@Yobiyopi:
I think we lost 5 matches and won 10, the losses were against the Luna Blaster Neo dude and the Dynamo Splattershot guys that mastered the art of teleporting. Other than that good games with you all!
I would really like to do other squid squads even if i tend to get anxious in ranked, but it was nice knowing that when i was covering ink to restrict the opponents movements i could count on you guys to take the tower back, while having the field advantage.
Yup some serious teleportation/lag at times, rendering me useless. I got one-shotted by a jet squelcher more than a couple of times.
@Nectar:
Anxious? You were the best player. I just tried to stay alive long enough to help. Would like to note my MVP moment was hanging on the side of the tower while an enemy kraken and his friend chilled on top then splatting them both when he returned to normal.
I know what he means. Being an S is nice because you aren't at risk yourself, but when you're playing with others who are still going to rank up/down, you feel responsible for not letting them down.
Yobi did have the most kills more often than not (though I was usually not far behind), but I also hope that you less experienced squiddies were focusing more on the teamwork taking place, and how to synergize better. If your only goal is to get the most kills, you might not be doing it right. Part of why we won so much is that Yobi and I played off of each other very strategically, while you and Nami focused on actually pursuing the tower. I only actually rode the tower 2 or 3 times in the entirety of our matches. I can't compete with any of you in terms of inking, and the stages involved a lot of elevation changes. So knowing Yobi was a slosher, I let him focus on what that does best, which is cover lots of ground and blanket ledges (and the tower!) with ink. That makes it especially effective in Tower Control, and it's also the reason weapons like the Luna Blaster can be such a pain, because they have incredible potential to control key spots.
On the other hand, my focus changed to zoning (even moreso than usual for a .96). I would identify key routes and spots that enemies were focusing on or that Yobi was away from, and pester people from afar. I would take out a lot of people who were positioned to shoot at the tower, and also try to get behind them or push their base (even if the action was concentrated somewhere else). I think only once I had to warp back to defend after deciding to push alone and leave the tower to the team, so good job. I also tried to tie up opponents even if I couldn't chase after them. There was one match where we KO'd the other team and at the end I had 0/0. I spent the whole match just pushing enemies away and cutting them off, without overextending.
Also Splash Wall antics, since that is great on Tower Control. Getting a wall on the tower, or in a spot that makes it hard for enemies to kill or control. But that's just part of knowing your weapon.
Other strategies that I employed when needed were things such as hanging back when everyone else was pushing, because I didn't want someone to slip past and paint the whole stage or, if you guys wiped, I wanted you to have somewhere to warp to instead of starting from scratch at the base. Lastly if we ever had a sniper on the opposite team, my mission was to disrupt them. None of you guys were equipped to handle a good sniper, so I assumed the duty.
That's the end of the lecture. Class dissquidssed!