@jmbjr:
I guess I'll have to agree to disagree about SS's soundtrack - I'll give you Faron Woods since I didn't really care for that track, but I disagree with a lot of what else you said. Oh well.
At least we agree on MM and WW.
We could scroll through and break down every song and go through certain criteria as to the "goodness" of the track.
-How it's constructed
-How well the orchestration complements the piece
-The general instrumentation and whether or not there's a good balance to
-How well it complements the atmosphere of the setting
-And whatever else, personal reference if you want that.
Take for example this piece and see if it benefited in any way from orchestration:
or this atrocity:
or this one:
or this one:
And that last one was for the Isle of Songs! I mean I get that they're trying to go for mystical and strange and a bit folky, but it just comes off really poorly. And that was just for orchestration alone, but even for general construction and getting the sense of things (the first two being receiving power or courage or whatever), they're pieces that definitely don't fit quite right with the moment.
And here:
I honestly can't believe that this piece was orchestrated.
Like honestly playing through WindWaker again, I feel like in a lot of ways the soundtrack was hurt due to the expectation of orchestration but not putting it to good use. Each of those pieces also suffer from general structural problems, too that kinda make the whole thing feel really disjointed.
The inside of the great tree:
With this piece I feel like they were going for a Joe Hisaishi-inspired sorta deal like with the Kodamas in Princess Mononoke, but it really just doesn't work all that well. But whatever that's fine I guess.
Admittedly after scrolling through a few songs, a few pieces stand out to be well done such as the Stalfos theme:
And Demise's theme is pretty cool:
In general, the battle themes are admittedly fairly well handled and while aren't as "hummable", they definitely set up the atmosphere correctly.
But the handful that are kinda neat don't outweigh how incredibly bland everything else is in some cases and how incredibly poorly written others are such as Faron or Eldin. If you remember the game purely for its boss themes and a few handful of themes outside of that the pieces in general are all really "bland", and I don't mean they weren't designed to be slow and meandering but their design is incredibly generic and poorly crafted.
In some ways it's kinda coincidental because I feel like it was great to reach the end credits, not because the game was over (full disclaimer: I actually thought SS was pretty fun during my playthrough in spite of what seems to be harsh criticism of it) but because by far the best use of the music was done here. It was really strange I thought that this final ending piece stands out waaayyyy better than the rest of the stuff beforehand for the most part and sounds like they brought in a different orchestra to handle it.
Like I ain't sayin that they're throwing completely incorrect mood pieces into the song but SS's soundtrack is at best mediocre and at its worst really a flimsy outlier when it comes to the soundtracks.
Of course on the flipside we could pick on Windwaker and see what worked for it.
Yes you've got your memorability factor, but I think it does the thing TP tried but better. OoT references? Cool! Let's throw in some motifs
Such as the Forest Haven's use of Kokiri Forest in a few ways:
Or you want some Kakariko Village? Here:
But beyond a few references in the motifs and setting similar atmospheres, the themes are able to evolve and really become their own thing. So that's a point TP could have improved
The Earth Temple theme:
Less memorable? Sure, but the whole point is that sort of discomfort you're supposed to feel while going into the dark unknown, and it really complements the dungeon as a result. It builds as the piece goes on and keeps the rhythm to heighten the sense of danger.
Like that's a big plus for a lot of WW tracks that aids with the memorability factor is that the rhythm and the flow of the music never gets obstructed. If it needs to loop back, it'll build at a steady pace downward to assist with it
And everyone's favorite track really demonstrates that:
Starts off basic with the flamenco guitar strumming away and the percussion beat, and stuff just keeps adding on and enriching it. It's a really well crafted piece that, if you listen and compare with SS's pieces, SS actually tries a lot of that sort of build up and addition of instruments but the instruments don't really complement each other which changes it from being ambient to something people really don't care for (Faron being the worst offender)
The big, big, big thing is on top of that is that there's a big sense of a "unifying theme" between all these works. It definitely feels like it was written with the ocean in mind even if it's a fire place or a forest place or a forsaken fortress place. SS feels like it was tailored to setpieces and moments, and it's evident through the map being split three (or four if you include the sky), and the soundtrack as a whole never feels like the team of composers they had really had a general sense of direction as to the main thing they wanted to represent, so the great pieces end up being character or boss related.
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@Wagomu:
I appreciate WW's soundtrack for being really varied and dynamic (WW has the best sound direction, definitely), but MM's soundtrack is just so evocative. Its brilliant use of thematic variation and dissonance makes it worm its way into your soul and then haunt it. I don't care what anyone says, the Clock Town variations make up the best sound work of any Zelda game and a top contender among all games.
Yeah I would say in terms of actually being a soundtrack to complement the plot and adventuring sense (which is a major help for differentiating island to island), WW's direction is by far the superior one, but in terms of complementing the game and atmosphere in general, MM is definitely the better choice. It's actually really great how those small changes go, but their impact is super big in terms of the general feeling and sort of despair and helplessness the audio evokes.
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@Foolio:
I mostly said that because you compared it to the FFXIII soundtrack which is actually pretty good.
Yeah the original thing I was quoting about was concerning "being able to remember those songs in SS" so I brought up FFXIII there, but in either case, in terms of track quality and sound direction and even that memorability factor, SS was incredibly lackluster.
I feel like I definitely got more offended than it than most people though so it might just be me lol