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SQUARE ENIX - Single Player RPGs are dead?
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I really wish you would stop referring to any dissent toward this game as "mindless".
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Honestly, I'm just holding off any opinion of XV until I try it myself. I'm not even going to pretend like I'm not going to get it despite a million bad reviews.
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Passing off people's distaste for the game as "nostalgic" is really what pisses me off most about the pro-FF15 fanwank. Never mind the fact that people have a vested interest in what Final Fantasy is and what standards they hold important to them.
Now, the reason that FF15 leaves a bad taste in my mouth and why it will continue to do so is because what I like about Final Fantasy is that when I think of Final Fantasy, I think of diversity. Games like FF6 and FF9 are masterworks in how to present not only diverse casts, but diverse gameplay. The types of stories and experiences and worlds, on so many fractal levels, are diverse.
Final Fantasy XV has been presented as the antithesis of diversity. Your party is static. You only control one character. The "party" is all men. They all have the same aesthetic. You only hold one button to combat. Using spells is counter-intuitive and the game limits and punishes you for doing so. The number of spells are limited. The interaction with sub characters feels limited. (FF13 pissed me off most with Jihl Nabaat. She had exactly three scenes in the entire game!) The way the story linearizes feels claustrophobic.
I just can't justify championing something that feels so… confined and constricted. You say it's an open world game with lots of things I can do? Well, I want to play as Prompto. Or Luna. I want to drive where I want to. I want to feel like I'm constantly changing battle tactics. I want to make use of different playstyles. I want to be absorbed in something rich and deep, not shallow and peripheral.
That's also why the differing gameplay in the second half intrigues me. Because it sounds like the game actually does try to shake itself up a bit. I just feel like it did so with a cast of diverse characters, a range of diverse abilities, a diverse, fully-developed cast that's not just walking cliches. That's why FF15 bugs me and why I hate that it's the direction Final Fantasy is going. It feels... suffocating.
So yeah. It's for this exact same reason that I will not play Lightning Returns. And why I didn't like FF13-2. FF13 at least had characters who played fundamentally different. It's just that everything was so streamlined and repetitive.
It's okay for games to be that focused and restricted. It's just not something I associate with Final Fantasy, and why this bugs me.
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Honestly, I'm just holding off any opinion of XV until I try it myself. I'm not even going to pretend like I'm not going to get it despite a million bad reviews.
They're actually not bad, the impression I got from the reviews: gameplay is solid to great(although some criticize the camera and lack of depth but it seems like those are only minor complaints) + the open world seems to have a special Japanese touch making it pretty interesting despite it being less filled with checklist activities.
Story is a mess. I can't get a read on how the characters are some reviews say they're good and drive the bro feelings home others say they're a bit one note and shallow. Everyone outside the core cast is getting shafted in some way it seems, lots of times off screen as well.
I think that's about it.
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Just to be clear, I'm not here to judge any opinion of XV yet, positive or negative. If you don't want to touch it, I don't blame you. I got issues with it too. I just feel obligated to give it a shot, which is an ugly and awful feeling, but it's one I'm willing to go through. Namely since there aren't that many Q4 games I'm interested in this year.
They're actually not bad, the impression I got from the reviews: gameplay is solid to great(although some criticize the camera and lack of depth but it seems like those are only minor complaints) + the open world seems to have a special Japanese touch making it pretty interesting despite it being less filled with checklist activities.
Story is a mess. I can't get a read on how the characters are some reviews say they're good and drive the bro feelings home others say they're a bit one note and shallow. Everyone outside the core cast is getting shafted in some way it seems, lots of times off screen as well.
I think that's about it.
I was talking more in theory, but yeah, I haven't heard the worst thing ever either.
Sucks about the secondary characters.
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The reviews seem to be generally positive and it's hard to take overly negative ones that seriously, considering the complaints. I probably won't play it so soon, since I don't own PS4. Unless they do release that PC version they were considering.
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Reminder:
http://www.gamerankings.com/ps3/928790-final-fantasy-xiii/index.html
Also 84%. Not saying an aggregate score is completely unreliable, but I'm taking these reviews with a Dead Seas' worth of salt. I've yet to see anything that alleviates my major gripes; no matter how much stuff and how many monsters you put in it, I'm not compelled to drive an Anime Boyband around your overworld unless it promises awesome fantasy adventure, or at the very least looks interesting.
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I see no reason to be obligated to give FF15 a chance when all of the trailers and gameplay videos and demos have looked super pretty but incredibly dull and uninteresting… with a pretty but boring world and flashy but lackluster combat. Considering the trailer for the beta version of the game that has nothing to do with the actual game looks a million times more interesting? The characters, the designs, the overall world, what little I know of the plot... all seem pretty dull and they've done nothing to convince me otherwise.
I could be playing Witcher, Dragon Age, Skyrim, or the upcoming Zelda, or Trails or Tales or Dragon Quest or replaying the old FF games or Chrono Trigger.
It's no longer an industry where Final Fantasy means "the best RPG on the market that everyone needs to play" and they've whittled that blind loyalty away for decades now. Final Fantasy 9 was 17 years ago, and that was the last entry in the franchise I truly enjoyed and played more than once. (I hated 10 and never finished it, enjoyed the hell out of 10-2, never played the online 11 or 14 that shouldn't have been numbered entries, and liked 12 okay at the time but can't imagine going back to it, and hated 13 even after buying it used for only 2$)
There's plenty of other options out there now, and FF doesn't deserve the "well it's probably good!" or "even if its bad there'll be anough goodies in it to make it worthwhile!" trust it once had.
It ain't just nostalgia for the old ones. Witcher 3 looked more interesting to me in spite of my having never touched the franchise before (and I'm enjoying it) and the upcoming Horizon Zero Dawn and Zelda look amazing.
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^
Yes Yes Yes!
16 characters riding chocobos.
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I mean, when Conan O'Brian who knows nothing about the franchise, or even video games in general, who clearly has no nostalgia for the old games, can call out the exact same problems and absurdities completely off the cuff and on the spot during a 10 minute demo just by LOOKING at the game that we've spent years speculating over? There's a problem there.
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So when does Spoony come out of retirement?
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Final Fantasy is but a distant series to my mind, considering I've only played Revenant Wings (?) for the DS. Fun game, but stylus controls are my bane. I mean, maybe one day I'll try the more popular ones like Cloud's game or the one with the evil clown guy, uh what was it…Kefka?
So when does Spoony come out of retirement?
I'll confess: I was expecting the majority opinion here to hate X.
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Lunas whole character is wasted completely. The characters have barely any outfits throughout the entire fking game, second half linear as hell, car driving tedious and subpar, the npcs seemingly don't care about anything that is actually happening in the story.
Thank god the new Nier game is finally gonna get the combat it deserves ( and I know already it will be better than ffxv's combat system) to go a long with its great storytelling. Can't wait.
:ninja:P.S. Stella in the Versus 13 trailers was a better character than Luna and the best thing about the whole ff xv game is Cindy's design.:ninja:
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Final Fantasy is but a distant series to my mind, considering I've only played Revenant Wings (?) for the DS. Fun game, but stylus controls are my bane. I mean, maybe one day I'll try the more popular ones like Cloud's game or the one with the evil clown guy, uh what was it…Kefka?
I'll confess: I was expecting the majority opinion here to hate X.
Kefka's game is 6, Cloud's game is 7. Check out the opening to 6 and see if it interests you:
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Final Fantasy is but a distant series to my mind, considering I've only played Revenant Wings (?) for the DS. Fun game, but stylus controls are my bane. I mean, maybe one day I'll try the more popular ones like Cloud's game or the one with the evil clown guy, uh what was it…Kefka?
I remember playing that game on an emulator and enjoying it a lot! Loved the mission prep part as well as leveling up. Story was quite interesting as well. Never finished it, though, and the save file got lost.
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Some enlightening comments on XV from a friend that is playing it as his first FF and that kind of at least explained to me why reviews are saying somewhat contradictory things on certain aspects(characters, combat, etc).
On the core group:
So he told me they have really endearing and great moments and what probably pulls those down are in his opinion 2 things.
1. that the party banter conversations repeat themselves often enough that it is noticeably.
2. the moments lack room to breath/gravity/consequence due this being an open world, you can have this 1 intimate moment with your party member and in the next moment it's ruined/diminished because other systems like banter or post battle lines make them come of way more chipper than they should be.He also commented that the combat system plays a weirdly cool part in his journey of invoking a sense of comradeship that you don't really get from many games. He compared it a bit to Bioshock Infinites Liz or Last of Us Ellie where the gameplay systems kind of influenced your sense of the relationship you have with those characters.
On what makes the world super great to him, it's the dungeons/lategame content. He's excited to tackle them and work towards challenging those.
He brought up Xenoblade Chronicles where you would have these areas with super high leveled enemies and you would instantly know there's something valuable here. The item rewards he said feel rewarding as well in his opinion.He hates the magic system, he doesn't really use it cause 1. it's just not that great to use because of the friendly fire aspect 2. due the quick bind nature of only having 4 available generally 3 of them reserved for weapons, using magic frequently becomes a cumbersome menu journey.
He is mostly playing for the gameplay and spectacle. He told me the Leviathan part from the trailers is Uncharted levels of spectacle amazing.
On the criticism of the lack of depth on combat:
He thinks it's because the general flow is very samey. There is a lot of possible depth to comboing between different weapons + air combos etc, but it's 1 not necessary and 2 the flow of combo + square parry react is simple. He said it's a bit like witcher 3 where you could play in a way to make combat way more intricate and "fun" but so far he didn't need to do that to succeed although he enjoys trying to battle as stylish as possible.On the overall story, he agrees it's terrible but he doesn't mind too much.
My impression on XV after that is that it might be a XIII case were I'm actually going to be in the opposite camp that could possibly enjoy a FF purely for gameplay(cause I did not like XIII combat felt just braindead to me), not sure though. That said like for Robby that's not the most attractive proposition right now to me because of other things vying for my attention and certainly not for 60 bucks. But I wanted to share cause I do think this is a game that could/might surprise some people.
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For me in the end it all comes down to this:
While I know that ultimately FF XV is not what I hoped it would be, and I am really disappointed by it the same way I was last year with MGSV, with the exception that I actually was way more hyped for that game than any other game in maybe the last 6 or more years, cause mgs is my favourite game series of all time.
And after being there from the phantom pain reveal trailer and all the amazing yearly trailers kojima gave us, the end product was utterly devastating when it came to the characters and story ( the most important aspect for me in an mgs game), combined with the lame empty open world level design, which didn't have any well designed bases for example to infiltrate, it was a big letdown.
And yet despite all that, and me making fun of mgsv, posting countless memes about it during twitch streams of that game etc. I still put more than 70 hours into that game, cause I still had fun to actually play it because the gameplay felt great.
So yeah even if FF XV is a disappointment for me personally, and I am criticising it and making fun of it now ( mostly jokingly^^), I will still give the full game a try, when it gets cheaper in a couple of weeks and with a cool head and then tempered expectations will play through the whole game and who knows, maybe just like with MGSV I will still derive fun out of it, despite my initial disappointment.
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For anyone referencing the reviews as a good thing…
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Passing off people's distaste for the game as "nostalgic" is really what pisses me off most about the pro-FF15 fanwank. Never mind the fact that people have a vested interest in what Final Fantasy is and what standards they hold important to them.
Now, the reason that FF15 leaves a bad taste in my mouth and why it will continue to do so is because what I like about Final Fantasy is that when I think of Final Fantasy, I think of diversity. Games like FF6 and FF9 are masterworks in how to present not only diverse casts, but diverse gameplay. The types of stories and experiences and worlds, on so many fractal levels, are diverse.
Final Fantasy XV has been presented as the antithesis of diversity. Your party is static. You only control one character. The "party" is all men. They all have the same aesthetic. You only hold one button to combat. Using spells is counter-intuitive and the game limits and punishes you for doing so. The number of spells are limited. The interaction with sub characters feels limited. (FF13 pissed me off most with Jihl Nabaat. She had exactly three scenes in the entire game!) The way the story linearizes feels claustrophobic.
I just can't justify championing something that feels so… confined and constricted. You say it's an open world game with lots of things I can do? Well, I want to play as Prompto. Or Luna. I want to drive where I want to. I want to feel like I'm constantly changing battle tactics. I want to make use of different playstyles. I want to be absorbed in something rich and deep, not shallow and peripheral.
That's also why the differing gameplay in the second half intrigues me. Because it sounds like the game actually does try to shake itself up a bit. I just feel like it did so with a cast of diverse characters, a range of diverse abilities, a diverse, fully-developed cast that's not just walking cliches. That's why FF15 bugs me and why I hate that it's the direction Final Fantasy is going. It feels... suffocating.
So yeah. It's for this exact same reason that I will not play Lightning Returns. And why I didn't like FF13-2. FF13 at least had characters who played fundamentally different. It's just that everything was so streamlined and repetitive.
It's okay for games to be that focused and restricted. It's just not something I associate with Final Fantasy, and why this bugs me.
Yes. All of this.
There are people here that haven't lost their minds. So this is where you've been.
Also, Robby, I'm on the Witcher 3 train this very moment. It's amazing. It's the play style FF15 should have been, not HOLD O: THE GAME.
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I admit to asking for FFXV for Christmas . . . . maybe because I didn't want to spend my own money on it? Like people have said I'll wait until I play it to give my official opinion, but I'm sad hearing not-great things about it.
But if it fails I've got Story of Seasons coming.
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There's always Dragon Quest 7 and 8, the other RPGs Square Enix put out this year.
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Passing off people's distaste for the game as "nostalgic" is really what pisses me off most about the pro-FF15 fanwank. Never mind the fact that people have a vested interest in what Final Fantasy is and what standards they hold important to them.
Now, the reason that FF15 leaves a bad taste in my mouth and why it will continue to do so is because what I like about Final Fantasy is that when I think of Final Fantasy, I think of diversity. Games like FF6 and FF9 are masterworks in how to present not only diverse casts, but diverse gameplay. The types of stories and experiences and worlds, on so many fractal levels, are diverse.
Final Fantasy XV has been presented as the antithesis of diversity. Your party is static. You only control one character. The "party" is all men. They all have the same aesthetic. You only hold one button to combat. Using spells is counter-intuitive and the game limits and punishes you for doing so. The number of spells are limited. The interaction with sub characters feels limited. (FF13 pissed me off most with Jihl Nabaat. She had exactly three scenes in the entire game!) The way the story linearizes feels claustrophobic.
I just can't justify championing something that feels so… confined and constricted. You say it's an open world game with lots of things I can do? Well, I want to play as Prompto. Or Luna. I want to drive where I want to. I want to feel like I'm constantly changing battle tactics. I want to make use of different playstyles. I want to be absorbed in something rich and deep, not shallow and peripheral.
That's also why the differing gameplay in the second half intrigues me. Because it sounds like the game actually does try to shake itself up a bit. I just feel like it did so with a cast of diverse characters, a range of diverse abilities, a diverse, fully-developed cast that's not just walking cliches. That's why FF15 bugs me and why I hate that it's the direction Final Fantasy is going. It feels... suffocating.
So yeah. It's for this exact same reason that I will not play Lightning Returns. And why I didn't like FF13-2. FF13 at least had characters who played fundamentally different. It's just that everything was so streamlined and repetitive.
It's okay for games to be that focused and restricted. It's just not something I associate with Final Fantasy, and why this bugs me.
I love how this post was supposed to counter my "nostalgia" point only to be the best example of someone still living in the past, and refusing to accept the direction the series is right now taking. Look at Robby's post that actually talks about the game, and it's marketing, and why he isn't convinced that 15 deserves his time which is perfectly understandable. Your's, on the other hand, seems to be more about "well i expected this and i don't see this in the game that's why it sucks" instead of judging the game on it's own merits. I mean if you were arguing that you are not interested in the game then that would be another story, but your posts seem more about just shitting on something that you haven't properly played or hell even understood the most basic philosophy of it.
Seriously nostalgia fans are the worst.
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I'm judging the game in comparison to its series mates. I think that's a fair comparison to make for a game called Final Fantasy XV.
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No, you are comparing a game that you haven't played vs a game that you played for hours. It's just simple as that.
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Pack it up, people should not argue with someone that does not understand core concepts of human intelligence.
Y'all have to experience everything first can't know otherwise xD.
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It's Final Fantasy 15. Thus, it should have elements that the previous 14 outings had, and comparisons and expectations from those are completely fair, especially the elements those all had in common. People were completely in the right to have issues when 12 or 13 switched the classic combat system, or when 11 and 14 were online games. You have loyalty to a franchise because of what it has given you before.
If it was "Road Trip Fantasy I" and the first in the franchise, then the comparisons would be less fair…. but you'd still be able to compare it to Witcher or Skyrim or Dark Souls or Dragon Age as contemporaries that do a lot of the same things.
How is it okay to compare it to those things, but not the other titles that actually share it's name?
You can't have a 30 years old franchise with dozens of outings, and NOT compare it to what came before it or have some expectations of what that franchise should do.
Also, Robby, I'm on the Witcher 3 train this very moment. It's amazing. It's the play style FF15 should have been, not HOLD O: THE GAME.
I'm 30 or 40 hours into W3, and enjoying it.
If I have any one major complaint its that because of the leveling unlocks, and the maximum number of levels, and how many skill slots you have… once you start down a skill tree, you're pretty much stuck only exploring that tree. I'm going down magic... and a bit annoyed that I can't really put any points in investing in quick attacks or archery or bombs without just being detrimental to what I have been working on. Even magic by itself I can't fully develop everything. On the other hand, Skyrim let you level up everything and that eventually got a little awkward too.
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Which is good and all but what about the intentions of the developers? Does that not count for anything? People here are acting like Tabata came out, and said that he was gonna retain every core element of the previous games that people loved, and then suddenly changed everything to a action-rpg. Everything that is in game was talked about months before the game came out. Not to mention how 15 is basically a heavily adapted version of versus 13 which WAS supposed to be different from all the FF games since it was a spin-off.
Again my problem isn't with the opinion, its the fact that people are ready to call it bad/ shit on it based on the idea itself not how it actually plays.
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Again my problem isn't with the opinion, its the fact that people are ready to call it bad/ shit on it based on the idea itself not how it actually plays.
That is not what's happening, people have explained why they have doubts on why FFXV would resonate with them because it does not execute on the aspects they would value for playing a FF game.
I have not said that FFXV is a shit game and nobody should play it nor have I read anyone else saying that. I even listed good things I either experienced(judgement demo) or heard of but it just isn't what I'm seeking, additionally at least I think I've left it more to each person to make their own judgement on anything I shared. What I absolutely ridicule is your very very stupid notion that nobody can make a judgement without playing(and I already explained why that doesn't make any sense at all), not to mention the implication that people do not understand their own tastes.
It really should be such an ignorant thing to anyone that has lived for a while as well it's pretty condescending to go "you don't know yourself, you really have to play it first".
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Wel guess what, it doesnt play particularly great during combat.
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Wel guess what, it doesnt play particularly great during combat.
So i am guessing you have played the game? Because the general consensus is that the combat is actually really fun(not that i really give a shit about reviews), and having played it for couple of hours, i agree with them.
Now whether the combat can really retain that fun-part for more than 40 hours, or get boring due to lack of difficulty is another story. But as far as the combat goes, it's functional, and really fun.
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-Kitsune lists several specific core game concepts that he finds valuable, and his disappointment that previous FF games have them but not 15.
-Gets called a nostalgia fan
I'm not sure you realize how dumb that looks. Anyway I was on the fence until the weekend when I cancelled my pre-order. I'm sure I would have fun with the game one way or another, just for different gameplay aspects. But the thing is, I have enough RPGs now and coming down the pipeline that I don't think it's worth my time to invest in this one. I'll just burn out on something fun but overall just kind of okay maybe. Right now I'm still playing Pokemon, and in January there will be Tales of Berseria, and plenty of open-world stuff shortly thereafter (like Horizon) so yeah, that's a pass from me right now.
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Sounds to me like the whole battle system could benefit from some tweaking and modding, if PC version ever appears.
I find myself wanting to try this game more out of curiosity than out of general appeal I felt for other FF titles (save 13).
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Which is good and all but what about the intentions of the developers? Does that not count for anything? People here are acting like Tabata came out, and said that he was gonna retain every core element of the previous games that people loved, and then suddenly changed everything to a action-rpg. Everything that is in game was talked about months before the game came out. Not to mention how 15 is basically a heavily adapted version of versus 13 which WAS supposed to be different from all the FF games since it was a spin-off.
Again my problem isn't with the opinion, its the fact that people are ready to call it bad/ shit on it based on the idea itself not how it actually plays.
Not to parrot DarthAsthma here, but I have never once called FF15 a bad or shit game on any level of sincerity. I have actively been trying to give it the benefit of the doubt in some areas. I do have concerns and grievances, and as a consumer and interested party in the direction of the franchise, I have a right to voice my opinion and why this game doesn't sit well with me. And I have done so, so I don't know what else to tell you.
I continue to take issue with your stance and your not-so-subtle "everyone who doesn't like this game is WRONG" attitude you have conveyed literally since you started posting here.
I don't have to play the game to see its flaws.
It's simple as that.
But, let me address this developer intent bullshit for a second.
No, the intent of the developer does not count for anything.
This is like saying people should "respect" or accept the Star Wars prequels because they were what George Lucas always intended. Yeah, no. Are you going to tell me I have to watch them to know that they're bad?
Especially when said developer took any legitimate criticism and grievances and refers to them as "Final Fantasy disease"? Acting like people's concerns and standards are equatable to a health condition? Yeaaaaaah, fuck that guy. Fuck his intent.
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So i am guessing you have played the game? Because the general consensus is that the combat is actually really fun(not that i really give a shit about reviews), and having played it for couple of hours, i agree with them.
your not-so-subtle "everyone who doesn't like this game is WRONG" attitude you have conveyed
Oh good. You illustrated that for me. Thank you.
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I continue to take issue with your stance and your not-so-subtle "everyone who doesn't like this game is WRONG" attitude you have conveyed literally since you started posting here.
This….. looks pretty disappointing to be honest. The boss battles look like a joke, and it seems like the player is hitting numbers rather than actual enemies with no real impact behind the attacks whatsoever. And my god Prompto was fucking ANNOYING as hell. I hope there is a option to mute conversations if Prompto's whining and paper-thin annoying dialogues are the only thing that happens. I had to go back, and play Devil May Cry, Metal Gear Rising, and God Of War to remind myself how actions are really done, and take that bad taste that this video left in my mouth.
But Rising is meant to be over-the-top-balls-to-the-wall-type-action game. FF15 is gong for this fantasy-type-realism that those moments come off as awkward.
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The worst thing is that QTE's aren't even special for this battle. They are pretty constant in the main gameplay. And it sucks.
Holy.fucking.shit.
That.trailer.is.fucking.epic.
Why is this tone missing from the game? They perfectly captured what made versus 13 so damn intriguing back in 2006.
That's the irony considering how this trailer is a vision of Regis that if Noctis was alone then this is the type of situation he would be in which in itself is far more interesting than the game actually being about four jpop-look alike going on a road trip. Fuck this trailer is only going to bring down the actual game for me.
Basically versus 13 king story >>>>>>>>>>> FFXV…......... And i fucking agree.
I always never complained about the switch, and the light-hearted tone didn't bother me but seeing all the gameplay footage as well as the story from Kingsglaive, and brotherhood give me the impressive that it was pretty dull compare to versus 13. And this trailer pretty much proves how dull and shallow 15 approach really is. While yes the game could end up being close to this trailer in its second half, i now simply don't have any expectations for 15's story, and just gonna play the game mainly because my dumbass already pre-ordered the game back in April due to potential father/son/king story.
The open-world direction is really good so far, and reminds me a bit of MGSV, and Shadow Of the Colosssus in its barren land with few NPC's, and plenty of slow, and breathing moments before the next combat encounter. I am still a bit skeptical when it comes to the main cast, story, and the overall tone of the game, and will have to wait to properly play the final game, and make my final opinion on it. Combat, as i said before, feels really good but i am gonna have to see it in later parts with bosses, and challenging enemies to properly judge it, and whether the game will have tons of replay value or will the combat amount to flashy stuff but no real depth in the mechanics for players to master or try something unique, and creative.
On a side-note; R2 for item menu is such a dumb control scheme. Really used to pressing that button for important action in other games while here its just a item menu that completely stops the gameplay for a sec. Really hope the game gives players the choice to remap the entire control scheme for better controls.
These are some of my posts where i bashed the game/praised it. And my recent posts were more about suggesting that go into the game with bit of a open-mind. I didn't claim the story was perfect. Didn't claim the characters were perfect. Didn't claim the game was perfect. Didn't claim that the combat was perfect. Didn't claim that every criticism of FFXV is wrong.
You are free to nitpick or twist my posts to your own fantasies. I got nothing to hide here.
This is like saying people should "respect" or accept the Star Wars prequels because they were what George Lucas always intended. Yeah, no. Are you going to tell me I have to watch them to know that they're bad?
Of course not…... Why would you want to form your own opinion of it? If the internet says its true then it must be true.
Sorry but i don't like to jump on the bandwagon just because.
Oh good. You illustrated that for me. Thank you.
By saying the combat is good? I don't really get whatever i just proved to you.
Also yes to answer the obvious the combat is good. It's highly functional, and gets more in-depth as you unlock more abilities, and weapons, and visually-stylistic. Not liking the idea of it is not going to make the combat itself bad.
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The game is pretty good not blowing my mind yet but it's definitely good, not sure why it's getting all the hate by people that haven't played the whole game yet? Seems like a waste of time and energy to me to argue about something you haven't experienced.
Pretty much makes your opinion worthless and makes you look like a hater when you form your opinion strictly from other peoples reviews or opinions instead of forming your own ideas and just giving it a chance. It's better than most games that I've seen over the past couple of years, and yes certain things aren't perfect but you can't please them all, not to mention just about any game is lacking in one area or another these days because of the whiney over saturated "gamers" of this generation.
Plus it's nothing new, proof is in the pudding people buy dumbed down repetitive games with good graphics, that's what sells so that what we get these days. Sad but true.
Not to mention the game started out a mess and so did FF14 at least we got something out of the mess SE has become. It's playable and has a nice balance of final fantasy elements, if you want turn based or magic casting or strategy with your final fantasy play world of final fantasy or a FF tactics game or hell FF14 why overreact ? If you don't like the direction thy took this installment of final fantasy attack SE not each other, let people that enjoy the game enjoy it, especially if you haven't played it through and are just being a whiney biotch. -
If I have any one major complaint its that because of the leveling unlocks, and the maximum number of levels, and how many skill slots you have… once you start down a skill tree, you're pretty much stuck only exploring that tree.
Rejoice! For there are potions which you might consume and be granted back all of your ability points for redistribution!
Kitsune Inferno is making astute points of criticism, not slander.
HoD is repeating a passive aggressive dig at critics in an article by a hipster gamer.
I assume this because no matter where I go, critics of the game are being ridiculed for having nostalgia.You don't need to play the final game to decide whether it's entertaining or not thanks in great part to SE themselves and their parade of demos.
I played the demos.
I watched others play the demos.
I listened to players analyzed the demos.
I've read reviews.
I've watched reviews.
I've watched reviews of the battle system.
I've watched Live plays.
I've read up on the story.
I've watched the ending.
I've watched the boss battles.
I've read boss battle strategies.
Oh, but I need to play the actual game to have what one person suggests is a valid opinion?
So, are the demos wildly different from the game proper?
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That sounds like a sad existence I wouldn't want to play a game I completely spoiled for myself either… You did everything but PLAY
The are still called video GAMES right? Meaning they are meant to be FUN.
I have season tickets to the Detroit Tigers, go to every game, read every baseball book, watch every sports show, watch others play baseball, make out with baseball bats, but I've never stepped out on the field or up to the plate, am I having fun playing? Do I know what it feels like to be under the lights on a Friday night? Can I bat? I know what a double play is but I've never felt what it's like to end a cutch inning by preforming one. People are just too jaded and wonder why they can't enjoy a final fantasy game, they suck all the fun and fantasy out of a game before they even play it themselves. -
I don't really get whatever i just proved to you.
MajinArrekusu made a statement about the game's combat. You then proceeded to attempt to invalidate it.
"So i am guessing you have played the game?" <– You draw doubt to whether or not MajinArrekusu's statement is valid in the first place.
"Because the general consensus is that the combat is actually really fun(not that i really give a shit about reviews)," <– You counter MajinArrekusu by claiming that "general consensus" does not agree with their statement.
"and having played it for couple of hours, i agree with them." <– You inject your own counter-opinion, which you have already stated in the thread before.It's also like how you have been repeatedly trying to frame MY arguments as "nostalgia" and "internet bandwagoning".
I don't have to see the Star Wars prequels to know they're not for me because there's an ENTIRE catalog of evidence and information and perspectives that tell me "yeah, i don't think these are going to be for me."
Just like there's an ENTIRE body of perspectives that have led me to conclude that "yeah I don't think Final Fantasy XV is going to be for me."
There are trailers, interviews, direct quotes, gameplay videos, downloadable demos, reviews, comedy sketches, opinions from trusted friends, anime episodes, a feature film, think pieces, and actually footage from the game that have informed that conclusion.
I don't have the time, money, or patience to play a game that has OVERWHELMING EVIDENCE saying I probably will not enjoy it. Just like i won't get my six hours back from the Star Wars prequels when I've practically absorbed enough from pop culture to say I've already seen 30% of it. I already know I don't have to see any more.
That's literally the fucking point to promotion and advertising.
But I guess that's just bandwagoning.
Speaking of time and patience, girl bye.
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That sounds like a sad existence I wouldn't want to play a game I completely spoiled for myself either… You did everything but PLAY
The are still called video GAMES right? Meaning they are meant to be FUN.
I have season tickets to the Detroit Tigers, go to every game, read every baseball book, watch every sports show, watch others play baseball, make out with baseball bats, but I've never stepped out on the field or up to the plate, am I having fun playing? Do I know what it feels like to be under the lights on a Friday night? Can I bat? I know what a double play is but I've never felt what it's like to end a cutch inning by preforming one. People are just too jaded and wonder why they can't enjoy a final fantasy game, they suck all the fun and fantasy out of a game before they even play it themselves.It may come to a huge surprise to you but, no games are not exclusively meant to be fun. You can seek other things from the medium too :blink:. I play dark souls for fun. I don't think I mainly play FF for fun.
Not to fucking mention insinuating the dumb premise that informing yourself on a game ruins your fun.
I guess we can instead just pay 60 bucks for a game that we may not find "fun" anyway and then also hate ourselves for wasting money. -
Rejoice! For there are potions which you might consume and be granted back all of your ability points for redistribution!
Kitsune Inferno is making astute points of criticism, not slander.
HoD is repeating a passive aggressive dig at critics in an article by a hipster gamer.
I assume this because no matter where I go, critics of the game are being ridiculed for having nostalgia.You don't need to play the final game to decide whether it's entertaining or not thanks in great part to SE themselves and their parade of demos.
I played the demos.
I watched others play the demos.
I listened to players analyzed the demos.
I've read reviews.
I've watched reviews.
I've watched reviews of the battle system.
I've watched Live plays.
I've read up on the story.
I've watched the ending.
I've watched the boss battles.
I've read boss battle strategies.
Oh, but I need to play the actual game to have what one person suggests is a valid opinion?
So, are the demos wildly different from the game proper?
I type too slow. Stupid full-time job and college homework preventing me from offering up timely responses to internet discourse.
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That sounds like a sad existence
You haven't played my life so you can't comment on it.
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It may come to a huge surprise to you but, no games are not exclusively meant to be fun. You can seek other things from the medium too :blink:. I play dark souls for fun. I don't think I mainly play FF for fun.
Challenge, entertainment, fun. There are other things to "seek" out from video games but I'd say those are the three big ones wouldn't you?
–- Update From New Post Merge ---
You haven't played my life so you can't comment on it.
Didn't mean your life was just ATTEMPTING to make a point buddy :)
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I have fallen numerous times in my life, so I know quite well that it hurts. I have also studied some physics and biology. And I've read about numerous falling accidents.
But I've never jumped off a cliff before. It might be fun! I won't know unless I try it!
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Challenge, entertainment, fun. There are other things to "seek" out from video games but I'd say those are the three big ones wouldn't you?
You forget emotional connection among other things. With the point being that there are enough different things to seek out of gaming that broad statements on ruining one's "fun" with doing x become entirely meaningless in the larger context of gaming.
I have fallen numerous times in my life, so I know quite well that it hurts. I have also studied some physics and biology. And I've read about numerous falling accidents.
But I've never jumped off a cliff before. It might be fun! I won't know unless I try it!
xD
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Demos of 15 are exactly what the name implies, a demo. They give you a basic taste of the combat, but nothing close to what the main game is going to be like. Combat is much more fluent, and has many factors to it then just holding down O. The game still allows you to do that, but the attack-loop isn't like what it was in platinum demo, and you won't get far with just holding O.
The combat looks the same, and dull, but it's actually really different once you hold the controller.
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It may come to a huge surprise to you but, no games are not exclusively meant to be fun. You can seek other things from the medium too :blink:. I play dark souls for fun. I don't think I mainly play FF for fun.
Not to fucking mention insinuating the dumb premise that informing yourself on a game ruins your fun.
I guess we can instead just pay 60 bucks for a game that we may not find "fun" anyway and then also hate ourselves for wasting money.He went a little further than "informing himself" don't you think? Watching someone else play through a game right before I'm about to play it sounds like it would ruin some of the fun considering one of the things I "seek" from a game is discovery.
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He went a little further than "informing himself" don't you think? Watching someone else play through a game right before I'm about to play it sounds like it would ruin some of the fun considering one of the things I "seek" from a game is discovery.
Urgh, that's my goddamn point. Right here, right there, too many different things to seek out of gaming.
You making a statement on how someone ruins their "fun" by doing that is meaningless. Not all of us seek discovery, especially when it comes to specific franchises.Not to mention to ignore the difference of doing all that for a loooooong JRPG vs a Telltale game is pretty daft. In one case it's perfectly understandable in the other I might align with the core of what you probably mean.
Point in case is that differences matter.
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Fingers crossed that SE will learn from this and let Hiroyuki Ito and Yasumi Matsuno with their teams develop FFXVI. The thing that turns me off the most is in fact knowing that i wont get much more from what shown already: no engaging dynamics with new party members, no variety in gameplay other than Noctis, QTEs and magic being huge let downs for combat.
To top it all off there is the bland uninspired overworld, and not just for how generic it is, because Witcher 3 is generic too, but the execution is masterful there. It's all about how you can make it interesting for just booting it up and wander around, and not to complete a checklist from point A to B with a chore to traverse (like in MGSV, or Ubisoft games).
FFXII had its problems with the world design but it was in part justified for being the first attempt, and in some areas it pulled it off well. FFXV had all the gaming landscape fix many issues of it since its announcement and did nothing to improve it. It's sad that Xenoblade with its Wii graphics offers some of the most awesome imaginative visuals and a deep sense of exploration in Bionis, while with FFXV and the PS4/Xbone capabilities we are left with HD textures and a barren wasteland with some forests done so much better in Witcher 3.
The gameplay seems to put barriers around how much fun you're allowed to have: from the inane magic mechanic, to Noctis being the only playable dude, to mash button to win (just like FFXIII with O instead of X). It can be fun, it's just a very specific kind of fun you're allowed to have instead of letting you play how you want.
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Fair enough! I know we can't all see eye to eye and personally I love it when people complain about a game that I'm enjoying because it hopefully pushes the developer to do even better next time. Many points people make are legit I'm just saying as far as myself goes I'll play the game and enjoy it for what it is instead of dogging other people for liking something I can't see the enjoyment in.