General Zelda thread
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Got Breath of the Wild for Christmas
Maybe it's because Skyward Sword was my first game, but I don't hate more linear Zelda and I wasn't amazed by the more open worlds of the other games. I don't know, the most interesting part has always felt like the main story and I don't usually feel like going off in a different direction. But man, Breath of the Wild going the whole hog in terms of exploration made me fall in love with it. Being able to get in interesting scenarios that aren't part of the story, climbing the highest peaks, and heading right for the final dungeon and screwing around there despite being heavily outclassed by the enemies, is such a delight. I haven't even touched the main story other than the required plateau section and I don't see myself getting bored enough to start anytime soon. So yeah, I haven't done any of the dungeons yet other than the aforementioned screwing around in Hyrule Castle, and the dungeons are definitely an integral part of Zelda for me, but this world is such a vast improvement from any Zelda game I've played that it manages to be a fun experience all on its own.
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Breath of the Wild desperately needed more story, enemies, dungeons and difficulty balancing.
The game starts out challenging but gets progressively easier.Does it really need more story? I can already see the basic contours of the whole thing from just here, and honestly it seems like just enough. I can also already see a degree of Metroid Prime style environmental storytelling around the edges, and that's cool.
And that's all we really need. Zelda was never meant to be some sort of fantasy epic, and the best storytelling it ever got was a bazillion side stories about grim fates and dead people in Majora. Which is also not FANTUHSY EPIC.Twilight Princess and Skyward Shit attempted to cram in more "complicated" plots, and all that really amounted to was more people running back and forth across the map. It was failed effort, and effort wasted to begin with.
Simple and suggestive is a good choice, and a sandbox game kind of naturally needs it.
enemies
Ok totally agreed on this one lol.
dungeons
shrugs
I'm fine with taking a break from dungeons. It would have been really cool to have them hidden around the joint, but on the other hand Zelda dungeons have always kind of worked in games where there is a limit on your overworld exploration, where the dungeon items matter a bunch to progression. And that was never gonna work much here.However instead though I will say I think the shrines should have varied visually more. As far as I'm aware they all have the same neon temple look right? Which is a shame.
Some shoulda been more changed up. Make it more like the unpredictable grotto contents of Wind Waker. Would make them much cooler to explore for, since maybe this one would be like a watery cavern, or this one would be overgrown with vines and moss, and the next one like a creepy tomb full of coffins or whatever.and difficulty balancing.
The game starts out challenging but gets progressively easier.I don't see this as a problem. The game starts out quite capable of kicking your ass, and I have had my ass kicked in many wonderful half-frustrating/half-exciting ways (I am morbidly in love with the physics of Link's body tumbling down a mountain side, bravo Nintendo lol).
It's hard in just the right way, in fact a 3D Zelda game being hard in that regard at all is practically unheard of! Like who the fuck actually died in Wind Waker or Twilight Princess? Maybe a couple accidental times, like in the 100 Pit Trial stuff sure, but overall the challenges mostly came from puzzles and searches. Not from dying.
With ever easier fucking bosses.
To have it be hard at all in this way is some refreshing shit! Oh and dying in SS doesn't count since the controls were to blame for that, whereas this game has great combat controls.My point though is that your reward for hard fought explorations for Korok Seeds, for Shrine spelunking, for hunting and gathering and cooking, is to be able to conquer the wilderness and no longer have to fear death around every bend. And that sounds…. right.
More Metroid than Zelda perhaps, but right. -
@Monkey:
Does it really need more story? I can already see the basic contours of the whole thing from just here, and honestly it seems like just enough. I can also already see a degree of Metroid Prime style environmental storytelling around the edges, and that's cool.
And that's all we really need. Zelda was never meant to be some sort of fantasy epic, and the best storytelling it ever got was a bazillion side stories about grim fates and dead people in Majora. Which is also not FANTUHSY EPIC.Twilight Princess and Skyward Shit attempted to cram in more "complicated" plots, and all that really amounted to was more people running back and forth across the map. It was failed effort, and effort wasted to begin with.
Simple and suggestive is a good choice, and a sandbox game kind of naturally needs it.
I don't really want to spoil, so I'll say that there are very few story events, and those that exist are noticeably short.
The entire rest of the game is as follows:
A.) Explore and activate warp points on the map.
B.) Search for items to upgrade your equipment.
C.) Complete the shrines. -
Once I cave and buy a switch, I look foward to checking this game out. I always loved the Zeldas, and I want to see if it is as good as the thousands of awards says it is.
Also, in regards to story, can't all Zeldas just boil down to G + Z = L > G = Triforce.
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Don't most of the main Zeldas basically follow that formula to a tee?
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I don't really want to spoil, so I'll say that there are very few story events, and those that exist are noticeably short.
The entire rest of the game is as follows:
A.) Explore and activate warp points on the map.
B.) Search for items to upgrade your equipment.
C.) Complete the shrines.Yeah, that's what I mean when I say I can already see the contours.
–- Update From New Post Merge ---
Don't most of the main Zeldas basically follow that formula to a tee?
Yeah, pretty much!
Even when they pretend they aren't like Twilight and Skyward, oops! Actually it's Ganondorf at the end anyway. Skyward is especially cute because it really dressed Demise up as "ACTUALLY NOT GANON BUT A EVIL DEMON WHO BECOMES HIM". Yeah it's Ganon.Of the big deal main games the only exception since going 3D anyway has been Majora's Mask.
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Now that it's been a year has anyone bought/played all the DLC for BoTW?
Is it worth the, what is it, 30 bucks for both packs?
Does the new difficulty mode make the game less piss easy? Does the regening health encourage you to play differently or does it just make the battles take longer (like the different colour variants do)? -
Now that it's been a year has anyone bought/played all the DLC for BoTW?
Is it worth the, what is it, 30 bucks for both packs?
Does the new difficulty mode make the game less piss easy? Does the regening health encourage you to play differently or does it just make the battles take longer (like the different colour variants do)?it's only been 10 months :^)
Actually I'm a bit confused by the difficulty. Doesn't the game kick your ass in the beginning since Link is so weak?
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it's only been 10 months :^)
Actually I'm a bit confused by the difficulty. Doesn't the game kick your ass in the beginning since Link is so weak?
It's been a year in my heart…
Or something :)And yeeeahh, kinda? I mean, it's unforgiving at the start when you don't really know the mechanics that's for sure. And I guess if you save all your good shit (as I did in my first play through) expecting some proper beat-downs in the late game the mid-game stuff can be hard (there aren't actually any hard late game enemies btw so playing the game that way doesn't actually get you anything). And and unless you bother to trial and error yourself a good strategy for dealing with the guardians they will also likely be a major pain in the ass for the entire game? But the lack of enemy type variety, the simple movesets, the broken dodge mechanic, the piss weak bosses, the easily (and ridiculously abuseable) food recovery system, the stupidly broken armour system all combine to make the game fairly easy once you get the hang of combat. I've been going back to a three heart playthrough I started towards the end of last year, and even with such limited health and crap armour you can take most enemies fairly easily once you know the mechanics well (not expertly or anything, just well) and know you don't need to be particularly stingy with your good weapons or arrow types.
Which is fine I guess. I can't really think of any Zelda games where combat was particularly difficult. But I would be interested in playing a version where the game itself pressed you to try and play differently or strategically, as opposed to you doing that yourself to make it interesting.
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Well I haven't played the DLC (I refuse to pay for it), but for what it's worth I've seen someone do a Master mode no-damage run of Trial of the Sword and meh. Like it had a bit more design effort put in than your usual Zelda pit of trials, but it was nothing special, and it was still broken as all hell. The player abused strength potions, arrow spam in bullet time, and occasionally knocking enemies off ledges.
There was also the Master Mode speed run at AGDQ just last week (all main quests) and that run made it abundantly clear that you have no reason to actually fight any enemies that aren't bosses. You can't even really tell it's a different difficulty because of that. And then the bosses were all arrow abuse lol.
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The second DLC pack has some meat to it though probably still not 30 bucks worth. A good number of additional shrines and of course an actual new boss at the end whos fun but nowhere near challenging if youre fully equipped. Ripping around on the Master Cycle is a blast and I wish I had it earlier.
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Oh yeah the Master Cycle lol. After originally finishing the game one of the arguments I made is that the game was ill-suited for horses; in brief the world is designed such that you either want to explore areas carefully on foot (not to mention terrain that horses can't access) or quickly cross large distances, in which case you're going to just warp to the nearest shrine instead. For some reason there were people insisting that horses were still integral to the experience. But now there is quite literally no practical reason to use a horse lol.
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There are people who got hung up on training horses but yeah. I think I had maybe three and one was for that Zeldas horse sidequest. It is a completely optional part of the game and flat out impractical, and they handled poorly in a game that otherwise has fantastic physics. Master Cycle is a lot of fun purely for the purposes of fucking around though.
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Yeah my point was that any possible use horses had are now 100% obsolete since the Master Cycle is superior in every way. If horses had behaved that way from the start (speed, terrain traversal) then they actually MIGHT have been useful. And fun.
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Quick question. I like to beat the game I'm on before moving onto another game, and so I'm waiting to dive into the DLC till I finish 100%ing Mario Odyssey, so I'm not sure on this but…
If you start a new game of BotW with the DLC installed, how far into the game do you have to get before the Master Cycle is unlocked? Do you get it right away, or is it woven in to the plot and isn't available until you hit a certain point in the story?
Because Horses are pretty useful IMO for getting to shrines and places early game before you've found enough shrines to make Fast Travel cover the whole map at least.
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My hot take was also that horses are pointless and the DLC seems not worth it.
I think…I just didn't like BoTW as much as every sentient being in the universe wants every other being to like it? Finished the story, finished 120 shrines, climbing was cool, haven't looked back. Feels like I must've missed something (was it cooking that I missed? I never cooked anything except by dropping raw meat on the ground in Goronville). Maybe I just prefer dungeon substance over sweeping majestic overworld sandboxapaloozas.
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Quick question. I like to beat the game I'm on before moving onto another game, and so I'm waiting to dive into the DLC till I finish 100%ing Mario Odyssey, so I'm not sure on this but…
If you start a new game of BotW with the DLC installed, how far into the game do you have to get before the Master Cycle is unlocked? Do you get it right away, or is it woven in to the plot and isn't available until you hit a certain point in the story?
Because Horses are pretty useful IMO for getting to shrines and places early game before you've found enough shrines to make Fast Travel cover the whole map at least.
You need to beat all four Divine Beasts to begin the sidequest chain that unlocks the Master Cycle. So horses are still useful during the early game.
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Horses are useful in the early game in like a handful of spots (literally like 4 or 5 max) if you're speed running between shrines and ignoring everything else. Otherwise there's either no horses nearby, no stables nearby (although if you enjoy babying your horse around the entire map, cool I guess), or terrain they can't cross.
@CCC:
My hot take was also that horses are pointless and the DLC seems not worth it.
I think…I just didn't like BoTW as much as every sentient being in the universe wants every other being to like it? Finished the story, finished 120 shrines, climbing was cool, haven't looked back. Feels like I must've missed something (was it cooking that I missed? I never cooked anything except by dropping raw meat on the ground in Goronville). Maybe I just prefer dungeon substance over sweeping majestic overworld sandboxapaloozas.
Don't worry CCC, you and I can stare at the rest of the world like they're insane while they do the same to us.
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@CCC:
Maybe I just prefer dungeon substance over sweeping majestic overworld sandboxapaloozas.
This is your problem yes.
Those of us who love over-world exploration are the ones turned on hard. Especially after the utter miserable blueballs given to us by Shitward Sword.–- Update From New Post Merge ---
Yeah my point was that any possible use horses had are now 100% obsolete since the Master Cycle is superior in every way. If horses had behaved that way from the start (speed, terrain traversal) then they actually MIGHT have been useful. And fun.
It's impossible to get the cycle until after completing the four main story portions, and even then after doing a bunch of further shit.
It's the kind of thing you'd have to go well out of your way to get before like the last third of the game. So no, horses are not obsolete in existing or whatever weird complaint you're attempting here. And I say this as someone who never uses horses. -
There was also the Master Mode speed run at AGDQ just last week (all main quests) and that run made it abundantly clear that you have no reason to actually fight any enemies that aren't bosses. You can't even really tell it's a different difficulty because of that. And then the bosses were all arrow abuse lol.
I dunno why you would use a speedrun as definitive gameplay for anything.
The two modes do play differently. The big change is that in master mode, you need to be more careful about encounters, because they last longer and are a lot deadlier. The change would be better if the core gameplay were more ready to handle it (being able to eat back to full health instantaneously makes the deadliness less deadly and there's no reason to escape from a costly battle without just resetting to before it), and I do wish there was more to it than scaled up enemy difficulty + regenerating health, but it has an impact if you're not literally playing the game in a way that would avoid all of that, anyways.
Now that it's been a year has anyone bought/played all the DLC for BoTW?
Is it worth the, what is it, 30 bucks for both packs?
Does the new difficulty mode make the game less piss easy? Does the regening health encourage you to play differently or does it just make the battles take longer (like the different colour variants do)?On the DLC in general, I think it's nice, but maybe only worth half the price.
- Master Mode gives you a different way to play the game, with increased enemy difficulty and the addition of floating platforms with enemies and treasure on them. It also only lets you keep one save file in addition to the autosave, which mitigates save scumming.
- The Trial of the Sword adds some extra challenge for those underwhelmed by late game difficulty, though the reward does just make the final bits easier.
- The Ballad of Champions quests are placed in a sorta linear questline and have a huge emphasis on new shrines, so whether or not you like those will make or break it (shrines seem to be a divisive element of the game).
- The extra story isn't really interesting, but it's there I guess.
- The additional dungeon and boss are pretty fun (honestly the boss might be the best one in the game).
- The master cycle is a nice endgame reward that freshens up exploration, allowing you to skim environments traveled for new content.
- The Hero's Path lets you track where you've been, is fun to look at, and will help you figure out where you haven't explored.
- The Travel Medallion lets you create a quick travel point, which is nice to get back to a place you want to explore later.
- There's some extra costumes, which are cool, though none of it is upgradable. Of note, there's a Korok leaf mask, which shakes whenever you're near a Korok to help you find the 900.
So yeah, there's quite a bit. If you compare it to other games and the massive amounts of content you get for a lower price tag, then it's really underwhelming, so it is definitely overpriced. If you really liked BotW, though, and are willing to drop that much on it to extend the experience, then it's pretty fun and helps round the game out.
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@Monkey:
Those of us who love over-world exploration are the ones turned on hard. Especially after the utter miserable blueballs given to us by Shitward Sword.
Well yeah. SS's zero overworld and 37 dungeons doesn't strike a good balance either.
Honestly Link's Awakening might've done it best? Zelda 1 also wasn't bad aside from the cryptic shit like needing to burn every bush.Nah I get why, academically, the sandbox is appealing to people. Not shitting on their experience. But my brain is wired to ping-pong around from one glowing objective marker to another instead of stopping to smell the flowers, scale a random mountain, give horses a second thought, or spend hours fooling around and creating simple machines via magnet/time stop physics. My way isn't the way the dev team intended this game to be played, because it absolutely loses that je ne sais quoi.
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A speedrun isn't the "definitive" anything. It just highlights extremely plainly that combat in BotW is broken and superfluous. And the no-damage Trial of the Sword playthrough I watched, a trial that's literally about killing every enemy in sight, wasn't a speedrun. Even if you intentionally fight enemies left and right, it's REALLY easy to exploit the items and mechanics. Mostly arrows and dodging. Sure it's harder. You objectively take more damage, need more hits, and don't have 1-shot protection. But this doesn't like, fix combat or the difficulty curve. It doesn't make armor and food any less broken either. But if you want to buy the DLC so you can do a handicapped challenge run that's slightly more punishing, have at it.
Edit: Instead of being a dick I'll just explain the horse thing in babby-comprehensible cliff notes
- Horses have extremely limited utility at best, and are more trouble to manage than they're worth
- Even if you disagree with the above, once you unlock Mario Kart: Hyrule Edition, horses become literally pointless. Maybe by that point you're mostly done exploring, maybe not. But I'd like to imagine someone at Nintendo went "hey horses suck, how can we give players something that's actually fun and useful?" Because, like I said, if horses functioned like that from the start I'd have had a much better experience with them.
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For the DLC, if most of the stuff in the first pack was already in the game (Travel Medallion, Master Mode, etc), and the rest was a single pack at half the price, then I think it would have been just right. But I got 150 hours, much more than most games I play, out of a game that I enjoyed the hell out of for the most part, so I could justify to myself buying overpriced DLC that way even if it still felt a bit icky.
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Edit: Instead of being a dick I'll just explain the horse thing in babby-comprehensible cliff notes
- Horses have extremely limited utility at best, and are more trouble to manage than they're worth
- Even if you disagree with the above, once you unlock Mario Kart: Hyrule Edition, horses become literally pointless. Maybe by that point you're mostly done exploring, maybe not. But I'd like to imagine someone at Nintendo went "hey horses suck, how can we give players something that's actually fun and useful?" Because, like I said, if horses functioned like that from the start I'd have had a much better experience with them.
People at this point are most definitely done exploring the vast majority of flatter terrain. There's no maybe about it, unless they've hyper focused on the story segments on purpose, which even then would cover a lot of map.
There's no getting the motorcycle early enough to make horses completely obsolete. But really horses being so totally optional to begin with, you're phrasing betrays such bizarre hard-headed misunderstanding of how this game functions. I don't fuck with horses because I prefer jumping up and down highlands and rocks when ever the opportunity presents itself. But hey its cool that there's this element there for people who want to fuck around with it. And just as cool that I don't have to care about it if I don't want to.The same is true of your talk about combat being superflous.
"YOU CAN ACTUALLY SKIP ALL THE ENEMIES, SO ITS BROKEN".
This is like saying you can actually survive on bread sticks and iceberg lettuce, so filet mignon and ice cream sundaes are superflous.
Christ sake this is a game, not a job. Try to enjoy it rather than "accomplishing it" or whatever. -
I've been through this discussion in exhaustive depth already before, and I'm not having it again with you of all people.
But here's another cliif note: combat is not fun in this game.
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I loved Minish Cap
God that was a wonderful and underrated Zelda.
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I loved Minish Cap
God that was a wonderful and underrated Zelda.
One of the few Zelda I've 100%'d. Music is great!
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I've 100% the game as well (Thanks Zelda Dungeons!)
Done that for OoT, Mask, and Minish. Gotta do it for Link between Worlds.
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I've done it for MM (on the 3DS) and I thiiiink the same for OOT? Never got around to finishing the Master Quest, if you count that.
Beat Wind Waker but not 100% - very close on the Wii U version but kinda stopped - and while I started a TP file ages and ages ago, I still have not beaten the game. My brother has, but not me. Don't own Skyward Sword.
Oh, Link Between Worlds was 100%'d. Loved that game :)
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Whoa. This thread got kinda aways since yesterday. Funnily enough I completely forgot the Master Cycle was a thing such is my disinterest in horses and all other ride-based shenanigans in this game. Getting stuck riding the Ganonsteed with no acceleration and poor handling into the final boss cause I completely ignored that mechanic was a trip though :/
Shame to hear that the new story stuff isn't up to much (not surprising to hear mind, just disappointing).
A speedrun isn't the "definitive" anything. It just highlights extremely plainly that combat in BotW is broken and superfluous. And the no-damage Trial of the Sword playthrough I watched, a trial that's literally about killing every enemy in sight, wasn't a speedrun. Even if you intentionally fight enemies left and right, it's REALLY easy to exploit the items and mechanics. Mostly arrows and dodging. Sure it's harder. You objectively take more damage, need more hits, and don't have 1-shot protection. But this doesn't like, fix combat or the difficulty curve. It doesn't make armor and food any less broken either. But if you want to buy the DLC so you can do a handicapped challenge run that's slightly more punishing, have at it.
Yeesh. That sucks to hear. Although I guess I'm not sure what I was expecting.
Btw, by 1-shot protection do you mean the (apparent) system where you can't die in one hit if you have full health? That Joseph Anderson video you shared ages back mentioned some mechanic like that but I swear to god it doesn't exist in my game :blink:
On the DLC in general, I think it's nice, but maybe only worth half the price.
- Master Mode gives you a different way to play the game, with increased enemy difficulty and the addition of floating platforms with enemies and treasure on them. It also only lets you keep one save file in addition to the autosave, which mitigates save scumming.
- The Trial of the Sword adds some extra challenge for those underwhelmed by late game difficulty, though the reward does just make the final bits easier.
- The Ballad of Champions quests are placed in a sorta linear questline and have a huge emphasis on new shrines, so whether or not you like those will make or break it (shrines seem to be a divisive element of the game).
- The extra story isn't really interesting, but it's there I guess.
- The additional dungeon and boss are pretty fun (honestly the boss might be the best one in the game).
- The master cycle is a nice endgame reward that freshens up exploration, allowing you to skim environments traveled for new content.
- The Hero's Path lets you track where you've been, is fun to look at, and will help you figure out where you haven't explored.
- The Travel Medallion lets you create a quick travel point, which is nice to get back to a place you want to explore later.
- There's some extra costumes, which are cool, though none of it is upgradable. Of note, there's a Korok leaf mask, which shakes whenever you're near a Korok to help you find the 900.
So yeah, there's quite a bit. If you compare it to other games and the massive amounts of content you get for a lower price tag, then it's really underwhelming, so it is definitely overpriced. If you really liked BotW, though, and are willing to drop that much on it to extend the experience, then it's pretty fun and helps round the game out.
Thanks for the break down on the DLC, although I shudder to think of what the final parts of BoTW might look like when they're even easier :/
Overall it doesn't really sound like it's for me, which I guess is good to know before I spunk $30 on it or whatever.
This might be a niche question (to both you guys and the forum more generally), more out of curiosity than anything, but how do the Lynel fights look with the regenning health system? They're the only enemies I ever really find the need to fight strategically (since I've never really bothered figuring out how to exploit bullet time), does the health come back fast enough that it encourages you to fight more aggressively?
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Btw, by 1-shot protection do you mean the (apparent) system where you can't die in one hit if you have full health?
Yeah, exactly. I didn't really think about it or notice it when I played, but I'm sure in my 104 hours it must have happened at some point.
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That's really weird :/. I've been playing around with a 3 hearts run so I'm usually taking more than full health damage from most things and it never happens for me. I wonder if it's maybe a regional thing or a certain update thing or what.
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I've been through this discussion in exhaustive depth already before, and I'm not having it again with you of all people.
But here's another cliif note: combat is not fun in this game.
blows past hundreds of options in favor of tedious slow but effective methods
UGH WHY NOT FUN
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It's cute when you pretend to know things :)
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It's cute when you pretend to know things :)
[1] Breath of the Wild, 2017 (Nintendo, Japan)
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One of the few Zelda I've 100%'d. Music is great!
Man… I would have loved it if they remake The Minish Cap on 3DS or Switch. Can you imagine the cell shading graphics and the 3D models of the towns you have to go to while you grow small in the new tech? :wassat:
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Minish Cap is alright, but my dream remake would be the Oracle duo with that canceled third game added in.
Although, I'd also like it if Nintendo continued it's trend of reimagining early-series-black-sheep entries like they did with Metroid: Samus Returns and Fire Emblem: Shadows of Valentia, and give us a Zelda II remake.
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Minish Cap is alright, but my dream remake would be the Oracle duo with that canceled third game added in.
Now you're speaking my language. Ages, Seasons, and…uh...Gravity-Flipping? Turning cats into dogs? Controlling an army of the dead?
Did they ever indicate what Farore's cosmic gimmick would be?Not that I'd care as long as it had eight sweet, sweet, perfectly-crafted puzzle box dungeons.
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This post is deleted!
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@CCC:
Now you're speaking my language. Ages, Seasons, and…uh...Gravity-Flipping? Turning cats into dogs? Controlling an army of the dead?
Did they ever indicate what Farore's cosmic gimmick would be?Not that I'd care as long as it had eight sweet, sweet, perfectly-crafted puzzle box dungeons.
I think her gimmick was going to be color (because Gameboy Color and all that). Don't quote me on that though.
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Man… I would have loved it if they remake The Minish Cap on 3DS or Switch. Can you imagine the cell shading graphics and the 3D models of the towns you have to go to while you grow small in the new tech? :wassat:
Yeah I can imagine them looking worse than the beautiful and perfect as it is pixel art of the original. If we're talking 3DS anyway.
There's my Minish Cap praise right there, it's the pinnacle of top down Zelda graphics. Before someone in Nintendo got kicked in the head by a horse and they started making them ugly 3D rejects.
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I have to agree, The Minish Caps' art style and gameplay and music probably is the pinnacle of the top down Zeldas. And Link Between Worlds is a fucking great Zelda game, something is lost when you got to the hybrid of 2d and 3d.
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@Monkey:
Yeah I can imagine them looking worse than the beautiful and perfect as it is pixel art of the original. If we're talking 3DS anyway.
There's my Minish Cap praise right there, it's the pinnacle of top down Zelda graphics. Before someone in Nintendo got kicked in the head by a horse and they started making them ugly 3D rejects.
You can blame the critics for that. The phrase "looks like a GBA game" was floating around for years during the DS era.
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Can someone please tell me how I'm supposed to survive in the cold weather in breath of the wild? I'm trying to get to the fourth shrine but i keep freezing to death….. man am i bad at this game lol
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If you follow the road you'll find warm potion ingredients, the chiles + anything edible for a dish, the warm dragonflies or butterflies + a monster part for the potion, and the old man has a quest that if you make an specific dish for him, he gives you warm clothes, the recipee is at his home.
Also, if everything else fails just take a lit torch.
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Thank You!!!
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I'm recreating one dungeon on unreal. No sword combat planed, no smart enemies, just patrolling ones, just puzzles, thinking on doing eagle's tower on 3d, as it has the breaking of the pilars as a cool transformation mechanic, that is just change from one state to another.
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I just ran into a yiga clan member, beat him/her and got all this stuff then I got killed 2 seconds later and none of that seemed to have saved :(
does anyone know how the Yiga clan works??? is there a set ammount of them? do they always appear in the same spots? or do they just randomly occur?