Latest posts made by Jojolion
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RE: One Piece: Burning Blood
@The:
There's a demo out for PS4 on the Japanese PSN. It's got Timeskip Luffy, Kuzan, Ace, and Franky.
I was really excited for the game but the demo really turned me off of it. A shame, really.
Me basically when I bought it. My friends like it though.
Here's a scan btw guys:
http://www.shonengamez.com/2016/05/03/one-piece-burning-blood-japanese-dlc-releasing-on-may-31st/
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RE: One Piece Collectibles v.11 Main Discussion - "Nothing but Fanservice!!"
I got some new Pirate Warriors 1 Promo Material. Wanted Posters and POP displays
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RE: One Piece Collectibles v.11 Main Discussion - "Nothing but Fanservice!!"
Here's all of my One Piece Video Game Promotional Collection. The rest are in spoilers.
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RE: One Piece: Burning Blood
Afro Luffy man if he has all unique moves this is going to be a great game.
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RE: One Piece: Burning Blood
Back in the old days, we got used to an Arcade mode and a Vs mode. That is all we needed it.
Standards change. Back in the old days games in general had story modes.
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RE: One Piece: Burning Blood
I haven't played a Storm game online since 3. Maybe it's not as bad now like it was with Kankuro, Kiba, and Madara being annoying to fight against online.
I agree. The broken characters mixed with the 2v2 combat just made for a disastrous experience if your teammate wasn't competent.
I haven't bothered to play Storm competitively since 3. I still haven't even completed Revolution.
Back to BB, I have a feeling that Spike (Chunsoft) is trying to turn Burning Blood into its own thing, with some good aspects from J-Stars improved upon and some other fighting game aspects thrown in as well. I've seen this game compared to not only J-Stars, but Zenkai Battle Royal and Tenkaichi 3.
While it's not a fighting game, I remember criticism for Xenoverse's alpha build where it was compared to Battle of Z, but when the final build of the game dropped, those criticisms were shut down.
J-Stars was never meant to really be competitive no matter how hard the community tried to make it work, but the direction that Chunsoft and the creators of Tenkaichi and Raging Blast seem to be leaning towards is a more skilled, tactical based 3D arena fighter.
Ahh okay this is starting to make a lot more sense now. Revolution is very boring and stale they made some good changes but ultimately the separation of how the supports work was what broke the game for me and how they weakened the ultimate jutsus.
I think BB overall is visually a step up from J-Stars. By visually I don't mean graphics I mean at first glance. Hopefully it brings in some techs from Tenkaichi 3 and such.
–- Update From New Post Merge ---
Story Mode. Who needs that sort of crap anyway?
I need a Story Mode.
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RE: One Piece: Burning Blood
I already know that Storm has some hidden depth to its combat. But the majority of players who pick up these games aren't going to look up and practice these advanced combos.
Online matches have and continue to prove this. The community of dedicated players who spend hours and days perfecting this moves are dwarfed by the spammers who just want an easy win. J-Stars has the same problem, but it ridiculously more rampant in the Storm community.
A lot of these combos you showed also tend to fail if you can't manage to pull of the stun first.The majority who don't pick up these combos are the one's that tend to not get anywhere in ranking. During Generations period I'd 100% agree with you with Kimmi, PTS Kankuro and Masked Man being very high in tier rank hell even as far back as Storm 2 where it didn't matter if you knew how to play at that point.
I played J-Stars and Naruto pretty often and I can easily say J-Stars is much worse off so I disagree with you there. The Bobobo's, Saki's, Vegetas etc. Even ignoring the characters J-Stars best fits the description of what you said about naruto.
The community of dedicated players who spend hours and days perfecting this moves are dwarfed by the spammers who just want an easy win.
You know those are two out of the countless videos online? There are combos that don't require the stun that are called Ninja Move Cancels that are unblockable and can only be escaped if the sub bar fills up. I've seen some cancels that hit up to 40% without the stun item.
You might as well just come out and say you don't play Storm often enough to be aware of this stuff because the stuff you're telling me was valid criticism for the previous entries that came out years ago.
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RE: One Piece: Burning Blood
This is interesting cause a few years ago I got into an argument with someone to allow Ultimate Ninja storm for a tournament for Anime North in Canada, We went back and forth for awhile in the end he won the debate, since according to him there is not much uniqueness to characters except there small cut scene when doing a combo and the tools you start with at the beginning of a match, we also tested online different people choosing sasori , itachi(Sasunoo) and other characters were too ' BROKEN' there was no fairness in the game either was his rebuttal.
During Generations there were plenty of broken characters most of the issues have been fixed since then (and even greatly knocked them down a few tiers as a result)
I'd argue that presenting the PS2 Naruto games would be more fit for tournaments because there's a lot more techs and cancels you can work with. Storm can hold it's own only if everyone knew the fundamentals of the moves discovered by the community. If it was just for casual play then yeah I can't see it in a tournament.
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RE: One Piece: Burning Blood
A Storm clone would have been worse. It's just the same one-button mashing game repackaged in every new installment. Outside of visual presentation and spectacle, it's just a mediocre arena brawler that seems to throw in new gimmicks with every new game.
Does every anime fighting game have to just copy Ultimate Ninja Storm? Does no one want diverse fighting games in the niche circle of anime-licensed titles?
Storm games are a lot deeper than you think especially compared to J-Stars and a lot of other 3D "Action" fighters. I think people who are quick to call it a button mashing game haven't bothered to dig for the things like ninja move canceling and all the other advanced methods that the community found within the game.
The thing with J-Stars is that a lot of the advanced techs they created are hardly practical online especially when while you're trying to pull them off you'd only get blasted by another player's kamehameha or other ranged attacks.
I don't think you were listening to me I said I would rather have a Storm clone than anything related to J-Stars if we're going to have a 3D fighter. If you don't like Naruto fair enough but I'd assume you'd at least look into what makes a Storm game a little bit above of the other recent 3D action fighters.
Here are a few examples and yes these work and are practical online:
Edit: By no means am I saying that this game is hardcore or considered a legit fighter, but it definitely has a surprise layer of depth to it that really beats the argument of "button mashing" to death.