Ok cool, will keep on keepin on peace out emoji
Latest posts made by lr-hr-rh
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RE: How was your Day 2 (general chat)
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RE: What is the avatar above you thinking?
…w-why are the words "Right! Here goes!" suspended in the air in front of me...?
I Can't. Stop. Staring at them.
I can't move my head.
I've stared at these words so long my irises are gone. I have no pupils.
Every now and then I catch the glimpse of a bright flash just below my field of vision.
I think I'm going mad... -
RE: How was your Day 2 (general chat)
I didn't really feel like making a whole thread but some of you probably noticed a significant increase in bot activity lately, which has been a pain. We're trying to figure out if there's anything we can do to help, but otherwise yeah sorry about that and thanks to everyone who keeps reporting them.
Old post I know, but just a quick admin question: is it worth bothering to report the really obvious ones that show up in the same place everyday? I've been flagging the ones in the Introductions section whenever I catch em popping up…but they're usually super obvious (thread title as website link) and easy for a mod to spot just checking the section every now and again, and I don't want to potentially bog down any "reports inbox" with tags for super obvious shizz.
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RE: Noqanky and the Blog of Game Design
Ooo, I loved Paper Mario when I was a wee tyke. Never actually finished it though (damn video store rentals shakes fist). Will have to give those a read when I get some time.
Now obviously having plans to read something isn't really noteworthy enough to leave comment but:
…But yea... so THAT happened...
Something good happen?
Oh and I updated my most recent post that had the research papers and stuff in it with some info on a pair of books for those interested.
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RE: Kingdom Hearts 3
Well if it matters the link I put up is to a site that sells subscriptions to that magazine. On the site they have the same cover and the sticker isn't on Mike's face.
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RE: What is the avatar above you thinking?
Later that same day in the doctor's office
DOCTOR: So now that we've managed to get the bones in your forearm realigned in that cast, you mind telling us again how you managed to break both those bones?
Well you see I was out by the sea and I saw the most beautiful bird flying over to me. Now this bird was about half the size of me, but he looked so friendly-like I figured it'd be mighty fine to have such a friendly bird come sit by me. So I put my arm out real friendly-like. And he came to land on it, and…
DOCTOR: ...:wassat:
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RE: Kingdom Hearts 3
Well there's this:
https://www.whsmith.co.uk/products/playstation-official-magazine-subscription/9018000018694
so I think it's legit?
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RE: What is the avatar above you thinking?
My entire world is being erased into white nothingness around me. But it's ok, Gandalf will be here soon with the eagles to carry me aw-…
...wtf is this tiny thing???
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RE: Noqanky and the Blog of Game Design
Back in college we used to have the theory of matching your character in smash made you stronger, I wore a cap a lot because I refuced to get a haircut more than once every 4 months and my hair isn't confortable being long, so I was Mario and Ness, this dude was disturbingly hairy so he was a better DK, this guy was a lanky bodybuilder so he was Captn Falcon (also had an unconfortable number of knifes or blunt weapons in his car, so he was Link, he lived in a very dangerous part of town, and he was in fact once saved by his cross-shaped-tool to change a tire-thing to the knee of an asilant with a knife), and this dude loved to make anoying sounds and had a hate-hate relationship with the sun and his skin, so he was Pikachu and Kirby, I'm ignoring the Yoshi main because I can't make a link to him.
Hahaha I like that idea! Especially the disturbingly hairy friend being DK. Maybe the Yoshi main had a secret habit of occasionally laying eggs? :ninja:
The multi-jump one feels rather dense to me given just general lack of knowledge in the field of "mathifying". From what I gather though, its use is most predominant when it comes to designing successful AI that can optimize multi-jumps to properly reach a target. I do find their claim that their findings are useful for game design a bit much though, seeing how level design and movement and all these things are formalized through iteration and player testing more so than mathematically. Even things like Yoshi's flutter jump or Kirby's floating I can easily see someone like Sakurai nailing down as "what feels right" as opposed to relying on a mathematical equation. Maybe in level design that is automated or procedurally generated?
That's a good point, obviously all the math in the world won't save your control scheme that doesn't fit well with player expectations. I'd have figured you could probably work with a combination of the two though, with the maths maybe constraining the problem space of possible options which can then be assessed by iteration and testing. But that would presuppose your problem space for jump timing is large enough that adding that extra step would be necessary.
The paper on command systems and player-avatar interaction provides an interesting consideration, but the execution feels botched…
Yeah reading the abstract for that one it was definitely the one I was most leery of. But since it was freely available and short I figured it might be worth sharing regardless.
But yeah, academic snobbery for things that haven't been "properly tested" in the way the authors would prefer is far from surprising, although of course the obvious methodological problems in their own approach sailed clear over their heads…Ffs I kept reading "neural" as "neutral" and thought it was specifically talking about Smash metagame.
Hahaha from which article was this? Although I understand how you feel. When we were having our perfectly friendly discussion about the Nohr siblings I was constantly confusing myself writing Garon over and over again. :P