more room to breath while in a fire fight (just look at the opening level), you were also able to back track to previous area's to search for stuff you might have missed. R4 also kept trying to throw you into new situations to have a fire fight in, where as Shadows keeps just keeps reusing the same level structure (go forward, shoot the red targets when demon fog comes up, repeat). And then you realize how boring the aesthetics are! You would think hell/demon world would be a more interesting place to visit but no, its either a grimy city street/building or a foggy forest! There only two times the I found the levels aestheticly pleasing, one was attached to a lame bull fight boss, the second was attached dull shooting gallery. And to top it all off the game is too easy even on the highest difficulty setting, if Skull Pachinco hadn't pissed me off I would have bothered finishing this game.
Yeah you could argue that RE4 is guilty of the same vices (there's not a chance I'd agree with you, but you can try), but RE4 was also laying the ground work for the "over the shoulder, 3rd person shooter" type games, whats Shadows of the Damn's excuse?
wow, the nostalgia. me and a friend would play that game all the time, but we never made it out of the swamp part. we just got lost.
but that first bit, with the Nemoidian in the control room? holy shit, did we get a perverse pleasure out of cutting him down. like, we'd save, kill him, reload, kill him again, etc. My friend would sing this little line, like "and he screeeamed a bloody screeeeam~~" and I'd cut him and he'd scream as a perfect punchline.
looking back that was a little fucked up.
I think I actually completed the game… painfully. I used to screw around in town as well.
@buhan The controls were not responsive especially with the jump button (took 5 seconds to react). My god, the battle with Maul was mostly platforming.
For me it's definatly Superman 64 only because of how my cousin tricked me into believing it was "the coolest game ever and that I should so rent it" after he himself had rented it. Needless to say I was not amused and tempted to try to get my money back from this rental. <.<
I loved Shadows of The Damned and I also liked that Phantom Menace game it was first released, mainly because I was obsessed with the movie for awhile. It would be fun to try and play it now though; I wonder if the classics section on the Playstation Store has it…might have to check!
Here's one. Thomas the Tank Engine for SNES.
Now, I loved Thomas as a kid, and the game wasn't exactly developed for my age group (think it was 3-7??)…..but what the hell, I played it anyway. And.....I don't know to describe it. Terrible? Hiliarously bad? The mini-games aren't hard at all, but there's something about the way you're forced into each game with no description or context whatsoever that just ruins it. Am I supposed to renact some of the classic episodes? What?
The racing segments are a joke, the music is....not too bad, but the voice that says "START THOMAS" all robotically creeped me out.
You go in a literal circle (or is it square) to complete the game, and once you do.....what do you get?! An abrupt ending, the credits, all the while the Thomas theme is still playing, as it does non-stop. I swear, when I first beat this game, I sat there in total shock, wondering "that was it?!"…...while my brother was laughing hysterically.
Again, Thomas was my childhood, but I have NO IDEA WHY I HAVE THIS GAME IN MY COLLECTION.
16 chars of fucking Jak 2
16 chars of fucking Jak 2
LOL, that's actually another game I gave up on. I forget exactly at what point it was in the game, but it was some mission where you had to run/drive across the city to a destination within a time limit and I must have tried it at least a dozen times and I just couldn't do it.
Still, not the worst game I've ever played.
16 chars of fucking Jak 2
Jak 2 was fun, maybe it could be called the worst of the trilogy. Which isnt saying much, they were all about the same for me. Surely youve played worse games
Final Fantasy 13-2. The single most retarded, nonsensical time travel JRPG plot of all time, there's very little content even though the game's around 50 hours long, main cast and villains are both paper-thin and unlikeable with stupid motives, weird automatized combat (your mileage may vary if not having to pay attention to the game's a good thing). It's boring, 30 hours too long, nothing happens the whole time and not even the DLC ending resolves anything. I hear it's somehow an improvement over the first one, so I'm guessing if you start a file in FF13, the game just outright spits acid on you.
i try not to play bad games, as dumb as that sounds. buit it was more, the hardest modern game from the base difficulty
My personal picks - Transformers The Game - Batman Forever - Sewer Shark - Kung Fu - DragonBall Origins - Any Smackdown game after 2006 - WWE 12 - Max Payne 2 (PS2) - Shenmue - Def Jam Icons - RE-Loaded - Micheal Jordan in The Windy City - Shaq-Fu - Mortal Kombat 2 (Gameboy) TechnoCop - Duke Nukem 64 - Rocky & Bulwinkle @Nobodyman:
Not to mention the game was glitchy as fuck.
So is Skyrim and everybody loved that. And after some bullshit I went through I'm not to far away from putting it in with some of the game's I've already mentioned. @GJardim:
Oh, if I can add a "recent" game, I would add Call of Duty: Modern Warfare 2. People kept telling me how appealing this one was, then I got the opportunity to play it last year with
Only thing I can remember being wrong with MW2 is the story's plotholes, the mp being a bit of a mess, and Spec Ops having no matchmaking for some reason.
I personally thought the first game was better but my reasons for throwing the second game up there has to with the graphics how they wound up looking as terrible as they did on the PS2 is something I could never figure out.
Only thing I can remember being wrong with MW2 is the story's plotholes, the mp being a bit of a mess, and Spec Ops having no matchmaking for some reason.
Maybe it was appealing for you, for some reason it wasn't for me, it was just boring.
^ I liked only the story in spite it's plotholes everything else lacked in comparison to World At War.
Mickey's Racing Adventure for the GBC. I don't even want to think about all the rage quits.
Here's one. Thomas the Tank Engine for SNES.
…What the hell is this abomination!?
Casper for Gameboy.
Yu Yu Hakusho: Dark Tournament for the PS2, bar none.
I remember seeing screenshots and ads for the game and I was honestly hoping for something in the vein of the DBZ: Budokai games given that it was published by ATARI. Instead I got a same that was somehow much more loose but choppy with an uneditable control scheme, a worse than old Mortal Kombat dial-a-combo fighting system and what I could only guess were superimposed and unfinished effects. It was bad, really really bad.
There are also times when the story mode doesn't even stick to it's own rules (in the Genkai vs. Suzuka fight you're told that the Spirit Reflect move doesn't work only to find out you can still use it and win otherwise with no repercussions whatsoever).
Another one I actually played is the Arcade version of Street Fighter: The Movie. It's ass, but at least that one manages to be hilariously ass.
I played that too, it was awful. I loved how Hiei's Dragon of the Darkness flame was pretty much the most broken thing in the game…if you could actually hit with it.
Yu Yu Hakusho: Dark Tournament for the PS2, bar none.
.
Oh my god this game.
So crappy, and the loading times are enormous.
In the same vain, all Yu Yu hakusho from that era are pretty piss poor. Those GBA ones especially.
I've heard Yu Yu hakusho Forever was decent, but I've yet to get around to it.
Legacy of Goku I was funny. It practically forced level grind and made you its bitch. Especially with Nappa/Frieza.
Oh is that what you were supposed to do? I made the terrible game my bitch by default by constantly doing the solar flare and hitting the guy over and over until they died.
What a fun game not.