I imagine they would have cut Kamui, seeing as you needed to travel back in time to get there the first time around
Okami and Okami-Den
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I imagine they would have cut Kamui, seeing as you needed to travel back in time to get there the first time around
Again, I'm only ten hours in, so I don't know for sure, but
! there's a lot of dialogue making me think that there WILL be time travel again. A lot of characters commenting that they met you before the game started and "Don't you remember that time?"
! So… maybe. -
Had to take a break from Okamiden for a while in order to meet deadlines… And it turns out its not that great for travel time playin gbecause f the need to switch between controls and stylus...
But I finally got back to it this weekend, yaye. one all the subquests now. Recruited all the villagers, done all the fetch quests (except for that ONE journal out of 8 thats now missed forever, arrg) and went out and got all the masterpiece pages I can get. I have 90 of the 100 now (none of them anywhere near as hard to get as the harder ones in the original) and all the remaining ones are missable... areas you're only in once apparently. So, gotta tread carefully from here on out!
But as I have 12 brushes, and 9 life and 9 ink pots from getting praise, and most of the hold over items from last game (still no running on water, which was my favorite...) and where the story is... I think I must be fairly close to the end. 19 hours in? Maybe I'll finish it today? (EDIT: Or maybe I'll get another pile of work dropped on me and have to put it off for another week then... Sigh.)
I realize I spent a lot of time bead hunting and doing the harder challenges in the original game, but that clocked around 80 hours for me. This one... isn't going to be nearly as long it seems.
I can't believe Momotaro was a subquest and not an actual mission you could participate in.
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Now that the games has been out for a while and people have had a chance to complete it, what are your thoughts?
I just beat it, and rather liked it. Though now I've seen enough of the damn Moon Cave to last me a lifetime. -
I still haven't beaten the damn thing. I'm pretty sure I'm at the tail end though. I have all 10 health and ink things, all the artifacts, 99 of the 100 Isshun paintings, and the story seems like it has to be at the tale end at 25 hours in. I assume all that remains is the final dungeon. I should be wrapping it up soon. (Have I really only made it 6 hours since MAY? Yeesh.)
Mostly the problem is it isn't a game that was designed with quick play in mind (IE, road trips on a PORTABLE) so during a long dungeon crawl theres sometimes a full half hour between saves… NOT good for when you need to stop suddenly. (Its a portable game. Should be able to save at ANY time except during battle... mirrors can be for healing.) And some of the items are permanently missable, so I've been going really slow and checking FAQs before I fight a boss and finish an area for good and only getting around to it for about one hour a week.
Overall, its a fun little diversion, there's a lot of creativity in it, but I really, really, REALLY wish they'd set it in a new area instead of retreading the old one. It would be far less obvious where all the cut corners are and things that are missing, less sense of deja vu.
Things like what was once a unified map being split into 10 pieces... lack of minigames, old paths or buildings being blocked off, old locations and characters being gone entirely, no running on water, less weapons, taking away of old abilities like dual weapon wielding, digging and RUNNING... just a lot of little things that add up to make it feel like "something is missing." Smaller, less grand. (Also the original game is 60-80 hours if you do everything, this one is about 20-25)
Which would probably have been way less noticeable in an all new area. I never really had that problem in the dungeons, they always felt fresh and not like I was missing out at all. But the overworld? Felt wrong.
Would also be nice if Chibi had gotten a couple more new powers. Guide your partner and magnet don't really cut it when everything else is the same. Yeah, slash, sun circle/bloom and bomb were mainstays that needed to return as they were, but everything else could have been different and more oriented for the stylus control. (World Ends With You style)
Its sad, I'm ready to be done with this so I can move onto other games... while the original I never wanted to end and still plan to replay one day.
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The missables are a bitch. By the time I realized that the Pagoda, Demon Market, Shore Ruins etc would be shut off I was so deep into the game I didn't have the heart to start over. I did it once with FFX when the dark aeons blocked my acess to Anima and magus sisters, I'm never doing that again, even for a 20 hour game.
I agree with you on the area, but It's been a while since I played the original, so I didn't mind it too much. The splitting of maps was tolerable, as the game is still pretty damn impressive for the DS from a technical standpoint - aside from the jumping. That was horrid. Yakushi alone didn't cut it as sidequests go, but for a portable, the sheer lenght of the main quest is pretty serviceable by itself. I just wish there wasn't so much padding - the manifests, and the final bosses were great personal annoyances of mine.
Still, the dungeon designs were great, combat still ok, story was decent (was a bit weird when it became final fantasy 4 for a while), but the best part of it was the writing. Aside from the last partner I loved all of them, and yeah, the ending got me.
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FINALLY beat Okamiden after all these months of just an hour here or there. Geez, that last stretch takes a WHILE. From the point of no return to the end credits is like 3 and a half hours. But its got a great lengthy ending that makes it all worthwhile.
Now come on guys, do a proper Okami 2 and follow up on the story you set up in BOTH of these games now. Especially after revealing that
! Not only is Kuni some kind of reborn legendary avatar that has future adventures, but he's also the narrator… of BOTH games! And that Chibi went off to the celestial fields to help AMmy out! This demands follow up!
! And hell, more of Shiranui too. We've gotten bits and pieces of his story, and though going through the effort of the Orochi plot AGAIN would be tedious, I wouldn't mind a big chunk of game where you just hose through monsterously powerful for a while, but I don't particular want to go through another game of "collect the same 12 paint skills" ... Come on guys, an actual sequel in the celestial kingdom with Ammy and Chibi next time! And the cast grown up! And stuff! You've made promises... now keep em!All in all? Not as good as the original just due to how much was missing comparitively. But it was a good outing and I wouldn't mind another similar to it, long as the next one isn't so derivative and dependant on what came before . The story and writing was solid, and the gameplay was okay, just lacking compared to the original.
@The:
I agree with you on the area, but It's been a while since I played the original, so I didn't mind it too much.
I played the hell out of the original, and I really knew it inside and out, so the sequel borrowing so heavily just gave me a lot of dejavu, especially in the way that stuff was missing.
ut for a portable, the sheer lenght of the main quest is pretty serviceable by itself. I just wish there wasn't so much padding - the manifests, and the final bosses were great personal annoyances of mine.
Yeah. Not as big as the original, but then, the origina basically ended 3 different times, so this was equal to one of its quests. It was a good addition. The boss retread at the end was fine, the first game had that too. Theres something fun about hitting up old bosses with stronger powers and knowing the tactic for them and just destroying them easily.
Still, the dungeon designs were great, combat still ok, story was decent (was a bit weird when it became final fantasy 4 for a while), but the best part of it was the writing. Aside from the last partner I loved all of them, and yeah, the ending got me.
Yup. Good stuff on those fronts.
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wow. i wasn't too sure about buying the original, seeing as everyone was saying it's the same game, but robby's rant about how there's so much MORE, is enticing me. i seen it in toronto the other day for a decent price, but i gots no money.
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Okamiden while good, does not hold a candle to the original. In terms of gameplay, scale, lenght, there's really no comparison. You should definetely check it out, it's an amazing game, that plays quite differently than Okamiden.
@robbybevard:
Yeah. Not as big as the original, but then, the origina basically ended 3 different times, so this was equal to one of its quests. It was a good addition. The boss retread at the end was fine, the first game had that too. Theres something fun about hitting up old bosses with stronger powers and knowing the tactic for them and just destroying them easily.
The episodicness bugged me a little; I liked that it all came together in the end, but the main plot took it's time to get there. I felt the same about Okami though, as you said it's basically three games stuck together. After killing Orochi I half expected the game to end.
Fighting the bosses are fun and all, but at that point I was all too ready for the final encounter, and I felt like a carrot was yanked away from me. The games amount of bosses was limited to begin with, so repeating most of them just felt cheap. Likewise, having the robot, Romeo, chef imps and the likes fill out the expansive boss bestiary was a little letdown.And I'd love a proper Okami 2, but as far as I can see Okamiden only sold 250000 copies? Meaning about a few million dollars? That sadly doesn't sound like much to me…
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Well, thats cause they released Okamiden the same month the 3DS and freaking POKEMON came out. (And a Zelda game for that matter.) Idiots.
A month sooner or a month later would probably have made a huge difference in sales.
i wasn't too sure about buying the original, seeing as everyone was saying it's the same game, but robby's rant about how there's so much MORE, is enticing me. i seen it in toronto the other day for a decent price, but i gots no money.
Okamiden retreads a lot of the same overworld areas, and some of the same characters and plot points and intertwines with the original. So its the same in that regard. But the original is much better in a LOT of ways.
Within the first 2 minutes of playing the original you'd see how differently, and BETTER Ammy controls, among other things.
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Any chance that they could actually do something of the same quality or better since Clover Studios isn't around any more?
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Any chance that they could actually do something of the same quality or better since Clover Studios isn't around any more?
Okamiden matched the look and feel of the original pretty well. It mostly just suffered being on a handheld and the reusing of areas.
Even though the stylus screen is a perfect fit for the game.
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I think the only problem with getting Okami 2 is that I doubt Okamiden sold as well as they hoped. Mainly because of
A: No hype
B: released between Pokemon and 3DS
C: Major stockists not even knowing the game existed.At least in the UK. It probably didn't sell too great. Which is a huge shame because I did enjoy it (Although I have yet to play much of it for some reason.)
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I remember walking into a few EB games and they didn't get very big shipments of the game. The one teller even ranted to me, that now he's already lost 2 sales that day, cause he didn't have enough copies of that game to sell.
Same thing happened with ace atourney investigations, imo. it could have sold a lot better if they had marketed it properly.
how well did okamiden sell in japan, btw?
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I remember walking into a few EB games and they didn't get very big shipments of the game. The one teller even ranted to me, that now he's already lost 2 sales that day, cause he didn't have enough copies of that game to sell.
Same thing happened with ace atourney investigations, imo. it could have sold a lot better if they had marketed it properly.
how well did okamiden sell in japan, btw?
And then Capcom complained that Ace Attorney didn't sell well…
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exactly. there's a second game, but they're not releasing it here. O^O
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A: No hype
B: released between Pokemon and 3DS
C: Major stockists not even knowing the game existed.Oh Capcom.
Anyway, I have no played this yet, but will do soon.
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I picked up Okami again, since I had never beat it, because the first 20 hours of the game are a snoozefest. IDK how but there were like three different files that we had in that game all of them stopped after 20 hours.
I'm at the final spot at Kamui, and just beat the third devil gate - major pain in the ass. I will NEVER do that again. I spent close to a million yen getting prepared for it. God do I hate Rao and Nagi's throw-a-shit-ton-of-knives-at-you attacks. Wouldn't be a problem alone but you have to fight TWO of Rao at the same time and then THREE of Nagi at the same time. FFUUU-
Right now my wrist hurts from shaking the wiimote so much.
Yeah, I have the wii version which is GLITCHY AS FUCK, especially in the 3rd devil gate version, my sceen looked torn whenever I used beads as a secondary weapon wtf.And my last bead I need to get from beating Kai. AND I CAN'T BEAT THAT BITCH NO MATTER HOW HARD A TRY.
OTLAlso the only two fish I'm missing are the Giant Catfish (sei'an) and the Oarfish (kamui) but no matter how long I fish, day or night, I can't get either. Any tips? :/
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The hardest beads to get in the game are the last blockhead grande (who you have to try until you luck into easy pattern) the one in City Checkpoint where you have to vinewhip to ten different flower petals in the sky in a row, sheerly because the camera angle works against you anbd if you miss you have to climb back up and start all over…. and the forest race.
Oh god, the forest race. I think thats the last one most people get. The one that leaves horrible memories of the entire bead hunt all by itself.
The biggest trick to the race is simply to never stop moving forward so that you gain full momentum and are going at top speed the entire time, and are at full speed even going into the second and third areas. It's a completely different course when you're at full speed because some of the jumps and shortcuts work very differently and cut off precious seconds. But there's really no way to win the race but sheer memorization and going at top speed. You just have to play it a lot until you get it down. In my personal experience, practice it a whole lot until you get frustrated... then take a break for a day and come back to it.
-Use square to dash often. It'll give you a nice initial boost and get you to top speed faster.
-When you reach the frozen lake, rather than running straight through it, head off to the left or right. There's no ice on the sides so you'll maintain your speed and traction better.
-And I remember the snowballs near the end had a consistent pattern, but its been a couple years now. I think they come in waves of three, left, right, then left.
I had all the others in my file and I was ready to beat the game without getting that one, but I tried for hours and could't do it. So I stopped. Then the next day, right before giving up, I tried one more time and I suddenly did better by a whole 30 seconds, and was able to whittle it down to a win in a couple more tries from there.
As for the fishing, Giant Catfish is only at night, but the oarfish should be whenever. SO just random chance on that one. Sei-an is an especially difficult spot, due to the fact that there are twice as many fish there, compared to the other fishing spots.
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guys, I'm having troubles with a boss, for anyone who's nearly beat the game or more:
! i'm at the theater boss for the second time. the one in the other demention. it's been a while since i played him before. I put the game down for a while. anyways, i can't connect those "spirit spots" when they show up on him. maybe I'm forgetting to do something? I just draw a line from one spot to another in the order they appeared right? the line should be changing color to show something's happening if i remember correctly, but nothing is happening. any ideas?
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You have to start the line with… Kagu? Your partner for the battle.
Also you must thaw them.
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guys, I'm having troubles with a boss, for anyone who's nearly beat the game or more:
! i'm at the theater boss for the second time. the one in the other demention. it's been a while since i played him before. I put the game down for a while. anyways, i can't connect those "spirit spots" when they show up on him. maybe I'm forgetting to do something? I just draw a line from one spot to another in the order they appeared right? the line should be changing color to show something's happening if i remember correctly, but nothing is happening. any ideas?
Its a mean boss because it doesn't work quite like it did the first time.
! You HAVE to have your partner for that one, the spots are all blocked by demon seals. When you fight it in the theatre its blocked by ice which you could burn through without seeing it… but in the end game, its blocked by demon seals, so... you absolutely have to have your partner.
! Plus, your partner makes it possible to see the dots too. Smack the seals down with a paper trail, and then after that connect them with fire. Should kill it in 2 or 3 goes. But it'll grab your partner up occasionally, and you have to wait and smack on its arms until you can run up and get her again. Do your bet to jump over or roll away from its arms, its a really easy battle if she doesn't get scooped up... but it takes forever if she does. -
! huh? paper trail? you mean drawing lines? and I thought I did try it with the fire? I'll try again. also yes, I always grab the girl first. I'm finding if I stand right infront of him, he can't get me. really weird. I just whip at him. :3
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! huh? paper trail? you mean drawing lines? and I thought I did try it with the fire? I'll try again. also yes, I always grab the girl first. I'm finding if I stand right infront of him, he can't get me. really weird. I just whip at him. :3
! Draw the line from your PARTNER to the demon seals. She throws demon sealing papers. That clears out the barriers… and THEN you can trace the pattern.
! You can NOT just clear it out with fire, thats why its different from the first time around, and why you HAVE to have your partner. (The first time it had ice seals, which you melted with fire. Demon seals are different)
! In fact, I'm not sure if the fire matters at all in that go around, it might just be there for show, its been a bit since I played it. But definitely demon seal break... then connect its dots in the proper pattern. -
that makes sense. I'll let you know if I get it to work later. Thanks.
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This is NOT Okami related… but I'm not about to make a thread for a gamethat may never get a stateside release for a system that doesn't even come out for a few more months.
But it might be right up the alley of some Okami fans.
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PSA: Okami HD is out now on PSN for $20. Other than the hi-res treatment and trophies it seems like they hardly touched a thing on it. I wish they had addressed a text speed-up in story scenes but regardless…gogdam it's incredible that a game from 2006 is still one of the best-looking games available today.
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Yeah, since Okami is so stylized and wasn't going for perfect realism, I always thought it was going to age really well graphics-wise. Nice to see that it is holding up.
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There's a certain blurry quality to motion that I'm not sure has translated to hi-def well, but it does look amazing. The second-best looking HD Remaster next to, of all things, the second and third Ratchet and Clank games.
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Seconded on that text speed… or at least an option to skip the damn cutscenes.
Some of the dialogue is really painful!
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Yeah it's really unconscionable, even in the new game cinematic, you're honestly looking at close to 20 minutes of creeping text for a scene that could be easily told in a 5 minute video! It's crazy to me that they didn't address this first-thing when they decided to re-release it.
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Wish they'd removed some of the constant "Hey, look! You picked up this item! Remember what it is? You have like six of them!" text out of every treasure box. As I said in the Sony Thread, for such an excellent game, it gets quite a few little things wrong.
As for text speed options, it would be amazing, but how many of the HD Remasters have actually added features in or minimized the annoyances of the former games? Unfortunately, they've been straight graphical overhauls for the most part. Sly HD added some terrible minigames and removed a few features (the old-school 3-D understandably, the excellent director commentaries in Sly 1 for some unknown reason), but that's the most I can recall. It feels like the developers asked to do these remakes have little to no ability to fundamentally change any gameplay aspect.
The filter selection in Okami is a nice touch, though.
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Yea, the text spped or skip cutscenes shoudl really be on it, though after the new game introduction, I thought it would be a boring game. It crushed my expectations at first and then "BAM!", it was amazing.
This also reminds me… I need a PS3. -
Keep getting frustrated with some gameplay aspect and on the verge of dropping the game for a bit. Then I bloom a Guardian Sapling and I'm happy as can be.
Still not many experiences that top that in video games.
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Yes.. that's how I feel, but it wasn't as magic in okamiden.
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I reaaaaally wish Okami-den had been its own game… rather than a half-hearted sequel set in the exact same place with the same maps.... that didn't load all at once like they did on the playstation.
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Okamiden was alright for what it was. Sure, it reused too much from Okami, but it did have some fun stuff which was unique. New dungeons and such. It was alright, but way inferior than Okami.
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Got angrier at this game than I'd been at a game in a while. Trying to do one of those inane Blockhead puzzles where you have to put a dot of ink on his weakpoints. It was one thing to keep failing it, it was another to have to play the cutscene where Issun tells me to hit the weak points after every failed attempt.
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Ugh, blockhead is so annoying… especially because the stupid dots are random. You just have to sort of hope for an easy to remember pattern.
Still not as bad as the forest race though.
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Got angrier at this game than I'd been at a game in a while. Trying to do one of those inane Blockhead puzzles where you have to put a dot of ink on his weakpoints. It was one thing to keep failing it, it was another to have to play the cutscene where Issun tells me to hit the weak points after every failed attempt.
Put a sheet of paper on the TV, mark the dots with a pen and go for it. That's the only way that i beat the blockhead before the [hide]Kyuubi[/hide] boss.
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Put a sheet of paper on the TV, mark the dots with a pen and go for it. That's the only way that i beat the blockhead before the [hide]Kyuubi[/hide] boss.
Ended up using my phone camera. STILL failed it three more times.
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I don't know if it's possible in the HD version, but in my 2nd playthrough of the PS2 version I actually managed to "glitch" a jump and ended getting to the boss without beating blockhead. I was pretty sure back then it was an alternative path if you couldn't beat it :ninja:
Edit: It's actually possible, so it wasn't a glitch after all.
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@RobbyBevard:
Still not as bad as the forest race though.
Ha! After reading this, saved the race for last. With your warning in mind, COMPLETELY panicked first run through and failed worse than I had any previous regular run through the map. Nailed it second try, though.
Would still say Blockhead's worse. Can't imagine doing the final eight-point Blockhead without external aid.
And for those who are trophy-hunting, the fishing's the bottleneck. Took a solid hour just trying to catch a damned Catfish.
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I don't remember having much problems with Blockheads. Then again, I didn't have problems getting that one star in the supposed infamously difficult bomb mini-game in Mario Galaxy.
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I don't remember having much problems with Blockheads. Then again, I didn't have problems getting that one star in the supposed infamously difficult bomb mini-game in Mario Galaxy.
The first couple are easy. Its only the last one with 8 dots thats REALLY sucks… and sometimes he gives and easy pattern.
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ANyone have 700 bucks to spare that wants a life sized Amaterasu bust?
http://www.first4figures.com/collectibles/amaterasu-life-size-bust-regular.html
Thing is damn huge. Video on the site shows it next to people and geeez. If I could afford to toss a month's rent at a thing….
They also had a pretty cool smaller statue a few months back or 350$ that sorely tempted me.
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Oh so tempting . . . .
but dammit, Robby. You bump this thread and make me think there's a new Okami game!!
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Oh so tempting . . . .
but dammit, Robby. You bump this thread and make me think there's a new Okami game!!
i thought that too. but man that thing is big!
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Oh so tempting . . . .
but dammit, Robby. You bump this thread and make me think there's a new Okami game!!
Sorry. But if that's ever the case the thread title gets changed in big bold letters.
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Okami re-remaster is coming to PS4, Xbox and PC in both physical and digital editions December 12.
Whelp, guess I'm buying this game AGAIN. Dunno if I'll platinum it again though. Doing all the beads and fishing and grinding to get allll the power ups and bestiaries, I dunno. (Though really there's only one missible beastiary area and I know where that is) Though last time that only took me about 50 hours compared to the 120 I spent the first time…
Hopefully this time they include a skip button for dialogue. That opening sequence takes like an hour.
Considering it was already made HD back on the PS3, and the loading times were significantly improved (to the point it lost the loading screen mini game) and the style of the game I'm not sure what if anything will actually improve graphics wise, but...
Well, it would be traditional for me to get the game in December, start playing it, get busy with work, and then not finish it until May...
Hrm. I don't recognize the move at 1:08.