So DLC for this game when?
One Piece World Seeker (PS4, Open World(?), 2018)
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So DLC for this game when?
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There is 2 new DLCs for OP: World Seeker,
DLC 2 you can Playble with Sabo, and will be out on Autumn 2019.
DLC 3 you can playble with Law, and will be out on Winter 2019/2020 (?) -
Promo
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Everyone should probably fill this out. Be honest and constructive.
When they open up for writing and game experience, keep in mind the game they were trying to make. Not that you wanted to play as x y z. They wanted to make an open world game that took advantage of Luffy's abilities for traversing to explore the island. To be constructive about it, maybe say it would add value to play as Sanji in a cooking mini game to make food.
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Sent it in a few weeks ago. While I appreciate this game, all I really want is Pirate Warriors 4….
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Looks sweet, looking forward to the dlc.
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So I've bought and played the game because it was on sale on Steam. I'd give it a nice 5/10 personally.
The biggest drawback to this game is that it's short and empty. I completed all the side quests, found all the treasure, got every character's karma up to 100%, and finished the main story, all in the span of 2 days. I haven't gotten all the achievements, but the only ones left are grindy things like send Strawhats to explore 12 times or whatever. I had no reason to come back to the game after completing it.
The only bosses you can refight are Akainu and Isaac, and that's just by replaying the last chapter. There isn't anything fun to do around the island once you've explored everything. Maybe I just missed it but I wish that there's some way to battle all the boss characters again. I've found Smoker and Tashigi separately hanging out in Marine bases sometimes but I don't think any other character can be encountered that way. I know One Piece is all about exploration and adventure, but I think the characters are also a major part of the experience, and not being able to interact (play) with them more frequently makes the game feel a bit lackluster.
I still don't like that you don't get to play as all the Strawhats.Now for some good points. Focusing exclusively on a playable Luffy means his mechanics feel really good. Rocket is a fun way to traverse vast distances, UFO gives you a little extra push when you need it, and Observation Haki mode makes sneaking through enemy strongholds really exciting. Armament lets you steamroll through most enemies when your patience wears thin (I usually reserve it for boss fights). Conqueror's Haki and Gear 4 are more sparingly used, but there's a fanservicey glee coursing through your body when you do use them.
Isaac is a pretty cool character. Jeanne is more on the irritating side but I guess she's okay.
Seeing the Strawhats interact in any way just fills me with joy, so I enjoyed the side missions immensely (even if it means being overexposed to Jeanne).All in all, it's a game made for One Piece fans. If you like One Piece, you've got a higher probability of enjoying the game. Mechanically, it's below average, which is a shame. There's so much more they could have done with this concept.
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@Bond:
So I've bought and played the game because it was on sale on Steam. I'd give it a nice 5/10 personally.
The biggest drawback to this game is that it's short and empty. I completed all the side quests, found all the treasure, got every character's karma up to 100%, and finished the main story, all in the span of 2 days. I haven't gotten all the achievements, but the only ones left are grindy things like send Strawhats to explore 12 times or whatever. I had no reason to come back to the game after completing it.
The only bosses you can refight are Akainu and Isaac, and that's just by replaying the last chapter. There isn't anything fun to do around the island once you've explored everything. Maybe I just missed it but I wish that there's some way to battle all the boss characters again. I've found Smoker and Tashigi separately hanging out in Marine bases sometimes but I don't think any other character can be encountered that way. I know One Piece is all about exploration and adventure, but I think the characters are also a major part of the experience, and not being able to interact (play) with them more frequently makes the game feel a bit lackluster.
I still don't like that you don't get to play as all the Strawhats.Now for some good points. Focusing exclusively on a playable Luffy means his mechanics feel really good. Rocket is a fun way to traverse vast distances, UFO gives you a little extra push when you need it, and Observation Haki mode makes sneaking through enemy strongholds really exciting. Armament lets you steamroll through most enemies when your patience wears thin (I usually reserve it for boss fights). Conqueror's Haki and Gear 4 are more sparingly used, but there's a fanservicey glee coursing through your body when you do use them.
Isaac is a pretty cool character. Jeanne is more on the irritating side but I guess she's okay.
Seeing the Strawhats interact in any way just fills me with joy, so I enjoyed the side missions immensely (even if it means being overexposed to Jeanne).All in all, it's a game made for One Piece fans. If you like One Piece, you've got a higher probability of enjoying the game. Mechanically, it's below average, which is a shame. There's so much more they could have done with this concept.
First things first, Its always awesome to see a fellow Hollow Knight Bro anywhere on the internet.
Are you hyped for Silksong? It looks pretty great and playing as hornet seems like it will be a different experience to the knight.
I'm currently trying to beat the white palace but so far its been a frustrating experience since it really punishes timing mistakes.
Anyway to World Seeker.
I've been meaning to play the game for awhile but the negative reviews put me off from trying it.
So as a One Piece fan, how good would you say the story and characters are?
Is the dialogue with each Straw Hat unique and fully representative of their personalities? Is it fun to talk to them? I know you can't go on missions with them but what value do they add to the game other than being quest givers with Straw Hat skin?
Is the gameplay worth it? Is it fun to fight as Luffy? I saw you only mentioned enjoying traversal.
Are the boss fights fun? Do you feel like your actually fighting characters from One Piece?
At the very least, is the main story interesting or engaging ? Did you feel compelled to see what happened next? Did the nail the One piece tone with comedy and drama?
As a One Piece fan, what would I enjoy the most from this game?
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First things first, Its always awesome to see a fellow Hollow Knight Bro anywhere on the internet.
Are you hyped for Silksong? It looks pretty great and playing as hornet seems like it will be a different experience to the knight.
I'm currently trying to beat the white palace but so far its been a frustrating experience since it really punishes timing mistakes.
Anyway to World Seeker.
I've been meaning to play the game for awhile but the negative reviews put me off from trying it.
So as a One Piece fan, how good would you say the story and characters are?
Is the dialogue with each Straw Hat unique and fully representative of their personalities? Is it fun to talk to them? I know you can't go on missions with them but what value do they add to the game other than being quest givers with Straw Hat skin?
Is the gameplay worth it? Is it fun to fight as Luffy? I saw you only mentioned enjoying traversal.
Are the boss fights fun? Do you feel like your actually fighting characters from One Piece?
At the very least, is the main story interesting or engaging ? Did you feel compelled to see what happened next? Did the nail the One piece tone with comedy and drama?
As a One Piece fan, what would I enjoy the most from this game?
Silksong looks awesome, can't wait for it!
So the thing about interacting with the Strawhats is, the personalities and such shine through when you do all the side quests that involve them, since what you're tasked with doing is generally tied to their expertise. When nothing's going on and you talk to them on the Sunny, they just give a generic line of dialogue. It's part of why the game feels so short; once you're done with the story and side quests, there isn't anything new involving the Strawhats.
Regarding combat, I personally enjoyed using the Observation Haki mode the most because it allows quick and stealthy takedowns (Armament Haki also has takedowns, but it's a loud and powerful Elephant Gun which will immediately alert any other enemy in the vicinity). Regular fighting gets a bit tedious because you're just pressing the same button over and over again. You can mix it up sometimes by doing a first person Gum Gum Pistol, which is useful for attacking enemies from afar, but it doesn't provide that much variety.
The boss fights showcase the boss characters very well. The only problem is again, Luffy's limited movepool. It's very easy to brute force your way through the bosses too, there's barely any strategy involved. Honestly, I like them more for the fanservice aspect than anything else.
The main story is pretty okay. Somewhat predictable, but not insultingly so. I find it more engaging than Unlimited World Red's story, if that's any help. I can't quite remember if the comedy was any good (I think they just played up the characters' quirks every now and then), but the drama was alright. Despite Jeanne being a little annoying at times, I did feel compelled to help her through her story.
As a One Piece fan myself, what I loved was the way the Strawhats interacted with each other, and with Jeanne. In the end, I think I enjoyed going through the side quests more than anything else. A close second would be seeing other popular characters show up in the game, which is also tied to the side quests.
I gave it a 5/10 because without the One Piece skin over it, it's a really mechanically lackluster game. You need to be able to feel things like "Oh my God, it's Crocodile!" to get any real enjoyment out of it.
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New Jump scan with information about DLC 2.
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Any information as to when Zoro's DLC is going to be released?
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July 12th.
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Okay, today is July 12th. How is the Zoro DLC pack?
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I played for an hour or so.
- I like the feel of his combat, a bit heavy but powerful
- a lot of areas are available
-zoro uses wall jumping instead of swinging and stretching buildings, feels kind of dumb
- a skill is required to unblurry the mini map, that is just stupid
I wonder if he gets any costume? Otherwise im not too motivated to hunt down the new chests.
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Needing a skill not to get lost when you play as Zoro actually sounds hilarious.
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Not gonna pay money for Zoro, Law or Sabo tbh unless there is something meaty involving the rest of the crew. From what I understand the Zoro DLC is ok but feels like nothing new and just more of the same. I like the idea of blurrying the mini map cus Zoro.
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Spent about 9 hours with the Zoro DLC and pretty much done with things. Thought it was plenty of fun. Of course, I particularly enjoy the combat in the game while I know others find it monotonous. If this is the standard to expect, I'll probably buy the other 2 as well.
It's been awhile since I played as Luffy, but I felt a bit stronger and faster as Zoro once I started grabbing skills. The wall jump basically lets you climb almost anything way faster than I remember climbing as Luffy. Found all the treasures way faster than with Luffy in the main-game. Story-wise, it's mostly just Zoro and Tashigi interactions with a little bit of Fujitora and Kizaru. You don't get access to the sky islands, but you get a new little factory area connected to the Sea Prison.
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Spent about 9 hours with the Zoro DLC and pretty much done with things. Thought it was plenty of fun. Of course, I particularly enjoy the combat in the game while I know others find it monotonous. If this is the standard to expect, I'll probably buy the other 2 as well.
It's been awhile since I played as Luffy, but I felt a bit stronger and faster as Zoro once I started grabbing skills. The wall jump basically lets you climb almost anything way faster than I remember climbing as Luffy. Found all the treasures way faster than with Luffy in the main-game. Story-wise, it's mostly just Zoro and Tashigi interactions with a little bit of Fujitora and Kizaru. You don't get access to the sky islands, but you get a new little factory area connected to the Sea Prison.
Did you find any new costumes for Zoro?
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Doesn't seem like it. He's got 12 equipment plans, and then all other chests are just materials.
I'd assume it's pretty unlikely that they'd connect costumes to being random drops from bosses. Found and fought Aokiji, Crocodile, Smoker, and Lucci in the wild and none of them gave anything like that.
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Oh alright, itd make me more motivated to hunt for the chests if there was some new costumes available.
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New Jump scan.
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Screens dropping today, maybe we'll get a trailer too today because of Gamescom.
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New PV FOR Sabo DLC.
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oh, looks cool.
havnt finished the zoro dlc yet, think ill wait until all dlc episodes are out. -
Went through the Sabo DLC for anyone remotely interested. Spent 8 hours, 1 less than I did Zoro's. Sabo's a little weirder a character for me. They basically gave him a charge up function, where the more you hit enemies, you build up fire and gain higher attack. The only way to really build it fast is to grab the "Blaze" ability, which gives you a spam attack at the end of a combo where he spins his pipe on fire around. Outside of that, never really found that his fire meter would go up very high before combat was over, and combat was pretty blah with him without a high fire meter. I think they wanted to make Sabo a stealth character, as there are many obvious and easy stealth takedown moments for him, but then couldn't exactly figure out how strong to make his "battle" mode.
Sabo's "travel gimmick" is basically the same as Luffy's gum gum Rocket (Sabo instead gliding through the air with his fire), but with a little more control of what direction you fly while you're gliding. It's jankier though and took me awhile to get used to.
Story-wise, it's not much. Sabo's basically just following Lucci's trail to try and figure out what CP0's doing to/in a bunch of underground caves. Lucci doesn't actually show up until the very end though, and most of it is Sabo talking to Jeanne and Isaac. Katakuri is thrown in for a random boss fight just to throw Katakuri into the dlc (He fights like Kizaru if you're wondering). The very end does clear up one thing story-wise about the very end:
! Sabo had some revolutionaries in position to save Isaac from the explosion.
Overall, it was still fun, but Zoro's was more fun and I didn't like using Sabo as much as Luffy or Zoro. Haven't yet dove back into the main story as Luffy to find his own fight with Katakuri, but it looks like there are more than a few new missions.
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Cool, thanks for the feedback.
I was never too hyped on Sabo tbh, I think Sanji would have been a better option.Looking forward to see how theyre going to handle Laws move set.
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New Jump scan about DLC 3
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A new original character huh, dlc seems to be about treasure hunting.
Thanks Redon
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Still no Sanji, still no Kishido
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The kid looks like a human Chopper.
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No surprise Law is adding more to the Sky Island section of the map. Zoro got a factory under the water prison and Sabo got underground caves around the island, so Law gets Sky.
Crocodile and Aokiji will probably be involved. They're the only ones that haven't done anything in the dlcs yet. Maybe Smoker and Buggy, as I can't fully remember if Smoker was part of Zoros (think he was but can't for sure remember) and don't know if they'll actually use Buggy for more. They could always add another character like Katakuri too, but will have to wait and see.
I ran around the main game again as Luffy for a little and definitely have to say all the dlc areas and extra missions being added to the main game has really made Luffy's part feel more complete and enjoyable. It's definitely one of those "I wish I would've played the game after all the dlc was out" moments now. Only disappointment I had was finding out Snakeman is just a supermove you can use while in G4, instead of another form you can use. Shame, but oh well.
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I'm excited to ride around on Karoo. There is a free Wano outfit for Luffy on the Xbox and I assume the other market places.
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Gameplay on Karoo and Wano outfit, looks sweet af
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Anyone who's curious, Law was great. Most of his combat is short range sword attacks, long ranged attacks where he's just teleporting rocks/crates into enemies (often stunning normal mooks), or you can grab a charged ability to use his Countershock move. He's fun, very fast and smooth combat. He's maybe a little less "powerful" than Zoro, but still nothing that makes combat feel boring or awkward like Sabo's "heat up" mechanic (sorry Sabo, you're the worst of the characters).
His travel gimmick is full teleportation. You just press R1 (or hold it if you need to be more accurate) and you'll go where your cursor is aimed at (as long as it's land). I thought it'd be jankier, but it's actually pretty easy to get used to and use. It might be the most fun short-distance traveling/climbing gimmick of the 4 characters. You can also point it at enemies to instantly appear next to them, which if they're not aggro yet makes for fun stealth take-downs. Law essentially instantly beats Sabo at being the best stealth character with this ability alone.
Law does have a "Room" meter that acts as stamina for how much you can teleport/use certain techniques, but dump your early points into boosting it's recovery speed and usage reduction and it's super negligible. I spam teleport all the time. Law does sacrifice having a dash ability (can only guard), but that's a fine sacrifice for teleport spamming.
Story-wise, Law is either commenting to himself in typical Law form or being himself but also a cool Big Bro Law to the new dlc boy Roule. Roule starts as a typical annoying tag along boy, wanting to map out the sky islands that are part of prison island. Law humors him and takes him along, has to save the clumsy boy a few times, but their relationship gets pretty enjoyable to watch. Get a little from Crocodile and Aokiji throughout the story, but Kizaru becomes the main threat leading through. While I was initially sad they gave it to Kizaru again after he had such a big part in Zoro's dlc, he actually works out really good in this one too, so meh.
Biggest downside? The new area added is pretty small, just 1 ring-shaped sky island. Was definitely hoping for more additions to the largely empty sky island area. Even Sabo's caves probably end up amounting to a bigger new area than Law's, but it does at least have a nice final battle area.
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Thanks for the read, im looking forward to try the dlc.
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Thanks for the overview. I'm excited to try him out.
Do you think we could see more characters as dlc or do you think this is it?
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I finally finished the extra episodes. World Seeker has been a really good experience. I loved the skill system and the way Sabo, Law and Zoro actually had different styles even in explorations (Zoro able to jump over the walls, Law teleporting, Sabo flying in mera mera mode, etc). The storyline is superfine, really movie-like, and the dlc episodes even covered a few plothole of the main game. I'll surely keep playing to max their skills, but I hope we'll get a new game sooner or later. 10/10
About the storyline, I already liked Redfield in the previous game, but Isaac here is really too much good in his interactions with standard characters.
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Unfortunately i don't think we'll get any original One Piece games in a while. Probably 3D arena fighters and more rehash stories (hopefully not as phoned in as Pirate Warriors 4).
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Just played and completed the game for the last week and I really feel the need to let off some steam. One thing in advance, if you by any chance like that game then this is at no point meant to disrespect you. If anything I'm jealous of any person being able to have any fun with this but I hope you don't mind me rambling about how frustrated I am with the game. Now let's begin shall we.
I don't know even where to start. I mean it's an anime game so of course I don't expect wonders. But then again if it is to just have simple fun with One Piece characters then not much is needed to have me a happy customer. Just have some decent gameplay and let me actually play in one way or another in places that get me "oh my god, I'm actually playing the scene from the manga/anime". That's why I loved Pirates Carnival on the PS2. It was a party game but it had so many memorable OP moments turned into actually party games. That's why Round the Land on the PS2 is to this day my favorite OP game. It's a very simple 2D Jump & Run game which again didn't need much to be fun. The story was pretty much non-existant and it was very simple gameplay. But people who did this seemed to get One Piece and make simple game about it. That's why I loved Unlimited World Red because while it didn't control as fluid as the Pirate Warrior series (which is a whole different can of worms) it had a bit sense of adventure and I really liked the environments. Again the story didn't matter much to me but it was fun and a good first installment on which you can actually could have expanded on in a second game. Unfortunally we didn't get any second game of any of those three I listed. No, instead we got this.
First of all, I the story is nothing spectacular. As I said previously I don't care much about story but if they put up a label like "Written by Eiichiro Oda" then I expect a bit more. That is not to say that it is bad. It's just not spectacular. My main gripe with the story is not itself but the fact that actually any effort, like asking the man himself to take part in this has been put into this. The focus should have been put into many other things.
One of those things should be the characters, both playable and npc. Playing only as Luffy in the main game (not counting DLC) is an abosolute no-go both for One Piece and a friggin RPG. Like do the makes of this game actually have any comprehension of video game RPGs? Second is the NPCs which oh my god let's face it, it's only Jeanne if we're talking about meaningful characters. She is EVERYWHERE and I mean that literal. No matter where you go with Luffy, whenever you start a conversation Jeanne is already there. Like what the actual hell? If I imagine this in any game not just RPGs but a game where you have something like quest givers to encounter the same character literally everywhere in every mission it would be considered lame game design. But here it get's pass because it's an anime game? No, even for an anime game you should have some sort of standards. Just imagine playing the Witcher 3 and you only have Danelion as a questgiver and he appears litereally everywhere in the world. To hell with that! And then there's the enemy NPC which is always the same character templates reused over and over again. I mean it's ok when you fight random mooks but if you're in a pre-battle dialog with no name pirates and it's the same face you've punched a dozen times before than it's just annoying.
Next up the traversal which OH MY GOD IS IT BAD! Swinging across the world is so much not fun it's had to put into words. Part of this is because the controls are terrible. It's not difficult to swing from one tree to the next respectively from one building to the next but it's very clunky and ruins the fun of a good swinging flow. I mean just compare this to Marvel's Spiderman, which was a blast to swing through. I kid you not, I never used the fast travel in that game unless for the five times I needed it for my platinum trophy because it was so much fun to traverse through Spiderman's New York. Here in this game I always and I mean ALWAYS used the fast travel system because the the traversal is terrible and I just wanted to get on with it. If I'm constantly stuck on the loading screen for fasttravel something is wrong with the game design. Also on the same note, the gliding in this game was terrible. I feel like the makes wanted to steal from the gliding in the Arkham games but couldn't pull it off well.
The next problem with this game is the world. It's so empty and uninspired that I had a hard time to actually memorize the topography of the map because it was lifeless. I mean I know we had Steel City which is the big town with tall buildings which obviously was there to show a diversity of areas but it was such a bad experience going through that area because someone had the brilliant idea to put snipers in that level that insta hit you when you swing through the city. What the actuall hell? Like honestly why would you put this in the game at all. Imagine the Spiderman or Batman games have snipers that insta hit you whenever you do what the games are made for. It would be terrible. I thought that at some point there would be an upgrade to help deal with that but nope, it's just what you have to deal with it. Who actually thougth this was a good idea?
And there's also the lazyness in production value. Like no voice acting during gameplay dialog? Are you for real? I mean honestly. Also I have already forgotton if the main story had it too but in the DLC you had situation when you finish an objective with Zoro, Sabo or Law in which let's say you open a door, the screen suddenly turns black and then you hear the door opening only then for you to see the opened door. They literally did the black screen thing a couple of times in this gime. You know when you actually play a game with an objective in mind and you finally clear it in order to see your reward being a cutscene or something similar to show you what you've been going through those obstacles the screen friggin' turns black? Unbelievable.
I'm sure that's even more things that I'm forgetting right now but I think I've already rambled enough. The thing is that I think that in the core this game does not have a bad foundation. But it's so bare bones that it would need a lot more to be build upon. It needs more playable characters (like with Round the Land and Unlimited World Red) that have different skills that enable different approaches and support replayability. It needs definitely more different kinds of quests (including different quest givers, different opponents and different tasks), a far more lively world, actual voice acting, no black screens and actual sense of adventure. The only good thing I can say about this game is that it's not buggy. Again if you expand on the foundations then there can be a good game here. But so far it looks like something designed by an intern. I would applaud if that was actually the case. But since that's not the case the game is nothing more than pathetic to me.
Well that's the end of my rant guys. Sorry but I really had to let it out somewhere.