@Cyan:
It's a Jigglypuff seen from above.
Always a classic.
@Cyan:
It's a Jigglypuff seen from above.
Always a classic.
I took the liberty of taking a screen of it as close and clear as possible
Those appear to be ears to me. seems to be a chihuahua like dog
Thanks for the image! Been sitting here for a while wondering what people were talking about since YouTube drains my battery.
That definitely looks new, gonna guess it's a dog that also counts as the region's boring normal thing.
I took the liberty of taking a screen of it as close and clear as possible
http://puu.sh/oQA81/8594017c5a.jpg
Those appear to be ears to me. seems to be a chihuahua like dog
More likely a German Spitz.
!
Lookig at this, the circus theme doesn't sound that farfetched.
Which would also mean Litten will stay in its fours as it evolves.
–- Update From New Post Merge ---
Rowlet: the ringmaster
Litten: the tiger
Popplio: the acrobat
I just had this random thought that Litten's evolutionary line might be Biker based or something.
I honestly don't see it as an intentional theme but all the fan art is awesome.
The top hat needs to become a part of the Rowlet evolutionary line. Also, leaf coat tails. Also, a leaf shaped like a phantom of the opera mask.
I will also accept a monocle.
Distant cousins of the Rowlet evolutionary line:
[hide]
I believe this means that Moshirechiku and Kotanechiku are both steel/flying legendaries.[/hide]
Correct me, but I'm fairly sure that path littered with totems is actual overworld.
No tall grass with monsters in it, it could still be part of the town.
But the fact that they have actual different elevation walking paths makes me hopeful. Finally catch up to what every other RPG has been doing for a decade!
The top hat needs to become a part of the Rowlet evolutionary line. Also, leaf coat tails. Also, a leaf shaped like a phantom of the opera mask.
@Capt:
I will also accept a monocle.
I highly approve.
@Purple:
Distant cousins of the Rowlet evolutionary line:
[hide]http://www.nintendojo.com/wp-content/uploads/2011/10/Okami-Lechku-and-Nechku-593x360.jpg
I believe this means that Moshirechiku and Kotanechiku are both steel/flying legendaries.[/hide]
Damn straight.
Some "leaks" popped up on my feed.
I doubt they're legit but the art style seems in character. Popplios looks freaking sweet and I would be spitefully satisfied if that's how the other two ended up lol
Some "leaks" popped up on my feed.
I doubt they're legit but the art style seems in character. Popplios looks freaking sweet and I would be spitefully satisfied if that's how the other two ended up lol
! To translate:
! Rowlet -> Kinozuku
Nyabi -> Nyabaan
Popplios -> Ashabon
! And is that a . . . . . bell? on Kinozuku's chest? Or a walnut? Ashabon is definitely a clown.
I'm pretty sure it's fake. There's things that seem out of place and kinda too random.
1-When leaks come, they won't be in that format. It'll be a random piece of merchandising, or a toy or something just a day or two ahead of an actual announcement. They probably haven't even finalized the mid forms yet, the starters get by far the most attention and reworking. Supposedly the final forms last time around weren't done until just before release.
2- Lineart isn't at pro-quality levels.
3-Those are way too ordinary. Its just kind of the first forms on hind legs. There's usually at least one pretty drastic change in the middle forms, or a color shift, or just plain a design that everyone is going to hate. Not really going on here.
Not to mention that it's hard to believe they'd already leak the SAME week that the starters were revealed. Lol.
Plus, the names are pretty weak.
"Meowburn". That's Litten's evolved form's name. Really?…
Leaked battle footage :ninja:
https://media.giphy.com/media/l0FecKnF6UlWWpHXO/giphy.gif
Leaked battle footage :ninja:
Talk about pushing the 3DS graphic capabilities to the max, why couldn't XY be this good?
Yo why isn't it 60 FPS?
Yo why isn't it 60 FPS?
To be fair, it's an in development game. The final release version could be for all we know.
do frames per second really matter in a game like pokemon
it's not like it's an action game or a fighting game or anything
4k 60fps Ludicolo dancing
do frames per second really matter in a game like pokemon
it's not like it's an action game or a fighting game or anything
…You're not able to see the gif, are you?
So it seems the trainers being shown during battle is really a thing and we even have spectators in some battles now, new HP bar also looks pretty cool.
So the rival is a Shauna type and picks the starter weak to you? Meh, was hoping he'd be more of a Gary type, just lazier and more likely to laugh in your face.
When will the rival go back to being a challenge? I have a much stronger (negative) bond with them when they're being a dick then when they're following me around telling me how amazing I am like a trained Furfrou.
I think the main problem is that a lot of them recently are treated more like your friends than someone you genuinely want to take down, which is lame because it takes away from the incentive of taking them down.
Having a rival is not the same as having a friend.
When will the rival go back to being a challenge? I have a much stronger (negative) bond with them when they're being a dick then when they're following me around telling me how amazing I am like a trained Furfrou.
This is why in all future games I name my main character "Gary Oak." Then their fawning, and utterly destroying of them just feels RIGHT.
Wish I'd thought of it earlier in XY but…
It seems like we're probably not going to get an agressive rival again, since the games have been getting gentler and easier for kids over the years. Hell, your rivals heal you before fighting them now. Instead of stomping you after you've barely gotten out of a long cave.
Reminder that you had several rivals in X/Y and one of them chooses the starter that is strong against yours.
I could care less if the rival isn't an asshole, as we only had that in the first 2 gens. Besides, it doesn't have to be necessarily your rival, it can be someone sorta like N.
At least it wasn't like in R/S/E when your "rival" was a sick kid that you had to help caught a Ralts and your own father gave him more attention than you. How the hell did he get so far with a pokemon that only knows Growl?
How the hell did he get so far with a pokemon that only knows Growl?
Action Replay Codes?
I also don't get this notion that your rival trainer shouldn't heal your pokemon team before battling. So you are telling me 6 vs only 1 barely conscious is a fair match? No wonder players complained about this.
At least it wasn't like in R/S/E when your "rival" was a sick kid that you had to help caught a Ralts and your own father gave him more attention than you. How the hell did he get so far with a pokemon that only knows Growl?
Rare candies.
I also don't get this notion that your rival trainer shouldn't heal your pokemon team before battling. So you are telling me 6 vs only 1 barely conscious is a fair match? No wonder players complained about this.
I kinda agree, this is mainly a problem when you don't know when you're going to be fighting them. Like you can see Gary waiting in Silph Co, or May waiting in front of the Lilycove department store, but you can't see May rushing for a battle right before Fortree.
Although I noticed the penalty for blacking out seems to have decreased. In Gen I, didn't you lose like half of your total money?
In Gen I, didn't you lose like half of your total money?
Alright you beat me, here's $20,000, despite you only paying me $50 when I beat you.
I also don't get this notion that your rival trainer shouldn't heal your pokemon team before battling. So you are telling me 6 vs only 1 barely conscious is a fair match? No wonder players complained about this.
No, it wasn't fair. That was part of the challenge. Like getting through caves without someone healing you halfway through, poison really messing with you, running out of repels, money being harder to save up,tms only being useable once, needing an HM slave to get through places, and gym leaders actually having full rosters instead of just three mons and constantly being way ahead of you in levels.
It's not a real rival if you're not terrified of running into them at the worst time.
@MetaMario:
Although I noticed the penalty for blacking out seems to have decreased. In Gen I, didn't you lose like half of your total money?
I really feel like this is the case, and for a bit longer than just gen 1. I remember spending allll my money before elite 4 because otherwise they'd steal huge chunks of it, but now it seems they only take about what they would have paid out. Same with the rivals.
The rival being a challenge and unfair is the entire point of the thing. It's a matter of game design.
You're a trainer going on an adventure to become the best. It's ludicrous that aside from yourself there's literally no one else capable of doing the same, and it seems that aside from Blue/Gary, that really is the case. Your trainer dreams of being pokemon master and yay! they did it! and literally no one else was doing it? fuck that.
Blue was awesome because it was proof that it wasn't just a matter of calculated fights versus monotype gym leaders, but also about overcoming someone who was undergoing the same journey as you, and throughout the whole thing they made it clear that they saw themselves as better than you. Every match you start against him his pidgeotto is super high level, almost as much as his starter. Unfair or not after fighting the entire S.S. Anne is logical, that's how it is in the world the game is setting up. That's why you have items, and that's why you're encouraged to plan ahead by buying them and keeping them around.
Stuff like that in game design, obstacles, it's what really lets you realize as a gamer how much you're growing. And it's also exciting, every time that Blue music plays you go "oh shit!", because it's a huge deal. Winning against him is a legit huge deal. It adds excitement.
And I think that's what they're not getting with rivals after Blue. Fighting against a friend is not the same as fighting against a rival. Against a friend you lose or win, but w.e., they're your friend and it's fun. Against a rival though, the stakes are high, because they exist for the sole purpose of proving their strength over yours. A failure against a rival will always be much more of a negative outcome and a burn than failure against a friend.
That's why throwing 4-5 trainers at the player to have more rivals doesn't do shit. It's nice to see all of them taking different paths, but it's not exciting nor interesting. The actual X/Y rival was also more forgettable as a result, because how can they stand out as anything but another one among however many other characters?
And then Gold was also uninteresting in that they made the rival too far into the realm of outright bad guy, which put him more in the field of what team rocket was supposed to be than anything. It fails from humanizing as someone who's just like you and who's ready to crush your dream to fulfill theirs. For anyone who has played a competitive game, you have to know that playing random douchebags you can destroy will never equate in emotion and intensity to a match against a rival or someone equal in strength who dreams of the same thing you do: victory.
^Fair points you two. I suppose it really depends on where it works…although I definitely agree on the X/Y "rivals". I wanted them to be a little more competitive. Blue struck a nice balance between "guy you really want to beat because he's being a dick" and "rival that stood to learn something at the end".
Like he was always one step ahead of you. Gotta give the guy credit. Whereas in oh say….R/S, May/Brandon just fall off the plot after Lilycove. I suppose you could argue Wally is the "true" rival, but...
To clarify on the challenge thing, since I listed TM's.
TMs being reusable is one of the best changes the franchise made. It was complete BS to only have one shot at some moves… and fear of not wasting the things led to you stockpiling them up and never using them.
But at the same time, I've been replaying Silver and... having to make that choice is a thing. Making them infinite is the other side of the curve. It's great that you can reuse and reteach things. You can change a mon's entire movepool and then change it back it its not working, But it also loses a little something when you can put the same great move on your entire team? When any mon you pick up in the wild you can instantly have almost as good as your long time partners by just throwing good moves on it rather than training and learning them, No longer making sure you put the move onto a male so you can breed it forward to make a great mon with some work. Hard to explain but it does lose something.
It was a good change that was much needed, but it loses something.
A middleground might be that once you've gotten a tm you could rebuy it. Not infinite uses but re-gettable. I dunno.
Similarly, the new exp share is way better, with no downsides. Entire team gets shared exp, at no cost to the fighters, or even an item slot taken up? That's just downright broken to some degree. Useful for grinding, but it also paces out to have your entire team overleveled reeeeeally easily with no real thought. They'd already fixed the leveling thing in BW by changing the experience formula... high level monsters super benefit low level monsters... especially Audinos. And that was a good solution.
I dunno. Getting rid of tedious pointless grind is a good thing. But at the same time it just... loses something in the attachment you have to your monsters.
I remember grinding to beat the Elite 4 in Victory Road in Pearl. The slow-as-molasses frame rate still haunts me to this day.
The best solution for me would be to lock the TMs as one use before beating the game, and then unlocking the unlimited use after you defeat the final boss (or even the secret one post game). This way the adventure would keep the challenge and decision making, while offering a way to ease things after you already proved your worth.
So the rival is a Shauna type and picks the starter weak to you? Meh, was hoping he'd be more of a Gary type, just lazier and more likely to laugh in your face.
We might have multiple ones just like the last 4 gens.
I like having friendly rivals.
If I want to face jerks we have plenty in the enemy team. It seems like the friendly recurring character is something that was missing in the first couple of gens.
Sharing EXP and Reusable TMs were the two best changes the game made and thank goodness for that.
And while X/Y were the two best games since Gen 2, I wanted to take the main cast, shove a grenade in their mouths and pull a pin.
No one gives a FUCK about some fat kid and his dancing. Fuck him.
So the rival is a Shauna type and picks the starter weak to you? Meh, was hoping he'd be more of a Gary type, just lazier and more likely to laugh in your face.
There could still be a 3rd unannounced character that takes the other one.
–- Update From New Post Merge ---
Also found a bigger image
I don;t mind if the rivals are friendly or not. Just challenging and unexpected. People say it's bad design, but I loved it when the rival from RBY would just pop up in the most unexpected and even most dickish locations, only to mob you down if you have a team of weakened Pokemon.
And imagine how absolutely surprised I was when BW2 pulled the same move at the end of Victory Road. Didn't think they do it it again, but I enjoyed that he challenged me with a team filled with low pp/weakened monsters. It's something I'd like to see happen more often, tbh. I mean it's also nice when they heal you up, but that's more if it suits the rival's personality.
As for other changes… like Infinite TMs and BW's approach to making HMs 99% optional. Those were really great! It's changes like these that made it harder for me to get into the older games again.
Exp share is playing in easy mode.
The tm thing, is vital for post game, considering that the other ways to get moves are so time consuming (except the free tutor) that the tms are a breath of fresh air.
Like the move tutors are expensive, breeding got easier but still takes time, and there is level up.
You can always turn off the exp share. No biggie.
I guess each gen has its goods and its bads, and that is great to know.
As for other changes… like Infinite TMs and BW's approach to making HMs 99% optional. Those were really great! It's changes like these that made it harder for me to get into the older games again.
I couldn't agree more.
By the way, as much ahead as your rival was of your team in R/B/Y, you cannot also deny how predictable and monotonous things were back then. There was no Dark, Steel and Fairy types, there were not support abilities, damage dealt by Attack or S. Attack was determined only by your Defense, as S. Defense wasn't a thing. Sure once you got to the League your team in all likeness was several levels below, but even Lance was predictable as fuck. The move repertory was also very limited and there was a total absence of any dragon type moves, and only one Ghost type.
Nostalgia is a good thing only as long as you don't let it cloud your judgement. Now things are more diverse than ever and you cannot tell what moves your opponent is going to use, as the AI has also been improving with each new gen.
Yeah, I rather stick to current times, while I look back with a smile at the era that got me hooked to the franchise. But it would be really hard for me to go back to those times seeing what we have nowadays.