And just like that the premade value of the game cuts in half.
Super Mario Maker!
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Darn it, 100 was a sweet, well-valued number.
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60 isn't even passing. D- at best.
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To put into context, NSMBU has 82 levels.
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Yeah in the end I'm going to have to pass on this.
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To put in context, Mario 1 was 32 levels, Mario 3 was 90 and Mario World was 96.
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Isn't the game more than just the pre-made stages? Unless i'm missing something here…still $50 for the original price is steep
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Yes, it's more, but your point about the price point is pretty much the killer
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Isn't the game more than just the pre-made stages? Unless i'm missing something here…still $50 for the original price is steep
Yes, but if Little Big Planet is any indication, the ammount you'll actually get out of making or playing customs levels is likely to be minimal. And since the stages are completely random there's not likely to be any sort of unifying theme or scope or sliding difficulty scale to te game.
Mostly its going froma previously announced 100 to 60 that sucks.
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I would hope that it's 60 actually challenging stages, at least. Cut out the early-world ez-modo bullshit.
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Kind of embarrassing to be that bad at video games, huh? Unable to figure out the world's simplest bomb-the-wall puzzle, unable to ride a moving platform, having to resort to level editing to win…
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I would hope that it's 60 actually challenging stages, at least. Cut out the early-world ez-modo bullshit.
Considering how long you take to die in this game, I doubt that they will go all out.
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I know from history of how they made mario bros how much tought they put to everything in the game, I wonder if the 5-8 seconds death animation is a deliberate choice or a legacy choice for this one, or even a tech choice? Is the level hard to load instantaniously?
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Yes, but if Little Big Planet is any indication, the ammount you'll actually get out of making or playing customs levels is likely to be minimal.
Wait a minute, isn't there a huge LittleBigPlanet community making some insane things out of the custom levels feature? I thought that was the main appeal of that series, seeing how the main game is kinda easy and bare and not that exciting in the first place. And last I looked I recall plenty of people who go around looking for these fan-made games and playing them to constantly keep the game fresh. To the point that the main campaign in LBP is almost as memorable as the main campaign in a first person shooter with online multiplayer.
So if using LBP as an example that probably would support more how the price point doesn't matter as you can get endless hours of fun by creating levels and making levels and downloading levels from other people constantly. It's just more of the case of Nintendo not bothering to make those for you and the value of your money depending on the value of the levels the community makes.
So bottom-line I think the argument of the price point not being reasonable given the amount of levels is kinda lackluster, since theoretically, while other mario games end at 90 something or whatever number of levels, this one in theory has an infinite amount of levels. Even if you for some reason suck at making them, you could easily keep on downloading levels and deleting old ones to keep making space, constantly and endlessly having an array of 100 fresh levels …. assuming the community takes off, which, considering it's mario, it probably will.
I think for me what bothers me about the price-point is that this level-editing tool feels rather limited in comparison to what LBP introduced, it's the sort of tool that programmers and stuff like that could have already figured out to create, albeit illegally, their own custom stages before (for free), and the fact that they are clearly shackling the creativity to "Mario" themed by not allowing things like making your own backgrounds, sprite blocks, or songs (a la mario paint)
So in that sense, even with the whole thing where you can switch the graphics and gameplay to fit different mario games, it just feels like paying $50-$60 for something that you could have gotten for free, or paying that much for the ability to play what other people (not nintendo) would make, which is ALSO something you pretty much can already do, perhaps in a smaller scale. -
Little Big Planet has a lot of levels made, sure.
But last I checked there weren't very many legitimately good ones, and all the high rated ones were just super easy pieces that gave you a lot of items.
Its been a few years though, so maybe thats improved.
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I think it certainly improved with little big planet 2. The problem though was that they released dlc and many of the best stages used it. If you didn't own the dlc then you could not play them. I doubt mario maker will have that problem tbh and there are a number of differences with mario maker and little big planet. The interface looks much easier and simpler so making stage will be much easier. Plus, anyone who has played a mario game will be able to tell what everything does just by looking. There will be no moments where you are like ' i do not know what any of these objects do.'
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Mario Maker is indeed simpler and easier to use, but the end result is that it provides considerably less creative freedom than LBP.
Also, lbp2 is like $20 for the edition with all dlc, from what I recall. That's with a campaign and a ton of tools. Mario maker being $60 with less content and less potential is a bit sad in comparison.
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I haven't checked a single thing from Mario Maker, but just throwing in my two cents on the potential.
My personal gripe with the level editors in LBP really has to do with the lack of platforming mechanics the game offers, and I mean for the player. In Mario, your character can dash, hop boost on enemies, slide through tight spaces , run over pits, and in later iterations.. walljump and wallslide(not really used very well in the NSM games, but level creators can do more), and there's also platforming elements like climbing vines or railed fences. And I haven't even touched upon power-ups. LBP offers so little default techniques, and I feel it makes stages less interesting as they pretty much rely much on item use.
Like I said.. No idea what Mario Makers offers, but.. I've always dreamed of the idea of seeing a community do much more with Mario's engines because there's honestly alot of depth and untapped potential for good stuff.
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Mario Maker is indeed simpler and easier to use, but the end result is that it provides considerably less creative freedom than LBP.
Also, lbp2 is like $20 for the edition with all dlc, from what I recall. That's with a campaign and a ton of tools. Mario maker being $60 with less content and less potential is a bit sad in comparison.
Yes but it was not like that when it launched obviously. The game is old now. I would say the same might happen to mario maker in 6 years but it's nintendo so I don't know if I believe that myself.
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Yes but it was not like that when it launched obviously. The game is old now. I would say the same might happen to mario maker in 6 years but it's nintendo so I don't know if I believe that myself.
Yea, therein lies my paranoia. Maybe with time they can keep on adding content and features and options, and maybe it will become a solid sale, but as it is it doesn't feel like enough upon release to me.
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Eh, Nintendo has been on the ball with the updates and dlc with the games lately.
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english overview trailer. Also the game is just under a month away now. Weird.
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also according to amiibo.com chibi-robo amiibo is compatible
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In fact, all amiibo have been confirmed except mii fighters, including the AC cards
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I wonder if 8-bit Pikachu will be the sprite from Pokemon Yellow. That'd be sick.
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Because gamers are overwhelmed when they get a full game upon release. Lol, this is the stupidest thing.
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As stupid as it is (and to be fair, it's kinda really stupid)….it's only 9 days so it is not that bad and you get something new between daily intervals to test out. shrug
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How nice of Nintendo. It won't even require a Villager amiibo
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As stupid as it is (and to be fair, it's kinda really stupid)….it's only 9 days so it is not that bad and you get something new between daily intervals to test out. shrug
It's still that mentality that gamers are stupid and overwhelmed and we need to baby them into things and oh no, games aren't allowed to have challenge!
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Also, what if you're not that type of gamer? What if you legitimately want to be allowed to play like a big kid because you have ideas you have to incorporate?
It's stupid that the game is designed to force you into a 9-day abstinence before you can realize your full potential. Just because some will be overwhelmed.
A simple solution would have just been to have certain tools be unlockable. But to have nearly all of them except the basic building blocks be locked until you have the game for more than a week? Bullshit. It's like mario kart only letting you play the mushroom cup when you get it, and then you having to wait until the next day to be able to play something more challenging. What is this,
Pokemon Rumble Worldsome shitty mobile game? -
Wow, that is a ridiculous ammount of whining.
It's like mario kart only letting you play the mushroom cup when you get it, and then you having to wait until the next day to be able to play something more challenging. What is this,
Pokemon Rumble Worldsome shitty mobile game?Interesting example to choose since Mario Kart DOES lock stuff. It locks all the courses after Mushroom until you've beaten that course. And you can't get to star until after flower. It locks the 150 CC until you've beaten the earlier ones. And the vehicle add ons or extra characters are all locked until you've played a bit… Yes, if have any real experience with Mario Kart, and you sit down and play for 12 hours on the first day you can unlock most of that, but it can takes weeks or even months of semi-regular play to get everything, depending how much time you sink in.
What about unlocking characters in Smash Brothers? Or all the custom moves, trophies, and equipment? (Granted, those should be more readily available and buyable rather than complete RNG) Or that it takes Animal Crossing weeks before you have all the basics unlocked? Weapons and armors in any online game? Should all 750 pokemon be available in the first area of a game?
Its just 9 days, its basically automatic without any dramatic skill or playtime wall blocking it, and gives you time to learnt he tools as you go... or to actually play the prebuilt levels. Something new each day, rather than playing with it for an hour with all the options then putting it away and being bored with it. Not a big deal at all and the whining is ridiculous.
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Noqanky already made a clear distinction between something being unlockable and it being time-sealed. Nobody is arguing that games shouldn't have unlockables. And don't even dig that hole of bringing up games that actually run on a real-time system as comparable because lulz. The pokemon one is also particularly laughable, because it's the exact opposite. It's a game about exploring, catching, and raising creatures. Having them at the start would make the game pointless. Mario Maker is a game about designing levels. NOT having tools at the start would make the game pointless.
Like, you're actually TOTALLY missing the point Robby. It's about Nintendo treating its userbase like incapable idiots, to the point where there's no way even through skill or playing to acquire fundamental features. Not about whether unlockables are a good idea. You want a comparable example in pokemon? You're not allowed to catch wild pokemon until you raise your starter to level 30 and a week of real time has passed.
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Wow, that is a ridiculous ammount of whining.
If I have the decency not to denounce your million posts whining about basic things in other games as whining, however much I may think it, I at least expect you to do the same.
Interesting example to choose since Mario Kart DOES lock stuff. It locks all the courses after Mushroom until you've beaten that course. And you can't get to star until after flower. It locks the 150 CC until you've beaten the earlier ones. And the vehicle add ons or extra characters are all locked until you've played a bit… Yes, if have any real experience with Mario Kart, and you sit down and play for 12 hours on the first day you can unlock most of that, but it can takes weeks or even months of semi-regular play to get everything, depending how much time you sink in.
What about unlocking characters in Smash Brothers? Or all the custom moves, trophies, and equipment? (Granted, those should be more readily available and buyable rather than complete RNG) Or that it takes Animal Crossing weeks before you have all the basics unlocked? Weapons and armors in any online game? Should all 750 pokemon be available in the first area of a game?
Its just 9 days, its basically automatic without any dramatic skill or playtime wall blocking it, and gives you time to learnt he tools as you go... or to actually play the prebuilt levels. Something new each day, rather than playing with it for an hour with all the options then putting it away and being bored with it. Not a big deal at all and the whining is ridiculous.
To add to Foolio's rebuttal …
Actually, no, I have nothing to add, he said everything that needed to be said. You honestly just really need to try again because I see no point in your response other than an unnecessary complaint about people whining.
Call it whining or not at least I'm making a point and elaborating, not just throwing half-baked contradictions that only show you didn't even bother to read the post.Try again. Or don't, whatever.
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Wow, that is a ridiculous ammount of whining.
To clarify.
The provided link with its hundreds of outraged posts saying they'll boycot the game completely or have cancelled their pre-orders, posters teating it like extra DLC that they have to pay for, or that this is just a trick to draw out time between non-existant releases with tons of comparisons to Splatoon is the ridiculous amount of whining.
I can see ya'lls point just fine and even agree that it's dumb.
Though I still don't see much inherent overall difference between a fairly minor timelock, and a challenge lock that can take who knows how long and/or be flat out impossible for some, or something that is completely at the whims of RNG. They're all designed to keep you coming back and slowly expanding the experience to be better, and all have problems.
If there for whatever reason must be a slow unlock, then a five minutes a day timelock is about the most gentle method I can think of that works for the widest base without permanently hiding say, yoshis, behind a difficult challenge.
Like, you're actually TOTALLY missing the point Robby. It's about Nintendo treating its userbase like incapable idiots, to the point where there's no way even through skill or playing to acquire fundamental features.
Can't you just reset the clock a couple times?
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To clarify.
The provided link with its hundreds of outraged posts saying they'll boycot the game completely or have cancelled their pre-orders or that this is just a trick to draw out time between non-existant releases with tons of comparisons to Sp is the ridiculous amount of whining.
I can see ya'lls point just fine.
I'm sure you can understand our … um, misunderstanding … given the context of the rest of your post implied not actually seeing the point just fine. But whatever.
Can't you just reset the clock a couple times?
Doesn't detract from the idea itself being somewhat patronizing. It's silly that people who want to play the game have to unlock things by either waiting more than a week of having a back and forth dance of playing five minutes, then going to the Wii U's internal clock to travel forward a day, then play another five minutes, etc etc. It's an absurdity.
If the intent was to make it so the amount of content wouldn't be overwhelming, then a traditional format of unlocking content would have been much more optimal. Make 10 stages to unlock the Super Mario Bros. 3 enemy pack! Share a stage to unlock some other things pack! Complete the 10/100 mario challenge to unlock the some more interesting things pack!, and so on and so forth. It keeps the new players not overwhelmed and makes it so people who want to go all out insane with the game have the ability to earn the tools by merit of their skills and comfort with the initial content.
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If the intent was to make it so the amount of content wouldn't be overwhelming, then a traditional format of unlocking content would have been much more optimal. Make 10 stages to unlock the Super Mario Bros. 3 enemy pack! Share a stage to unlock some other things pack! Complete the 10/100 mario challenge to unlock the some more interesting things pack!, and so on and so forth. It keeps the new players not overwhelmed and makes it so people who want to go all out insane with the game have the ability to earn the tools by merit of their skills and comfort with the initial content.
That would be more involving sure. Not arguing that. But doing challenges and events like that also takes time, and in some cases, skill or luck, depending on how harsh they made it. (There's stuff in Smash Brothers I'm just never going to do, for instance, so there's some content I will just never have)
Doing full unlocks in that method could range from dozens of hours to flat out impossible for some. (Unless they make everything dirt easy and purely in-game timesink, which defeats whatever misguided point there is in the first place.)
Or, just play your new game for a little each day after buying it and have something new to experiment with. After a week the problem is gone forever… meanwhile over in Mario Kart I can't get that hang glider unless I grind through the same courses another fifty times, and in Dragon Age I think I'm never going to unlock everything in multiplayer because the RNG is so bad.
It is dumb and flawed, and pointless, but for what its intended barrier is, (to make you try and experiment with everything, rather than just skipping stuff you might not otherwise try) its not that bad.
It's silly that people who want to play the game have to unlock things by either waiting more than a week of having a back and forth dance of playing five minutes, then going to the Wii U's internal clock to travel forward a day, then play another five minutes, etc etc. It's an absurdity.
I'd assume someone would spend more time than that just experimenting with the new stuff thats presented. Yes, just sitting there persistently egg-timering 5 minutes then doing a skip is super tedious… but playing with all the new stuff for half an hour or an hour, or the main game stages for a while.... and THEN skipping ahead to the next day once you felt you'd played that content enough and wanted more, isn't much of a thing. Its how I got through the first two weeks or so of animal crossing before settling into the actual daily schedule, and I got hours of the gradual intended tutorial method out of it that way
Resetting the timer is the adult trick cheat code.
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I have no idea if clock scumming works, but I think you underestimate the importance of how it feels to start a game. 9 Days is like getting the game on a Friday and not having all the tools until the FOLLOWING Sunday. In that span of time I finish most single-player games and move on to the next one (obviously this excludes 60-hour RPGs and such). This is not meant to be a "beat the preset content and forget about it" game, but my enthusiasm for level creation in any game is going to depend a lot on what I find when I first mess around. And just the insinuation that I can't handle the full features is a HUGE buzzkill, because even if in the grand scheme of things it's kind of minor, it's an insult to my intelligence. And the message it sends, combined with its consistency with other really terrible decisions about what gamers want or can handle, just causes my general frustration with Nintendo and even the entire gaming industry to flare up.
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I think this is where the big difference lies.
With my general schedule, I can't even imagine playing through a typical game in the course of a week. Generally anytime I get a new game, unless its incredibly short, its going to last me for at least a month. Generally only play for maybe an hour a day if that, and get in most of my gaming time on a weekend for just a couple hours… among all the games I'm in the mood to play. And if its a 80-100 hour RPG game that I'm into and want to finish? Unless I get super sucked in and pull all nighters or ignore other things I should pay attention to, that'll last me three months unless I've really got nothing else going on. (Especially when intersperced with other games.)
So to me this game's unlock schedule seems pretty primed towards an ordinary schedule anyway, so its not a big deal and I have a hard time seeing it as one, compared to grinding based unlocks.
I can see why it'd be super frustrating to someone used to clocking 40 hours into a game in a week and then moving onto the next thing though.
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I know why Nintendo have sealed some things off but making a 9-day wait is a bit stupid. Really it should be based on how many levels you make. Make 2 levels and unlock the next hing, then 3 and so on.
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Its the full game is trully released 9 days latter than the release date? Or you get the game whenever, and then 9 days later you can use everything?
Its weird, it looks more like they need a little development time if its the first reason, and a terrible design choice If its the second one. No one wants to use the D word.p
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Me personally? I do think the 9-day cycle is a bit arbitrary and silly, but at least for me, it's fine. Because when I get this game, school and work will be taking up a lot of my time, so I can only really mess around for a couple of hours here and there.
And again, I suck at level making, so more of my playtime will be playing others' levels, at least initially. I'm hoping I can learn a couple of neat tricks and try my hand at something…well, cool.
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Its the full game is trully released 9 days latter than the release date? Or you get the game whenever, and then 9 days later you can use everything?
Its weird, it looks more like they need a little development time if its the first reason, and a terrible design choice If its the second one. No one wants to use the D word.p
It is the second one. It is designed to ease players into level creating and get them use to the program before they go into really complicated stuff. Problem is that some people do not need this or will master it quick and then have to wait even though they want to keep making. It makes the beginning of the game unnecessarily slow.
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That's a bad and weird decision, If the game is complete it, and if you really want to ease the user to the tools, gate them behind activities.
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Yeah, if they are doing this for the sake of getting gamers used to the tools, then what about anyone who buys Mario Maker after day 9? If it's a completion thing, then why not wait 9 days and then release it?
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Yeah, if they are doing this for the sake of getting gamers used to the tools, then what about anyone who buys Mario Maker after day 9? If it's a completion thing, then why not wait 9 days and then release it?
The game is complete. You just wait to unlock stuff. You could get mario maker for Christmas and still will have to wait 9 days for everything to be unlocked.
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Wait, so it's automatically locked behind 9 days no matter what?
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The news says that you have to play all 9 days at least 5 minutes to unlock something the next day. Up to 9 days.
That seems so old school, if it was pre internet it would have been awesome..
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For anyone that didn't read the comments in the link.
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Because you couldn’t wait 9 days. Dude people are getting the heads chopped off, the worlds falling apart. People are over taxed, underemployed. BUT this!!! Really! This pretty much makes you a awful foolish naive person.
This BS is just a stupid waiting game. Again, makes no fucking sense and so does your lack of common sense plus, once more, YOU’RE ALL GOONG FULL RETARD DEFENDING THIS BS. Playing this stage builder is obviously a no brainier, even a year old baby can figure this shit out. Stall the excuses.
Uh oh here go all the pansy ass pussies, “WWWWAAAAHHH, ME GOTTA WAIT?” So the fuck what? You own the game, you will still get to make your dream levels, so get over it and enjoy the game you panty waist pussies! My god how pathetic can some fans be.
STOP DEFENDING NINTENDO CONTROLLING YOU AND THE CONTENT THAT YOU CLEARLY PAID FOR ASSCLOWN!
lame. this releasing parts of the game is just to mask the fact nintendo releases so few games. i guess it gives you something to look forward too but i’d rather have a complete game when i pay full price for. didn’t buy splatoon for that reason.if their going to promise more content later i’ll wai till i get a whole game.
And then I go in to the settings, change the date……..
And 10 minutes later………. New tools!
Bunch of babies rage quitting when the answerto unlock them Alle obvious if a little time consumingI don’t see why people keep comparing this game to Splatoon. These two games are nothing alike.
Fanboy dick guzzling scat eating blue waffle having stupid son of a bitch go fuck your blue waffle you stupid ass motherfucker and don’t forget after nine days you gotta lick Nintendos asshole clean inside and out to get the last piece of your fanboy trophy award.
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I stand by my earlier comment.Wow, that is a ridiculous amount of whining.
On both sides of the argument.
But especially that last one. Such creative language to display their hate.
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For anyone that didn't read the comments in the link.
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I stand by my earlier comment.Wow, that is a ridiculous amount of whining.
On both sides of the argument.
But especially that last one. Such creative language to display their hate.
First time witnessing a video gamer civil war?
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I don't usually read comments sections, no. My general experience is its full of dumb.
This in particular just got super bad like, instantly. Like one comment in and I couldn't look away, it was hypnotic.
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I don't really have a problem with waiting a few days myself. There is certainly quite a few people overreacting though.
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But especially that last one. Such creative language to display their hate.
Geez, MyNintendoNews' comments are worse than the message boards at Gamefaqs 0_0;