Hard rock remix of Love Deterrence.
Super Smash Bros
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Rules of Nature Jazz Version.
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Some dumb Youtuber convinced me that while a terrible stage, Melee's Ice Climber stage or something even more Ice Climber-ish should be in Ultimate, as it represents the gameplay from their home series.
Like how Wrecking Crew, the f Zero stages or Pac-Maze work.
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Where is the stage that represents gameplay from the only game that Zelda has been playable in: Zelda: The Wand of Gamelon
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Pac Land I guess
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@Purple:
Where is the stage that represents gameplay from the only game that Zelda has been playable in: Zelda: The Wand of Gamelon
She's not in Hyrule Warriors as a playable?
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She is but she doesn't show off her true moveset in that game
Wand of Gamelon is the true timeline
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@Purple:
Where is the stage that represents gameplay from the only game that Zelda has been playable in
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With Bewear, a-Raichu, A-Vulpix, Solgaleo and Lunala revealed, only Togedemaru and Abra are left to showcase of new pokeball Pokémon.
I want some new content tho. A month and a half later and only a glimpse of true final destination, and a handful of songs have been revealed. I'm digging the certainty of a song tho.
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You mean official showcase? Both Togedemaru and Abra appeared multiple times during the matches I watched the other day.
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Yes, I'm saying on the page. Those are the newcomers that haven't been showcased.
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I've noticed these weeks have had at least two of the character trailers. Obviously a means to refresh/formalize, but it's not in cardinal order, and I'm pretty sure it's not the order in which Sakurai explained minor tweaks (Mario was not first). I'll have to double check.
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Are there going to be any more initial characters or were they all announced in the e3 trailer?
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Are there going to be any more initial characters or were they all announced in the e3 trailer?
If we take what Sakurai said at face value, the initial roster is the original 8 characters (Mario, Kirby, Link, Samus, Fox, Pikachu, Donkey Kong and Yoshi) and as you do stuff in the game (no idea what) you'll unlock more and more of the characters.
As to whether there will be more than the current 65 characters (68 if you count echo fighters), chances are there will be, though presumably not as many as Smash 4. It'd be cool getting to 70 unique fighters but I doubt they'd do more than maybe two or three more and then a bunch of echos. Maybe they'll also do DLC, it'd be stupid not to since it makes them all of the money.
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With the introduction of Echo fighters. It would be stupid to only have 3. I expect 2-3 more.
As for brand new characters I expect 5. 2 DLC.
So all together 12 new characters. Ridley, Inkling, 3 Echos, 5 New guys, 2 dlc.
I think thats fair.
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He always likes to arrive to launch date with a few secrets still there right? Like Rob, Toon Link and Wolf in brawl, or.. the megaleak doesn't allow me to remember who were the actually secret characters in for.
My initial prediction was one for each month, plus 2.
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He always likes to arrive to launch date with a few secrets still there right? Like Rob, Toon Link and Wolf in brawl, or.. the megaleak doesn't allow me to remember who were the actually secret characters in for.
My initial prediction was one for each month, plus 2.
One for each month is ridiculous. I don't expect Nintendo to release anything until a direct somewhere mid-august and maybe something in october/november. And then yea, maybe a surprise character for release.
For Smash 4 the characters we didn't know about until mega-leak were Bowser Jr., Duck Hunt, Dr. Mario and Dark Pit. Shulk was technically also not known before the big leak happened, but then shortly after we got his trailer before the game's release.
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I'm using the content introductions on the site as a sort of counter to figure out when we might get new content. It's not completely reliable, but I figure there's only so much known content and they'll eventually run out of that stuff to post about. So far they've featured 20 character (including Pokemon Trainer as 3 as the pokemon are numbered) plus one echo fighter, which is about a third in just over a month, so if they keep going at this rate then they'll run out of known characters to introduce in September or October.
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My post from Resetera.
Ok sorry for the ultra late update. I just wanted to be a little cautious even though everything I'm about to mention is more or less known or could be inferred by everything we've already learned about Smash development. This was not an interview, I'm not apart of any gaming organization or anything of the sort. It was just 2 Nintendo fans chatting it up and everything I'm about to mention is super simplified from our half hour conversation.
So today at the San Diego Comicon I ran into Nintendo Treehouse's JC. Super duper nice guy. You can tell he loves working at Nintendo and is absolutely proud of it. One of the first things I did was tell him to thank Sakurai for Ridley. I mentioned how I am married with children, I mentioned my profession and that I was well adjusted mentally(allegedly). I told him I waited 17 years for Ridley to be playable and I cried real tears of joy during the direct. I showed him the video I posted last month and he sure got a kick out of it. He more or less told me those are the types of reactions he and Sakurai loves from the fans and thats when we got into Ridley discussion.
- The Treehouse folks have been very aware of the constant Ridley debates for years. How could they not right?
- Treehouse tentacles are all over the net.
- Naturally Sakurai gets feedback from Treehouse and wonders who would be a big deal.
- Apparently a lot of characters are discussed but even the treehouse guys don't know who ultimately gets picked.
- Ridley is brought up as the big deal but over in Japan it's hard for Sakurai and the team to understand, he wants to know why.
- People aren't talking about Ridley and Metroid over there like we do.
- Metroid doesn't sell so well out there and even over here in the west it doesn't exactly light up the sales charts.
- It gets explained that Metroid carries a prestige with it and the fans who love it they really love it.
-There were other talks about Sakurai's comments regarding Ridley after Smash 4 released, like the too big stuff but I don't really remember. - Sakurai in the Direct basically said he hopes we don't expect too many newcomers this time around. I'm not quoting JC but man when I heard him say it the way he said it in his own words there was some clear cut weight to the statement.
- Balancing all 60+ characters is very difficult and it takes a ton of work. Thats a big reason why there will probably be less newcomers than we are used to.
- Getting everyone back was a huge priority.
You look at my posts since the Direct I didn't really believe Sakurai and have been thinking 10 total including 2 or 3 echos. Now I'm taking Sakurai's words seriously. I'm just assuming all of this of course.
We didn't discuss the possibility of DLC at all but after that exchange my personal guess is the majority of our newcomers will come from DLC.
- We talked about what it was like working for Nintendo and that there are certain people who just fit right in with the Nintendo work place culture.
- Nintendo is extremely small compared to other developers.
- Iwata was very familiar with all of those Treehouse guys and his passing was difficult for everyone. Not just guys sitting at the very top.
- I told him Dixie is my final request.
Let me think of what else we talked about. The topics of newcomers and Ridley stood out the most by far.
Sorry if you expected some major news revelation.
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@Wagomu: when they run out of characters, there are still ~80 stages to tackle. We are 20 weeks away, 5*20= 100 update days, just counting 5 updates per week because even if we get 6 or more, at least one is music. With 20 of 68 characters revealed, that is 128 updates left just in characters and stages. The drought has no reason to end.
@RDawn: So cool dude.
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Between music and items, they are not lacking in things to talk about.
@RomanceDawn: Makes me wish I had gone to SDCC. Props for the info and the feedback about Dixie Kong!
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Throwing my hat into the newcomer guess….there definitely has to be AT LEAST one more, Sakurai's words teased more to come. Being realistic, I am going to say 5 more characters with at least 2 being echo fighters of some kind. There has to be more to the label than to only be applied for 3 fighters.
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Thanks for the insider info! Someone should send Sakurai your jubliated reaction towards Ridley ;)
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@Wagomu: when they run out of characters, there are still ~80 stages to tackle. We are 20 weeks away, 5*20= 100 update days, just counting 5 updates per week because even if we get 6 or more, at least one is music. With 20 of 68 characters revealed, that is 128 updates left just in characters and stages. The drought has no reason to end.
I mean everything is conjecture at this point as to how they do things, and pretty much all we have to go on is their current pace, but I don't think it's crazy to believe that we're going to keep getting some balance of updates similar to what we've been getting, until they run out of announced characters to announce again.
I also think that it's worth considering the character info release rate, because characters are the smallest category of thing in the game (compared to items, stages and music, not counting miscellaneous stuff). They're going at a pretty fast rate right now, relative to the amount of content they have to release, when they don't really have to. It just makes me think that they want to run through all of that quickly since all of that info is already on the website. Plus September/October is a pretty reasonable time to start making more big announcements to kick off the hype cycle for the December release, so I think there's a little merit to this idea.
This is all still crazy voodoo black magic tea leaf reading for information, but it's fun to make predictions, haha.
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TBH, If it was just Ridley, Daisy and Inkling, plus "EVERYONE is back", and our 85 revealed stages, I'd be ok (as long as we got QoL improvements on the online aspect).
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Agree that the game feels pretty complete, especially now seeing Ridley in there, BUT…. Donkey Kong is lacking. I am ok with anyone and anything making it in at this point as long as we get Dixie or K. Rool. At least one of those and it feels like a complete game.
In terms of roster at least. The other thing the game needs right now is single player content or something aside from the regular battle mode.
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@Noqanky: You made good points of the importance of a single player mode in teaching a character's strengths and weakness, and some youtuber kind of made the same point with how Skullgirls regular arcade mode pits you against your best matchups first, like if you are the slilent hill nurse, you get to face the tex avery nightmare girl, as you can fly over most of her basic projectiles, and changing into less favorable matchups later, or how Break the Targets allowed you to explore the attack options of the character (and paralel to that, board the platforms the movement options)
But personally, in the context of smash, or fighting games in general, once you get off the training wheels, I don't see the apeal.
I'm being somewhat haughty with my claim that I can't learn anything new about smash after 20 years, let me clarify that, there's nothing that the game itself could in a scripted experience teach me.
tldr; I can accept the single player of a fighting game as a valid learning tool, but I can't find the fun in playing it without learning anything.
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Playable Master Hand or bust
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@Noqanky: You made good points of the importance of a single player mode in teaching a character's strengths and weakness, and some youtuber kind of made the same point with how Skullgirls regular arcade mode pits you against your best matchups first, like if you are the slilent hill nurse, you get to face the tex avery nightmare girl, as you can fly over most of her basic projectiles, and changing into less favorable matchups later, or how Break the Targets allowed you to explore the attack options of the character (and paralel to that, board the platforms the movement options)
But personally, in the context of smash, or fighting games in general, once you get off the training wheels, I don't see the apeal.
I'm being somewhat haughty with my claim that I can't learn anything new about smash after 20 years, let me clarify that, there's nothing that the game itself could in a scripted experience teach me.
tldr; I can accept the single player of a fighting game as a valid learning tool, but I can't find the fun in playing it without learning anything.
This is valid, but when you consider there's over 65 playable characters, there's lots of content by virtue of there being so many characters.
And even if not single player, just something like me being able to go by myself to a lobby to do smash run with multiple random people could be super fun, assuming this time people get to be on the same map. You know, something an individual can participate in without requiring a couch full of equally committed people for the game to be fun.
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tldr; I can accept the single player of a fighting game as a valid learning tool, but I can't find the fun in playing it without learning anything.
I think the game is fun because it's fun to play?
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Just give us a tournament mode offline and online. There is plenty fun in that.
I doubt there will be a big Singleplayer story mode with all characters. Balancing all the chars must be a time consuming pain in the ass.
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I would gladly accept a copy-paste of Melee's baller adventure mode, updated to feature more series would be dope. Expanded Smash Run would be cool too.
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Just give me Break the Targets.
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Honestly if the single player was just classic mode and that, but they made unique break the targets stages for all 65+ characters again, I would feel much better about not getting more new characters.
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Make Wire Frames a playable character you cowards.
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I would gladly accept a copy-paste of Melee's baller adventure mode, updated to feature more series would be dope. Expanded Smash Run would be cool too.
No. Much of Adventure mode was normal fights that had at best a twist on it that you could get in classic mode (metal enemies, giant enemies, team enemies) or at worst you can set up yourself (battle Samus on Brinstar or Fox on Corneria). What was left were races to the finish, of which only the Mushroom Kingdom opening and at times the Shadow Temple were actually fun. Say what you about Subspace Emissary, but at least there they were trying to offer something that you couldn't get elsewhere.
If they're going to bring back a single player mode beyond Classic and All Star, they should actual put some effort into it.
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No. Much of Adventure mode was normal fights that had at best a twist on it that you could get in classic mode (metal enemies, giant enemies, team enemies) or at worst you can set up yourself (battle Samus on Brinstar or Fox on Corneria). What was left were races to the finish, of which only the Mushroom Kingdom opening and at times the Shadow Temple were actually fun. Say what you about Subspace Emissary, but at least there they were trying to offer something that you couldn't get elsewhere.
If they're going to bring back a single player mode beyond Classic and All Star, they should actual put some effort into it.
Fair point. I had a lot of fun playing Subspace with my brother waaay back when, but there felt like a more mixed reaction to it back then. Now? The lack of a "big" mode in Smash 4 has made people express a desire for it.
Also I'd love unique targets back too.
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I invite you all to: Rank the single player modes:
(this is not my ranking, but the options):
Classic (8-12 single battles with a small twist, with a boss at the end)
Melee's adventure (a little snapshoot of each game with a battle and a boss at the end)
All Stars (fight every character, with limmited resting areas)
Multi man battle (KO as many mooks as you can)
Story mode (subspace emisary)
Home run contest
Break the targets
Board the platforms
Race to the finish
Melee's trophy thing
For boxes and trophies thing (the one where boxes rain on you)
For angry birds thing
Smash Run
Event matches
The special orders thing (https://www.ssbwiki.com/Special_Orders forgot about this)
Boss Battles (brawl) -
do we consider the variations between games?
64's classic is preset while onward it's random, Sm4sh's all star organizes by debut, Brawl organizes by series debut, Melee is random, etc. etc. -
Pick a favorite out of the subset, or make one out of what you want.
Like "I liked the hell scale and the board of for, but I wanted the certainty of what challenge I'll have that melee gave me" or something like that.
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Not counting race to the finish and melee's trophy game, because they were never modes (and the latter was barely a game), nor smash run because it was a multiplayer mode. Leaving off master/crazy orders since I never played that mode.
1. Break the targets (unique) - great use of the game's mechanics for a fun challenge that pushed different characters' talents to the limit
2. Board the platforms - same as unique break the targets, but it only ever appeared once. Jumping on the platforms is less satisfying than hitting the targets
3. Event matches - lots of cool, flavorful and unique challenges that weren't necessarily restricted to characters and were mostly a blast to play throguh (minus a few tedious ones)
4. Adventure - fun revamp of classic mode that's very flavorful, has some good variation in gameplay, a handful of secrets to discover and a short play time that made it easy to go through
5. Classic - a twist on the typical gauntlet style arcade mode in fighting games, featuring a few breaks from the action for minigames. Quality is really variable across games, but the regular fighting gameplay is still good
6. All star - like classic, but without the variety and more of a focused challenge
7. Subspace emissary - really neat idea that turned the smash bros mechanics into a full on platformer. Really ambitious with fun cutscenes, but stumbled with bland level designs, long playtime and some tedious sections
8. Home run contest - Small simple mode, pretty cathartic and showcases the characters' different strengths. Under subspace because there isn't a whole lot to it.
9. Multi-man - Fun way to waste time and another take on single player combat, but not a lot of meaningful variety
10. Boss rush - Sort of like multi-man, but the bosses are often a lot more tedious (if cool to look at)
11. Break the targets (shared) - Big disappointment. Lack of variety kind of betrays everything that was good about the original break the targets
12. Box rain explosion thing? - I guess this is technically a game??? Explosions are cool I guess
13. Stupid dumb angry birds thing - This isn't a game -
I'll make it easy
1. The stuff that was in melee
No: the stuff that was in Brawl and smash 4I know it's popular to want melee, and I'm in that camp. Not because I want wavedashing or w.e., but because I want melee's single player content.
And Smash Run. Which isn't really single player, but it would be stupid to not build up on it, especially since it can appeal to that whole "omg battle royale games plz" mentality going on right now by having a large field with multiple people and seeing who is the survivor.
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This is a leak that caught my eye.(I included a link to the image in case it's too small to real the text
For safety before I posted it I looked it up and the company mentioned within does appear to be a real company though I couldn't confirm if they worked on SmashWiiU/3DS character trailers. obviously it should still be taken with a grain of salt until proven real but idk this one feels different to me.
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This is a leak that caught my eye.(I included a link to the image in case it's too small to real the text
! https://smashboards.com/attachments/geng1-png.154092/https://smashboards.com/attachments/geng1-png.154092/
For safety before I posted it I looked it up and the company mentioned within does appear to be a real company though I couldn't confirm if they worked on SmashWiiU/3DS character trailers. obviously it should still be taken with a grain of salt until proven real but idk this one feels different to me.
! I like that it is different from the regular onslaught of leaks that boast character reveals each month and all other sorts of nonsense.
! I also really like that there's effort in setting up a theme, and it's cool to imagine these cutscenes taking place. To me they both sound more cinematic and specific than I'd expect, but hey, I would be super down with both of those being actual cinematics. Everyone wants K. Rool as it is, and the idea of Wolf, Wario and Ridley collaborating on a heist with him is amazing.
And then Gengar being in the game would be weird from a "omg another gen 1 character?" perspective, but it's such a cool mon that it's hard to be against it.
! The NDA bit would be hilarious if true. For something so big like a Smash cinematic to get leaked legally because someone forgot to give an employee an NDA is mind-numbingly stupid. No person with a brain should be sending confidential content to a vendor without first ensuring anyone looking at it has signed something.
Which leads to the next point of this being extremely dickish if true. It ensures that your vendor company never again gets work from an important client, possibly to be followed by with legal action from Nintendo to that company, and it also leads to the possible firing of the Nintendo employee who contracted that vendor. Which is why the backpedaling to make this sound legal and ok is the most believable part of this: it's almost like the person is trying to convince themselves that this is ok. That, or it's just an entertaining performance.
! True or fake, this is an entertaining one. As a fan I hope it's real, for the sake of people's jobs I hope it's not… but we'll see I guess. -
! I like that it is different from the regular onslaught of leaks that boast character reveals each month and all other sorts of nonsense.
! I also really like that there's effort in setting up a theme, and it's cool to imagine these cutscenes taking place. To me they both sound more cinematic and specific than I'd expect, but hey, I would be super down with both of those being actual cinematics. Everyone wants K. Rool as it is, and the idea of Wolf, Wario and Ridley collaborating on a heist with him is amazing.
And then Gengar being in the game would be weird from a "omg another gen 1 character?" perspective, but it's such a cool mon that it's hard to be against it.
! The NDA bit would be hilarious if true. For something so big like a Smash cinematic to get leaked legally because someone forgot to give an employee an NDA is mind-numbingly stupid. No person with a brain should be sending confidential content to a vendor without first ensuring anyone looking at it has signed something.
Which leads to the next point of this being extremely dickish if true. It ensures that your vendor company never again gets work from an important client, possibly to be followed by with legal action from Nintendo to that company, and it also leads to the possible firing of the Nintendo employee who contracted that vendor. Which is why the backpedaling to make this sound legal and ok is the most believable part of this: it's almost like the person is trying to convince themselves that this is ok. That, or it's just an entertaining performance.
! True or fake, this is an entertaining one. As a fan I hope it's real, for the sake of people's jobs I hope it's not… but we'll see I guess.! Pretty much everything you said is on point. I don't think have never seen a leak from someone (claiming to be) from a 3rd party company.
! I would also really love to see this K.Rool, Wolf, Wario, and Ridley heist if nothing else just for the interactions between them especially Ridley because of the kind of character he is.
! Gengar would be a bit surprising I mean it is by no means an unpopular Pokemon but there were other Pokemon that have more support. I'd also be a little worried about some people complaining about Gen 1 pandering.
! I too felt it a little weird that they had gotten the work material before signing any NDAs but it's also not the game itself they worked on so perhaps Nintendo was a little more lax? idk -
! Didn't know I wanted Gengar until now. Still Decidueye would be better if true. He can do the scary, haunted house thing, and he has thr ghost theme.
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The company seems real enough. They have worked in a few Nintendo games before, it seems.
–- Update From New Post Merge ---
Info about the "leak" company:
! http://www.spooky.tv/
! This wiki claims that they worked for nintendo in the past, mainly for pikmin 3 and Fire emblem (fates, heroes and persona emblem)
http://nintendo.wikia.com/wiki/Spooky_graphic
! While tailless, Gengar's moveset would be kind of close to mewtwo's, shadow ball, dissable and confusion are things that gengar can do, that plus a shadowier teleport.
! But if you want me to pick a ghost, I'll pick Mimikyu. Or Marshadow,
! (Chandelure and A-Marowak for pokeball mon/smash run enemy, lavender tower for stage, and fill it with ghosts, Treevenant, Gengar line, Slabeye, Duskull line). -
More effort than the regular ""leaks""" I see, which starts off plausible with a K.Rool or Simon Belmont but then either says someone completely inane or tries way too hard to put in all the popular picks.
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! If they seriously add yet another flipping Generation I Pokemon I am going to scream.
! Enough is enough. SSB is already overloaded with Gen I Pokemon. I'm not saying any should be removed, but most certainly no more should ever be added. -
Today's music is an F-Zero medley from checks notes the guy who did the music for Daytona USA, holy fuck
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Don’t hear any Mute City or Big Blue in that medley:ninja: