PC is by far the best version if you have a system that's capable of running it. 360 is fine. PS3 has issues from what I've heard.
The Elder Scrolls V: Skyrim
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Skyrim. $15 on Black Friday. 360 or PS3. I'm guessing 360 but want to know if the PS3 complaints are genuine or just fanboy bitching.
Well first of all, we still haven't gotten the first DLC, and I doubt we ever will.
My load screens are like AT LEAST 2 minutes. That means every single time I fast travel, enter a building, town, cave, etc, I have to wait about 2 minutes.
As far as glitches go, most of them are also found on the XBox so I can't complain….but I did get glitched out of my last Daedric Artifact I needed, and I doubt I'm gonna play the game again to get all those damn artifacts again with all the loading times and freezes I get, all while missing out on new DLC's left and right. Knowing Bathesda, PS3 will probably be shafted out of the online experience too.
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My mistake, it'll actually be $25. Get it or wait for a GOTY edition? Tho it'll probably be late 2013 before we get that and I'd wait another year for a sale/price cut. Is the DLC worth it?
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So far I'm enjoying the game… except for the bloody fucking spiders. I wish giant spiders weren't a fantasy trope. I blame Tolkien.
I also like how you can pretty much clear out a persons house who you've helped of their items and then sell them back to them, all while they repeatedly thank you.
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Dragonborn DLC is released for those who got Xbox360
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Hey and PS3 will actually be getting this one. Next year.
Pity the only one I really want is Dawnguard, as my main is a Priestess of Dibella who gets turned by a group of Volkihars, and then decides to use their powers against then to wipe them all out.
Easily the character I have had the most fun with, and the only thing I want for her is Dawnguard.I don't understand how they can have Dragonborn working, when it is by all accounts much more ambitious than Dawnguard.
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Cuz Morrowind. Cuz more important.
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@Nex:
Hey and PS3 will actually be getting this one. Next year.
Pity the only one I really want is Dawnguard, as my main is a Priestess of Dibella who gets turned by a group of Volkihars, and then decides to use their powers against then to wipe them all out.
Easily the character I have had the most fun with, and the only thing I want for her is Dawnguard.I don't understand how they can have Dragonborn working, when it is by all accounts much more ambitious than Dawnguard.
Your wish is granted!
Dragonborn DLC along with Dawnguard to be released for PC and PS3 on 5th February.
http://www.bethblog.com/ for more details.
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Ohmygod ohmygos ohmygod ohmygod.
Best. News. Ever. And they're half off. Not bad, Bethesda. Here's to hoping they actually work…
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1 of the most overrated games ever. Can't understand why it's so highly regarded.
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1 of the most overrated games ever. Can't understand why it's so highly regarded.
Because its awesome and there's eleventy million hours of stuff to do.
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1 of the most overrated games ever. Can't understand why it's so highly regarded.
trolololololol.
Because it's the most immersive game since Oblivion, and it's incredibly easy to lose 200+ hours into the game and still not be sick of it.
It's not perect by any means (as I have ranted on before) but it's pretty damn fantastic. -
Pretty sure that's a bot. I kind of agree with it though, I think I've played about 20 hours or so and just find it not that fun to play.
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Pretty sure that's a bot. I kind of agree with it though, I think I've played about 20 hours or so and just find it not that fun to play.
If he's a bot he's really good about hiding it for three years and replying to posts with specific responses and apparently reads Berserk.
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Oh, hahaha. Just the way the post read it sounded like a bot.
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@Nex:
trolololololol.
Because it's the most immersive game since Oblivion, and it's incredibly easy to lose 200+ hours into the game and still not be sick of it.
It's not perect by any means (as I have ranted on before) but it's pretty damn fantastic.I'm not too sure about it being that immersive. I sure lose that whole "immersive" feeling when I run into funky glitches (mostly involving the horse…seriously has no one in Bethesda ever played Red Dead Redemption?) Not to mention the funky NPCs, weird graphical clipping, and so on.
THEN AGAIN, I doubt it is possible to make a completely glitch-free game (let alone, a massive glitch-free open world game).
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I never noticed that many glitches. And even if i had encountered more, the game would still be awesome. It has it's issues (especially regarding the boring story and most of the NPCs) but it's the first game in a long time that gave me this "magical" feeling when first playing it. And i spent more time playing it than any other game in at least 10 years.
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I have encountered only a single glitch so far in the game for PC version. I never got bored and was easily addicted.
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I tried to get into Skyrim and couldn't.
What is there to do in the game besides fighting monsters in dungeons and creating potions, armor, etc? The former always seemed repetitive to me and the latter simplistic. If the enemies forced me to use a strategy other than to walk backwards and press the attack button, I'd probably enjoy the fighting more. But since everyone comes at me in a straight line with the occasional strafe, there was not much variety in battling.
I also heard just taking a break to explore is fun, but didn't find doing that to be engaging either. The landscapes look nice, but aren't interesting to me. The random encounters I'd have with NPCs weren't very fulfilling either. I once came across a group of people being attacked by a monster and killed it. Once the fight was over, they didn't comment on what happened. They just gave me a generic "Do you need something?" when I talked to them. I'm willing to overlook glitches, but stuff like that breaks immersion.
I really like the skill system and variety of techniques though.
Not trying to be a troll, but I'm sincerely asking if I'm approaching this game the wrong way. I'm not usually one to dislike things that are popular and the majority of people I've talked to seem to like Skyrim.
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I haven't yet been able to fully immerse into Skyrim for some reason and I love the hell out of Morrowind and Oblivion (also Daggerfall). Somehow it feels different.
I really love the whole magic system though. I never quite got the jist of it in Morrowind and Oblivion, so that's a plus. Battling a dragon lost its charm really quickly though.I'll try again sometime~
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I just remember getting home from the midnight release thinking "I'll only play for like an hour" as I had class in the morning. Next thing I knew my alarm was going off. It felt like no time had passed at all.
I also logged 100 hours into the game before I ever even beat the main quest. I don't think I've ever been so immersed. However, it does have its flaws (especially on the PS3, but that's all been pretty ironed out at this point) the characters don't react as well as you would like, there's only like 10 voice actors, and even on Master the AI is not that smart. But then again, there's never been a game as big as Skyrim, and what they were able to accomplish with it is fantastic. I can't wait till the next ES game when they take what they've learned from Skyrim and only make it better.
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It's better than anything BioWare has put out in the last 3 or so years.
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@The:
It's better than anything BioWare has put out in the last 3 or so years.
Eh story wise it's got nothing on Mass Effect 3. I would still rate that whole trilogy as a better game experience than Skyrim. Mainly because of the story, which is the first thing I look for in games, and, outside of a few questlines, the story, or lack thereof, in Skyrim is its biggest weakpoint– after horses that is.
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@Nex:
Eh story wise it's got nothing on Mass Effect 3. I would still rate that whole trilogy as a better game experience than Skyrim. Mainly because of the story, which is the first thing I look for in games, and, outside of a few questlines, the story, or lack thereof, in Skyrim is its biggest weakpoint– after horses that is.
Pretty much agree with this. I mean Skyrim is fun and all but killing randomly attacking dragons, spelunking through caves and dungeons, picking locks, and listening to NPC's with the same voice actors gets redundant after the 300th time.
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I tried to get into Skyrim and couldn't.
What is there to do in the game besides fighting monsters in dungeons and creating potions, armor, etc? The former always seemed repetitive to me and the latter simplistic. If the enemies forced me to use a strategy other than to walk backwards and press the attack button, I'd probably enjoy the fighting more. But since everyone comes at me in a straight line with the occasional strafe, there was not much variety in battling.
I also heard just taking a break to explore is fun, but didn't find doing that to be engaging either. The landscapes look nice, but aren't interesting to me. The random encounters I'd have with NPCs weren't very fulfilling either. I once came across a group of people being attacked by a monster and killed it. Once the fight was over, they didn't comment on what happened. They just gave me a generic "Do you need something?" when I talked to them. I'm willing to overlook glitches, but stuff like that breaks immersion.
I really like the skill system and variety of techniques though.
Not trying to be a troll, but I'm sincerely asking if I'm approaching this game the wrong way. I'm not usually one to dislike things that are popular and the majority of people I've talked to seem to like Skyrim.
I guess open world RPG gaming is not your alley.
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I wish you got another finishing blow to the dragons, It does get repetitive.
But the engine, the exploration, the random quest, the filling of the potionpedia, just moving shit around your house, I find those things cool.
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I was playing this game the other day, and it seemed like the perfect game to have a cause-and-effect (not sure if this is the right term) kinda feature? Like if you participated in the thieves guild questline, it would result in more guards in the towns. It would really give it the feel that it's a real world which is active and viable according to what you did.
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Yeah that's one of things the game was really lacking. I always liked Fallout 3&NV's"karma" systems, and wish something along those lines had been implemented in Skyrim. If each hold and guild reacted to you differently based on your actions it would up the NPC believabilty quite a bit. The bounty system was cool, but as any kind of karma it sucked hard.
Things like this are what I hope there considering for the next ES game. It seemed like with Skyrim they were so focused on "infinite quests" that they let a lot else go by the wayside.
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I cannot imagine this being easy to do. The fact that skyrim gave such a huge amount of quests really dampened the main overarching story and its effect on the world as a whole. It just felt you were there in Skyrim…doing things without having a clear idea what you're really trying to achieve in the long run that doesn't really change the world much (i.e. fetch this, kill these bandits, meet this person, so on).
Bioware seems to be on the opposite side of the spectrum where you know that your actions will impact the story and the world as a whole (in spite of ME3's ending shenanigans, but i hope Bioware learned their lesson for DA3). However, the world seems much more restricted and linear rather than immersive and free like Skyrim.
It will be very hard to balance the two (freedom verses having quests that really show the impact you make on the world and the story).
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One way Bethesda could start is imposing a time limit on quests. Like if something is of vital importance, you can't spend a few months doing a bunch of other crap. Or, if you do, you take some penalty, perhaps the people's overall view of you drops. And if there's a group of vampire's who have set up camp nearby if you don't deal with them fast the near town starts to have people vanish.
I don't know. It's a lot to implement, but now that Bethesda has managed to create a decent running huge world, the next step is simply to improve it, and things like this are how you do so.
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Shows up at High Hrothgar a few months game time after being summoned
"We Greybeards may be calm about a lot of things, but your tardiness is UNACCEPTABLE!"
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Shows up at High Hrothgar a few months game time after being summoned
"We Greybeards may be calm about a lot of things, but your tardiness is UNACCEPTABLE!"
The first time I played through the game I did every other questline and finished the game doing the main one. Most of a year passed and the Greybeards didn't say anything, and oddly Alduin just waited for me to finally deal with me. I appreciated it, but there's no sense of urgency in the game.
Granted I'm sure most people don't care.
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I loved how in Morrowind, Caius immediately told us to go, level up and come back when we're not complete beginners (at least, something along those lines). We could go do whatever and then go back to the main story. Dagoth Ur was waiting for us anyway, so I guess it felt less awkward.
A whole living world would be awesome. I'm sure the developers will learn from their mistakes and make something even better next time.
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@Nex:
One way Bethesda could start is imposing a time limit on quests. Like if something is of vital importance, you can't spend a few months doing a bunch of other crap. Or, if you do, you take some penalty, perhaps the people's overall view of you drops. And if there's a group of vampire's who have set up camp nearby if you don't deal with them fast the near town starts to have people vanish.
I don't know. It's a lot to implement, but now that Bethesda has managed to create a decent running huge world, the next step is simply to improve it, and things like this are how you do so.
Sure, they could, but that would be less fun for a lot of gamers. Instead, players themselves can simply perform quests like they don't have all the time in the world if it bothers them that much. It's what I do. I generally just look at where I need to go and beat the quests on the way there.
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Is Todd the name of the guy who keeps saying the next TES game is going to have Radiant AI? And it never happens. The only game I know of that has something close to that is Stalker and even then it's not truly radiant I wouldn't say. The infinite quest thing is pretty cool but apparently pretty much all it gives you is repetitive fetch quests. The game is open world but it just feels so empty and boring most of the time. Just Cause 2 had the same issue.
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Lol. Radiant AI. He was actually still speaking of such rubbish?
Yeah, I remember before Oblvion, they would exagerate the living hell out of the game's expectations like it was supposed to be SUPERAWESOMELEGENDARY. But when you play the game, you see absolutely none of that. If there was anything "radiant" about Oblivion's AI, it was those psychic guards. And that was more them being extremely difficult to outrun due to how the waypoints are coded anywhere aside from the world map(mianly due to terrian). -
Cant wait for the Huge Updates to Skyrim by DLC.. is it a free DLC or how much will it be because theres no price being shown yet for the PS3 updates
even though i havent played for months due to other games