It depends on if the Wii controls use motion sensing or not. If they do, I'll probably use my old Gamecube controllers.
Throughout this month, we will be testing new features (like search) so you may experience some hiccups from time to time. We'll try to not be too disruptive...
Super Smash Bros Brawl
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Motion sensing for a fighting game just wouldn't work well at all, and Sakurai probably knows that.
The only scheme that seems limited is the Tilted Wiimote; Smash Bros. has never worked well with a Control Pad. However, the option allows versatility in the fact that, if you don't have a Nunchuck for all your Wiimotes yet, your friends can still play along with you. For those who never had a Gamecube controller, that is.
Very tempted to see how it plays on the Classic Controller.
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Most likely with the sideways controller, if you press down A and move the controller to the right, left, up or down, you will do a smash attack in the respective direction. That's the only way i see it getting done.
Holding a button for addition moves would not be intuitive, imo. If captain Falcon comes and do falcon punch, i would like to press a button to block, not press and hold a button and hope that my grab animation is done, that I block in time. Maybe a combo button like in Melee would work. Select is your normal shield button but press A while holding select will grab or press A+B together will do a grab also
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This post is deleted!
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I'm honestly interested in seeing the Nunchuk + Remote combination in action, it could be kind of cool.
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I'm going to wait until I get the game to choose a control sceme. While the GC controller seems to be the easiest (obviously), I'm really curious about the Wiimote + Nunchuck combination and the sideways Wiimote ones.
That classic controller can just go to hell, though.
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I hope it's compatable with the special Hori gamecube controller (the one shaped like an snes controller). I'm a big fan of the d-pad over the control stick.
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That classic controller can just go to hell, though.
The Classic Controller could eat your face for breakfast.
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@Cyringohn:
The Classic Controller could eat your face for breakfast.
Oh, I forgot about that. I was too focused on its uselessness.
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Whats the point of the classic controller anyway?
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The classic controller is awesome, wtf are you talking about?
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The classic controller is underrated…
It's got all the functionality of Nintendo's competitor's controllers... But, hardly anyone uses it because hardly anyone develops for it...
Those early multi-platform games could have easily used it so they wouldn't have to shoehorn a lackluster motion-sensing control scheme into a game that's not designed for it...
Simply using the GameCube controller also would have been a suitable option...
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In that case they might had as well used GameCube hardware too.
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They didn't? I thought it was developped for the Wii.
BA DUM CHIING
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The Classic Controller is small, practical, and beats the fuck out of most modern controllers, sadly enough.
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In that case they might had as well used GameCube hardware too.
Wii has more memory… >_>
And bigger discs.
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Isn't the Wii about two or three times stronger than the Gamecube? That's what I've always heard.
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Isn't the Wii about two or three times stronger than the Gamecube? That's what I've always heard.
Yeah, it is. It's a Gamecube Advanced, basically.
The Gamecube was exceptional for its time, though. Just look at Resident Evil 4.
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I remember when people would hear "two to three times more powerful" and rejoice! shakes fist in air
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I remember when people would hear "two to three times more powerful" and rejoice! shakes fist in air
Exactly.
Not having Playstation 3 graphics is why the Wii is so affordable. And is the reason why Nintendo successfully won back the console market.
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They could have done slightly better as far as the specs are concerned seriously. They really went with the cheapest option, more power to them as it prints money, but when you look at the games and see that the majority is uglier than the best looking GC games… There's something wrong.
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They could have done slightly better as far as the specs are concerned seriously. They really went with the cheapest option, more power to them as it prints money, but when you look at the games and see that the majority is uglier than the best looking GC games… There's something wrong.
The Wiimote easily distracts the average consumer from such facts, though. Nintendo decided to make an innovative product that the market had never seen before.
It's likely that Nintendo wanted to use this generation to gain back their user base, then, once the consumers and third party companies have jumped on the boat, decide to go back to creating more traditional, graphic-based systems.
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Nintendo has always done something new every other system.
NES -> Super Nintendo -> N64 -> Gamecube -> Wii.
So, I'm guessing the next system will just be a more powerful Wii.
You know, it's weird. At first, I couldn't wait for Brawl, but now, I feel like I can. It's like I've gotten used to waiting. Strangely, the same thing happened to me and TP.
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Sometimes I wish I had a wii just so I can play this. Oh well I guess I'll play the game on my cousin's.
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Was never about to have a stroke over Brawl. It's just a party series that has no character balance.
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@Cyringohn:
Was never about to have a stroke over Brawl. It's just a party series that has no character balance.
Character balance comes from inexperience of the gamers, and the random item drops.
Assuming you're not playing people that play the game non-stop 24/7 there is a decent playing curve of fairness.Besides, unless you're playing this game in competitions and stuff, the balance will be relative to the balance you usually have with the gamer-friends you normally play with (same people that kick your ass in Halo will kick your ass in SSB)
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Complaints about balance in Smash Bros. always made me laugh.
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@Cap'n:
Complaints about balance in Smash Bros. always made me laugh.
Me too. I've never cared much about "balance" as long as the game is fun.
Only going to Final Destination and having no items on might be fun to some people, but it's boring as fuck to me.
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The only time the "balance" of the game bothered me was Kirby in the original.
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I don't really rememer Kirby in the first one, except for the fact that it looked like he farted people out.
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From my years and years of fighting game addiction, I'm here to tell you that there will never be a perfectly balanced fighting game (especially one with a shitload of characters). So I think people need to just accept it.
Besides, if one is skilled enough, what tier a character is in won't make a lick of difference.
But anyways, I hope they start revealing some big news at the neutered E3.
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Character balance comes from inexperience of the gamers, and the random item drops.
Assuming you're not playing people that play the game non-stop 24/7 there is a decent playing curve of fairness.Besides, unless you're playing this game in competitions and stuff, the balance will be relative to the balance you usually have with the gamer-friends you normally play with (same people that kick your ass in Halo will kick your ass in SSB)
Every fucking word you just said is wrong. It seems almost unreal that somebody would believe any of that.
@Cap'n:
The only time the "balance" of the game bothered me was Kirby in the original.
That's funny, since Kirby wasn't even the best character in the original.
From my years and years of fighting game addiction, I'm here to tell you that there will never be a perfectly balanced fighting game (especially one with a shitload of characters). So I think people need to just accept it.
Of course it's impossible. However, as probably stated before in this thread, games like Guilty Gear and Virtua Fighter 5 are so deep that tiers have less impact in gameplay. The goal is to balance as best as possible, not completely balance it.
Besides, if one is skilled enough, what tier a character is in won't make a lick of difference.
Bzzt. Wrong.
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Too bad Virtua Fighter is a bland piece of shit that no one with a working brain would want to play.
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@Cyringohn:
Every fucking word you just said is wrong. It seems almost unreal that somebody would believe any of that.
That's funny, since Kirby wasn't even the best character in the original.
Of course it's impossible. However, as probably stated before in this thread, games like Guilty Gear and Virtua Fighter 5 are so deep that tiers have less impact in gameplay. The goal is to balance as best as possible, not completely balance it.
Bzzt. Wrong.
So you think I'm wrong eh. Okay, pick a fighting game you're good at. Pick the best character on the game and give me time to learn the game. I bet after I learn how to play, you'll never when again no matter what tier your character is. Balance is just an excuse for losing.
And I hate VF5, so godamn slow. Give me Tekken, KOF or 3rd Strike anyday.
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So you think I'm wrong eh. Okay, pick a fighting game you're good at. Pick the best character on the game and give me time to learn the game. I bet after I learn how to play, you'll never when again no matter what tier your character is. Balance is just an excuse for losing.
Okay. Go play Marvel vs. Capcom 2. Pick a team of Roll, Servbot, and Dhalsim. Then, go play a tournament-level player that uses Magneto, Storm, and Sentinel. Watch as your reality crumbles around you.
Go play Super Smash Bros. Melee. Choose Pichu and play Ken, Isai, ChuDat, or Azen. Watch as your reality crumbles around you.
Don't worry. When you come home, your pants soiled, Mommy will be there to change your diaper.
Oh, by the way, it'd be enjoyable if you post this on any respectable fighting game forum. Go to Shoryuken Forums, Dustloop Forums, or Smash Boards, then make a thread about how "Tiers don't exist." and "Character balance means nothing." Keep a tally of how many people laugh in your face.
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Using the most broken (MVC2, but fun) game of all time does not do much for the argument since it has 56 playable characters ripped from other games.
Losers excuse because your basic argument is "A character is a tier higher than mine, so they're impossible to beat." Ken and Chun are the best in 3rd Strike, doesn't mean you'll when just because they are. It's about skill.
When Brawl hits, I'll play you online. Then we'll see if it's skill or tiers.
But enough about that, I'm gettin way off-topic, so back to the Brawl discussion….....
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They could have done slightly better as far as the specs are concerned seriously.
I wouldn't mind about that either, I mean even Roque Squadron 2 still looks better than these games, but… okey, I forgot what I had to say. I like Wii and I'm still waiting better games to come out and yada yada yada.
Even Starcraft isn't perfectly balanced. But I have this g-r-a-z-y idea. What if winning is based on skill and tier (and chance) combined?
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@Cyringohn:
Okay. Go play Marvel vs. Capcom 2. Pick a team of Roll, Servbot, and Dhalsim. Then, go play a tournament-level player that uses Magneto, Storm, and Sentinel. Watch as your reality crumbles around you.
Again you whiny whore, I said within your tight-knit friends you play with, the balance comes from gamer inexperience, because usually the friend that kicks ass in Halo will kick ass in SSB since all they do is play video games, where as you have work, and school and a life etc.
I never said intricate tournament battling, of course once you get into that tier of experience there WILL be imbalance in every fucking game ever made since no fighting game could EVER be perfectly balanced unless there was only ONE character with a single set of moves, and no other characters whatsoever.
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Using the most broken (MVC2, but fun) game of all time does not do much for the argument since it has 56 playable characters ripped from other games.
Losers excuse because your basic argument is "A character is a tier higher than mine, so they're impossible to beat." Ken and Chun are the best in 3rd Strike, doesn't mean you'll when just because they are. It's about skill.
Sure, it does. You said to name any game, and Gohn named one.
Nobody said that. Go point out where Gohn stated that it's impossible to defeat a high tier character in any game. Tiers are very game-dependent. The tiers in Street Fighter 3: Third Strike are nothing like the tiers in Marvel vs. Capcom 2. The problem with your argument is that you're lumping everything together. It's not pure skill, and it's not pure tiers. Both matter; which matters more is very game-dependent, is all. Stating that neither of those factors have any impact is just silly.
Unfortunately, Smash Bros. has pretty ridiculous tiers. It's nowhere near Marvel vs. Capcom 2, but it's definitely not as lenient as Third Strike. Smash Bros. lacks mechanics like Parry that all characters, despite tiers, can use to their advantage.
Again you whiny whore, I said within your tight-knit friends you play with, the balance comes from gamer inexperience, because usually the friend that kicks ass in Halo will kick ass in SSB since all they do is play video games, where as you have work, and school and a life etc.
I never said intricate tournament battling, of course once you get into that tier of experience there WILL be imbalance in every fucking game ever made since no fighting game could EVER be perfectly balanced unless there was only ONE character with a single set of moves, and no other characters whatsoever.
You're the one that suddenly changed the scenario involved with our topic. Gohn was specifically speaking of competitive gameplay, and you decided that that suddenly meant "a close-knit group of casual friends".
But the assumption that anybody who "plays video games a lot" can automatically win at any game is utterly stereotypical. Know plenty of gamers that play RPG and FPS all day long, yet they can't even perform a basic combo in any fighting game. You can't lump gamers together like that.
What's up with people today, lumping everything together in a single stereotype?
Yup, that's exactly right; the only truly balanced game would be a game where each character is exactly the same. But, as previously stated [probably a million times, yet nobody seems to grasp it]: THE GOAL IS NOT TO PERFECTLY BALANCE A GAME. THE GOAL IS TO TWEAK A GAME SO THAT TIERS HAVE MINIMAL IMPACT. @Yoska:
But I have this g-r-a-z-y idea. What if winning is based on skill and tier (and chance) combined?
At least somebody in here was smart enough to figure out this Amazing Gem of Knowledge.
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I really hate the tier idea.
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@Le:
I really hate the tier idea.
Same. Definitely.
But that doesn't change the fact that they exist.
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@Cyringohn:
Same. Definitely.
But that doesn't change the fact that they exist.
No, I mean I hate the idea that people need to arrange characters into "tiers"
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@Le:
No, I mean I hate the idea that people need to arrange characters into "tiers"
Well, those people get a bad reputation that they don't deserve.
Depending on the community, most people that organize characters into tiers do it to better understand characters, in general It's not done so that players will know which characters are "the best to use"; that's simply an unfortunate side effect of the process.
Tiers are just a result of people practicing a game. When you sit down and practice with Testament in Guilty Gear Accent Core, you quickly realize how much more potential he has than other characters. Unfortunately, inexperienced gamers of <insert series="">think that tiers are developed to specifically isolate certain characters and deem them as 'unplayable', which isn't the case at all. It all depends on the series. The 'worst' character in Guilty Gear can easily win a tournament, because tiers in that game don't amount to too much.</insert>
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This is exactly why I don't go to Smash Boards, or other SSB forums. Everyone's so into the gae, it makes me sick…
realizes the hypocracy with Pokemon
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Eh, there are still a good number of competitive gamers that don't take <insert game="">'too seriously' and still have a lot of fun with it.
-Points to self-</insert>
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You know why Virtua Fighter 5 has "such great balance"?
Because it's a bland piece of shit starring uniform characters who all, more or less, have the exact same controls.
I think Cyringohn has a recurring nightmare about a bunch of guys dressed up as Marth urinating on and forcefully sodomizing him.
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@Cap'n:
Because it's a bland piece of shit starring uniform characters who all, more or less, have the exact same controls.
I think Cyringohn has a recurring nightmare about a bunch of guys dressed up as Marth urinating on and forcefully sodomizing him.
No, Virtua Fighter 5 is just a deep system, is all. When each character has such a vast pool of resources, tiers start to blur.
HOW DID YOU FIND THAT OUT MARTH YOU SAID THAT NIGHT WAS SPECIAL
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When I played VP, I didn't notice anything particularly "deep." Maybe it was all hidden by the game's astounding lack of personality.
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The way I see it, different people have different playing styles, and prefer different characters to match that style. Sometimes a character might be good against one opponent, but no so good against another. Remember, the one-hit-wonder Jigglypuff was useful in many of the event matches on Melee.
So, I think that each person has their own tiers. The next person might have their own tier different than yours.
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I thought Virtua Fighter was supposed to be the most technical fighter out there that needed insane SkILlZ and timing from the players and that's why it was popular among the hardcore crowd in japanland, as opposed to button smashers like Tekken.
Then again my knowledge of fighting games stops at Street Fighter Alpha 3.