The only Zelda I'm interested in right now is the OoT remake.
It'd be nice to play this but I don't think I'll die if I don't
The only Zelda I'm interested in right now is the OoT remake.
It'd be nice to play this but I don't think I'll die if I don't
Someone mentioned it earlier but a Skypiea like sky islands thing would be really cool.
I'm in also of need of levels that frighten me as much as the well in the village did.
Ah, reminds me of when the Redead would hump you to death.
I was 6 when I first saw that in the game, and I had no idea what was going on (it was a rented game and I was playing of a previously saved slot). Great first impression, huh.
I wonder how Skyward Sword will handle those dark elements (or if they'll even have any).
@JERK:
I want another good undeath dungeon. Earth Temple and Arbiter's Grounds didn't pull it off entirely.
More of this please.
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Aww man, this makes me want to play that game all over again, despite what I said. We're marching to the same beat, it appears:
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Puns aside, how awesome was it to play Whack-a-Mole with a mutherfuckin' dragon?
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@Mr.:
I wonder how Skyward Sword will handle those dark elements (or if they'll even have any).
Oh god it better. There were few things that disappointed me more in WW than the retooled Redeads. Even TP's were toned down… swordsmen aren't scary.
Redeads shmedeads. The Dead Hand was way creepier.
Hahah! I reallty loved how bosses died in the N64 games.
As for spooky atmosphere, I thought Mario Galaxy 2 did a nice job with the surroundings in Haunty Halls and the first portion of Boo Moon. If it were to be reworked into a dungeon of some kind, it can work. What could break it is the enemy design.
Are Dead Hand those enemies that punish you by tossing you back at the start of the dungeon? Those things should back. I'm a sucker of things that could screw up your progress, especially on a blind run.
Link's animations are annoyingly stiff at this point.
Hopefully this will be temporary.
Or maybe it needs to be stiff to work with the motion control input?
Dead Hand is the thing in the video I posted.
Are Dead Hand those enemies that punish you by tossing you back at the start of the dungeon? Those things should back. I'm a sucker of things that could screw up your progress, especially on a blind run.
Those are Wall Masters. I also hope they are back.
Well, I'm sure the people who think TP's art direction should be the future of the series are making a storm now.
They compromised..
Personaly I think that nintendo should make something more "Link's awakening"ish
Link's animations are annoyingly stiff at this point.
Hopefully this will be temporary.
Or maybe it needs to be stiff to work with the motion control input?
You know I thought so to at first. I hated how his sword was pointing forward the entire time. Then I realized everyone just played it awkwardly. He actually feels very smooth, and moves pretty natural to. At least when its in your hands it looks better since you can internalize the movements.
I'm really happy with the artstyle they chose, myself.
I would love for Nintendo themselves to put out a new top-down type view (like the original or LttP) Zelda game. BUT it NEEDS to have actual D-pad control this time! My biggest problem with PH and ST was the touch-screen movement and attacking.
How about Windwaker's godly camera control? I was pretty stumped it was not in TP
Wow, didn't know there was so much hate for TP here. I found it very enjoyable for 1 play through. I might have found it more fun on later runs if it wasn't so damn long. Yeah, it lacked in sidequests, but there was so much quest that I feel it made up for it.
I also liked the Art Style a lot, but I guess I'm more open to those sorts of changes than most, as I love WW's art, and most of my firends hated that.
Wolf was eh, but it was still fun to use. And I've found every final fight with good ol Ganondorf to be reatively simple, but the ending to this one is my second favortie: Sword through the chest and he dies standing. WW's is my favorite though: Sword through the head!
So yeah. Anyway, SS looks promising. I just hope they don't wait to release it until "Holiday" of next year.
Something that was implemented in Twilight Princess Wii version and is specifically sticking: Link is no longer left-handed. In the official art, he's holding his sword in the right hand. That's kind of a shame, because I wanted to try out a left-handed control scheme. While I could easily just switch hands, it would've been nice to actually see Link left-handed as well.
I love this new art direction. Great combination between realistic and cartoony.
Really like Bomb Bowling in the game. I was rolling bombs left and right and the new beetle item is amazing for getting hard to reach rupees and hearts.
I wanna say that the game is motion dependent.
Swing up on the nunchunk to get the shield up, shaking the wii mote left,up,down,right and forward to attack.
I feel dumb I couldn't kill those stupid plant monster the first try @_@
Something that was implemented in Twilight Princess Wii version and is specifically sticking: Link is no longer left-handed. In the official art, he's holding his sword in the right hand. That's kind of a shame, because I wanted to try out a left-handed control scheme. While I could easily just switch hands, it would've been nice to actually see Link left-handed as well.
ha yea i would love to try left handed too, i'm pretty ambidexterious as it is. I shoot basketball both left and right handed, and actually when goofing around with my swords i feel more comfortable with a sword in my left hand. I can't write or throw a baseball/football worth a shit left handed though, lol. If i try, i feel like what girls look like throwing, lol
but man we should rename title to not just skyward sword, i mean we have ocarina of time in 3d remake to discuss as well. Damn i hope they remake Wind Waker for the 3DS as well.
@Toshiya:
Really like Bomb Bowling in the game. I was rolling bombs left and right and the new beetle item is amazing for getting hard to reach rupees and hearts.
I wanna say that the game is motion dependent.
Swing up on the nunchunk to get the shield up, shaking the wii mote left,up,down,right and forward to attack.
I feel dumb I couldn't kill those stupid plant monster the first try @_@
and i hate you, sounds like you got to demo the game
Yea I got to demo the game. I plan to try it out again today and getting to the boss as the lady got me lost and confused.
The game looks amazing and plays amazing.
@JERK:
I want another good undeath dungeon. Earth Temple and Arbiter's Grounds didn't pull it off entirely.
More of this please.
w-mxEwgTytA&showinfo=0
Heck yes. That dungeon was especially creepy and awesome.
The game also needs a catchy song like Gerudo Valley.
Hahaha, my parents told me I wasn't allowed to play Zelda anymore after seeing bits of the Shadow Temple. They took the cartridge from me, lol. I near wrote a dissertation just to get them to let me start playing it again. A similar situation happened when my dad walked in to my room while I was playing Chrono Cross, during one of the FMV's that had some semblance of nudity. Anyway, I didn't hate TP's world, but having a more explorable world ala Wind Waker is a must. Hopefully, between the sky island and the ground floor, Skyward Sword gets a more interactive and explorable world.
Shadow Temple was some extreme nightmare fuel, and so was the Bottom of the Well. I wanted to get out of that Well so fucking quickly.
Arbiter Grounds had its moments but nothing on the levels of Shadow Temple.
I thought TP's art direction in terms of character designs were fairly decent. I just thought the whole brown and bloom thing it had was lame and didn't really fit in Zelda.
Something that was implemented in Twilight Princess Wii version and is specifically sticking: Link is no longer left-handed. In the official art, he's holding his sword in the right hand. That's kind of a shame, because I wanted to try out a left-handed control scheme. While I could easily just switch hands, it would've been nice to actually see Link left-handed as well.
I've never gotten the "Link is supposed to be left-handed" thing. First of all, almost every game has a different Link. Secondly, if you ever play the 2D games and face left, the sword goes to his right hand. I'm fine with believing that every Link is ambidextrous.
Is there supposed to be an option to switch his hands anyway?
No, they said it'd be too much work.
O_o That was a good laugh while it lasted. I imagine how long it would take to put Link's model in reverse, especially since the game ain't due till next year.
here's the article:
here's the article:
Well, I guess it isn't "too" bad then. Great interview though.
Yeah. Not greatly pleased about DS zelda guys having prominent roles though.
Spirit Tracks is my least favourite Zelda game, cdi excluded.
Aren't most left-handed people ambidextrous? I know my dad, brother, sister, and friends are all capable. I got the short end of the stick and had to work pretty damn hard just to play basketball with my left hand. Forget driving to the hoop, and I will never look comfortable or natural skateboarding, surfing, or playing soccer with my left foot. In that aspect, wouldn't right-handed game play make more sense?
No one's really saying it wouldn't.
Just that nintendo were looking into both modes being available a while back, it's just a case of a few hopes being dashed.
Oh, I see, I guess I didn't invest enough time into the topic being discussed. I don't really play video games anymore, but I'm always willing to pick the torch back up for a good Zelda game, which is why I'm in the thread.
I barely have time to play video games anymore myself, but my handhelds still get a lot of use during my commute to and from work.
Lots of incredibly innovative games like Half Minute Hero still being made for those, which is nice.
Yeah. Not greatly pleased about DS zelda guys having prominent roles though.
Spirit Tracks is my least favourite Zelda game, cdi excluded.
Miyamoto and Aonuma will still have the biggest influence, obviously.
But the new director also made Minish Cap, which at least had some pretty good sidequests and probably the best town in a Zelda game that isn't Majoras Mask, so I won't worry yet.
I rather hope that the sky world is something refreshing, since the areas shown in the trailers aren't too original for a Zelda game…
Yeah. Not greatly pleased about DS zelda guys having prominent roles though.
Spirit Tracks is my least favourite Zelda game, cdi excluded.
What, worse than Phantom Hourglass/the Oracle games? It's one of those games I might buy if I see it and have the money so I was kinda hoping it'd be a move away from Hourglass.
The puzzles are very good.
But the train stuff is rubbish(much worse then sailing) and the dungeons the easiest in the series.
Don't get me wrong, it's a good game, and one that would be a feather in the cap of most developers, but as far as nintendo and zelda are concerned, this is the weakest entry in the series.
The puzzles are very good.
But the train stuff is rubbish and the dungeons the easiest in the series.
I found the train more fun than the ship to be honest.
Although the 'EVIL TRAINS!' were just so….pants....and annoying.
Miyamoto and Aonuma will still have the biggest influence, obviously.
But the new director also made Minish Cap, which at least had some pretty good sidequests and probably the best town in a Zelda game that isn't Majoras Mask, so I won't worry yet.I rather hope that the sky world is something refreshing, since the areas shown in the trailers aren't too original for a Zelda game…
That doesn't fill me with anticipation as I put minish cap around middling:
Link To The Past
Links Awakening
Wind Waker
Ocarina of Time
Zelda 2
Majora's mask
Twilight Princess
Minish Cap
Zelda 1
Phantom Hourglass
Ages
Seasons
Spirit Tracks
But I am quite hopeful it will be innovative. Everything Aounama has said has indicated he gets the problems that have become more pronounced in zelda games as of late.
I found the train more fun than the ship to be honest.
Although the 'EVIL TRAINS!' were just so….pants....and annoying.
The ship was quite a missed opportunity. Would have liked it to come into play more.
One of my favourite things in Wind Waker was the feeling when you sailed into a storm. The sailing stuff had potential I don't think they ever fully realised.
We need another final boss battle as epic as this as well.
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What I loved about sailing was exploring new islands, encountering sea monsters, seeing things in the horizon that made me take out my telescope. It's probally be best overworld experience I had in a Zelda game.
It would have been perfect if there were a ton more optional things to discover. Like actual sunken treasure than Rupees and tri-force shards(maybe treasures that can be used to access optional dungeons or events). The possibilities of Winderwaker's concept seems endless to me… Especially thinking like an OP fan too.
My main gripe with Wind Waker was the triforce quest. More the having to get the map. Then get Tingle to get it them translated. Then find them. Wouldn't have been as bad if it was just…. Find them.
Getting the maps was cool, all those mini dungeons were awesome to uncover and solve.
The Tingle stuff was annoying with the costs and all, but I don't get the whining people do about, god forbid, exploring and solving puzzles to obtain items in a Zelda game.
Really dumb argument.
@JERK:
We need another final boss battle as epic as this as well.
rbcmNoWBedE&showinfo=0
Yup. I suspect they'll try for that once more, they made the attempt again with twilight princess.
What I loved about sailing was exploring new islands, encountering sea monsters, seeing things in the horizon that made me take out my telescope. It's probally be best overworld experience I had in a Zelda game.
It would have been perfect if there were a ton more optional things to discover. Like actual sunken treasure than Rupees and tri-force shards(maybe treasures that can be used to access optional dungeons or events). The possibilities of Winderwaker's concept seems endless to me… Especially thinking like an OP fan too.
Exactly. More to do in the ocean would have been fantastic.
My main gripe with Wind Waker was the triforce quest. More the having to get the map. Then get Tingle to get it them translated. Then find them.
Yeah, that was the whole result of it being rushed.
I'm glad they're taking their time with this one.
@JERK:
Getting the maps was cool, all those mini dungeons were awesome to uncover and solve.
The Tingle stuff was annoying with the costs and all, but I don't get the whining people do about, god forbid, exploring and solving puzzles to obtain items in a Zelda game.
Really dumb argument.
I didn't mind the finding them and solving puzzles. It was the fact that you just got a map and then had to do with Tingle. I'd have preferred if it was do the solving etc and get the triforce bit instead of the map.
I don't remember me having problems with that. Especially comparing charts with the map to find the shards. I was basically exploring every nook and crany without a guide anyway. The translation stuff however was pretty costly(repetitive too), but the amount of Rupees you can hold and get didn't seem to make it an issue.
The true issue was the money, you had to expend around 200rupees per map, the adventage is that in those little islands there were also big rupees chest.