as long as link doesn't speak. And not every line needs to be voiced, just cutscene ones. It's worth trying
General Zelda thread
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Main characters not talking is pretty common so that wouldn't be an issue. I actually recently played through Portal 2 and found it hilarious how Glados calls you mute during one string of insults. Also I really like the way A Hat in Time went with offering to let you choose between voice acting and Banjo-Kazooie style "mumbling."
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Dervish and her experience with The Skyward Sword.
"Why won't the damn bird fly right?"
"Hm? I dunno… let me see. Hmm. Ok instead of just shaking the wiimote up and down, it's like you have to flap it... just flap it."
"But I don't want to flap. There's like 4 buttons on this thing that aren't even being used. What the fuck?!"
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At this point I don't even see motion control as anything more than a versatile button.
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as long as link doesn't speak. And not every line needs to be voiced, just cutscene ones. It's worth trying
I thought most people from the old school hated cutscenes.
Dervish and her experience with The Skyward Sword.
"Why won't the damn bird fly right?"
"Hm? I dunno… let me see. Hmm. Ok instead of just shaking the wiimote up and down, it's like you have to flap it... just flap it."
"But I don't want to flap. There's like 4 buttons on this thing that aren't even being used. What the fuck?!"
That's sounds even worse than the combat system.
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Dervish and her experience with The Skyward Sword.
"Why won't the damn bird fly right?"
"Hm? I dunno… let me see. Hmm. Ok instead of just shaking the wiimote up and down, it's like you have to flap it... just flap it."
"But I don't want to flap. There's like 4 buttons on this thing that aren't even being used. What the fuck?!"
I absolutely hated the motion controls.
hate hate hate
Because I wanted to like this game so much. I mean, the game is beautiful. It's charming. It's Zelda!
But after struggling with the controls up to and through the Skyview Temple, and trying about 30 times to hit a switch with the beetle so I could escape the mini-boss room, I was just done. I think I even told Gekko that I did not just work 8 hours at my job to come home and fight these unecessarily complicated controls, lol. From what little I played of the game, it seems as through a lot of the actions the game has you perform could have been done easily with a thumbstick and buttons. The motion controls were just completely counter-intuitive to me. If you had fun with it, then good for you, I guess. I definitely appreciate what the devs were trying to do with the controls, trying to keep it fresh. But it just wasn't fun for me. Maybe I'm getting old.
I would love to revisit this game if I somehow had the option of using a normal controller in the future. Otherwise, I look to the upcoming WiiU Zelda with anticipation; I just hope that if the new installment of the series uses moco, it doesn't give me the same difficulties I had with SS.
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As someone who remembers the days before 3D I don't accept gettin' old to be the reason I "can't adapt".
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yeah it's more along the lines of "I don't have the time or patience to practice these controls so I can finally start enjoying the game" more than an inability to adapt, tbh.
I know my younger self would have sat with that dumb controller for hours and hours until I mastered it, but now…..eh.
it's just too bad, as SS remains the only Zelda game I've started that I haven't finished.
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I absolutely hated the motion controls.
hate hate hate
Because I wanted to like this game so much. I mean, the game is beautiful. It's charming. It's Zelda!
But after struggling with the controls up to and through the Skyview Temple, and trying about 30 times to hit a switch with the beetle so I could escape the mini-boss room, I was just done. I think I even told Gekko that I did not just work 8 hours at my job to come home and fight these unecessarily complicated controls, lol. From what little I played of the game, it seems as through a lot of the actions the game has you perform could have been done easily with a thumbstick and buttons. The motion controls were just completely counter-intuitive to me. If you had fun with it, then good for you, I guess. I definitely appreciate what the devs were trying to do with the controls, trying to keep it fresh. But it just wasn't fun for me. Maybe I'm getting old.
I would love to revisit this game if I somehow had the option of using a normal controller in the future. Otherwise, I look to the upcoming WiiU Zelda with anticipation; I just hope that if the new installment of the series uses moco, it doesn't give me the same difficulties I had with SS.
Maybe Nintendo will take pity on you and port it to the 3DS or their future handheld device.
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I enjoyed the motion controls way more in SS than Wii TP. I probably would have enjoyed the combat in the GC version way more. Because of that and the empty world TP is my least favorite 3D zelda game.
Nice to see so much love for MM, it's also my favorite zelda game
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I thought most people from the old school hated cutscenes.
We are not all egoraptors. Cutscenes are fine when it benefits the story. Quick time events on the other hand are not something i'm a huge fan of
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Cutscenes are fine. As long as there is a skip button. Some games are even geneous enough to give you a brief summary of the scenes you skip too.
But voice acting in a Zelda game? Ehhhh. Give me the random grunting and gibberish over voices any day. -
Here is how it's going to go when Nintendo introduces Voice acting into Zelda:
-Oh no not Other M again
-This is shit! Wish we could go back to the good ol' days with just grunts
-Hey! Listen! -
Can't we just be grateful we don't have the CD-I voice acting?
shivers
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I'm so hungry I could eat a dodongo
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Dodongo there, girlfriend.
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I never got the people who say, "Zelda NEEDS voice acting to stay relevant!"
…No, it really doesn't, considering the series is still largely relevant today. If it was done right, I would be okay with voice acting, but it's a huge risk that can backfire horribly (like in Other M). As such, I'm fine with how things are now. I'd take no voice acting over bad voice acting anyday.
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Zelda is traditionally the game with the silent/grunting protagonist, really don't want that to change.
If you want Nintendo voice acting play Star Fox or Kid Icarus. Those franchises know how to do voice acting, and they don't shut up for a second.
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@Purple:
Here is how it's going to go when Nintendo introduces Voice acting into Zelda:
-Oh no not Other M again
-This is shit! Wish we could go back to the good ol' days with just grunts
-Hey! Listen!Actually Corruption was the first Metroid Game to have voice acting and it was actually pretty well done( Rhundas was pretty cool). This have nothing to do with current subject, just pointing out.
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Zelda is traditionally the game with the silent/grunting protagonist, really don't want that to change.
If you want Nintendo voice acting play Star Fox or Kid Icarus. Those franchises know how to do voice acting, and they don't shut up for a second.
Again, Link doesn't have to speak for the game to have voice acting.
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I am honestly of two minds about Voice Acting in Zelda. I actually kinda want Voice Acting for the characters who aren't Link. I think if even Mario can get Voice Acting in some of the recent games, Why can't Zelda? Zelda has never had the strongest of stories, but the stories have always been quite a bit beefier than Mario at least, and I think Voice acting can actually help to immerse people in the world a little more. Plus, Skyward Sword felt like they were going for a more cinematic feel, and I think Voice acting would have helped that.
However, while I'd LIKE there to be voice acting in Zelda, I'm perfectly find with the franchise staying as-is in that regard too. I'll be just as satisfied with no Voice acting at all.Link as the player Avatar, shouldn't talk tho. He should stay as-is either way.
I absolutely hated the motion controls.
hate hate hate
Because I wanted to like this game so much. I mean, the game is beautiful. It's charming. It's Zelda!
But after struggling with the controls up to and through the Skyview Temple, and trying about 30 times to hit a switch with the beetle so I could escape the mini-boss room, I was just done. I think I even told Gekko that I did not just work 8 hours at my job to come home and fight these unecessarily complicated controls, lol. From what little I played of the game, it seems as through a lot of the actions the game has you perform could have been done easily with a thumbstick and buttons. The motion controls were just completely counter-intuitive to me. If you had fun with it, then good for you, I guess. I definitely appreciate what the devs were trying to do with the controls, trying to keep it fresh. But it just wasn't fun for me. Maybe I'm getting old.
I would love to revisit this game if I somehow had the option of using a normal controller in the future. Otherwise, I look to the upcoming WiiU Zelda with anticipation; I just hope that if the new installment of the series uses moco, it doesn't give me the same difficulties I had with SS.
This is the criticism against the game I just flatly don't understand at all. I picked up the game and the controls just Worked. Not liking the control style as a whole I get. Thinking they didn't go far enough with the "Swordfighting" by making the things you hit patently obvious I get. Even being against the simple Idea of a "Gimmick" control style I can understand. But the idea of "The Controls don't work/are hard to figure out how to use" just completely baffles me entirely. I had absolutely positively Zero control problems.
Oh sure, I had to learn how to use the controls in general, I did in fact have a few issues with the skydiving portion of the game at the very beginning, but Any and all learning I needed to do on controls was completed by the end of the game's Tutorial portion. The idea of still having control issues by the time of getting the Beetle just baffles me entirely.Did you have an improperly placed sensor bar? Were you not putting the Wiimote down and letting the Wii Motion Plus Calibrate in the beginning of the game? I'm asking a serious question because I'm legitimately baffled.
Oh hey, one thing actually that might explain this… did you have a Wiimote that had Motion Plus Built in, or did you have a regular Wiimote that had the little Motion Plus add-on dongle on the bottom? I used the actual gold Zelda Wiimote that came with the LE version of the game. Is that it?! Did the Wiimotes with built in M+ Function better than ones that used the dongle?! I seriously need to know where the whole "The controls don't work" criticism is coming from because that's so far away from the experience I had, and even my brother is having (He just started playing SS last week) that I'm just completely floored...
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Again, Link doesn't have to speak for the game to have voice acting.
Ah, should be more specific
silent/grunting everybody. Yeees, I like that.
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I'm with Noquanky there. Voice acting can be nice, but reading the text and imagining the voices has it's own charme.
Edit:
Yes, grunting. Grunting is okay. -
If everyone in Zelda did Midna gibberish talking I think that would be enough. With full on voice acting we get the chance of poor lip sync or poor voice acting whereas gibberish is a universal language that doesn't have to be localised by anyone.
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Ah, should be more specific
silent/grunting everybody. Yeees, I like that.
Well, as I said in my first post, it would definitely feel weird. But the more I think about it, the more I am intrigued. We already have voice snippets coming from various characters. Like Navi, or characters yelling "wait!" and similar things. I think it could be really immersive to hear conversation in town, or have characters call out to you, and other things like that. Maybe not long monologues, but more actual speech.
If everyone in Zelda did Midna gibberish talking I think that would be enough. With full on voice acting we get the chance of poor lip sync or poor voice acting whereas gibberish is a universal language that doesn't have to be localised by anyone.
That's not forward thinking at all. "Don't change cause they might do a bad job." Obviously if it's going to happen it should be done right.
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That's not forward thinking at all. "Don't change cause they might do a bad job." Obviously if it's going to happen it should be done right.
Well…to be fair, they did have two shots at it and both times came out really weird (albeit neither were done DIRECTLY by the Zelda team...I think...but still, they came out pretty awkward).
Now that I think about it though, were the voice acting itself really THAT bad (both CD-i and cartoon)? The only thing I can recall that was remarkably bad was Link's voice acting in both (not the voice itself but the delivery, and the fact that it gave Link a blatant personality which...shouldn't really be done). Yeah the lines, the animation, and delivery were god awful, but were the voices out of place? They seem to fit the characters and world just fine. I don't think there would be any problem with having voice acting as long as they left Link alone.
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Either way both of those things, which are ancient and people try to forget existed for reasons FAR beyond the voice acting, don't count.
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Did you have an improperly placed sensor bar? Were you not putting the Wiimote down and letting the Wii Motion Plus Calibrate in the beginning of the game? I'm asking a serious question because I'm legitimately baffled.
Oh hey, one thing actually that might explain this… did you have a Wiimote that had Motion Plus Built in, or did you have a regular Wiimote that had the little Motion Plus add-on dongle on the bottom? I used the actual gold Zelda Wiimote that came with the LE version of the game. Is that it?! Did the Wiimotes with built in M+ Function better than ones that used the dongle?! I seriously need to know where the whole "The controls don't work" criticism is coming from because that's so far away from the experience I had, and even my brother is having (He just started playing SS last week) that I'm just completely floored...
The system I used was borrowed from a friend of ours and I thought I was using a Wii Motion Plus that had the motion thingy already built in. Maybe it did use the adapter. I'll have to ask Gekko - I honestly don't entirely remember, it was a while ago. I did allow the Wiimote to calibrate. Gekko set up the sensor bar and everything seemed to be working fine as far as I could tell. Maybe it was a hardware issue? If it was a hardware issue with the system/sensor bar/Wiimote, I would actually be relieved. It was very confusing to hear people insist they've had no problems with the controls while I could barely get the bird's wings to flap.
Maybe Nintendo will take pity on you and port it to the 3DS or their future handheld device.
I would absolutely buy it. I love me my handheld Zelda games.
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Just hold out hope. Whatever makes a buck.
I'm with Noquanky there. Voice acting can be nice, but reading the text and imagining the voices has it's own charme.
Edit:
Yes, grunting. Grunting is okay.Link grunts/yells in Ocarina of Time. Works okay for me. Kinda annoyed that he doesn't have any lines at all though. But I guess that's just the silent protagonist. South Park: The Stick of Truth even made fun of it:
"He doesn't talk, my lord. He thinks he's hot shit or something."But you haven't lived unless you've played Okami and listened to the gibberish it uses.
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My problem with Link grunting all the time is that I can't play Zelda games in Planet Fitness.
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Jibberish? I thought those guys were speaking Japanese
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It can't be Japanese! Where are the sans? Link-san should have a san! I mean to have a san sans san is a sin, son!
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I am honestly of two minds about Voice Acting in Zelda. I actually kinda want Voice Acting for the characters who aren't Link. I think if even Mario can get Voice Acting in some of the recent games,
Super Mario Sunshine is the first and only canonical Mario game to have fully voiced dialog, everything else prior to and after then amounts to short phrases that can get redundant.
That aside Skyward Sword getting all this Xpac heat over it's motion controls is giving me second thoughts on getting it. Probably better to just shoot for a ALBTW or finally get ALTTP for the Wii and finally playthrough to the end.
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People are quick to forget that Mario was already given a canon voice long ago.
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@Purple:
Jibberish? I thought those guys were speaking Japanese
In Okami? Hell no they weren't speaking Japanese, it was just random sounds.
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In Okami? Hell no they weren't speaking Japanese, it was just random sounds.
Yeah, that was a joke because the game was based in Japan. Course it was just randomly generated mumbling.
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. . . . . . . I miss things sometimes.
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Y'know I got to the end boss of ALBW (finally!) and even though I knew it, I still HATED the fact that a guy who looks like Ganon was the final boss.
I dunno, I never liked Ganon's design. I love GanonDORF's design. But not the pig man thing.
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Actually Corruption was the first Metroid Game to have voice acting and it was actually pretty well done( Rhundas was pretty cool). This have nothing to do with current subject, just pointing out.
Yeah but you're missing the key point about MP3.
SAMUS didn't talk.–- Update From New Post Merge ---
And yeah I'm continuing with Skyward Sword....murmble grurmble...
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@Monkey:
And yeah I'm continuing with Skyward Sword….murmble grurmble...
Not a fan of SS? :( I loved that one…
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Not a fan of SS? :( I loved that one…
I've played every main Zelda game except Spirit Tracks.
My genuine challenge just caring to fight through SS is no small deal.
I didn't like Phantom Hourglass but I don't recall ever feeling like giving up (just not trying out it's direct clone sequel). -
@Monkey:
I've played every main Zelda game except Spirit Tracks.
My genuine challenge just caring to fight through SS is no small deal.
I didn't like Phantom Hourglass but I don't recall ever feeling like giving up (just not trying out it's direct clone sequel).Maybe it's just too simple and different feeling?
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Maybe it's just too simple and different feeling?
I've adapted from 2D to 3D in games in general, and have been begrudingly fine with other Wiimote based games including TP.
This one pushes it too far.As for simple…what?
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@Monkey:
I've adapted from 2D to 3D in games in general, and have been begrudingly fine with other Wiimote based games including TP.
This one pushes it too far.As for simple…what?
I dunno, I love the game. But I've heard people say it's too streamlined compared to other Zelda games. Too linear without many secrets to discover or puzzles and stuff. I'm generally shit at exploration (I suck at older Zeldas) so I kinda welcome it being more linear. But it still seems like the sort of thing that would turn other players off.
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I dunno, I love the game. But I've heard people say it's too streamlined compared to other Zelda games. Too linear without many secrets to discover or puzzles and stuff. I'm generally shit at exploration (I suck at older Zeldas) so I kinda welcome it being more linear. But it still seems like the sort of thing that would turn other players off.
It's a HUGE turn off. Frankly un-Zelda as hell.
That sort of linearity belongs in the modern 3D Mario games. -
@Monkey:
It's a HUGE turn off. Frankly un-Zelda as hell.
That sort of linearity belongs in the modern 3D Mario games.Well that's kinda the thing though. I like the feel of SS because of it's design and story and feel and stuff. I don't think I would've liked it the same if it were a mario title.
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@Monkey:
That sort of linearity belongs in the modern 3D Mario games.
Damn, burned. Here's to a massive new explorable Zelda AND a massive new non-linear Mario.
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I'm not even asking all that much from it.
Like ok so you don't have a connected world. Just areas you enter from a hub.
Not so cool but I can deal with it. I dealt with that in Metroid Prime 3, why? Because the areas themselves still felt fully like Metroid areas. One of which was one of the best of the whole trilogy.But so far what's REALLY getting my goat is how…lifeless those areas are.
Ocarina and Majoras had the central field that led off to areas, but those areas and even the fields weren't actively like levels. They were just one big environment that had NPC's living in them and weren't made up of obstacle courses like a Mario Galaxy stage.There's no....life to Faron Woods. The Kikwis are dumb animals that just sort of stand around in a field, and there was one Goron traveling around who was only explaining game mechanics.
There's no village or house with an NPC there. The Kikwi's have no society or civilization. That Goron doesn't have any other purpose in fact I think he's vanished anyway.Compare with like... Woodfall in Majora. Which has a witch who runs a boat ride, a witch who sells you potions, a target game shop run by some dude, the Deku palace with a bean seller living near it and royal family inside, and a mini-dungeon where a guy asks you to do stuff.
Faron Woods has...? I guess I can talk to the Kikwi's again for no reason if I want to? That old lady too!
--- Update From New Post Merge ---
Damn, burned. Here's to a massive new explorable Zelda AND a massive new non-linear Mario.
You misunderstand me, I LIKE the modern Marios. The Galaxy games are linear but they kick ass.
Yeah part of me misses the crap out of the classic N64 style platformer like Sunshine and Mario 64, that old Banjo Kazooie style shit.
But I can't deny that the Galaxy games and their legacy are excellently done. It works with Mario. Lest we forget that linearity and straight ahead action WAS what Mario came from. -
I didn't really get to try out the 'definite' zelda games, but PH and ST felt off in their dungeons. Like it was really simple and 'duh' in how they kept showing you the direction to take. How much more different is the older ones compared to the ds ones in terms of dungeon difficulty?
I can't say that i have a lot of experience in many dungeon crawler types of games too.
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I didn't really get to try out the 'definite' zelda games, but PH and ST felt off in their dungeons. Like it was really simple and 'duh' in how they kept showing you the direction to take. How much more different is the older ones compared to the ds ones in terms of dungeon difficulty?
Oh god yes. That was what killed those games for me. The dungeons were EXTREMELY boring both in function and art design. Lifeless passageways with obvious puzzles.
I'll take a relatively easy dungeon as long as it's still fun and cool to spelunk in. But that failed on both accounts horribly.