At this moment I am switching between Wing Commander: Privateer, Final Fantasy XI, and Dragon's Dogma.
Dragon's Dogma is boring me so much. The only solace I've found is jumping off of buildings into random people–the fancier they look the more of a THUD I want to give them with my boots--but the darn police keep putting me in jail. One thing I do like is how they show the corruption of how flimsy prisons were back then. I like how you can just pay your way out by bribing a guard. But I'm a completionist, so at the very least I need to get through the storyline. Unless it magically gets a lot better this is not one I will be 100%ing anytime soon.
Final Fantasy XI is a mixed bag. A very colorful, vibrant, glorious bag. I don't play it for the player interaction at all anymore. The reasons I am playing it, even after all these years, is:
- The areas and music synergize so well together. One without the other would be nothing. It is truly, truly like being there yourself, in a vast unknown land. My favorite areas include... All of them, but specifically... The Federation of Windurst. Beautiful, grassy, one-with-nature city. The music is delicate and everytime I enter the area I get a warm feeling from the music and the primary green scheme of it all. Green's a very calming color. …Jugner Forest. This is an area, that if you're travelling through there as a level 20 warrior wearing your skimpy lizard armor, will most likely get you slaughtered by way of claws. Not just claws. The tigers these claws belong to are nimble, much faster than you, and you can only avoid them by sticking to the very thin road. Oh and there's also these treant things which are the scariest treant I've seen BY FAR in video games. They have these gnashy teeth and just… blagh. They blend in so well with the other trees, too. ...Lufaise Meadows. The music is so beautiful here it almost makes me want to cry. I want to LIVE here (with my computer of course and without all the gargantuan monsters). Not only is the area so beautiful, it's like a hidden utopia because you had to beat the Promyvion areas to get to it, and back in 2005 those were hard as tacks. So, the music is also tied to a sense of accomplishment. Speaking of Promyvions: …Promyvions. These areas were works of art. An area of macabre and emptiness, again, the music syngerizes with it to the point that it's almost magical. The music is the very definition of despair. Not only that, the monsters in it were so out of whack with nature that the music complemented that yet again by it sounding so out there. The music enveloped you, it felt like you brain was kind of wish-washing around with the waves of the music. If music could get you high, this is definitely a piece that would.
I'll have to stop there because I could literally write multiple paragraphs about every single area in the game. They're that fucking good. If FFXI didn't have its areas or music, I would dethrone it as my favorite game immediately. Those are the very huge towers that are erected in my mind as to why FFXI is unforgettable.
Oh also there's the fact that there's a ridiculous amount of stuff to do. The job system has 20 unique jobs (the game doesn't give them to you, either, you have to unlock 14 of those). Multiple crafting systems that were crazy hard and expensive to master, especially back in 2005. It's not the same game anymore, and I wouldn't recommend it to anybody (it's something you had to be there for in its golden years to understand), but there's a literal magical quality that keeps reeling me back in every year.
And finally, Privateer. What a classic space-sim game. 10/10. I love the sense of accomplishment (just like FFXI, though FFXI's reward:risk ratio used to be horrible skewed by way of the reward being miniscule and the risk being very high); you start out in those rickety old boat of a ship called the Targus. The little bugger only has one laser and you start out flat-broke, so you have to fight your way out to get any kind of upgrades. Not only that, but the next ship upgrades make your wallet their bitch, so you have to keep flying it for quite a while. Privateer is vast. In my opinion, if you're ever going to play this game for the first time, take my advice: This game can give you a very hopeless, lost feeling. That's when the game is at its peak. So don't just stick in your safe little sector doing the same missions over and over to make sure your ship is safe. Explore. Go to different solar systems, see what awaits you, try not to die in a mess of fireworks. Being safe with Privateer sucks the fun right out of it in my opinion. If you keep on the dangerous side of things, I think you'll have one of the best gaming experiences in your entire life.