Just got the game a couple of minutes ago
Fallout
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Urgh…. wow what the hell Bethesda forgot to support 1280x1024 resolution displays forcing the 16:9, 16:10 aspect ratio... and fixing this per ini files makes the UI super weird because it doesn't scale along with it.
Makes me pretty salty... maybe I should refund... -
Urgh…. wow what the hell Bethesda forgot to support 1280x1024 resolution displays forcing the 16:9, 16:10 aspect ratio... and fixing this per ini files makes the UI super weird because it doesn't scale along with it.
Makes me pretty salty... maybe I should refund...I'd say wait for a patch but that might sound too snarky and probably misninformed in light of recent debacles PC owners have had to experience.
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Urgh…. wow what the hell Bethesda forgot to support 1280x1024 resolution displays forcing the 16:9, 16:10 aspect ratio... and fixing this per ini files makes the UI super weird because it doesn't scale along with it.
Makes me pretty salty... maybe I should refund...Yeah I have an old 4:3 LCD monitor (hey, it's nearly a teenager and still going strong) and the resolution thing is all kinds of fucked up. I can only play it in windowed mode that is well under my screen rez. Hoping they patch a support update.
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I just stopped by to say that I'm dying on the inside cause I don't get paid until Thursday. <\\\\3
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It took me a minute to realize that the old lady isn't slurring because she's a druggie, that's just her accent. Damn.
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Urgh…. wow what the hell Bethesda forgot to support 1280x1024 resolution displays forcing the 16:9, 16:10 aspect ratio... and fixing this per ini files makes the UI super weird because it doesn't scale along with it.
Makes me pretty salty... maybe I should refund...Yeaaah…that's a weird thing to overlook.
I would hold tight as this seems like something that ought to be fixed fairly quick either by Bethesda or by a bunch of modders. Either way, it probably will get fixed fairly soon.
PS, is it me or is this game just harder in general (maybe it's because I'm not used to the new interface or something)? I can't remember if I had THIS much of a hard time with my first encounter with raiders back in FO3/NV when my character was around lvl2-3 ish.
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Well, my laptop can run Skyrim on medium, but can't run fallout 4 on the lowest settings. My last few days have been a series of realizations that I did not think things through, and I expected too much from a laptop.
I'm hoping the PS4 version isn't as bad as the PS3 version of Fallout 3 was way back when. I've heard mixed reviews.
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About 8 hours in, and I'm enjoying myself immensely. I think I've spent as much time picking up duct tape and aluminum cans to mod my gear as I have actually doing quests.
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Yeah the scavenging is way more enjoyable now that junk is actually useful for materials
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The town building is really addicting. Also frustrating.
NO. I WANT THAT BED IN THIS POSITION.
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I find putting roofs on anything to be the most aggravating part of building towns.
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Damn, i just never have enough screws and adhesives … guess i gotta get out there again and scavenge some more. Not that i mind.
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Finally got mine in. installing now.
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The town building could use some clarity, especially how to connect stuff to generators.
Also, ammo that isn't .38 rounds for your Kids Next Door gun of choice is a bitch to find.
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Also having trouble with ammo,kinda forces me to change guns often….i can barely find caravans to buy or sell stuff,i was lucky to find a doctor in a caravan(i presume this random: the type of merchant) to cure my addiction that i had for hours.
So far i'm enjoying the game ,it does feel a bit more difficult. -
I've only done the first two missions, and I'm overwhelmed which is a good thing. There are so many new items to keep track of and so much to explore. I'm limited in how much I can play right now, but I'm looking forward to exploring this thing.
I don't like how the dialogue works so far. I feels like I have little to mess around with–I talk to them once or twice then I can never do anything again. I'm hoping that's just the minutemen that are like this, and not the other NPCs.
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Just spent a couple of hours in Sanctuary Hills, scrapping everything that I can find.
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So i found out how to still my need for Adhesives.
… and now i don't have enough Aluminium! Great.
Well i'm Level 27 now and i still have the feeling i haven't seen THAT much. I've explored half of the map and i'm not very far in the main story.
Surprisingly, i haven't encountered any bug so far. Just some minor glitches here and there ... but really really happy with the game overall.
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Gotta say, I'm a bit sad that I'm not gonna be getting the game until around Christmas time, but given that by the time I'll get it most of the issues and game breaking bugs will be dealt with.
That being said, it's absolutely hilarious how much blind rage and salt is flowing out of /v/ right now about this game. It's legendary. Though it is to be expected given that /v/ hates everything.
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They hate it because it's another step of dumbing down in a game central to the RPG genre.
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They hate it because it's another step of dumbing down in a game central to the RPG genre.
dumbing down
That's debatable.
I for one think it streamlines quite a few things.
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Streamlining is often a codephrase for dumbing down.
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Lmao, whaaaaat TIL tons of operations are anchored into fps count. Speeding the game up when run at 60fps+ or slowing it down.
How is this a thing? I'm pretty baffled… I feel like there's more leeway for open world games but dunno with skyrim ps3 and now this on PC it's getting ridiculous.Meh time to refund and maybe look back in a year(I do wonder what kind of bandaid fixes they come up with because from what I've heard it's quite a mess).
Also not going to lie I just don't have the patience when I lived through Witcher 3 where the devs constantly went on reddit to keep people updated on patches, had faster patch cycles and the game launched in a much better state. Meanwhile I still don't know when or what's getting fixed in the coming patch with this game.
Aspect ratio support might not be that high on the priority list.Honestly I can't justify full price for this and I do think of myself as a pretty old fan who learned to love their games with Morrowind.
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I don't think it's an issue at 60 fps but yeah, above 60 fps things start to go wrong. It was the same way with Skyrim on PC. I have no idea why people still tie things to framerate but while it's not too common these days it still happens more than it should, usually with Japanese games.
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I don't think it's an issue at 60 fps but yeah, above 60 fps things start to go wrong. It was the same way with Skyrim on PC. I have no idea why people still tie things to framerate but while it's not too common these days it still happens more than it should, usually with Japanese games.
It's done because it's easy. Makes controlling all the stuff that needs to happen way easier.
Depending on what you do it doesn't matter all that much. But Bethesda isn't a grassroots company anymore. They're a powerhouse in gaming and with the people they got(pretty sure most of them have over a decade of dev experience) I feel like I should be entitled to expect more.
Honestly I don't even remember Skyrim being this bad at release at least for PC.
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Lmao, whaaaaat TIL tons of operations are anchored into fps count. Speeding the game up when run at 60fps+ or slowing it down.
How is this a thing? I'm pretty baffled… I feel like there's more leeway for open world games but dunno with skyrim ps3 and now this on PC it's getting ridiculous.Meh time to refund and maybe look back in a year(I do wonder what kind of bandaid fixes they come up with because from what I've heard it's quite a mess).
Also not going to lie I just don't have the patience when I lived through Witcher 3 where the devs constantly went on reddit to keep people updated on patches, had faster patch cycles and the game launched in a much better state. Meanwhile I still don't know when or what's getting fixed in the coming patch with this game.
Aspect ratio support might not be that high on the priority list.Honestly I can't justify full price for this and I do think of myself as a pretty old fan who learned to love their games with Morrowind.
All I can say is, you'll enjoy the experience when you do get to play it.
So far its been a blast..bugs and long ass load times not withstanding.
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All I can say is, you'll enjoy the experience when you do get to play it.
So far its been a blast..bugs and long ass load times not withstanding.
I can take quest bugs and load times(heck I made it through unpatched bloodborne/witcher 1).
And I don't doubt it but right now it's not much of an experience when I have to constantly see 1/5 of my screen being my desktop when the game runs(didn't even have the decency to program black bars to cover the screen).
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Supermutants, them supermutants… :getlost:
Currently level 12. -
Supermutants, them supermutants… :getlost:
Currently level 12.Yeah Muties are actually somewhat difficult in this one
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You know a game is good when people spend inordinate amounts of time trying to pick it apart on release day bugs. Anyone who bought Fallout 4 on day 1 should've known what they were signing up for to begin with. This isn't Bethesda's first rodeo.
I haven't had a ton of time to play this past week, but I've found a couple hours here and there to put into it. And the new combat system is making me enjoy it more than I did with Fallout 3 or New Vegas. I never liked making my crosshair red in order to get dice roll, so I wound up using VATS a lot to play it more like a traditional RPG, which I wasn't really all that fond of either. Now I'm using VATS as a truly supplemental concept, and that makes me happy.
Agreed on the super mutants. My first random encounter with them ended very poorly. I shot one in the chest with a sniper rifle and got it down to like 90% health. I was soon chopped in half. I had to do that first Brotherhood of Steel quest to get a gun that could do decent damage before trying that again. I'm only level 13 now but I can deal with them thanks to having a decent weapon on me.
The complete removal of the karma system was a bit of a shock to the system for me at first, but it works a lot better in the context of the universe. The information network in the wasteland really just shouldn't be very good, so whatever actions you take shouldn't wind up affecting tons of NPC's across the game. I mean, the bombs have dropped. Instead, you have to deal with a guy's dad, or his boss, or his wife, or whatever, and even they don't always really know. And that just feels so much more natural to me.
I don't know if it's just because I'm not very far in the game, but I'm finding that there isn't much modifiable armor in the game. It seems like I can modify every single weapon I ever come across, but the list of clothes that can't be upgraded is a mile long. I've pretty much been able to modify the vault suit and the leather armor pieces. I absolutely love the scavenging in this game, though. Such small and simple things like duct tape have become treasures to me, which were basically useless in previous games.
I don't feel like the game has been dumbed down, really. Just made less clunky (apart from obvious release bugs which are obvious). And I definitely appreciate not having to max intelligence just for the sake of arbitrary leveling mechanics.
And the bugs aren't even that bad.
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There is something of a karma system, but only for followers. Which is good, because the only opinion in the Commonwealth I value is Nick Valentine's.
Oh, and if you hear the sound of a bomb dropping near you (
), then you've found the biggest bullshit in the game: raiders with Fat Mans. -
Super mutants are ridiculous when it comes to grenades, just a non stop onslaught of grenades flying at you. Not to mention suicide muties running at you with armed mini nukes like their charging the end zone. I keep running into ones up high sniping with missile launchers as well.
Absolutely loving the game thus far, can't stop playing. Cait is my favourite companion that I have found so far.
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1.You know a game is good when people spend inordinate amounts of time trying to pick it apart on release day bugs. Anyone who bought Fallout 4 on day 1 should've known what they were signing up for to begin with. This isn't Bethesda's first rodeo.
2.And the bugs aren't even that bad.
1. Lol? This reads soooo bad.
There is giving leeway to the unavoidable bugs that come with open world games. And then there is a multi million dollar supported dev studio not giving the basic support that even indie games get right. And it's not like some of that stuff like having support for all aspect ratios is all that hard to do(at least not if you don't have some weird engineering fuckup). And it's not like I didn't fucking try to fix it myself with extensive ini editing to no avail.
And holy shit did I try a lot from capped fov to weird y axis mouse sensitivity etc etc.2. How would you know? You don't seem to have the same issues. Or did you go and say the same to PS3 Skyrim players?
I respect that some people have a perfect experience, I went through Skyrim with almost no problems. That doesn't mean the complaints issued by PS3 Skyrim players weren't valid the same as F4 complaints right now and that someone in Bethesda's position shouldn't be held more accountable.And that's ignoring that "well they were always this bad, so it's your problem if you didn't know that" is a terrible excuse to begin with.
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You can change the fov in the console I'm pretty sure.
It's on here
http://www.pcgamer.com/how-to-tweak-fallout-4s-hidden-graphics-options/ -
You can change the fov in the console I'm pretty sure.
It's on here
http://www.pcgamer.com/how-to-tweak-fallout-4s-hidden-graphics-options/That's my bad for being unclear my thoughts got tangled.
Things like FOV or the y-axis mouse sensitivity being half of what the x-axis mouse sensitivity is are things I successfully changed.
Whereas fixing the non scaling UI I wasn't successful at(it actually shouldn't be that hard, having a quick look at the ini I think I could make it so it loads a resclaed UI from somewhere else, I just haven't spend the time figuring out the format I would need to have the UI data in). It's just another thing that stacks on top of the other problems that I had to do that through ini editing instead of there being an ingame menu for it or being options of the prelauncher. -
The fact that a game that came out in 2015 needs to have all graphics options changed in a launcher is retarded. Meanwhile the new CoD game allows all of its graphics options to change without restarting the game. It also has a fov slider up to 180.
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Super mutants are ridiculous when it comes to grenades, just a non stop onslaught of grenades flying at you. Not to mention suicide muties running at you with armed mini nukes like their charging the end zone. I keep running into ones up high sniping with missile launchers as well.
Holy shit this. God I am still having nightmares about the Medford Hospital with the Mutants constantly raining Molotovs while myself and Macready are hiding being narrow columns trying to pick them off.
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1. Lol? This reads soooo bad.
There is giving leeway to the unavoidable bugs that come with open world games. And then there is a multi million dollar supported dev studio not giving the basic support that even indie games get right. And it's not like some of that stuff like having support for all aspect ratios is all that hard to do(at least not if you don't have some weird engineering fuckup). And it's not like I didn't fucking try to fix it myself with extensive ini editing to no avail.
And holy shit did I try a lot from capped fov to weird y axis mouse sensitivity etc etc.2. How would you know? You don't seem to have the same issues. Or did you go and say the same to PS3 Skyrim players?
I respect that some people have a perfect experience, I went through Skyrim with almost no problems. That doesn't mean the complaints issued by PS3 Skyrim players weren't valid the same as F4 complaints right now and that someone in Bethesda's position shouldn't be held more accountable.And that's ignoring that "well they were always this bad, so it's your problem if you didn't know that" is a terrible excuse to begin with.
I heard rumors about Skyrim on PS3, but I never tried so I don't really know. But PS3 had a lot of oddly broken games on release. Even the South Park RPG was broken on release for PS3. I always found that strange because consoles are a controlled environment that should be thoroughly tested and work well. What I do know is that I've played every major Bethesda release on PC the week it's come out, and usually not on a top of the line machine. I also spend a decent amount of time looking at the kinds of problems people other than me are having. Call it habit after working years of tech support.
Go try playing a game like Arkham Knight on PC the week it comes out to see what getting crapped on by a multi million dollar supported dev studio really looks like. Most new AAA games look like that on PC these days. A lot of them wind up being downright unplayable. Hell, I think Arkham Knight might still be crap. And if you can't get Fallout 4 to work on a capable PC, then I'm sorry but you're in a small minority.
As far as major, AAA, cross platform releases go, PC almost always gets the short end of the stick for good reason. If you compare Fallout 4 to its peers on a macro level, it's probably sitting at around the 80th percentile. A week in, steam has 20k/25k positive comments on Fallout 4, and it seems like the majority of those negative comments are about the game itself, and not about some bugs that are ruining it for them.
So I'm sorry if you're having problems, but the community at large seems to be managing fine. It didn't take the community long at all to figure out that if you have a different aspect ratio then what they initially supported at release, then you merely need to add the following into your ini file (some people have said it wont work with fullscreen):
iSize H=(desired height)
iSize W=(desired width)It sounds like you're blaming Bethesda for what is really an industry wide problem. And if it really bothers you so much, then don't buy these games the week they come out. Wait until they're both cheaper and more stable. You speak with your wallet, so as long as people support this way of business, they'll see it as a perfectly fine way of doing business.
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So I'm sorry if you're having problems, but the community at large seems to be managing fine. It didn't take the community long at all to figure out that if you have a different aspect ratio then what they initially supported at release, then you merely need to add the following into your ini file (some people have said it wont work with fullscreen):
iSize H=(desired height)
iSize W=(desired width)It sounds like you're blaming Bethesda for what is really an industry wide problem. And if it really bothers you so much, then don't buy these games the week they come out. Wait until they're both cheaper and more stable. You speak with your wallet, so as long as people support this way of business, they'll see it as a perfectly fine way of doing business.
I will repeat again that this solution doesn't work because it fucks up the ingame UI.
I won't be able to see the lockpicking UI nor the powerarmor UI + all kinds of other UI things being just out of whack.Also being incompetent to this point isn't an industry wide problem(again Witcher 3 launched in a way better state at least on PC, heck even Skyrim launched in a better state on PC)
I can repeat myself again there are unavoidable bugs when you engineer worlds of this size.
But I strongly believe that there is a clear difference between having things like clipping bugs or quest checkers not registering correctly in these giant dependancy networks and not giving support that even the tiniest of indie dev can accomplish.Like I said unless they fucked themselves over in another way engineering wise, providing support for all kinds of resolutions is actually ridiculously easy and low effort, to the point that I'm sure if I spend the time I could do it myself(because reading the ini it actually controls from where to load stuff so if I could figure out in what form the interface data is saved I could just tell the game to load a rescaled UI from somewhere else),or probably someone already did that.
But you know I kind of don't want to spend my time fixing their damn game I'd rather spend it playing it or doing other shit.
It's embarrassing in the same way that all the companies lie to us about how it's too hard to do 60 fps on PC only to have community members show them up a few days later.And their silence doesn't help one bit. Will my stuff get fixed? When will it get fixed? Who even knows and again CDPR has been so much better about it constantly communicating with players about patch status and their general patching cycles.
As for voting with my wallet, well I can't do more than refund and complain about how this is even below their own standards or can I?
So why in hell not complain openly when we've been clearly shown that there's a better way. Why the need to be an apologist?
I mean if it doesn't concern you that's plenty fine, I just don't see what's the gain trying to dissuade naysayers like me.
It's not like a push against them to raise their damns standards instead of lowering them will hurt you. -
Piper is one of my favourite companions that you get to choose from.
Yeah Muties are actually somewhat difficult in this one
They are indeed.
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Oh Codsworth, sometimes you annoy the crap out of me…
! Sooooo you "like" me for supporting Captain Ironsides when confronting the scavangers or whatever the heck they are, but then you're like "oooh no, you stole the chip we need to fix that one robot's navigation system". It's like geezus Codsworth what do you want me to do? Put the quest on haitus or be like "Yeah I'll support Ironsides" and then send you home so I can effectively steal that chip without pissing you off?
All in all though, I'm glad the companions are given a bit more depth (at least much more so than in FO3) and actually occasionally provide input on your decisions but I do wish we got special quests associated with them much like in New Vegas once we get them to like the player (then again, I haven't gotten THAT far in FO4 so maybe they do give character special quests).
Also glad the Karma system is gone and the factions' reactions are more localized. That never made any sense to me when the ENTIRE Majove Wastelands hated me for stealing a pencil from the Powder Gangers.
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Also being incompetent to this point isn't an industry wide problem(again Witcher 3 launched in a way better state at least on PC, heck even Skyrim launched in a better state on PC)
I can repeat myself again there are unavoidable bugs when you engineer worlds of this size.Naming a couple exceptions doesn't change the fact that it's an industry wide problem. Witcher 3 is a game at the reed thin upper end of the bell curve in terms of polish. Like the kid that gets an A+ in class. I estimated Fallout 4 to be at around the 80th percentile as far as polish at release goes, and I'll stick to that.
So why in hell not complain openly when we've been clearly shown that there's a better way. Why the need to be an apologist?
I mean if it doesn't concern you that's plenty fine, I just don't see what's the gain trying to dissuade naysayers like me.
It's not like a push against them to raise their damns standards instead of lowering them will hurt you.Complaining here is the equivalent of shouting at a wall. Nobody from Bethesda will hear you. You aren't pushing them to do shit.
If I sound like an apologist, then it's because Bethesda released the quality of game that just about everyone expected from them. If I were in your position, I would probably just play the game in a standard resolution in windowed mode until they get it fixed. Them's the breaks of having problems at release sometimes.
It's a good thing the game doesn't require an online connection. Most of those games are downright unplayable for everyone the week that they come out.
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1.Naming a couple exceptions doesn't change the fact that it's an industry wide problem. Witcher 3 is a game at the reed thin upper end of the bell curve in terms of polish. Like the kid that gets an A+ in class. I estimated Fallout 4 to be at around the 80th percentile as far as polish at release goes, and I'll stick to that.
2. Complaining here is the equivalent of shouting at a wall. Nobody from Bethesda will hear you. You aren't pushing them to do shit.
3. If I sound like an apologist, then it's because Bethesda released the quality of game that just about everyone expected from them.
4.If I were in your position, I would probably just play the game in a standard resolution in windowed mode until they get it fixed. Them's the breaks of having problems at release sometimes.
5.It's a good thing the game doesn't require an online connection. Most of those games are downright unplayable for everyone the week that they come out.
1. What an argument, I'm like a 100% sure I can list more open world examples that released in a way better state than you can list examples* that were as bad as Fallout4. But sure I will be the one to only list a few exception that are the A+ of the bell curve… lol how does that make sense?
Again we're talking not about unavoidable bugs, at least I'm not I'm talking about very basic things.
*- Far Cry 3,4
- Most AC games, it's only really Unity that shit the bed really hard
- Batman Arkham City
- Fallout 3
- Skyrim
- Oblivion
- Morrowind
- Kingdoms of Amalur
- MGS5
- GTA5
- Lmao even the Two World games managed it
- Saints Row 3
- Just Cause 2
- etc etc
I mean you have to be aware that it's a certain kind of studio that would be able to tackle open world to begin with.
So what's your list?AC Unity, Arkham Knight, GTA4? Let's not play revisionist history here just because it's been a few of the recent titles. Lot's of open world titles come out in an ok state, so it's a far from being an industry wide problem. If we're talking about customer support though I'd be more inclined to agree.
2. Well obviously I'm not aiming to get Bethesda to do anything here. I'm here just to voice my problems and frustrations, like many others have done before on all kinds of different topics. Or did I miss something and that's what the whole point of this place was? If that's the case I will now go on reminding everyone in every thread about how futile any of their valid complains are because it wouldn't reach the creators anyway?
3. But that's my point of contention. I don't think they did that and I'm saying this as someone that played their games since the original Morrowind.
Pretty much just shows us that their change to QA test the game internally ended up being worse.4. Dunno but that would feel rather hypocritical if I were to do that from my position? Like I said I went with the refund.
5. I don't think I remember many open world games that actually require an online connection beyond authentication, for good reason, why make the task of engineering large worlds even harder by fucking yourself over with online unless you wanted to make an MMO.
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Ehhh in terms of Point 3: I'm PRETTY confident that they did a fairly good job with this one. Compared to most other Bethesda games (ESPECIALLY the crashtastic Skyrim and previous Fallout games), I haven't had any severe crashes or major glitches that killed the game which demonstrates that they probably looked over some of the major issues the previous ones had.
Also in terms of the UI issues with the resolution, presuming that Bethesda doesn't fix it, I'm still very confident that modders will fix that problem in the end. It's not the modders'/community's responsibility to fix it but still, the modding scene for Bethesda games is pretty huge.
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Ehhh in terms of Point 3: I'm PRETTY confident that they did a fairly good job with this one. Compared to most other Bethesda games (ESPECIALLY the crashtastic Skyrim and previous Fallout games), I haven't had any severe crashes or major glitches that killed the game which demonstrates that they probably looked over some of the major issues the previous ones had.
Also in terms of the UI issues with the resolution, presuming that Bethesda doesn't fix it, I'm still very confident that modders will fix that problem in the end. It's not the modders'/community's responsibility to fix it but still, the modding scene for Bethesda games is pretty huge.
PC? If yes than it's more likely luck because for me it's been the opposite.
With having almost no problems with Skyrim and Fallout 3(not counting New Vegas since that was Obsidian).What I got in my very short time with F4 among the other stuff I already mentioned(1 and a half hour) was textures bugging out replacing high res textures with low res textures despite being right in front of them. God rays bugging out(this seems to be an AMD card related problem) hardcore pixelating the silhouette of the characters.
Rather unstable performance. -
Valentine is an interesting character.
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Where in the world do you find food? My Sanctuary quest is stuck due to that.
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Okay, so I maxed out Cogsworth's relationship thing so now he idolizes me and gives me a perk. Soooo yeah, I suppose there isn't a quest associated with him which is a real bummer. It's like they take one major step forward…and backwards when it came to learning from what Obsidian did with New Vegas. They really did do a better job with having your companion interact with your choices and respond accordingly but...c'mon, would it have REALLY killed Bethesda to add lengthy specialized character quests (even some of the ones in NV were lame but at LEAST they added depth to the companions as well as effecting their fate at the end of the game)?
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Where in the world do you find food? My Sanctuary quest is stuck due to that.
I believe some merchants carry plants around; And I think one of the gardens in Sanctuary had melons already. You harvest them and just plant them again in build mode (as well as designate some npc to farm it).