Played a few hours of Silent Storm. Lots of reloading. Also lots of throwing grenades at bunches of enemies and watching them fly.
What are you Playing?
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Noqanky: indeed, that blue shell, to triple red shell into lighting bolt set back, to make a comeback for the win was excellent.
Sakonosolo: I tried doing the C4 barrel combo to destroy the chopper, got a missile to the face.
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@The:
I haven't played GoW3 in a long time since I beat it on Normal Mode, like in 2 years. So forgive me and my horrendous muscle memory because I can't remember that part.
Oh I see. Here we are.
It's not a part of the actual storyline though. It's a bonus objective to unlock the arena. As you can see from the comments, it's not very popular.
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Oh I see. Here we are.
It's not a part of the actual storyline though. It's a bonus objective to unlock the arena. As you can see from the comments, it's not very popular.
Oh boy, that challenge looks hard-boiled and kinda not fun. Although, I never did bother with the challenges after I completed the game, that might be my next objective probably after my second completion of the series, most likely for the sake of trophies and such.
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@The:
Oh boy, that challenge looks hard-boiled and kinda not fun. Although, I never did bother with the challenges after I completed the game, that might be my next objective probably after my second completion of the series, most likely for the sake of trophies and such.
If I don't misremember, there is a horrible challenge in GOW2 as well. In the 3rd one, there is a quantifiable perk to finishing the challenges. You can basically play an arena game where you can spawn whatever type of monsters you want to fight. So if you ever wondered what it's like to fight a minotaur, cyclops, cerberus and Satyrs at the same time, this is what you have to do first. Unfortunately.
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If I don't misremember, there is a horrible challenge in GOW2 as well. In the 3rd one, there is a quantifiable perk to finishing the challenges. You can basically play an arena game where you can spawn whatever type of monsters you want to fight. So if you ever wondered what it's like to fight a minotaur, cyclops, cerberus and Satyrs at the same time, this is what you have to do first. Unfortunately.
I can barely handle two of at least one of those kinds at once. Plus, they're way more aggressive, a special thanks to God/Titan Mode for that. But one of each of your choosing in a single arena? I'll just be dodge rolling to death. X_X
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I've been playing Pokemon Go for the recent grass type event. Ivysaur finally evolved!
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I played Four Kings Casino for the first time in a few months, and hit a big jackpot almost right away while playing high top slots. I now have over 193,000 chips.
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So I was going to play Grim Fandango, but it turns out my computer (specifically my GPU) isn't advanced enough to play a remastered game from 1998.
So instead I'm playing MGS Peace Walker
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I'm playing Pokemon Red in Spanish for some reason.
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RoboBlue de pueblo Paleta. My knee has been hurting really bad, so I have not been able to sit down and finish Crysis .
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@MDL:
I spent 7 hours streaming PS1 games last night.
I did the first two overworlds of Spyro The Dragon,
then I played Crash Bandicoot Warped from start to finish,
then I played a bit of Yu-Gi-Oh! Forbidden Memories.It was a ton of fun, can't wait to do it again.
I've been doing a lot more Forbidden Memories lately, grinding card drops in Free Duel mode.
It took me 150+ victories but I finally got Meteor B. Dragon from the low Meadow Mage!Now I'll try getting some S-TEC victories against Pegasus, see if he'll drop a Megamorph or Bright Castle.
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I've been playing through the Megaman Zero games upon realising I had the Collection in my backlog and figured why not. Finished the 4th and final entry recently and is now moving on to the XZ series just for a bit of closure.
The games themselves are HARD! Harder than I expected. It didn't help that I didn't have a clue how to increase my max health at all until the 4th game, but it was fun learning the bosses under those restrictions. The fights had a very mechanical and precise feel to them and it was just great spending a good amount of time on each for S-ranks.
My favorite of the four games was definately the 3rd one, if for it being the most polished of the games with the best presentation and overall musical score. The climax of that game left me in complete awe with feelings that remians lingering within me until now. Definitely playing this one again! Besides that, I liked what the first game did outside the weapon levelup system which is thankfully gone in the 3rd game. I felt like the rest of the games should have expanded on the ideas that the first game did since I found them very unique, especially the mission system in which you select from a list with a no idea which bosses you'd encounter. I felt like this approach made stages feel either more mysterious or tense since at times you'd have no idea when a boss would show up.
Now I'm playing through the XZ games! It's really good so far with changes I like and the return of the mission system from Zero 1.
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On a whim I picked up Saints Row Gat Out of Hell. Basically Johnny Gat and Kinzie enter hell to save their boss from Satan. Gat has resolved go shoot the devil in the face.
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Hell yeah! Thanks Pegasus!
Not the card I'm hunting for, but I appreciate this one too. :D -
Finally got a PS4 and started playing Bloodborne, so far the only boss that gave me trouble was darkbeast pearl i have to call for help beacuse it was to fast for me.
Im already at red moon after the spider, but seems like its best to level up a bit since im dying with two attacks. -
Just finished playing the first Danganronpa game. I loved it!
! Now, for the things I liked and wasn't as fond of:
Negatives:
-Admittedly, quite a few of the characters were very "meh" to me. That's obviously not the game's strong suit. And as far as the survivors go, I outright heavily disliked two of them (Toko and Byakuya, though at least the latter did get better), didn't give a shit about another (Hiro), while liking the remaining three (Makoto, Kyoko, Hina). I would gladly trade Byakuya, Toko, and Hiro to get Sakura, Chihiro, and Mondo back. Those three, and the other three survivors, were the six I liked the best, and there's a pretty wide gap between them and everybody else.
-The whole thing with Junko and Mukuro being twins was, indeed, very cliché. At least the game itself admitted it.
-The idea that Junko was able to erase exactly the memories she wanted from the other students, no more and no less (with no other brain damage, either), is a bit of a stretch for me. I get that technology is clearly more advanced in this world than in ours, but still, that feels too close to magic.
-The whole "Re:Action" thing (where you could click on and react to the purple words in people's sentences) felt very pointless. You had to get that information from them anyway, so why bother with that? Why not just include the reactions in the conversations to begin with?
-Some of the stuff we had to prove/go over/etc. in the trials got irritating. Like, making us re-establish things we'd already pretty much proven, or having to take like 5 steps to prove something that should have only needed 2, or that one time where we literally had to prove to Hiro that Kyoko wasn't a ghost. :getlost: Positives:
+Still, that being said, the trials were also very good about pointing you in the right direction if you were confused, with lots of helpful hints. (The fact that you could just immediately return to full health if you died was also a nice anti-frustration feature, haha. I only died twice throughout the entire game, but still, knowing that it wasn't an "end-all-be-all" type of deal made it a lot less stressful.)
+Really, just the trials in general. I jokingly moaned about them because I wasn't very good at them, but it was actually an incredibly cool playstyle, and the puzzles involved made it very engaging and unlike any other game I've played before.
+Junko turned out to be a pretty interesting villain. Her despair fetish was just weird, but it was refreshing to have a villain who we didn't have to wrestle with ourselves about feeling sorry for with some kind of fucked up, tragic backstory that made them how they are. She was just rotten to the core, basically her whole life, and was doing everything for the evulz. Her desire for despair made her "just want to watch the world burn". (And also, her personality switching was pretty hilarious.)
+She was also pretty well built up as the main antagonist. With some of the other murderers, they didn't entirely feel like "fair play whodunnits" because we would get info from Kyoko or Byakuya or somebody midway through the trial–which we weren't allowed to find with Makoto--that would change the whole perspective of the case (though tbf, once we had that evidence, we could still at least use it accordingly). With Junko, though, we had all the pieces, and even if the part about them being twins was cliché, at least the twist itself about them switching places got some good hints and foreshadowing even early in the game.
+The animation was very pretty. I especially liked that style we got for the execution and many cutscenes, where it looked like painting.
+The voice acting was also solid and well-done. (I did the English voices.) Props to Junko's VA for voicing all of her, like, 7 or 8 different personalities, though that "monotone" voice she had for one of them did get weird after a while, haha.
+The soundtrack for the game was very on-point. I think my playlist is going to be seeing quite a few new tracks soon...
+I loved the "Free Time" mode; it was probably my favorite part of every chapter. Just getting to chat and hang out with, give presents to, and get to know your fellow students better was an aspect that I found incredibly charming. Pretty much every chapter, I was disappointed we didn't have more Free Time, and there were a few people who died before I ever got to hang with them, much to my dismay. I'm going to have to look up their Free Time Events later and see what I missed.
! Soooooo, yeah, overall, it was a ton of fun! And pretty much all of my friends who are also fans have told me that the sequel is even better, so I'm looking forward to starting that ASAP. -
I'm pounding Penguins into cake on The Berlin Wall. Japan is weird.
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I finally got 2 stars in every Mario Kart 7 cup. I've been getting back into Monster Hunter Generations after nearly a year. I put it down for DQVII, and that was put down for Pokemon Moon.
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Just started playing Xenoblade Chronicles X (haven't played the first one). It's awesome, lots of fun, etc and so on.
I'm only about 5 hours in and there is so much stuff you can do. It's awesome. And kinda daunting. So many menus. So many options and stats. So few explanations. So if anyone's got any really vague and basic tips about things that should really really be avoided as utterly tedious and pointless time sinks or any control/stat/admin stuff that's really good to know then please share :). I'm not looking for any sort of "this is how you get the best build/optimise your gear and stats" type stuff, I'm perfectly content to just have figuring that shit out be part of the journey, I'm just wondering if there's any stuff that's really good to avoid or that helps maybe simplify the billion stats I apparently need to focus on and keep track of :O. I'm hoping to lean towards the Harrier division, with some trips in to Curator and Engineer (or whatever the weapons development division is called) based missions.
I'm hoping that Harrier is the fastest way to get me a Skell :wub: -
The only time the game really punishes some decisions that I can remember were times where characters died from poor decisions in certain missions.
Divisions shouldn't really matter at all. They did marginally when there was social activity around the game, but they really shouldn't much anymore. Classes tend to affect your gameplay a lot more, as they determine what arts you get, what weapons and how your stats grow. Even if you pick tough ones, that just means dying more but you'll still be able to level up enough times to get to switch classes multiple times, if you want different weapons.
I think everyone gets the skell at around the same point? Others are free to correct me if I'm wrong, it's been a while.
That's all that really bears saying. There are indeed a lot of mechanics at play with this game, and you can get away with playing the game with knowing just the core combat ones. But it's the sort of game where it draws you in and gets you invested in learning more, and by now there's lots of info out there for when you DO want to learn more.
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My main suggestion early is to read the in-game manual. It goes over a lot that the in-game tutorials don't. In terms of mechanics the main ones you want to focus on are elemental attributes/resistances (they make a big difference in combat) and gear augments. Some augments are so damn easy to craft and help SO much, especially early on, so don't ignore them until the late game like me. Make sure you understand how Soul Voices work too, but don't stress out too much about which ones to configure unless you're going for very specific effects.
Also when you unlock Overdrive (after a certain amount of story progression), take the time to re-read the manual entry on how that works, and play around with it in combat. Overdrive is basically what makes you OP. The sooner you understand how to get bonuses and how to keep it going for a long time (eventually infinitely), the faster you will feel able to take on the truly monstrous enemies. Feel free to ask here if you struggle with it (I know I did), because there are some basic rules about how activating different arte types will affect things, and they make all the difference. The same will go for Skell combat/Overdrive (this is also story-based).
As Noqanky said, the class you choose to level makes a significant difference early on too. You'll eventually want to just master them all, as the artes and skills you unlock from each one are very useful, but there are definitely ones that will make your life easier or harder. In general in the class tree the easiest progression is from top to bottom. I think most people agree that Full Metal Jaguar is the most "broken" early/mid-game class, but that's mostly true when you really know what you're doing. As you unlock skills, pick the ones that seem good and don't be afraid to level them a few times. BP is ultimately a renewable resource post-game so don't freak out.
The only real thing I'd caution against is recklessly accepting affinity missions. You can't abandon them once you've taken them and you can't advance the story when you're in one… which makes it a real problem if you accept one that's out of your league. It isn't that common but it can happen, especially ones that send you to a far-away continent that you've never been to (that should be a bit of a warning). I would mostly suggest saving before trying that, just in case. That said, affinity missions often unlock new artes, many of them very good (cough cough Ghostwalker), so definitely do them! The real meat of the game is actually in the side missions, so have fun with them.
As you can tell I love ranting about this game... if you want help/tips/explanations about anything let me know. Oh also this Google doc is the best resource ever
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Thanks Noqanky and Foolio for the detailed replies :).
I kinda figured the divisions wouldn't play too much of a role given how many times they emphasised that it wasn't an important decision when they were asking you to make it. But then they still asked you to pick one :/ which threw me a bit.
I started in Commando as that class seemed the most up my alley, but I admit I'm far from fluent in all the different mechanics at this point so I mostly just end up wailing on enemies from behind with my swords :/. If I'm reading your recommendation to master all of the classes right you'll end up wanting to switch classes between battles based on your needs and expectations? Or is there some system that allows you to combine skills and arts from different classes that I've missed (or that unlocks later)?I am kinda sad there isn't a way to fast-track your way to getting your own Skell though (aside from just blasting through the story parts until the game gives you one I guess). They look so cool.
It's funny that you should mention you love ranting about this game Foolio as it was one of your comments about it in the Zelda thread that got me interested in playing it.
Also that Google doc is AWESOME.
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Thanks Noqanky and Foolio for the detailed replies :).
I kinda figured the divisions wouldn't play too much of a role given how many times they emphasised that it wasn't an important decision when they were asking you to make it. But then they still asked you to pick one :/ which threw me a bit.
I started in Commando as that class seemed the most up my alley, but I admit I'm far from fluent in all the different mechanics at this point so I mostly just end up wailing on enemies from behind with my swords :/. If I'm reading your recommendation to master all of the classes right you'll end up wanting to switch classes between battles based on your needs and expectations? Or is there some system that allows you to combine skills and arts from different classes that I've missed (or that unlocks later)?I am kinda sad there isn't a way to fast-track your way to getting your own Skell though (aside from just blasting through the story parts until the game gives you one I guess). They look so cool.
It's funny that you should mention you love ranting about this game Foolio as it was one of your comments about it in the Zelda thread that got me interested in playing it.
Also that Google doc is AWESOME.
Arts are tied to weapons, and each class lets you use specific weapons. Once you completely master a branch of the class tree, you get to change class to level up something else, but retain the right to use those weapons/arts.
So for example, my first class was Samurai Gunner and then Duelist, which use the Long Sword and the Rifle. Once maxed, I moved on to the sniper classes (forget the name), but kept using the long sword as I liked it and let me retain access to arts like Defensive and Offensive Stance. Then once mastering Sniper, I was able to pick some other random class while still using long sword and sniper. So you really get to customize your entire fighting style over time.
This also means that you don't really have to switch classes in between for specific battles. The classes do affect stats, but ultimately once you master them and have unrestricted access to the weapons, you could be any class and still use almost any weapon/art combination you want, and could conceivably switch weapons and arts when needed. I do think there are some arts or skills specifically tied to some classes, though, hard to remember. Foo can probably elaborate some hours later.
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Yeah the main idea is that once you master a class line you can use that class's weapons with any other class. And most skills are unlocked by leveling classes as well. So once you master one line you want to immediately switch to another and level that. Dynamically switching classes isn't really that useful, though. There are minor differences depending on what class you are (like small inherent stat boosts to different stats), but not enough to matter most of the time. The biggest difference is some classes have more or less skill slots than others. Drifter is actually the class with the most skill slots (5) so it's common to switch back to it after mastering everything. Though for maximum damage output I think you want to go to a potential-boosting class. Anyway that's not something to worry about anytime soon.
As for Skells, the wait is worth it. Trust me. Once you're finally able to use one (and even moreso when you're finally able to fly), you suddenly have this massive appreciation of the scale and scope of the world that you've been forced to explore on foot until then. You feel so empowered and new places to explore open up. It's one of those feelings you don't really get in Zelda where you can go pretty much anywhere at any time right off the bat. I'm glad I was able to inspire someone to play… I hope you enjoy it =O
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Raked in another platinum by way of Assassin's Creed Syndicate would finish all the trophies for the Jack The Ripper DLC but they want you to open all chests (though it's considerably less than the chests in the maingame) but fuck that.
Now it's either pick Yakuza 0 back up, Try do whatever in Breath Of The Wild, or going for platinum in Persona 5…......or try to finish up Narco Road.
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I started Hollow Knight last week and so far it kept me amazed for 23 hours. And I am far from the finish line.
This game is incredibly polished. Everything feels perfect. The gameplay, music, level design, art and so on. I can't get enough.
And I just learned that a free dlc comes out in July! Yay!Eventhough it's a metroidvania in 2D, it offers more liberty than many 3D openworld. The exploration is always rewarded with awesome discoveries.
You can complete levels in pretty much any order. Side quests are super fun and really makes you want to explore the world even further.I really liked Ori when it came out, but Hollow Knight is probably 10 times better. Actually it's better than most game I've played in the sense that it really feels like you are exploring the developers' crazy minds. It's a real masterpiece.
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Arts are tied to weapons, and each class lets you use specific weapons. Once you completely master a branch of the class tree, you get to change class to level up something else, but retain the right to use those weapons/arts.
So for example, my first class was Samurai Gunner and then Duelist, which use the Long Sword and the Rifle. Once maxed, I moved on to the sniper classes (forget the name), but kept using the long sword as I liked it and let me retain access to arts like Defensive and Offensive Stance. Then once mastering Sniper, I was able to pick some other random class while still using long sword and sniper. So you really get to customize your entire fighting style over time.
This also means that you don't really have to switch classes in between for specific battles. The classes do affect stats, but ultimately once you master them and have unrestricted access to the weapons, you could be any class and still use almost any weapon/art combination you want, and could conceivably switch weapons and arts when needed. I do think there are some arts or skills specifically tied to some classes, though, hard to remember. Foo can probably elaborate some hours later.
Yeah the main idea is that once you master a class line you can use that class's weapons with any other class. And most skills are unlocked by leveling classes as well. So once you master one line you want to immediately switch to another and level that. Dynamically switching classes isn't really that useful, though. There are minor differences depending on what class you are (like small inherent stat boosts to different stats), but not enough to matter most of the time. The biggest difference is some classes have more or less skill slots than others. Drifter is actually the class with the most skill slots (5) so it's common to switch back to it after mastering everything. Though for maximum damage output I think you want to go to a potential-boosting class. Anyway that's not something to worry about anytime soon.
Ahh ok. That makes more sense. And sounds like more fun too. When I switched over from Drifter I was a little sad to lose some of the arts I'd gained so next time I play it I'll have to give everything a proper look over and see what transfers with what.
As for Skells, the wait is worth it. Trust me. Once you're finally able to use one (and even moreso when you're finally able to fly), you suddenly have this massive appreciation of the scale and scope of the world that you've been forced to explore on foot until then. You feel so empowered and new places to explore open up. It's one of those feelings you don't really get in Zelda where you can go pretty much anywhere at any time right off the bat. I'm glad I was able to inspire someone to play… I hope you enjoy it =O
Alright, that's definitely sold me on having more patience. I don't even think I've got a proper understanding of just how big the world is yet just running around Primordia dodging all these aggressive monsters that are two, three times my current level :blink:. There are still so many places just on this continent that feel transgressive to pass through. Like there are these monsters that could just eat you for breakfast and you're this poorly dressed sack of meat just tryin to get by. It's a great feeling, and one I kind of missed in Zelda. Cause even at the start on my first time playing the feeling of any sort of threat was always kind of an artificial consequence of my unwillingness to part with any of my good shit on the off chance an actual, otherwise insurmountable, threat came up. On that note, I'm really glad there's no weapon durability nonsense in this game.
Anyway while I obviously can't speak to what the result of my future experiences will be I'm definitely enjoying it now. :) -
Awesome, keep us updated! To be clear, arts are directly paired to weapons. When you lose access to one it's because you're no longer equipping that weapon. Drifter uses Assault Rifle and Knife I believe. The Duelist branch uses Assault Rifle and the Mastermind branch uses the Knife. And yeah, the game is great at making you feel tiny and insignificant.
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Thanks, will do :). And ok, thanks for clarifying that I did misunderstand a bit what you guys had written when I read it initially.
Speaking of feelings this game invokes I'm gonna have to add suddenly terrified to the list. Who sends some newb on a seemingly innocuous research mission to some rock cave…crawling with loads of spiders way higher in level! And some of the nastiest ones you can't even see in the environment or on the map they just drop from the ceiling or some shit! Damn near gave me a heart attack :/ -
Haha yeah, you have to always be on guard.
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Ain't that the truth? What twisted dev decided that the game needed giant drop spiders of all things? And they're apparently everywhere, with their disgusting mouths… :/
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Hahaha oh my god. Tatsu, really?
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Tatsu is… interesting. I think most people hate him XD. Koko is badass though.
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I don't even know who Koko is yet, I just finished Chapter 3 :/. Wayyy too many side missions and I ended up overlevelled by the time I got to the story bits. I don't mind what little bits of Tatsu I've seen so far though, I think his design adds a good bit of levity.
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Side missions are the real heart and soul of the game (especially ones that don't come from the BLADE terminal, which are often generic and repeatable), so I wouldn't feel bad about story missions being easy. That said, later in the game there is somewhat of a difficulty spike. Also there are piles of enemies out there way stronger than anything story-related, that even at max level will destroy you if you don't know what you're doing.
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Alright that's good to hear. I figured that was the case (that the real heart of the game is in the side missions) but was kinda worried that being overlevelled for certain story beats might undercut moments where the devs are trying to introduce drammatic tension through the gameplay. But that can happen for any game that doesn't try to lock how you level to story progression and as you say there are always enemies out there in Mira capable of wrecking you.
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Kingdom Rush, because I am moving in about two weeks, most of my stuff is in storage so the only game I can play have to be super simple, mainly mouse things. Once I move, I will start streaming again, sitting doesn't hurt my knee as much so I am looking forward to finishing Crysis.
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I played the Ever Oasis demo. Simple and cute. Not mind blowing or anything but I can see myself playing it.
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I'm finishing up Kirby Planet Robobot. Honestly… it's the first game I'd call a true successor to Kirby Superstar. It may not have multiplayer, but it innovates so much more than any other Kirby game since Kirby's Dream Land 2.
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If you're a big fan of saying "where the hell am I and what the fuck is that…?" to yourself at least once an hour while playing a video game I strongly recommend you play Xenoblade Chronicles X :wub:
I still haven't gotten a Skell though... :( -
Glad to hear you're enjoying it! Honestly Skells don't take that much progress to get, we're talking less than halfway through the story, so if you're dying to try that out you can do another chapter or two ^^
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Finally got Momodora: Reverie Under the Moonlight and Aquaria on steam sale yesterday.
Momodora is tons of fun so far, and well worth the $7 sale price…although I was confused about active item mechanics and went through nearly the whole game without healing because I didn't realize it's replenish-at-save-point estus style :P
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Glad to hear you're enjoying it! Honestly Skells don't take that much progress to get, we're talking less than halfway through the story, so if you're dying to try that out you can do another chapter or two ^^
Yeah definitely enjoying it :). Thanks for the info on the Skells, and I probably should do a few more story chapters…but it's so hard to tear myself away from the exploration. Which is not a bad problem to have of course :P but I do really want a Skell so I'll probably do a few more story chapters :).
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I got Everything from the Steam sale and it's been so entertaining. It reminds me a lot of my Katamari days.
Is recommend it for anyone who loves collecting stuff in games. -
Yeah definitely enjoying it :). Thanks for the info on the Skells, and I probably should do a few more story chapters…but it's so hard to tear myself away from the exploration. Which is not a bad problem to have of course :P but I do really want a Skell so I'll probably do a few more story chapters :).
Ahh I see you've met my friend Go-Rha. One day you'll come back to fight him thinking you're ready. You'll be wrong.
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Oh man. That's so ominous. And so cool :blink:
And you're totally right. I mean how do you resist trying to fight a giant mecha suit guardian spirit thing? It speaks to a fundamental need I didn't even know I had. -
Kingdom hearts final mix 1/2 and overwatch
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I just got Paper Mario: Color Splash, and I really don't understand why so many people disliked this game.