@MrBits:
IMO the only Zelda games that "need" remakes (as in, they could actually benefit heavily from one) are:
-The Original (Get rid of the NES-isms like bland repetitive dungeon aesthetics, and hiding things behind indistinguishable walls, maybe add an easy mode.)
Yes.
-Zelda II (Same as the original, but it's also the most obscure "major" game anyway. I think people are also more okay with non-traditional Zelda after BoTW. also it's the only one I haven't played)
Double yes.
-Four Swords Adventure for the Gamecube (A fun and obscure game, probably the best version of Four Swords, but almost nobody could actually play the multiplayer because you needed multiple GBAs with Gamecube connectors. Could actually work really well on the switch.)
I resisted the urge to buy that at a used game store a few weeks ago, but you're absolutely right, the Switch could solve any multiplayer issues, and even expand upon them in many ways if they wanted to do more than just a port.
-Spirit Tracks (The flute is the shittiest and most unresponsive mechanic in the entire series. A lot of people complain about the motion controls in Skyward Sword, but I don't think I've heard anyone get genuinely walled from completion like some people have with the flute. Seriously, on one playthrough half of my time with the final boss was spent on that interlude with the flute instead of the actual battle.)
Thank you! I'm completely stuck in that game because somehow the Wii U gamepad makes this abomination even harder to resolve.
-Skyward Sword (while not as bad as the Spirit Tracks flute, the motion controls were finicky enough that a game without them would probably be better. More importantly, they should cut down on 80% of Fi's dialogue. She really is that bad.)
Curiously I've never been remotely (ha) exasperated by the controls in Skyward Sword despite what I hear from other players. Only occasionally it'll cancel a Skyward Strike charge up without warning but nothing that really bothered me.