another really memorable one for me was Bowser in Super Mario World, perfect atmosphere.
Epic Boss Fights
-
-
The final fight against the Insectors in Snatcher. I died a lot until I got used to it. It's probably the only hard battle in the game.
It's not really that epic, but it's intense because of the storyline leading up to it.
Oh, and there are some Castlevania bosses, but I'd have to think about it for awhile.
-
I can't think of many right now, but the fight with Magus in his castle in Chrono Trigger was pretty awesome.
Of course there was Giygas in Earthbound, but that's because it was so largely unlike other RPG bosses. That game was really something else.
Most of the Okami bosses were pretty awesome. Ninetails immediately comes to mind.
Shadow of the Colossus always bored the hell out of me.
-
I'd say Dhoulmagus on Dragon Quest 8. The music fit perfectly during the fight.
most of the people in this thread need to play Shadow of the Colossus it seems
I'd have mentioned it myself, but it's been said so many times that everyone here who's played the game already agrees.
-
Metal Gear Solid 3
! The End, greatest sniper battle in a video game, or greatest sniper battle in a video game?
QFT
Also, the motorcycle chase in MGS3 with the Shagohod was pretty epic. (Actually, the ENTIRE motorcycle sequence was)
-
Oi, I played some of SotC. But everyone mentioned that already. You keep forgetting that the X button is used a lot in most games. It's the main button for action, so stop with the stick up your ass.
-
Oi, I played some of SotC. But everyone mentioned that already. You keep forgetting that the X button is used a lot in most games. It's the main button for action, so stop with the stick up your ass.
You're forgetting tha KH games are terrible so get the giant shoes out of your ass
-
SotN, Beezlebub was awesome. It was wicked fighting a giant maggot/fly infested rotting corpse on meat hooks.
The man-man against Ganon in TP was great because of Ganon's excellent balance and the killer camera angles. It made it feel like you were there.
God of War Minotaur and Kraken battles were amazing.
Come to think of it, almost EVERY Chrono Trigger boss battle was epic. They were so diverse that after playing New Game+ a million times you forget how WELL balanced they are so that every fight has a 'trick' so to speak which measures your gained abilities as well as your creativity.
Why the hell can't they make a game like that anymore???
-
When thinking about Chrono Trigger, I also remembered the fight with Azalea and that giant fucking dino. Even the music was awesome (unless I'm mistaken that was the first time the "second" boss bgm was used).
I thought that the sword fights with Ganondorf in TP and Wind Waker were both pretty awesome. Neither was remarkably difficult, but the atmosphere was perfect.
-
Lord Blazer in Wild Arms 2. Sure it was easy, but the song played during the battle made it feel so epic. Also the visions of all the other characters made it more intense.
Come to think of it, almost EVERY Chrono Trigger boss battle was epic. They were so diverse that after playing New Game+ a million times you forget how WELL balanced they are so that every fight has a 'trick' so to speak which measures your gained abilities as well as your creativity.
Why the hell can't they make a game like that anymore???
That reminds me of the time you fight Lavos during the storyline. The first time I got to that point I really thought you had to beat him then and there. So if I died I would end up resetting it to try again. When I finally let it keep going after the party was beat, Chrono dying genuinely took me by surprise.
-
When I finally let it keep going after the party was beat, Chrono dying genuinely took me by surprise.
HAHA! You know it's funny you mention this. Because it was that move that set me up for MAJOR dissappointment in FF7. When Aerith died I was like, "Yeah okay, big deal, okay guess I have to wait for the sidequest to get her back."
Time passes….
"Okay, where's that sidequest?"
More time passes.....
"Uh....Squaresoft? Helloooo?"
Bottom of Crater
"You guys are dicks."
-
This post is deleted!
-
does giga bowser in SSBM count?
-
does giga bowser in SSBM count?
Sure, why not? Also, spoiler tags are no longer needed.
Also, why has nobody mentioned Bob from Earthworm Jim yet?
-
You keep forgetting that the X button is used a lot in most games. It's the main button for action, so stop with the stick up your ass.
You keep forgetting that not every game requires you to spam the attack button and easily win a boss fight, even on Hard Mode.
There's only one true boss fight in Kingdom Hearts 2, and that's was with Xaldin, since you couldn't just mash the attack button and win. And of course, he's the one boss people are always going "OH GOD I CANT WIN HES SO CHEAP ALL IVE DONE UP TO THIS POINT IS MASH ATTACK ] - :"
-
Oi, I played some of SotC. But everyone mentioned that already. You keep forgetting that the X button is used a lot in most games. It's the main button for action, so stop with the stick up your ass.
except for the fact that mashing buttons in any decent game will get you nowhere including SotC, thats probably the main reason I like monster hunter is that the X button does shit and just mindlessly attacking the enemies will get you slaughtered
-
does giga bowser in SSBM count?
That one's really epic. Took me ages to get there, and with only one life. Then it's "OHSHITITSHUGEQUICKFALCONPUNCHOHNO"
-
lol @ people complaining about how difficult the battle was or how the battle was played. The TC said ignore that.
I also believe KH Bosses were epic in a sense, they set em up right. (never played it all the way through, watched videos)
I never played WW, but I also thought that bosses, specifically Stallord and the Ganondorfs battles were epic and awsome.
Final choice, the Final Bosses or Metal Slug 2 and Metal Slug 3. When I saw the final boss of Metal Slug 2 in the cut scene, I was like….please don't let me fight that.
-
HAHA! You know it's funny you mention this. Because it was that move that set me up for MAJOR dissappointment in FF7. When Aerith died I was like, "Yeah okay, big deal, okay guess I have to wait for the sidequest to get her back."
Time passes….
"Okay, where's that sidequest?"
More time passes.....
"Uh....Squaresoft? Helloooo?"
Bottom of Crater
"You guys are dicks."
For some reason I always thought beating all the Weapons would lead you to someway of getting her back. So after I finally beat Ruby and Emerald, all I get is a Gold Chocobo
"…....dammit" was all that I was thinking.
-
lol @ people complaining about how difficult the battle was or how the battle was played. The TC said ignore that.
Too bad that's almost the entire driving force about how "epic" a fight is.
A boss battle sucks if it's not even fun to play, no matter who you're fighting against.
-
indeed
-
I said the thread isn't entirely about difficult boss battles, "but they are welcome here". And also, when did I say the way you fought it didn't matter? Of course it blood matters!
-
@Cyringohn:
Too bad that's almost the entire driving force about how "epic" a fight is.
A boss battle sucks if it's not even fun to play, no matter who you're fighting against.
So if I thought GOW I and IIs' giant monster bosses were easy, then it detracts from their epicness?
But of course. Epicness couldn't possibly have something to do with atmosphere, music, outrageous over the top moves and a life-or-death/ everything hangs in the battle scenarios against final villains/ Gigantic monsters. And of course, can much less be fun.
I think I'll just go burn every platform/action game I own, because they can't possibly be any good.Seriously, what's with the Kingdom Hearts hate? It's clear that you and Carter despise it, but It only takes .5 seconds to add "I think" to "It's an awful, too easy game that isn't epic", and leave it at that.
So yeah, basically, opinions.
-
Epicness isn't all about the gameplay and the way you fight…It's about the atmosphere of the fight and the feeling you get when your saying....dam thats badass this is awsome...Gohn stop being an ass!
-
@The:
but It only takes .5 seconds to add "I think" to "It's an awful, too easy game that isn't epic", and leave it at that.
It should be implied (if not simply known) that my posts contain my opinions.
Adding "I think" at the end of every sentence is just a weak formality.
-
@The:
So if I thought GOW I and IIs' giant monster bosses were easy, then it detracts from their epicness?
No, since God of War's bosses required more than mashing the attack button.
@The:
But of course. Epicness couldn't possibly have something to do with atmosphere, music, outrageous over the top moves and a life-or-death/ everything hangs in the battle scenarios against final villains/ Gigantic monsters.
None of that matters if you only have to press one button to win.
@The:
I think I'll just go burn every platform/action game I own, because they can't possibly be any good.
Won't stop you.
@The:
Seriously, what's with the Kingdom Hearts hate? It's clear that you and Carter despise it
Nice job on assuming things. Have countless hours clocked in on Kingdom Hearts II, but am still capable of forming a neutral opinion based on how horrible most of the "fights" are.
@The:
but It only takes .5 seconds to add "I think" to "It's an awful, too easy game that isn't epic", and leave it at that.
That's completely redundant and unnecessary. If you get so worked up over somebody not putting "I think…" or whatever, then you really should take a step back and realize that the entire fucking thread is just a bunch of opinions.
@The:
So yeah, basically, opinions.
Most overused and shitty defense ever.
-
@Cyringohn:
Too bad that's almost the entire driving force about how "epic" a fight is.
A boss battle sucks if it's not even fun to play, no matter who you're fighting against.
That would be solely YOUR opinion.
I have fought some boss battles so many times, I can almost never get hit. Maybe one time max, as opposed to when it would be hardest and would be the most "epic" according to you.
I still find them just as entertaining as when I first did it. Well maybe less just because I've done it before, not because its easier.
-
Yes, this thread is full of opinions.
Can we shut the fuck up about it now?
-
Dark Lumina: Brave Fencer Musashi
zPTjp4Qv-Zc
YOU'RE GONNA GET IT NOW, PAL!!!
-
@Cyringohn:
No, since God of War's bosses required more than mashing the attack button.
Yeah. But only Because of the action sequences. Otherwise, it's Square square square, dodge, square square square, Action sequence, repeat till dead boss. And it's a lot of fun.
None of that matters if you only have to press one button to win.
X X X, Heal, Dodge, X X X, reaction command. Amounts to the same thing as God of War really. Naturally a hard fought victory is sweeter, but beating Sephiroth and saving the world is still Epic even if you've grinded your brains out.
On the whole matter of opinion, thing it has been discussed to death. All I'm trying to say is: With all your posts containing KH dislike, it was natural to assume you disliked KH.
And in a thread which is there to remember and praise epic gaming moments people remember, I just wonder why it needed "your epic fight isn't epic" comments. I know, "debate forum" and all that, but I just don't see the point telling people what they found epic isn't epic. That's all. -
Yeah, I'm going to agree with tony-kun, this Kingdom Hearts argument is getting too out of hand.
-
@The:
Yeah. But only Because of the action sequences. Otherwise, it's Square square square, dodge, square square square, Action sequence, repeat till dead boss. And it's a lot of fun.
God of War fights are actually very interactive and involve many different controls, such as specific analog directionals, randomized button sequences, and unique methods of slaying that occur during stages. And the sad part is that that kind of shit has been in games for a long time. You know, bosses having different stages.
And "…only because of the action sequences." tries to make it sound like a little thing, when the entire premise of the game is based around such shit.
@The:
X X X, Heal, Dodge, X X X, reaction command. Amounts to the same thing as God of War really.
That's not even close to anything in God of War. You're comparing Kingdom Hearts boss fights to the slaying of minor grunt enemies in God of War. Man, that says something about KH, doesn't it?
@The:
Naturally a hard fought victory is sweeter, but beating Sephiroth and saving the world is still Epic even if you've grinded your brains out.
Beating Sephiroth is about as epic as sleeping in a ditch.
@The:
On the whole matter of opinion, thing it has been discussed to death. All I'm trying to say is: With all your posts containing KH dislike, it was natural to assume you disliked KH.
Stating that the boss fights are lame as shit equate to disliking the game? Talk about assumptions.
@The:
And in a thread which is there to remember and praise epic gaming moments people remember, I just wonder why it needed "your epic fight isn't epic" comments.
Because it's a discussion forum.
From now on, we can only say positive things in threads, and anybody who has an opposing opinion is immediately lynched.
@The:
I know, "debate forum" and all that, but I just don't see the point telling people what they found epic isn't epic. That's all.
The same reason you even bothered posting what you feel is epic, to begin with: it's simply done to express an opinion.
That would be solely YOUR opinion.
GODDAMN, YOU THINK?
as opposed to when it would be hardest and would be the most "epic" according to you.
Man, you people aren't even reading posts, are you.
THE ONLY EPIC GAMES ARE THE ONES WITH A HELL INFERNO NAIL-SHITTING DIFFICULT WHERE YOU BURST INTO FLAMES IF YOU LOSE 1HP
-
I have to admit that I felt pretty damn good about myself after beating Sephiroth
But that fight still didn't seem "epic" to me. Always seemed forced.
Now the Ice Titan was pretty damn cool (har), if I remember right
-
It probably doesn't help when you hate Sephiroth.
And the fact that they portrayed Sephiroth as some kind of deity didn't help either. It's not like he's the STRONGEST FF VILLAIN TO EVER EXIST or anything.
-
@Cyringohn:
Uh, that's not epic at all. It's really, really, really lame.
OH BOY IT'S EPIC TO SPAM THE ATTACK BUTTON ON XENMAS, THEN SPAM THE REACTION COMMAND WHEN HE SHOOTS THINGS AT YOU
I thought this thread wasn't about difficulty and such? I thought it was on scope, choreography and the general feeling of battle.I'm not sure where you're getting the spam thing, since I acknowledge that KH isn't deep at all. Hell, the last fight in Mario 64 was epic, even tho all you did was run in circles and throw Bowser into a bomb, But doesn't mean that it's not epic tho.
-
@Cyringohn:
It probably doesn't help when you hate Sephiroth.
And the fact that they portrayed Sephiroth as some kind of deity didn't help either. It's not like he's the STRONGEST FF VILLAIN TO EVER EXIST or anything.
Yeah, it was really, really forced.
And you fought him in BORING COLOSSEUM LAND
-
Play either Darius 1 or Darius 2 in MAME, and you'll get lots of epic boss fights … and in widescreen.
Oh, and this from Gradius 3, level 3 too:
(fast forward to 7:13) -
I thought this thread wasn't about difficulty and such
It's not, and not quite sure where people are getting it from. The caps lock'd line was basically mocking everybody who thinks this discussion is about how difficult something is. Granted, all the difficult is taken from something when you can win with a single button, but it's not about a battle being so hard that you almost throw your controller if you lose.
Just scope, choreography and the like. I'm not sure where you're getting the spam thing, since I acknowledge that KH isn't deep at all.
The topic creator himself just said that how the battle is portrayed is just as important as the "choreography" or whatever.
A "well choreographed fight" that barely has any actual gameplay isn't really different from a cutscene, which is all many people want nowadays. They want something where people just sort of flail on each other at 902975092375 MPH because it "looks nice."
But it's atleast fun, had beautiful boss fights (in an aesthetic sense) and damn pretty to look at.
Cutscenes are for looking at. Boss battles are meant to be, you know, a battle. If it's only there so you can have a cutscene of him dying, there's nothing important about it at all.
If it was just about looking nice, then there's no reason to even play a game. If you wanted that, Kingdom Hearts II should'a just been a DVD of Nomura playing through the game while we watch all the pretty stuff happening.
-
Well, to be entirely honest (even though it might not exactly be considered a "boss fight" per say) one of the most epic (and interesting) fights I've had in a video game is going up against Damon Gant in the fifth case of Phoenix Wright: Ace Attorney. There's no fighting, of course, but the fact that you have to use your brain more than anything else made it a pretty epic case for me.
But in case that isn't considered a "boss fight", try fighting Nebilim (sidequest boss) in Tales of the Abyss. Even on normal mode, she has three times the HP and stats of the game's final boss. On harder modes, she starts using more and more of the spells and Mystic Artes that come from various bosses, as well as the player-characters. If you want to beat her, far more than mere button-mashing is necessary. In fact, your melee fighters die at a very high rate. Most of the damage is inflicted by your mages, if you can manage to keep them alive.
-
@Cyringohn:
It's not, and not quite sure where people are getting it from. The caps lock'd line was basically mocking everybody who thinks this discussion is about how difficult something is. Granted, all the difficult is taken from something when you can win with a single button, but it's not about a battle being so hard that you almost throw your controller if you lose.
The topic creator himself just said that how the battle is portrayed is just as important as the "choreography" or whatever.
A "well choreographed fight" that barely has any actual gameplay isn't really different from a cutscene, which is all many people want nowadays. They want something where people just sort of flail on each other at 902975092375 MPH because it "looks nice."
Cutscenes are for looking at. Boss battles are meant to be, you know, a battle. If it's only there so you can have a cutscene of him dying, there's nothing important about it at all.
If it was just about looking nice, then there's no reason to even play a game. If you wanted that, Kingdom Hearts II should'a just been a DVD of Nomura playing through the game while we watch all the pretty stuff happening.
I get where you're coming from now, I thought you meant that a fight HAS to be difficult for it to be epic. Also kinda thought you were mocking me for some reason. But Proud Mode would probably be your deal Gohn if you want more of a challenge form KH2 and whatnot since difficulty is your main concern. (not saying that in a condescending way).
And for the record, GOW2 was kinda easy. It's better than KH, but it still has a ways to go. But I still loved it. Speaking of which, that Kraken fight was pretty awesome (especially the last button sequence even tho it wasn't really hard).
-
@Bee's:
Well, to be entirely honest (even though it might not exactly be considered a "boss fight" per say) one of the most epic (and interesting) fights I've had in a video game is going up against Damon Gant in the fifth case of Phoenix Wright: Ace Attorney. There's no fighting, of course, but the fact that you have to use your brain more than anything else made it a pretty epic case for me.
Yes, yes, yes, I completely forgot about that shit, it was so badass.
But what about Matt Engarde? That was just as awesome if not even more awesome. Awesome bending and twisting of court procedures to convict your very client and force him into a corner. Oh my God, so many Wright moments.
That reminds me, I need to get to a store as soon as possible for T&T.
Edit: lol this
-
@Private:
Yes, yes, yes, I completely forgot about that shit, it was so badass.
But what about Matt Engarde? That was just as awesome if not even more awesome. Awesome bending and twisting of court procedures to convict your very client and force him into a corner. Oh my God, so many Wright moments.
That reminds me, I need to get to a store as soon as possible for T&T.
Edit: lol this http://www.court-records.net/animation/gant-damage.gif
Derp. How could I forget that trial? XD. Shelly De Killer made it all the more interesting. Not only did you convict your own client, you got a hitman on his ass :p.
That being the case, the final case of T&T seems VERY promising indeed.
-
First thing that's coming to mind is the fight with the Gesselshaft in Megaman Legends (possibly Juno or Sera, but this fight blew my mind the first time I played it). Basically the first half consists of fighting some fast mech, while the second you fight a huge ship. It's been awhile since I've played it, but I think you had to shoot at the wings, then the emblem at the front.
Sounds lame from the description, but definately fun.
-
@Bee's:
But in case that isn't considered a "boss fight", try fighting Nebilim (sidequest boss) in Tales of the Abyss. Even on normal mode, she has three times the HP and stats of the game's final boss. On harder modes, she starts using more and more of the spells and Mystic Artes that come from various bosses, as well as the player-characters. If you want to beat her, far more than mere button-mashing is necessary. In fact, your melee fighters die at a very high rate. Most of the damage is inflicted by your mages, if you can manage to keep them alive.
Free Run kind of breaks this though, the strategy I usually use it to have Guy of Luke run here and there to dodge Nebilim's attacks whilst my mages get glued to the ground in the back row and bombard her with massive spells. As long as I don't fiddle around too much (which is my main problem in big battles, I want to be flashy) I can usually win with little effort. If you use the back row strategy with your mages, you can win easily. If not, hell's bells, it's darn near impossible on Mania.
Abyssion is how I see Nebilim if you didn't have free run, only Abyssion's far weaker… He's still tough though, it's hard to choose who's worse. I liked Abyssion better because you get unique music for fighting him. That and every 20 seconds you're like "Oh shit, another guy dropped to the floor, pick him up."
Thanks, now I have to have a Tales related avatar other than my Kratos-Sensei one...
-
-
Here's an old one… fighting Slick and the Dragon Twins in River City Ransom. Assuming you hadn't maxed out your stats, those dudes were fucking tough. Fighting the optional cowboy dude was fun, too.
-
Oh right, so what about
The dude so awesome he doesn't even have his own sprite. Swirling evil is his sprite.
-
@Private:
Oh right, so what about
http://www.doubleviking.com/gw/bossfights/fight9.jpg
The dude so awesome he doesn't even have his own sprite. Swirling evil is his sprite.
He's been posted a few times now.
YOU CANNOT COMPRHEND THE TRUE FORM OF GIYGAS' SPRITE.
-
@raj:
[qimg]http://www3.telus.net/public/mehwulfe/misc/ff6-kefka.jpg[/qimg]
The problem with that fight was that having everyone cast Ultima made it last about two minutes.
-
raj thank you for that. I can't believe I haven't seen that image until now. That made my day.
Regarding Seph and steering clear of the KH discussion, I'd like to touch on FF7.
Before Sephiroth was….well...THE ALLMIGHTY ALL-KNOWING OMINOPENT EMO POSTER BOY FOR THE AGES Sephiroth.
That final battle against him was nothing short of epic. The reveal of his true form, just amazing, the camera angles used throughout the game during battles seem designed purely with this final conflict in mind. And the music. Although the music has been remixed and overused to SHIT, One Winged Angel just made that scene. I feel lame having a clear memory of sitting there playing it the first time while I forget half of high school but whatever, that was an epic battle (even if you used KotR which made it even better).