The Nintendo Thread
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So a Metroid 2 remake got announced today.
I'll buy it and play it, but honestly… this is one of those things I was way more excited for five or ten years ago. Nowadays I'm craving a new 2D Metroid.
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I'm not a Metroid fan, but if I were today would have been like Christmas as a child. Yes, the 3DS Metroid is a remake and not a brand new title, but it's just like the icing on the top of the cake when Metroid Prime 4 was also revealed for the Switch.
It shows that Nintendo still has interest in the franchise. Happy for Metroid fans today, even if the franchise isn't for me.
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I'm going to be the stick in the mud on metroid, no retro studio, and while… That Spain based company... handled castlevania, they didn't feel like good castlevanias.
I'm hopeful tho, Nintendo would push more quality, polish and consistency than konami.
But prime 4 is a complete mystery. It is just a promise right now.
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Anyone else feel that Urbosa's amiibo has an unfortunate design?
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Really don't like the way that stand thing looks.
Meanwhile, I actually rather like the Mipha amiibo, though mostly because of the trident. Falco amiibo also looks ok, better than the smash one.
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She must be incredibly unstable if they rather have that thing in the amiibo. Ness' stubby legs worked.
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HAHAHAHAHA! How the hell did I not see that the first time? Oh my god that's just terrible. Just terrible
On a related note though, I've never bought an amiibo before but I remember hearing a lot in their earlier days from people (especially for particular Smash characters) that they were really hard to get, always out of stock and so on. Now I really want a Mipha amiibo (and maybe the Majora's Mask one if the mask can't be bought separate from both the amiibo and/or the whole DLC pack), should I be desperately on the look out for when they go up on sale so I can pre-order one before they sell all 10 of them? :/
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The irony is that in-game Falco was the one with a stick up his ass.
HAHAHAHAHA! How the hell did I not see that the first time? Oh my god that's just terrible. Just terrible
On a related note though, I've never bought an amiibo before but I remember hearing a lot in their earlier days from people (especially for particular Smash characters) that they were really hard to get, always out of stock and so on. Now I really want a Mipha amiibo (and maybe the Majora's Mask one if the mask can't be bought separate from both the amiibo and/or the whole DLC pack), should I be desperately on the look out for when they go up on sale so I can pre-order one before they sell all 10 of them? :/
Given that they're Zelda amiibo based on the super popular and high demand Breath of the Wild, I assume they'll actually make plenty of these. The real scalper situation was with smash amiibo for characters that Nintendo assumed wouldn't be as big as mario or link. Stuff like Little Mac, or Pit.
Then again, it IS Nintendo… they are known for pretty stupid business decisions...
edit: lol, the internet noticed it long before me it seems:
http://gizmodo.com/how-much-lubricant-are-these-amiibos-using-1796063755 -
http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732
The quote of the article is: that they didn't go and modularized the gameplay with stars like it was during Mario 64, they want longer play sessions.
I like the approach but I'm not sure I'm on board with the philosophy of "no exit points". Gameplay moments where you feel OK to leave the game, easy in mission based games, harder in open world games, weaponized in mobile games.
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Ah ok, well balancing Nintendo's business sense against their love of their really popular franchises hopefully I should be ok waiting until they announce what the champions' amiibo actually do.
On an unrelated note that DLC trailer got that Molduga battle song stuck in my head… Why'd they have to give one of the best pieces in that soundtrack to the absolute worst enemy in BOTW's mediocre gallery of miniboss rogues? >.<
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http://kotaku.com/i-played-30-minutes-of-super-mario-odyssey-and-it-sure-1796037732
The quote of the article is: that they didn't go and modularized the gameplay with stars like it was during Mario 64, they want longer play sessions.
So then its like a Rare 3D platformer instead of a Nintendo 3D platformer? Not as revolutionary as people are making it out to be.
Though certainly a good positive choice.I like the approach but I'm not sure I'm on board with the philosophy of "no exit points". Gameplay moments where you feel OK to leave the game, easy in mission based games, harder in open world games, weaponized in mobile games.
Haven't you ever played Banjo Kazooie/Tooie or DK64? It would be like them, which really isn't a big deal exactly.
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Yes I had, I've wanted to do them again but I have a hate/hate relationship with the rare camera algorithm. It makes me nauseous very quickly. As in 20 min.
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Yes I had, I've wanted to do them again but I have a hate/hate relationship with the rare camera algorithm. It makes me nauseous very quickly. As in 20 min.
Definitely play Banjo Kazooie again, game is a stone cold classic even if I can blow through it quickly these days.
Banjo Tooie if you're feeling in love again enough to want to endure how much more obsessive a game it is.Donkey Long 64 …uh....eh... for nostalgia's sake sure. Play it again lol.
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Its like a band that you particularly like tackling a cover for a song that you didn't particularly like the first time, its not about being new, but seeing them do it.
–- Update From New Post Merge ---
@Monkey:
Definitely play Banjo Kazooie again, game is a stone cold classic even if I can blow through it quickly these days.
Banjo Tooie if you're feeling in love again enough to want to endure how much more obsessive a game it is.Donkey Long 64 …uh....eh... for nostalgia's sake sure. Play it again lol.
I'll think about it, but its going to be slow until I overcome the rare camera.
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@Monkey:
Donkey Long 64 …uh....eh... for nostalgia's sake sure. Play it again lol.
Damn that's cruel.
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Damn that's cruel.
I just got done replaying it.
I still had fun, but man….I think most of that is jogging down nostalgia lane.
Compared to Kazooie and Tooie its just such a....lazy simple game....mixed in with being hair pullingly frustrating for dumb reasons.Like in the Banjo games you have to explore around to sort of stumble on Jiggy situations, especially in Tooie.
DK64 on the other hand...the world designs are basically a series of obvious areas with 3-5 doors or switches assigned to each Kong, or a barrel or pad clearly marked for the Kong you need to bring.
And then most of the bananas instead of it being some sort of puzzle or feat to do to get them, its those fucking bonus barrels. Half of which are stupid annoying, the other half of which are stupid easy.The game seems huge and overbearing with collectibles, but in some regards its even more straight forward and simple than Kazooie.
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My favorite thing about DK64 is how the last level uses the same bonus barrel twice, and it's Beaver Bother. You have to play the hardest version of the most broken minigame two times to get everything in the game.
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I still assert that Tooie perfected the art, at least insofar as what I enjoyed about those games.
So many BK jiggies are just sort of sitting out in the open for the taking (climb this mountain, walk along this mildly perilous pathway, dive through some watery passage or whatever). All very very fun, but barely more complex than anything in SM64. It wasn't really until Rusty Bucket Bay that every jiggy became some elaborate quest of its own involving a puzzle, a mini-game, a fetch quest, or some extreme platforming on a timer.Then you get to Tooie and it's Rusty Bucket Bay levels of in-depth-itude from the very first world, especially with the addition of cross-world tasks and metroidvania powerup gates.
It's one of those rare sequels that actually assumes you played the first game (saying, "Fuck you if you didn't" basically) and moves right along without wasting your time with simple shit early on just for the sake of it. Grunty Industries and Hailfire Peaks are the pinnacles of 3D plaftormer world design imo (Cloud Cuckooland can fuck off, though).I remember enjoying DK64 for…jesus...probably 60 hours or more in my first 101% playthrough, but it's admittedly a little excruciating to replay, with lots of terrible design choices in hindsight. How many miserable kids out there never got past the Arcade DK part (twice! no less), I wonder?
Anyway, Mario Odyssey looks rad and stuff with enough novel concepts to help it seriously stand apart from the New/3D/Golden/Cat/Galaxy franchising train. BK-style Mario absolutely has potential. Plus, it's a bold statement they're making, putting it on the timeline with SM64 and Sunshine and literally nothing else, and hopefully not one they make lightly.
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I'm with you on Tooie. It's a little polarizing apparently, but I really loved how it connected its worlds and made them feel very lived in. Their scale also made each one really feel like an adventure. There's definitely some weaker moments (Cloudcuckooland is a mess for sure, and there's some fat to be trimmed on some of the jiggie quests, like memorizing roar patterns in Terrydactyland), but its full of character and concpets that I don't think I've really seen in other platformers.
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Time for a bonus game!
Squeak! Squeak! Squeak!
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@CCC:
(Cloud Cuckooland can fuck off, though).
Oh come on it wasn't that bad except for the clearly non-playtested race with Canary Mary and some other things I don't remember exactly.
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It's an intentionally confusing level, but the outcome is that it's just kinda confusing without offering anything more. Plus, there's a lot of emphasis on splitting up in this level that's really poorly designed to accommodate it. What kills it the most for me is just the fact that there's no real unifying theme. I know that that's the thing, hence the name and the giant cheese and whatever, but it makes the whole thing kinda unremarkable to me.
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The irony is that in-game Falco was the one with a stick up his ass.
edit: lol, the internet noticed it long before me it seems:
http://gizmodo.com/how-much-lubricant-are-these-amiibos-using-1796063755Now my Amazon view history has children's video games and a huge dildo. Thanks Gizmodo. :p
@Monkey:
I just got done replaying it.
I still had fun, but man….I think most of that is jogging down nostalgia lane.
Compared to Kazooie and Tooie its just such a....lazy simple game....mixed in with being hair pullingly frustrating for dumb reasons.Like in the Banjo games you have to explore around to sort of stumble on Jiggy situations, especially in Tooie.
DK64 on the other hand...the world designs are basically a series of obvious areas with 3-5 doors or switches assigned to each Kong, or a barrel or pad clearly marked for the Kong you need to bring.
And then most of the bananas instead of it being some sort of puzzle or feat to do to get them, its those fucking bonus barrels. Half of which are stupid annoying, the other half of which are stupid easy.The game seems huge and overbearing with collectibles, but in some regards its even more straight forward and simple than Kazooie.
Save states help end the frustrating parts faster.
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Oh come on it wasn't that bad except for the clearly non-playtested race with Canary Mary and some other things I don't remember exactly.
that minigame…..fucking drained me.
Seriously, I have an almost 100(+?)% complete file on the Xbox Arcade version of the game, and I still cannot beat the second race for the Cheeto page. I'd play Beaver Bother 100 times more before Canary Mary again.
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I heard that the hint of that race is to not start too fast.
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play Beaver Bother 100 times
I hear this is what you're forced to do in Putin's secret gulag. His political enemies just end up killing themselves.
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that minigame…..fucking drained me.
Seriously, I have an almost 100(+?)% complete file on the Xbox Arcade version of the game, and I still cannot beat the second race for the Cheeto page. I'd play Beaver Bother 100 times more before Canary Mary again.
Canary Mary rubberbands. I can beat her out without strats, but just go at a steady fast pace and then sprint at the end with your remaining energy.
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It's an intentionally confusing level, but the outcome is that it's just kinda confusing without offering anything more. Plus, there's a lot of emphasis on splitting up in this level that's really poorly designed to accommodate it. What kills it the most for me is just the fact that there's no real unifying theme. I know that that's the thing, hence the name and the giant cheese and whatever, but it makes the whole thing kinda unremarkable to me.
This to me this is the problem with Tooie in so much as there is one. The worlds have generally already sort of…been done by Rare at that point, or aren't as compelling as the first game's straight forward clear themes.
Granted the examples of already done stuff (Mesoamerican Temples, Caves, Factory, Snow Mountain) are generally done better design wise? But overall its less engrossing than Kazooie aesthetically speaking.Personally my main let downs are the middle of the game.
Jolly Roger's Lagoon starts exciting with the pirate harbor, but then most is underwater caves that are really pretty dull and straight-forward.
Terrydactyland has some nice complex cave exploration, but mostly it's just wandering around brown cliffs lol.
And I've always found Witchyworld mega weak design wise. And much more off putting thematically then Cloud Cuckooland. -
I think Tooie suffers a lot from bloat. Not collectible or even spacial bloat, which are big problems for me in Yooka-Laylee, but just overall design bloat. The way a lot of the puzzles and exploration are designed, with so many random features shoved in like random FPS segments, made it feel less like a platformer that's just fun to play and more of a "find the puzzle" slog. Except worse, because it became "find the puzzle that you can't actually complete because you need the ability from 3 stages later," except in many cases you probably don't know that yet so you doubt whether you're missing something or if you need to give up. In that sense I consider the stages interacting with each other to be a solid minus. It's probably polarizing because it depends on how you play the game. I like finding an area and figuring out everything to do in it. I'm not so hot on the concept of doing the bare minimum to unlock stages, then half-assedly explore them all until I have everything at my disposal to go back and finish earlier stages.
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By the way, Nintendo.
So its been like…well feels like a decade at least of the Wii and Wii U. Where your franchises all marched single file down linear lane, and severely lost my interest little by little.
-Mario like...did respectable in being linear, not surprising, that's whence it came after all. But still, personally its been boring since Mario Galaxy on some level.
-Metroid? Wooooof. The Prime series ended up good all throughout, but still 3 kinda....squeezed the limits of my tolerance in again linearity in some ways. Then comes fucking Other M, and then zzzzzzzt...radio silence for the franchise.
-Zelda? Oi. Skyward Sword, an immense unmitigated turd. Something I never thought I'd feel for a mainline Zelda game. Fuck that game. Fuck it. I'll accept linearity from Metroid before Zelda, Zelda shits the bed with it.So anyway...
I kinda figured aside form just getting older as well, that games had moved past me and were like no longer a current interest? Ok, such is life. Good actually.
So yeah, out comes Switch and Nintendo is signaling a total revolution against linear bullshit. Zelda roared back to life in a massively open world way, Mario is returning to open 3D platformers that actually have like...settings that aren't "GENERIC VIDEO GAMEY OBSTACLE COURSE". Metroid Prime is being revived....
And all this is happening as I'm really getting started on serious career starting stages where I won't have time to play any of this really.Conclusion: LOL
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Thought this was interesting.
https://www.polygon.com/e3/2017/6/14/15804210/super-mario-odyssey-pauline-switch
Diehard Nintendo fans may have noticed a familiar face in some of the Super Mario Odyssey gameplay shown off this week at E3 — Pauline, Mario’s first true love from Donkey Kong.
In Odyssey, Pauline is the mayor of New Donk City. There are posters of her on the walls, commemorative parks named after her and stickers featuring the mayor that can be purchased. While seeing Pauline was exciting, it did seem a little strange. Pauline hasn’t been a prominent character in a Mario video game since Mario vs. Donkey Kong 3: Minis March Again! in 2009. When asked by a fan about her inclusion in Odyssey during a Reddit AMA, producer Yoshiaki Koizumi said they wanted to give players something familiar to focus on while in a strange place.
“When we were deciding which Kingdoms to have in the game, we knew we wanted the city environment, and we wanted something that would have resonance with players,” Koizumi said. “We knew that players know Pauline so we of course wanted to make her the mayor of New Donk City. It's important to note that thought they are called Kingdoms, they do not necessarily have royalty, and that's why she's the mayor.”
Pauline is a prominent part of Super Mario Odyssey, and that extends beyond New Donk City. Koizumi confirmed that it was through developing Pauline as a character that they came up with a reason for _Odyssey’_s main theme, "Let's Do the Odyssey" / "I'll Be Your 1-Up Girl.” It’s the first to feature vocals in a Super Mario game, according to the producer, and the voice heard singing in the song actually belongs to Pauline!“As we were developing Pauline more as a character, we know that she was going to be interested in jazz,” Koizumi said. “It was interesting for us to have the first song in a Mario game with vocals.”
Players will be able to go hands on with Pauline — and the rest of the Super Mario cast — in Super Mario Odyssey when it launches on Oct. 27 for the Switch. -
When I think of something or someone familiar Pauline isn't exactly the first thing that comes to me.
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Just seems more along the lines of reviving a classic nearly forgotten game figure into something more interesting.
Like they did with Daisy years back in mid-64 times.
"Hey remember that other damsel in distress? Lets update her look and give her some sort of personality."
Daisy was the princess from Super Mario Land before that is all. -
The future of E3 is safe for the next generation!
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When I think of something or someone familiar Pauline isn't exactly the first thing that comes to me.
It's poorly explained, but Pauline is the only recognizable character from a realistic city environment.
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It's poorly explained, but Pauline is the only recognizable character from a realistic city environment.
I've noticed her proportions are a little less cartoony than they are in the Mario vs. DK games, probably to act as the midpoint between human proportions and true Mario proportions.
Fun callback to Donkey Kong: around 1:25 or so in the main theme you can hear the beat to the 25 m level.
–- Update From New Post Merge ---
Nintendo Minute with Motokura (Director) and Koizumi.
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Just beat the Arms Grand Prix on the highest difficulty with motion controls. Holy shit man, that felt brutal, but now that it's done it feels super rewarding. It's probably up there right now as most rewarding gaming experience of 2017.
Now to run around and calm the hype a bit. GET DUNKED ON, GAME!!!
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I spent my entire weekend building Ikea furniture so I haven't even cracked Arms open yet…. T_T
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I actually kind of dig this
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I actually kind of dig this
70 bucks though?
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70 bucks though?
70 bucks is to get it via kickstarter pledge.
The point of the kickstarter is to lower the cost when making it available to the public, so since it succeeded it probably will go cheaper once in retail.
Not to mention that right now the official alternative is $90. Sure, there's other alternatives out there, but this one does have the niche of extreme portability I think? And working with other devices as well.Wait a sec, do you even have a Switch, or even interest in it?
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Nyko already announced a version of this that does the job pretty well . The one in that image has one fatal flaw. There's no spot to actually hold the switch, so you're forced to set it down flat. Either on the front, potentially scratching the screen against whatever surface you lay it on, or lay it on its back like in the picture and cover the vents.
The Nyko one holds it upright, avoiding those problems.
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Again, the one in the kickstarter is also meant to be a multiport for multiple other devices.
Does anyone actually read these websites?
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Nyko already announced a version of this that does the job pretty well . The one in that image has one fatal flaw. There's no spot to actually hold the switch, so you're forced to set it down flat. Either on the front, potentially scratching the screen against whatever surface you lay it on, or lay it on its back like in the picture and cover the vents.
The Nyko one holds it upright, avoiding those problems.
First of all the Nyko one doesn't even exist yet. It comes out later this year I think. Second of all, standing upright is an inconvenience. It can be easily knocked over and be hard to set on many surfaces (just like the actual Switch dock). The Switch is not likely to overheat lying flat with the screen turned off, but it does have the kickstand anyway, and it's not going to get scratched lying screen-down unless your dog drags it across a floor of sandpaper. Worst case for the ultra-paranoid, you can prop it against anything.
But by far the coolest thing about the Kickstarted one is the general utility as a USB hub with both USB-C and USB-A ports, and the fact that it can also do video out from phones and other mobile devices.
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Not to mention that right now the official alternative is $90. Sure, there's other alternatives out there, but this one does have the niche of extreme portability I think? And working with other devices as well.
Wait a sec, do you even have a Switch, or even interest in it?
Yeah, I'll be getting a Switch at some point.
I see the official dock for 60 on Nintendo's online store, and IIRC you get one for free with a Switch anyway. -
60 for the switch dock but no AC adapter included. I've got two docks for a tv in my room and a tv in my living room (and refitted the board into a slimmer more portable dock) for that reason.
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Good news, everyone. We have a year…for now.
https://mynintendonews.com/2017/06/21/nintendo-of-america-metroid-prime-4-and-new-pokemon-are-2018-games/ -
I really doubt both make it.
Only one will, most likely Metroid, seems like that's been in early development since late 2015.
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That'd be really nice if Pokemon Switch came out next year, but the fact that they could only announce that it was coming with no footage leads me to believe it would be very late 2018 at best. Would love to hear more, because it'd probably sell the Switch from me unless it's another Sun/Moon rehash of some sort.
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If a new Pokémon is coming out on Switch in 2018 I would be super surprised for it to actually be gen 8.