I sorta agree. It should be possible somehow, to have the ability to catch those freely and save you money, but, if you collected enough berry to save you the trouble to able to buy those.
An Insect Shop and a Fish Market, that would be not that bad actually. BUT and this is crucial, those two things should coexist and only after you caught a bug/fish it should appear at those shops. But well…
According to the newest trailers of Unlimited World Red, Enel's Normal Form is at least in the game. His model exists after all. Who knows maybe you can fight both.
Or select him in VS/Boss Rush Mode whatever.
But even if not: Seriously we had him in Adventure, in both cruise games. Actually I find it refreshing to have him in a form we didn't have before.
One Piece: Unlimited World Red (2014 Worldwide Release; 3DS/Wii U/PS3/Vita)
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Namco Bandai Europe registered the domain "one-piece-unlimited-world-red.com".
http://whois.domaintools.com/one-piece-unlimited-world-red.com
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That is kinda weird considering that normally they post everything on the main website and they never register domains for a game.
I can't imagine why they would have done it this time. -
Namco Bandai Europe registered the domain "one-piece-unlimited-world-red.com".
http://whois.domaintools.com/one-piece-unlimited-world-red.com
YESYESYESYESYESYES
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Namco Bandai Europe registered the domain "one-piece-unlimited-world-red.com".
http://whois.domaintools.com/one-piece-unlimited-world-red.com
Yay hyped .
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YOU CAN FIGHT DINOSAURS????? I already want to pre-order it!!!!
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Is Whitebeard fighting a T-rex?!
WHERE CAN I GET THIS GAME?! -
Is that an….Ice version of the dragon I see?
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Now where's that Europe announcement…
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is one piece popular in Europe ? Alot of one piece games come to europe.
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is one piece popular in Europe ? Alot of one piece games come to europe.
I think you just answered your own question. lol
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Please come to the US! Romance Dawn is coming out in both the US and Europe this year. It doesn't look nearly as good, but I'm planning to buy the game, just to give some support. Hopefully medium to strong sales will encourage them to release this game as well.
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is one piece popular in Europe ? Alot of one piece games come to europe.
Yup specially in France, Italy and Germany I believe.
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New Trailer.
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Looking pretty damn good so far, especially the new villain! :)
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My gosh this game looks as amazing as the old unlimited games. This trailer convinced me that they didn't muck it up.
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Only for N3DS :sad:
I hope they make a Wii version too… -
So, if I wanna make a pentragram to summon satan to give this a us release, besides a straw hat, meat, and cola, what else do you think I should use?
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what is this guy? a vampire or something?
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what is this guy? a vampire or something?
Yeh i was wondering this same thing because 3:59 in the video you can see he is about to bite someone's neck with fangs, that would also explain his Gothic and very baroque like style of clothing too :)
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Vamp-Vamp fruit 16 characters
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Dat Jinbe !!!
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This game looks amazing too bad i have to wait a month to play it.
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madly curious about the tanuki's and the vampire's fruits!
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Thanks to: http://www.shonengamez.com/
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Possible to get demo on US or Euro 3ds?
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Played the demo. It plays a lot like the Pirate Warrior games mixed with the Unlimited games. Basically you move through corridors then fight the enemies at appear. Hoping there isn't as much item/level grinding this time. There was one or two secret areas that required a certain character to open up (Zoro to slice open a gate) although this was obvious from the trailers.
3D was disabled in the demo, is it confirmed to be 3D for the final version?
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It looks ridiculously fantastic, though.
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Possible to get demo on US or Euro 3ds?
I don't see why not. This isn't J-Stars or anything.
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If you make a Japanese account, maybe?
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If you make a Japanese account, maybe?
Oh you said demo. Thought you meant localization.
Sorry its region locked.
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so he is a vampire!!!!
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One of the creators is a buddy. He's very excited about the project obviously and I really hope they nail it this time.
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Hm…The Enies Lobby level looks absolutely stunning.
But Usopp's walking while shooting animation looks a bit awkward...
Still got pretty high hopes for it though. Environments should be great I'm thinking. -
From the movesets alone it already looks like it's gonna be a good deal better than Pirate Warriors in that aspect.
I'm assuming that similarly to the last games the crew will have multiple specials.
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So, is that a mythical zoan too, just like the raccoon?
Ed: Ok, nevermind, just a simple bat. I thought it was a "vampire" devil fruit.
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From the movesets alone it already looks like it's gonna be a good deal better than Pirate Warriors in that aspect.
I'm assuming that similarly to the last games the crew will have multiple specials.
Seems like the same moves to me, from what I could tell of the demo. Then again, it's a pretty limited sample of the game.
From the impression I'm getting based on playing the demo and the info they've been teasing, here's what is different:
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Unlike UA, where your camp is in the middle of the world and you just leave and explore, this seems more like "here's your town, now pick your missions from this list." Which would explain how they're able to fit in all those canon locations–there aren't any made-up locales to explore like UA and UC
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Characters have RPG experience and levels, rather than moves that you have to spam endlessly to level up. (this is very smart IMO) I'm not sure if cooking will have the same health-raising benefit, or maybe both cooking AND leveling increase your HP/MP
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Equipment is done via "words" that are basically famous short quotes from those characters that boost your stats. Words have an equip cost and seems like your word capacity increases with level, so you can equip more and more (and better) words as you go along.
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While I was picking up the same kind of junk from downed enemies/bushes/flowers and the like, it seems to just go into an endless inventory list rather than filling out limited slots. HALLELUJAH!!
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You pick up lots of berries (money) as well, and I know there are shops in town. I wonder if this will act as a sort of economy "softener"? Like, maybe if you sell certain farmed ingredients to the shops, you can buy them with money rather than having to go out and scrounge for them all the damn time? Then again, I don't know how much collecting they want you to do in this game anyway. It certainly doesn't have the "spend materials in colored crystals to get past this arbitrary gate" system anymore.
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Based on the dev blog, the two levels playable in the demo are "quests." But that's apparently different from the main story mode, which is supposed to be fairly easy. Instead, doing quests (and unlocking harder ones) is where the real challenge of the game lies. Not sure how the gameplay itself might differ.
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Combat is definitely closer to Unlimited series (duh) than Pirate Warriors. It's much slower and less responsive. Also it has these pretty clunky and annoying A button prompts in the middle of the screen every time you can auto-dodge or counter that are kind of comically easy to execute. I wonder if there will be an option to turn them off or make it harder.
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So with the quests and the focus on animals….
Would you say it's trying to be more in structure to Monster Hunter where you go out and fight x character or Y animal for money/stuff?
At least that's the impression I got from what you are saying
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No doubt about it, they are trying for the MH formula, with the multiplay options and so on. The quests were timed and give points based on speed, which makes me wonder if the bug-catching and fishing games are more for the story segments. Or perhaps fishing is only in the main town? I dunno, but it was definitely making it seem like DON'T WASTE TIME ON THIS QUEST, so that has to fit in elsewhere.
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Jabra's deadliest enemy.
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I'm loving this game more and more with each new update.
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3rd CM
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Another thing I noticed is that Chopper's Horn Point is used to dig in the X spots.
So that means we won't be wasting a slot for the pick-axe?
And also further confirmation that every Strawhat will (probably) have unique field moves and stuff. -
Red looks pretty cool. I could totally see him as a former nakama of Moria lol. I wonder what his bounty is, do they reveal such a detail in the game?
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Seems like the same moves to me, from what I could tell of the demo. Then again, it's a pretty limited sample of the game.
From the impression I'm getting based on playing the demo and the info they've been teasing, here's what is different:
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Unlike UA, where your camp is in the middle of the world and you just leave and explore, this seems more like "here's your town, now pick your missions from this list." Which would explain how they're able to fit in all those canon locations–there aren't any made-up locales to explore like UA and UC
-
Characters have RPG experience and levels, rather than moves that you have to spam endlessly to level up. (this is very smart IMO) I'm not sure if cooking will have the same health-raising benefit, or maybe both cooking AND leveling increase your HP/MP
-
Equipment is done via "words" that are basically famous short quotes from those characters that boost your stats. Words have an equip cost and seems like your word capacity increases with level, so you can equip more and more (and better) words as you go along.
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While I was picking up the same kind of junk from downed enemies/bushes/flowers and the like, it seems to just go into an endless inventory list rather than filling out limited slots. HALLELUJAH!!
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You pick up lots of berries (money) as well, and I know there are shops in town. I wonder if this will act as a sort of economy "softener"? Like, maybe if you sell certain farmed ingredients to the shops, you can buy them with money rather than having to go out and scrounge for them all the damn time? Then again, I don't know how much collecting they want you to do in this game anyway. It certainly doesn't have the "spend materials in colored crystals to get past this arbitrary gate" system anymore.
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Based on the dev blog, the two levels playable in the demo are "quests." But that's apparently different from the main story mode, which is supposed to be fairly easy. Instead, doing quests (and unlocking harder ones) is where the real challenge of the game lies. Not sure how the gameplay itself might differ.
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Combat is definitely closer to Unlimited series (duh) than Pirate Warriors. It's much slower and less responsive. Also it has these pretty clunky and annoying A button prompts in the middle of the screen every time you can auto-dodge or counter that are kind of comically easy to execute. I wonder if there will be an option to turn them off or make it harder.
seems totally awesome :D
just one question (not relative to the demo) in the trailer they show a new mode called "strong world", what's that ? looks like we can use jimbe and ace there, maybe we can even use some of the bosses :O
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hehehe sorry bud, look closer it's actually the "STRONG WORD" system. that's the word equip system I mentioned.
some words increase your stats, and some you use like a buff in mid-battle, that will increase the entire party's stats momentarily.
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hehehe sorry bud, look closer it's actually the "STRONG WORD" system. that's the word equip system I mentioned. some words increase your stats, and some you use like a buff in mid-battle, that will increase the entire party's stats momentarily.
oh lol, got it completely wrong, but what about ace and jimbe, are they playable character aswell ? o.o