I loved the implications about the Old Cheteau that the game never explains.
Pokemon Black And White 2
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I used to spend hours walking up and down the snowy routes just to admire their beauty. Never mind the trainers and the wild pokemon there, I just wanted me some pretty snowy scenery. Gen IV was totally awesome solely for this reason.
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@Schwerer:
Post-game dragged sometimes but otherwise I loved it
Really the only thing other than the post-game I despised was how slow the combat was compared to prior games. It was like,
ATTACK
pause
ATTACK HITS
pause
HEALTH BAR DROPS SLOWLY
pausethen repeat. And lest we forget "Saving a lot of data".
They weren't bad games by any means (I never played Platinum so I only know little tidbits here and there about it) but for me at least they were the weakest games in the main series.
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http://ds.ign.com/articles/121/1219903p1.html
AHHHHHHHHHHHHHHHHH! Kill it! Kill it now!
Seriously though, I put up with IGN most of the time, but what the hell is this?
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@Cyan:
Greatest Pokemon villain ever is still Miror B., however.
Miror B. is one of those guys you have to eliminate from the polls because the odds are too stacked in his favor.
Pokemon Colosseum was all around fun in villains though.
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All I have to say to that is that nothing will top this http://www.mangareader.net/457-28134-1/pokemon-special/chapter-33.html
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Never got a chance to play XD sadly. I liked Colosseum's idea, even though it was kinda lacking.
I would have preferred another Statium with Battle Castle mode(all regions) better though. That was fun as hell. -
Colosseum and XD are pretty good. Nothing stellar but for what they were worth I liked em.
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Colosseum and XD have bar none the best soundtracks in the franchise.
They made a kickass battle theme using Bluegrass for god's sake.
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Colosseum is pretty much the best game in the franchise to me. Actually, all the console games (havent tried the Wii one though) are great. Wasn't all that hot on XD compared to Colosseum though.
Mt. Battle was amazing as hell though.
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I friggin' love Colosseum and XD. I can't emphasize enough how awesome the music was. Plus hey, you could have Johto Pokemon (or Kanto Pokemon in XD's case) on your Ruby/Sapphire/FireRed/LeafGreen, which was so cool back then. Even though it will never happen, I'd love to see Orre in a future Pokemon game someday.
Also Miror B. is partly the reason why Ludicolo is always really close the being my favorite Pokemon. It's always a tie between Ludicolo and Blaziken.
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I could not stand how slow the run speed was in Collosseum. That, and I didn't really fancy the character model's faces. They were kinda creepy looking, especially the main 2 characters. On the other hand, it was nice game and I kinda wish to see other games like it with more features(sorta like what certain Digimon World games do, but less complicated).
As for the Wii game, PBR was… lame. It was basicaly PS2 with no features(is it that hard to do Battle Castle again?). But I have to thank the game for familiarizing me with Pokemon in general again. Online matches were just fun. I never encounter rage quitters, and even when I did... it's usually out of the result of me trolling the player or making turns stall on for an eternity.
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Reasons why I loved Colosseum:
-All admins had some actual unique designs instead of it being some altered grunt uniform type deal. Dakim also used physical violence to get what he wanted.
-Practically entire game was double battle base and the Admins actually had plans. EQ/Protect, Status abuse, Thunder/Rain Dance.
-Mount Battle. So addicting to do that. Did it in one entire sitting.
-Finally allowed people to "steal" pokemon, and the antagonist kinda gave the criminal feel from his look.
-Orre being some desertish wasteland like place.
-Miror. B.
-Cipher Head. Like really. Fat Insane Demon Clown Mayor Dude who shakes the entire tower. That and the level jump and difficulty.
-Being limited in my pokemon choices. Had to use a Furret through the game…and he kicked ass. -
While Colosseum was a decent game, and XD probably was as well, I miss the simplicity of the Stadium games. I loved how you could just be all "yeah, mewtwo, magmar, scizor, blastoise, dragonite, and diglett. Sounds good to me" and just GO for it. Sure, it lacked all the nuance of using your tailor-made, stat-perfect pokemon, but it was just simple fun.
I'd like to see a mode like that return in the next console Pokemon game.
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Mt.Battle was alright.
Mainly because it actually rewarded you handsomely.
Enough points to buy awesome transferable items? That was a plus.
Unlike those tedious and boring Battle Tower/Frontier type features found in handhelds.Still. Gym Leader Castle was better :x
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I enjoyed the Colosseum but good god why did the Pokemon models look worse than the ones from Pokemon Stadium 2? The music was amazing but I just wished the battles were faster paced and the graphics weren't so yucky.
When they do their next 3D Pokemon I wish each Pokemon got at least 2 or 3 idle animations. Just so it doesn't look like they are just sitting there the whole time. I long for the day where the Pokemon just look a little more alive in their 3D battles.
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I thought alot of the models looked okay.. Even though there were alot of lazy ones.
The only things I really disliked was how bland the attacks looked. The sound was also lacking impact.
It's like the developers made Surf and Earthquake look cool enough for trailers, and then didn't really care for the rest of them. PBR has the same issue. -
When they do their next 3D Pokemon I wish each Pokemon got at least 2 or 3 idle animations. Just so it doesn't look like they are just sitting there the whole time. I long for the day where the Pokemon just look a little more alive in their 3D battles.
I hope someday they'll make a PKMN MMORPG - instead of races you have to choose in which region you start. That'd be great.
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I hope someday they'll make a PKMN MMORPG - instead of races you have to choose in which region you start. That'd be great.
When that day finally comes they will rule the internet.
The games are practically set up as MMORPGS anyway, right down to online battling. Basically make it suuuuper open with dozens of gyms, and the option to refuse, or even turn off trainer challenges (to avoid bullies from targeting newbies), or just designated battle areas, and good to go. And make legendaries uncapturable. (Or true legendaries anyway. there can be lower class versions of those things. True legends should be events that take entire teams) They'd also have to set up so you could find wild creatures at high high levels… the same wild creatures you can find early on.
The wouldn't even need all the critters at launch, they could probably get away with just a single generation initially and expand it every few months.
Graphics being more akin to modern rgs would be nice too. It'll happen, it's inevitable. Its just a matter of when. Their servers couldn't even deal with Dream World at launch, so...
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It'd be cool if they set up the pokemon league as a tournament event like in the anime and pokemon special as well.
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The only problem is it would eventually turn into a smogon-like environment where only certain critters are used and iv and ev training are crucial for that 1 extra ability point and "no evasion or luck based abilities!" and such… and that would kind of suck, because I hate that part of the community. I understand why some people are all about that, but... that takes the fun out of it for me.
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@RobbyBevard:
When that day finally comes they will rule the internet.
The games are practically set up as MMORPGS anyway, right down to online battling. Basically make it suuuuper open with dozens of gyms, and the option to refuse, or even turn off trainer challenges (to avoid bullies from targeting newbies), or just designated battle areas, and good to go. And make legendaries uncapturable. (Or true legendaries anyway. there can be lower class versions of those things. True legends should be events that take entire teams) They'd also have to set up so you could find wild creatures at high high levels… the same wild creatures you can find early on.
The wouldn't even need all the critters at launch, they could probably get away with just a single generation initially and expand it every few months.
Graphics being more akin to modern rgs would be nice too. It'll happen, it's inevitable. Its just a matter of when. Their servers couldn't even deal with Dream World at launch, so...
Stop, stop it! Don't get my heart racing like this! Just imagining raids for legendaries, I just.. that'd be too awesome.
I'm tired of the formula games so I hope this breaks it a bit. -
Dug up some old posts from the old thread abotu what would make it an easy transition to an online game… or just a general upgrade for the franchise in general.
@RobbyBevard:
I've been saying this for years, and what would make it awesome?
Its basically the transition they'd have to make if/when they ever make it into a proper full blown MMORPG.
I'll note they did make leveling up easier by changing the experience formula… and Audinos... so thats great, thats dealt with.
@RobbyBevard:
Games like Persona have tons of critters with 8 move slots and they don't get over powered at all. Of course, those move slots also include things like "fire strengthen" "immunity to this" "weak version of move that attacks all" and "strong version of move that attacks one"… and having 6 slots might completely break the way some things are currently setup and take away a lot of the strategy, but it seems to me like it would just open the doors for even more crazy variety and strategy, and level the playing field a little more.
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@RobbyBevard:
The only problem is it would eventually turn into a smogon-like environment where only certain critters are used and iv and ev training are crucial for that 1 extra ability point and "no evasion or luck based abilities!" and such… and that would kind of suck, because I hate that part of the community. I understand why some people are all about that, but… that takes the fun out of it for me.
You're alright, Robby. You're alright.
Also those are some pretty great ideas for a Pokemon MMO. I sorta wondered how one would work out but something along those guidelines would do fine.
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Really I just want Pokemon to, visually, be like Dragon Quest 8. (Which incidentally, had wild monsters that you could capture that were always in the same areas. So did DQ5, but the graphics weren't the same.) Giant open areas, 3rd person perspective, actual ups and downs to the rolling hills, little nooks and crannies everywhere. I don't want modern super duper realistic graphics… I want bright cartoony graphics.
Mind you, that's a 7 year old game, but… isn't that PERFECT for pokemon right there?
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Can… can I marry you?
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Make the story based off Pokemon Special, and you have a hotcake.
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@RobbyBevard:
Really I just want Pokemon to, visually, be like Dragon Quest 8. (Which incidentally, had wild monsters that you could capture that were always in the same areas. So did DQ5, but the graphics weren't the same.) Giant open areas, 3rd person perspective, little nooks and crannies everywhere. I don't want modern super duper realistic graphics… I want bright cartoony graphics.
Mind you, that's a 7 year old game, but… isn't that PERFECT for pokemon right there?
Yeah because unlike DQ8 you'd actually get to control what attacks your monsters use.
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Really, for all the love B&W got for improving the graphics and giving the critters animations and whatnot… (and I loved it) it really was such a small step forward. Portable systems can handle stuff like that now, I don't know why they haven't gone the next step up, aside from it being easier to keep it strictly overhead. Which has its own charms and logistics, to be sure... (Because badly implemented 3-D can wreck a game) but I'd really love to be behind the character for this franchise. Its been standard since the N64! And battles can still transition to a battle screen to avoid having to do anything super complicated to the formula... Ah well.
I realize the portables can't do really huge continuous environments (Like Okamiden took continuous areas from Okami and broke them into 8 pieces and that sucked) but... design towards what it can do. And we're in the next gen of handhelds now, that ARE as powerful as the current consoles.
I'm fine with BW continuing the trend, but if the 2013/2014 3DS game sixth gen doesn't make that kind of jump graphically, I just dunno. By that point DQ8 will be ten years old, and it was ALSO a traditional stuck in overhead never-changes franchise.
Also. Be able to ride around on size and shape appropriate monsters instead of just biking all the time. They've already got Fly and Surf, just have a similar restriction for uhm... Dash.
MONSTER RANCHER of all things got that much right years ago. (And Mario was riding Yoshi at the start of the SNES!)
@Schwerer:Can… can I marry you?
Sorry, but I already have a girlfriend.
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Make the story based off Pokemon Special, and you have a hotcake.
Oh god my heart is giving out imagining this game
@RobbyBevard:
Sorry, I already have a girlfriend.
Always a bridesmaid never a bride
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Same reasons why the previious attempts at 3D Pokemon adventure games weren't as expansive as their handheld counterparts. I think it's just cheaper for the games to take small steps and still sell.
–- Update From New Post Merge ---
@Schwerer:
Oh god my heart is giving out imagining this game
YUP. There's definitely alot of source material to take from. It can even be its own separate franchise in Pokemon if done right.
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I also want like, ancient pokemon in battle armor with an earlier tech level, like we saw in movie 8. We're getting Nobunaga Pokemon, so I suppose thats about close enough.
Or Dynasty Warriors:Pokemon style. They'd never make it work with all 650 critters, so it'd have to be a new franchise with a smaller monster count, but…
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The best part is the several plot points that originated in Pokemon Special and then got used IN the games. I mean maybe they were initially game ideas that didn't fit in, got winged to Yamamoto, and then made their way back into the remakes but still.
I'd kill a man for more Special to make its way into video game form. Someone gimme Yellow in a game so I can sleep and fish around the world.
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Speaking of the graphics I'm interested to see how far they go. I can't confirm this, but my friend has an Action Replay for his DSI and said that one code for Black and White is to change the camera angle to more of a first person POV. Could you imagine that in the next game? That'd be amazing!
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The way everyone keeps talking about it, I need to try reading special again. I gave it a try a while back, but was pretty bored and only got to maybe chapter 20 or so. Low quality scans and translation didn't help, but…
Same reasons why the previious attempts at 3D Pokemon adventure games weren't as expansive as their handheld counterparts. I think it's just cheaper for the games to take small steps and still sell.
Yeah… when the games sell millions of copies as-is, and are basically guaranteed one-per system, there's not a whole lot of reason to try harder, but still... it'd be nice.
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@RobbyBevard:
I gave it a try a while back, but was pretty bored and only got to maybe chapter 20 or so. Low quality scans and translation didn't help, but…
I thought the same the first crack I took at it. But trust me it gets so absurdly good. I dunno the last time you tried reading it but awhile back a new group started putting out way better scans of it and they last all the way into early G/S/C arc. The guy who currently does the series tried to organize a total rescan and clean up of all the shitty patches but I think it fell apart. At any rate if you solider into the whole thing it's phenomenal. It's legit one of my favorite manga ever and I don't think I can say that for a manga tie-in of any other franchise.
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Yeah Pokemon Special is really delightful.
At first it is kind of boring and weak, very episodic and rushed feeling for 10, 15 chapters? Something felt off maybe. It settles into its own groove very easily once it gets away from outside influences, or perceptions, which doesn't take long. It also helps if you try to not think of it from the perspective of the anime, which was its own longwinded, different-styled thing in comparison.
I adore Pokemon Special mos def.
It's kyoot, man
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Speaking of the graphics I'm interested to see how far they go. I can't confirm this, but my friend has an Action Replay for his DSI and said that one code for Black and White is to change the camera angle to more of a first person POV. Could you imagine that in the next game? That'd be amazing!
I seem to recall something similar being done to Diamond/Pearl.
Robbie's ideas for a Poke MMO make my head spin! I'd play the hell out of that game!
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I'm only behind a Pokemon MMO if Cipher is involved
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In our hypothetical MMO, can we fucking actively fly on our flying pokemon, because I would buy it just for that
And please god no HMs apart from Fly and Surf
Otherwise the number of players using Cut everywhere would deforest the planet in like an hour
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And please god no HMs apart from Fly and Surf
And the brand new "Dash" HM, so you can ride around on critters big enough to support riding, rather than bicycling everywhere.
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I'm going to get a Pelipper and teach it Fly, Surf, Dive and Dash so I can own the fucking world using only it
Or maybe slap some wings on my Bibarel, I can do that right
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A pokemon MMO would leave me jobless/schooless/lifeless… and I'd be okay with that.
In other words, it would ruin my life in the greatest way possible. -
HMs could be a usable natural ability that's automatically built unto certain pokemon. I mean… why teach a bird how to fly with it can already fly? Same with fish and swimming/diving.
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@Cyan:
I'm only behind a Pokemon MMO if Cipher is involved
Cipher fan club GO!
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HMs could be a usable natural ability that's automatically built unto certain pokemon. I mean… why teach a bird how to fly with it can already fly? Same with fish and swimming/diving.
I always assumed it was flying and surfing in a specific manner. Like learning how to ferry the trainer's weight or do so for combat purposes.
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That's something I never got …. just make it like "you have to win x badges to unleash a bird type PKMNs secret ability to fly" or something like that ... or just that a trainer must be experienced enough to fly on a PKMN (I think that's something that was mentioned in an early season of the anime, can be wrong though)
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That's something I never got …. just make it like "you have to win x badges to unleash a bird type PKMNs secret ability to fly" or something like that ... or just that a trainer must be experienced enough to fly on a PKMN (I think that's something that was mentioned in an early season of the anime, can be wrong though)
Resource management. Its part of the challenge that you have to "waste" a slot on some ability or another just to get through the game. That fly and surf are powerful attacks that remain permanently useful is just… helpful. As opposed to things like Cut or whirlpool that only get used once are twice and aren't very good attacks.
But, if you have to have an HM slave to get through the final dungeon, well, it affects your whole team.
Also, to screw you over when things that SHOULD be able to fly... can't for whatever reason. And things that shouldn't surf... totally can.
Course, with B&W they streamlined it so you never need a HM to get through the main game, just for side stuff.
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@RobbyBevard:
Resource management. Its part of the challenge that you have to "waste" a slot on some ability or another just to get through the game.
I'll never understand why they were created in the first place.
Pokemon already has enough inhibitors from stopping you from advancing too far too early. Monsters have higher levels in certain areas, but when a player grinds too far the monster no longer listens until you get a new badge.
So why not give the birds and water pokemon the natural ability to fly and surf, but restrict that to pokemon (on the map, not in battle) until the monster reaches a high enough level and the trainer becomes experience enough (through badges)?
HM slaving is something that needs to die. Especially since HM's make a moot point about team customization when you have to catch a specific pokemon just to use it to advance. (in older games)
One thing that I've always wanted improved in Pokemon is the ability to have unevolved monsters able to compete against their evolved counterparts. (kinda like how Ash's pikachu is able to sometimes).
I mean, I know, I get it. Evolved equals better, but sometimes I don't like the evolved forms.
I think HM's and TM's should be used for that purpose instead…. the unevolved pokemon are usually unable to learn anything new.
Or maybe give the unevolved a different skill tree if you deny their evolution? (which is a lot of work)
I hope I said that clear enough...
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I guess I just don't think to challenge games to change much. I've never had problems with the HM system. Like yeah it'd be cool if they naturally had Fly, Surf, etc. and it was handy how Gen V made it so you only needed them for side exploration but overall I just don't find myself sitting around much pining for change.