Now that I look at it again, I don't like the button layout on the pro controller. The right stick should be where the buttons are.
So like the 360 controller? I feel as if that might cause problems…
Now that I look at it again, I don't like the button layout on the pro controller. The right stick should be where the buttons are.
So like the 360 controller? I feel as if that might cause problems…
Yeah, assuming the videos are accurate, this looks like a very fluid, easy to use online. If they get wiiware in order too…I can't believe I'm saying this, but nintendo might have best online.
It certainly looks better than what Microsoft and Sony are pushing out right now, but their new consoles aren't far away, and we haven't seen what they have in store yet. Even still, if Nintendo meets the potential of their controller, it'll be really tough to beat. It's definitely strange to say, considering how awful and behind the times Nintendo has been with their online features.
If that's the case, think it'll be Pay-to-Play?
Like Darkstorm, I really doubt it. They need to build up the popularity before they could attempt something like that.
@Nex:
So like the 360 controller? I feel as if that might cause problems…
Look at the thing. They're in murky copyright waters already. Might as well go all the way and at least cut off one batch of complaints.
Mario Wii U:
Some interesting comments at the end:
Being a flying squirrel is way more fun then it should be!
Hearing that, I think of the cape in World.
A baby Yoshi that balloons up to help you! Too cute!
I think this means Yoshis start as babies again and you have to feed them to grow them up? Or balloon Yoshi from Galaxy 2.
Can't read the last one
Man, that was awesome. As if I wasn't hyped enough for E3 and the Wii U already. The only downside was the 360-esque Pro controller, but I don't mind it so much, just as long as Nintendo doesn't end up sued. Is it Tuesday yet?
Also, Iwata's English was damn good…
It certainly looks better than what Microsoft and Sony are pushing out right now, but their new consoles aren't far away, and we haven't seen what they have in store yet. Even still, if Nintendo meets the potential of their controller, it'll be really tough to beat. It's definitely strange to say, considering how awful and behind the times Nintendo has been with their online features.
I'm sure Microsoft's will be great.
Sony….oh sony.
Can't read the last one
Nothing too earth shattering I'm afraid:
"Nice! I finally cleared it, and I did it in under 100 seconds! I RULE!"
I'm sure Microsoft's will be great.
Sony….oh sony.
Nothing too earth shattering I'm afraid:
"Nice! I finally cleared it, and I did it in under 100 seconds! I RULE!"
I mean the one after. I can only read something about lava.
Edit: Ah, I deciphered it
Whew! Worked up a sweat on that one, and it wasn't just at the lava!
Nothing special either.
I'm sure Microsoft's will be great.
Sony….oh sony.
Yeah, it's become pretty clear that Microsoft and Nintendo have Sony licked when it comes to E3 Conferences. But that's really a shame, since so many of the big "bombshell" E3 moments of the last few years–XBOX GETS FFXIII! KINECT! GLASSES-FREE 3D!--created immense buzz for months after their reveal and ended up being underwhelming. The nice part about Sony is most of their terrible ideas seem so even as they present them (though I for some reason still bought a Move).
Guess I'm just past the point of caring about E3 as a barometer for the various platforms' futures. Sony has a nice lineup set for the next year in games, WiiU's a year away in software from me even considering it (unless Tuesday is epic on an unprecedented level), and Microsoft will look good but largely be pushing the same content (which is fine).
This hubbub over the WiiU seems similar. We don't have a price-point, we don't have any clear idea of how the GamePad really works, no idea on online infrastructure, but we're already getting swept up in the moment because, at the very least, it's the most different thing we're going to see this year.
[edit]Though, technically, Nintendo has had some awkward, awkward moments–Wii Vitality Sensor! Wii Music!--and Microsoft had that mind-boggling Cirque du Kinect adventure, so they can all be terrible. Sony's just more consistent.
I mean the one after. I can only read something about lava.
Looks like : Whew! Worked up a sweat in that one, and it wasn't just all the lava
edit –ah, you got it.
[edit]Though, technically, Nintendo has had some awkward, awkward moments–Wii Vitality Sensor! Wii Music!--and Microsoft had that mind-boggling Cirque du Kinect adventure, so they can all be terrible. Sony's just more consistent.
Yeah, and nintendo had the drumming year.
The whole Nintendo Direct thing was uploaded by Nintendo for you who missed it:
We know Wii U is account based, and a lot of the other online features were mentioned in the direct video
So no specs? I'm disappointed.
Specs are spectacularly pointless now. Xbox 360 already reached "good enough", and this will be more powerful.
The only remotely spec based thing I care about is whether we can use two wiipads at once.
Look at that. Achievements. Although, I guess they'll be called Accomplishments like in the Mii Plaza.
Hopefully you can turn them off.
Nintendo isn't known for publishing specs. Anyway, the achievements feature was a given. We just don't know what they'll actually be called yet.
I don't get people's annoyance with achievements. If you turn them off, you'll probably still be earning them, only without any notification. I doubt you'll be able to turn them off COMPLETELY.
Specs are spectacularly pointless now. Xbox 360 already reached "good enough", and this will be more powerful.
The only remotely spec based thing I care about is whether we can use two wiipads at once.
720p is not good enough, and neither is having to take out being able to unholster and holster you gun at will in ME3 because of memory constraints. Neither is being able to barely hold 30 fps.
360 is not "good enough", that's true, but rest assured the Wii U will be a lot more powerful than the 360. Compared to PCs, the Wii U will probably reach "good enough". 360 didn't, and I thought PS3 was slightly more powerful? I expect 1080p and 60 fps for Wii U tho.
I expect 1080p and 60 fps for Wii U tho.
Feel free to expect that capability.
But hardly any games are going to use it if the console is only a little more powerful than a 360 or a PS3.
720p is not good enough, and neither is having to take out being able to unholster and holster you gun at will in ME3 because of memory constraints. Neither is being able to barely hold 30 fps.
ME3 was because of the PS3's stupid memory architecture.
And just because 1080p's there doesn't mean that devs are going to be able to afford the huge expensive of using it. Look at the vast catalogue of 1080p PS3 games.
Both consoles are severely lacking in memory. And there's no reason not to run at 1080p if you can. Most games are ported to PC and are able to run at that so there's no extra cost involved.
And lol at the Wii's 360 controller. I don't know why they're imitating it, I really don't like the shape of it.
Could you sound like a more stuck up PC gamer?
So will the pro controller come with the system or is it going to be a $20 add on?
So will the pro controller come with the system or is it going to be a $20 add on?
I'd say the safe bet is add on.
I'm just saying that the consoles need to strive for better. You guys act like they should just stay exactly the same as the present consoles and you'd be fine. Yes, gameplay is and should be a priority and I commented on that. I'm sorry if I want to see consoles be better than the current gen. All I said is I was disappointed there were no specs and Darkstorm commented the current consoles are "good enough" which is never true. You don't want to stagnate. Sorry if I just don't want to gush over the controller.
Feel free to expect that capability.
But hardly any games are going to use it if the console is only a little more powerful than a 360 or a PS3.
I thought it was supposed to be a LOT more powerful than the 360 and PS3. Guess we'll only have to wait two days.
I thought it was supposed to be a LOT more powerful than the 360 and PS3. Guess we'll only have to wait two days.
Rumors have gone both directions, but yeah, it's just pointless speculation at the moment.
But pointless speculation can be fun.
I'm just saying that the consoles need to strive for better. You guys act like they should just stay exactly the same as the present consoles and you'd be fine. Yes, gameplay is and should be a priority and I commented on that. I'm sorry if I want to see consoles be better than the current gen. All I said is I was disappointed there were no specs and Darkstorm commented the current consoles are "good enough" which is never true. You don't want to stagnate. Sorry if I just don't want to gush over the controller.
You do have a point, somehow. But considering the more likely scenarios for both the nextbox and next PS is that they probably won't go the powerful console route next gen, where the Wii U stands at this point is probably good enough. You shouldn't compare consoles to PC, anyway.
So will the pro controller come with the system or is it going to be a $20 add on?
Be surprised if it's less than $40. It's built like an XBOX/PS3 controller, so I'd assume similar costs.
You do have a point, somehow. But considering the more likely scenarios for both the nextbox and next PS is that they probably won't go the powerful console route next gen, where the Wii U stands at this point is probably good enough. You shouldn't compare consoles to PC, anyway.
I only brought it up in response to Darkstorm saying making games at 1080p would be too expensive. Which isn't true.
By all rights it should blow a PS3 out of the water, and I fully expect it to. They could pull stuff out of the bargain bin to accomplish that at this point, considering the PS3's age.
So yes, it should be good enough to the point where very few developers will be able to push the limits of the system without terrible coding. Exact specs don't really matter all that much.
But there's no way it'll compare to the "specs" of a newer gaming PC. That would be unreasonable.
Both consoles are severely lacking in memory. And there's no reason not to run at 1080p if you can. Most games are ported to PC and are able to run at that so there's no extra cost involved.
I assumed you were talking about games with assets that take advantage of 1080p.
By all rights it should blow a PS3 out of the water, and I fully expect it to. They could pull stuff out of the bargain bin to accomplish that at this point, considering the PS3's age.
This is Nintendo, though. They could pull parts out of the bargain bin to make it as good as a PS3, but pushing it too far beyond will drive up costs. Add in Nintendo's emphasis on console profitability and the fact that the basic controller is going to be packing a lot of tech in it already, and I'm not so sure that they're really going to aim for high-end specs.
My guess is that Nintendo's learning the correct lesson from the 360, which is basically that getting the next-generation console out a year early is the most important step in achieving a good market share. They can charge enough to make it profitable and just the novelty of the controller and somewhat above-average performance specs would be enough.
This is Nintendo, though. They could pull parts out of the bargain bin to make it as good as a PS3, but pushing it too far beyond will drive up costs.
Don't underestimate a decade's worth of technology evolution.
I'm not saying that they're going to push the specs in the slightest. But the specs of a PS3 would be an absolute joke in the current generation of technology.
Don't underestimate a decade's worth of technology evolution.
I'm not saying that they're going to push the specs in the slightest. But the specs of a PS3 would be an absolute joke in the current generation of technology.
The specs of the Wii weren't exactly riveting at the time it was released. Basic point: Nintendo has an easy win even with a conservative strategy. They can keep the console [relatively] cheap by just trying to barely exceed the 360 or PS3, and they're going to get insane press because a.) the controller's novel, and b.) they're going to trumpet Zelda HD, Mario HD, Metroid HD, etc., on Tuesday. Fanboys and Casuals alike won't help but be intrigued. In a sense, their success with an underpowered console in the age of Hi-Definition is going to pay dividends for them just by handing fans the games they should have had years ago.
Was not impressed by anything I saw today. It was a lot of what was to be expected as the next logical step. Tuesday is what I'm really looking forward to; they can show all these concepts all they want but what really sells a console is the software.
I'm just saying that the consoles need to strive for better. You guys act like they should just stay exactly the same as the present consoles and you'd be fine. Yes, gameplay is and should be a priority and I commented on that. I'm sorry if I want to see consoles be better than the current gen. All I said is I was disappointed there were no specs and Darkstorm commented the current consoles are "good enough" which is never true. You don't want to stagnate. Sorry if I just don't want to gush over the controller.
In my book striving for better doesn't mean better graphics, but better playing experiences. It's why I have constant respect for Nintendo, because they at least go for new things while almost everyone else in the industry simply banks on what the market says will sell well.
The Wii U is doing just that … I'm sure they could have sold an HD Wii with the pro controller they just showed and people would have bought it, but instead they went the extra mile and gave some thought to what new experiences the industry could achieve.
(And of course, people were bitching about getting something different instead of what they're used to and comfortable with, so nintendo now answered by giving people what they wanted in the form of the pro controller. And even then you have people complaining that the analog stick is in the wrong place, because people are so damn attached to what they know from PS3 and XBox controllers that they think if anything is different it will suck. But here I'm just ranting.)
And yes, graphics-wise I think we are at good enough. I want to play games, not movies.
Better specs could help improve AI and other areas of gameplay.
Well excuse me for wanting a comfortable gaming experience with a dual-analog controller. Jeez. I'm not saying it'll suck or anything, I'm just wary of how it will feel having the analog stick in a seemingly awkward place. I hear it's the same exact thing as the pad only without a screen though, so I might not even end up buying it. It's just a more traditional style of playing.
But it's not like Nintendo's up for innovating anyway, besides making weird ass controllers so better specs might not do anything at all for a Nintendo console. And I have a hard time believing any existing game companies are going to switch to using the Wii U as their lead platform.
And yeah, I agree with you Gueta. Having both analog sticks in the same spot will probably be really weird.
Better specs could help improve AI and other areas of gameplay.
Yes, I'm aware. I understood the comment of "good enough" as referring to graphics though. If my understanding was wrong, I apologize.
Well excuse me for wanting a comfortable gaming experience with a dual-analog controller. Jeez. I'm not saying it'll suck or anything, I'm just wary of how it will feel having the analog stick in a seemingly awkward place. I hear it's the same exact thing as the pad only without a screen though, so I might not even end up buying it. It's just a more traditional style of playing.
It's a different layout and of course it will feel awkward at first. The way I see it, ergonomically it makes perfect sense that the two things you use the most in the controller, the analog sticks, are at a comfortable distance from both your thumbs.
And it wasn't necessarily directed at you, btw, I just wanted to rant from the type of responses I've seen from people today.
edit: WAIT, did you really just say Nintendo is not up for innovating? Really?
In my book striving for better doesn't mean better graphics, but better playing experiences. It's why I have constant respect for Nintendo, because they at least go for new things while almost everyone else in the industry simply banks on what the market says will sell well.
I really liked your post, but we're completely on opposite ends here. Nintendo's reputation as the company of innovation is a wonderful fabrication of their own PR Department when they released the Wii. While the concept of motion control was nice, there were hardly any games they released where it was a necessary aspect of gaming (Wii Sports, Punch-Out, and arguably Skyward Sword being a few exceptions). When the system started dying because they had nothing new past that initial burst, they returned to the same wells as always, New Zelda, New Mario, New Metroid, New Donkey Kong, etc.
Sony's and Microsoft's investments in riskier software ventures (Journey and Flower for the former, Fez and Limbo for the latter) are just as laudable movements towards better playing experiences that are beyond specs as what Nintendo's cranked out for the last few years.
[edit]At the end of the day, the biggest risk Nintendo took wasn't with the motion control, it was releasing a cheaper lower-spec console at the same time that the other two companies were rolling out the Big Boys with HD and Fireworks and Dudes With Muscles. It panned out, but it was a calculated business decision on what would sell, not a triumph for artistic expression.
Well excuse me for wanting a comfortable gaming experience with a dual-analog controller. Jeez. I'm not saying it'll suck or anything, I'm just wary of how it will feel having the analog stick in a seemingly awkward place. I hear it's the same exact thing as the pad only without a screen though, so I might not even end up buying it. It's just a more traditional style of playing.
I don't feel like the right analog stick being up will be anymore awkward than the left analog stick being down eg PS3
IN fact, I think it's more comfortable to have them both on the same plane rather than different like XBOX has it.
–- Update From New Post Merge ---
I really liked your post, but we're completely on opposite ends here. Nintendo's reputation as the company of innovation is a wonderful fabrication of their own PR Department when they released the Wii.
That's kind of bull, considering they had been innovating the videogame market before the Wii was released.
@Nex:
I don't feel like the right analog stick being up will be anymore awkward than the left analog stick being down eg PS3
IN fact, I think it's more comfortable to have them both on the same plane rather than different like XBOX has it.
–- Update From New Post Merge ---
That's kind of bull, considering they had been innovating the videogame market before the Wii was released.
Yeah, it was a bit much. I'm not a huge DS fan, but it's hard to deny that was pretty innovative. But on the console side in terms of software, they've been spinning their wheels since the Nintendo 64.
I really liked your post, but we're completely on opposite ends here. Nintendo's reputation as the company of innovation is a wonderful fabrication of their own PR Department when they released the Wii. While the concept of motion control was nice, there were hardly any games they released where it was a necessary aspect of gaming (Wii Sports, Punch-Out, and arguably Skyward Sword being a few exceptions). When the system started dying because they had nothing new past that initial burst, they returned to the same wells as always, New Zelda, New Mario, New Metroid, New Donkey Kong, etc.
Sony's and Microsoft's investments in riskier software ventures (Journey and Flower for the former, Fez and Limbo for the latter) are just as laudable movements towards better playing experiences that are beyond specs as what Nintendo's cranked out for the last few years.
[edit]At the end of the day, the biggest risk Nintendo took wasn't with the motion control, it was releasing a cheaper lower-spec console at the same time that the other two companies were rolling out the Big Boys with HD and Fireworks and Dudes With Muscles. It panned out, but it was a calculated business decision on what would sell, not a triumph for artistic expression.
Oh, I agree, not touting artistic expression here. It's all a business. But even in that respect I admire the fact that the Wii as a system was marketed very elegantly, and the focus on motion controls when everyone else was focusing on the hard-core was a great stroke and expanded the market on an industry that otherwise struggles exceeding their base clientele.
And yes, Sony and Microsoft have in turn done their service to the industry, but even with that their greatest focus on conferences and such is drawing from the same pool of experiences. Partly, the consumers are to blame for this, since great games did come out that were truly innovative and unique, but the world remembers Modern Warfare instead. Same with Nintendo: great games came out that weren't received as well as they deserved, so Nintendo has to draw back from the same well of games (Zack and Wiki, for example, was excellent). I personally am among the ones who are truly sick of Mario games, however good they may be, and I was saddened by the fact a game like Epic Yarn that was really fun only sold well because they attached the name Kirby to it.
Basically, my point is Nintendo, in part due to their history and business model, is still the one company eager to push the border on what is marketable. It doesn't work many times (virtual boy, e-reader, etc.), but when it does it pushes the industry forward.
edit: the gamecube era did have innovation. They spent that whole E3 conference on Pacman vs. and connectivity, stuff that wasn't massively adopted back then but that is now being touted as a selling point for the current handhelds.
But even in that respect I admire the fact that the Wii as a system was marketed very elegantly, and the focus on motion controls when everyone else was focusing on the hard-core was a great stroke and expanded the market on an industry that otherwise struggles exceeding their base clientele.
I can agree with that.
Same with Nintendo: great games came out that weren't received as well as they deserved, so Nintendo has to draw back from the same well of games (Zack and Wiki, for example, was excellent).
Glad you brought this game up. When I played Zack and Wiki, I turned to a friend and said, "OK, if they start refining the formula for games like this, I'll take back what I said about motion control."
Unfortunately, they did not.
I hope 3rd party games become innovative. I had so much hope for the Wii and it's possibilities for games when it was announced.
And then we got so much shovelware. I swear I vomited at one point.
I have no problem with the Pro Controller. The Wii U Pro Controller will only feel awkward for maybe an hour, then we'll be fine with it.
Sort of like when facebook changes. Most people will complain about it, and then 2 days later be ok with it and act like nothing ever happened.
http://mynintendonews.com/2012/06/04/wii-u-gamepad-functions-as-a-tv-remote/
I guess the Wii tablet controller will be able to act as a universal remote
I am extremely pleased with Nintendo's showing today. Good God am I happy! Welcome to modern day social networking Nintendo!
http://mynintendonews.com/2012/06/04/wii-u-gamepad-functions-as-a-tv-remote/
I guess the Wii tablet controller will be able to act as a universal remote
That was already mentioned in Iwata's presentation.
I'm still sort of holding my breath on Nintendo's third party support after the console launches. Believe me. I've looked back to hype trains that have long departed from the past. Most of which never came back to impress me. And it isn't just Nintendo. I hate to sound bitter, but there's defiantly going to be promises thrown out the window and forgotten.
Maybe I'm just overly skeptical since I've regretted purchasing a 360 and Wii(due the loyalist bandwagoners nonetheless) before becoming completely satisfied with eventually getting a PS3 late last year. It's a shame. The only things that would sell the WiiU for me are a few things.
-Third party support that's successful in the long run. None of this hundred meter dash and only running fifteen meters. Whole race please.
-A greater push and exposure for indie developers. Wiiware was upsetting, but I know they can improve in this area.
-Online support and great player interactive games (like Journey and Demon/Dark Souls)
-If everything above goes fine and dandy, it could even inspire Nintendo to make or fund more original franchises, or do something interesting with their current ones. Really though. They milk thier current franchises so much, it's kinda hard to tell which ones are decent or boring(some would say all are good, but that's a load of bullshit)
-Most important for me. My friends must it. This is probably becoming a standard thing, but playing multiplayer games online while chatting with friends over Skype has become the most fun part of gaming for me.
-Least important, but sharing features would be nice too.
And that's it for me.