new commercial
–- Update From New Post Merge ---
20 new screenshots!
http://www.saiyanisland.com/2012/02/20-new-one-piece-pirate-warriors-screenshots/
Hancock looks beast!
new commercial
–- Update From New Post Merge ---
20 new screenshots!
http://www.saiyanisland.com/2012/02/20-new-one-piece-pirate-warriors-screenshots/
Hancock looks beast!
Does anyone know when the demo is going to be released on the Japanese PSN?
Maybe never. Huge releases don't always get demos in Japan, in fact most don't, it's considered unnecessary. The demo section on the JP store is generally pretty dead. There's always a chance tho, just look at it as a "if" instead of a "when" for now.
I don't think any Musou games get demos,so there most likely won't be one,plus it's one week away,kind of late for a demo isn't it?
The site update with the Marineford commercial and more gallery shots also includes new character profiles for Brook, Magellan, Ace, Whitebeard, Aokiji, Sentomaru, Pacifista, and Hancock.
It also has a bit more info on the coin (equipment) mechanic. The equipment from Dynasty Warriors games takes the form of coins you win after each stage, and you equip those coins on "pockets," which will increase in number as you gain levels. Everything aside from the central pocket is a "side pocket," and placing coins for related characters next to each other will unlock special effects. The example given has a Nami coin and Zoro coin placed on either side of a Luffy coin, which unlocks the "Straw Hat Pirates" effect, increasing HP, attack and defense. Some screenshots have shown various icons for coins such as Luffy's straw hat, the Buggy Ball logo, the Straw Hats jolly roger, World Government symbol, etc.
The site update with the Marineford commercial and more gallery shots also includes new character profiles for Brook, Magellan, Ace, Whitebeard, Aokiji, Sentomaru, Pacifista, and Hancock.
Excellent, it looks like impel down is now on the map, so its safe to assume it has its own story section and stages now right?
Edit: dies of happyness
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I really like the graphics overall but those hydras are just perfect. Can't wait to see them in motion.
Magellan's and Ace's attacks are looking so awesome.
Just some more weeks untill I'll hold this HD epicness in my hands!
Those Hydra's look so awesome. After not being in Unlimited Cruise SP its awesome to see Magellan looking amazing at last
Thanks for the news, i love already this game :)
Does anyone know when the demo is going to be released on the Japanese PSN?
Maybe never. Huge releases don't always get demos in Japan, in fact most don't, it's considered unnecessary. The demo section on the JP store is generally pretty dead. There's always a chance tho, just look at it as a "if" instead of a "when" for now.
The only Musou/Warriors game to get a demo was Gundam 1, which was actually the first Musou/Warriors game this gen. I guess they decided that it didn't effect sales enough to warrent demos for any of their games after that. It seems Japan prefers limited demo events. There's even a page on the official site with when and where it will be available.
So, just wanna ask another question, does Robin have brown eyes in this? Because Blue-eyed Robin is a big pet=peeve of mine and if she has brown eyes it would make my day. It seems like she does form the trailers I've watched, but I didn't get a close enough look.
Maybe never. Huge releases don't always get demos in Japan, in fact most don't, it's considered unnecessary. The demo section on the JP store is generally pretty dead. There's always a chance tho, just look at it as a "if" instead of a "when" for now.
@The:
The only Musou/Warriors game to get a demo was Gundam 1, which was actually the first Musou/Warriors game this gen. I guess they decided that it didn't effect sales enough to warrent demos for any of their games after that. It seems Japan prefers limited demo events. There's even a page on the official site with when and where it will be available.
Okay, thanks for the feedback, guys.
I guess if the game gets a planned release for the U.S., there might be a dubbed demo.
We'll have to wait and see.
No, unfortunately they gave her blue eyes (just watch the Enies Lobby trailer). I hate that, if only they would stick more to Odas color scheme instead of the animes…
If only people wouldn't get so hung up on eye color :P
It can't bother me, the manga's in black and white :P
Re: demos, it seems like not only does Japan not prefer widespread (PSN) demos, but if there are any demos at all, they would rather have them be live in-person demos at scheduled locations/retailers. We've already seen this with the huge list of public demos for Kaizoku Musou. Since it's not as large a country and the vast majority of the population lives in just a few cities, it's much easier to reach their market with a series of limited events, and I think there's a weird stigma/caution around download demos, as though they're either afraid of people "getting too much for free," or that actually playing their product will convince consumers it's not worth buying, which would be like the equivalent of movie studios not previewing their shittiest movies to critics because they know it'll get panned. Which is, uh, not exactly a move of confidence, but hey, if they don't want to show off their new megahit property, their loss.
I think it's also because it costs quite a bit of money to put anything onto the Playstation and Xbox stores in the first place, and if they don't think it will effect the sales enough, a free demo that they won't be making money isn't worth spending the money on. That's also why in Japan a lot of demos get removed, they're charged money to even keep an old demo up, so why keep a few month old or older games demo up?
@The:
I think it's also because it costs quite a bit of money to put anything onto the Playstation and Xbox stores in the first place, and if they don't think it will effect the sales enough, a free demo that they won't be making money isn't worth spending the money on. That's also why in Japan a lot of demos get removed, they're charged money to even keep an old demo up, so why keep a few month old or older games demo up?
it costs money to put stuff on PSN/Live?? free stuff? thats crazy dumb… they should only charge the publishers if they are making sales.
it costs money to put stuff on PSN/Live?? free stuff? thats crazy dumb… they should only charge the publishers if they are making sales.
Yep. In fact in and interview in the last few weeks Tim Schafer, head of Double Fine (makers of games like Psychonauts and Brutal Legend), said it costs $40,000 to patch a PS3 game. So whenever there's some small non-game breaking bug in a game and you think "Is it really that hard to patch this?", it might not be hard, but it's a loss of $40,000 that might not be worth some minor nitpicky issue.
@The:
Yep. In fact in and interview in the last few weeks Tim Schafer, head of Double Fine (makers of games like Psychonauts and Brutal Legend), said it costs $40,000 to patch a PS3 game. So whenever there's some small non-game breaking bug in a game and you think "Is it really that hard to patch this?", it might not be hard, but it's a loss of $40,000 that might not be worth some minor nitpicky issue.
I thought he said $10,000?
I thought he said $10,000?
http://www.hookshotinc.com/interview-schafers-millions/
@Tim:
You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that!
He was actually talking about both PS3 and 360. For some reason I thought he was only talking about PS3. I'm also sure it's not exactly that much for either one, I doubt they both have the same fee and it's not some exact clean number, but yeah.
Play Asia has One Piece Kaizoku Musou Official guide book in pre-order.
!
So Marineford was built like a star…..I never knew that.
@OPF:
Where do you see that?
the pics kaze posted. You see Hancock and WB's marineford levels. Map looks like a star.
All of kazes pics are X's for me.
I just right clicked, went to properties and copied and pasted. A lot of them are just the regular pics we seen from trailers but there's the char select screen for another Log (Hancock, Ace and WB only. Guess thats for the Demo) and pics of Hancock vs BB in Marineford and WB in marineford
Here's a link to the gallery. It's always best not to hotlink.
http://www.4gamer.net/games/139/G013993/20120225002/screenshot.html?num=004
tons more pix
–- Update From New Post Merge ---
@The:
Yep. In fact in and interview in the last few weeks Tim Schafer, head of Double Fine (makers of games like Psychonauts and Brutal Legend), said it costs $40,000 to patch a PS3 game. So whenever there's some small non-game breaking bug in a game and you think "Is it really that hard to patch this?", it might not be hard, but it's a loss of $40,000 that might not be worth some minor nitpicky issue.
40K!!?!?! are you serious!?! that's like 600 games!! sony be ripping people!!
Does anyone know if the game offers the possibility to change the menu language ?
I would like to preorder this game, but if everything is in Japanese, it will be kinda hard to navigate for me…
@Barbe:
Does anyone know if the game offers the possibility to change the menu language ?
I would like to preorder this game, but if everything is in Japanese, it will be kinda hard to navigate for me…
I'm waiting for that info myself. So far there's no word of it on Play Asia, but the user reviews usually mention if it does. Then I'll be torn on whether to buy it early and have to deal with accessing the Japanese PSN store for the DLC, or wait for a Western release and risk not having access to any (if most are Japanese exclusive.)
I mean there's no way to tell. They'll skimp out on Yakuza stuff here, and yet we get all 88 pieces of DLC for an ultra-niche game like Hyperdimension Neptunia.
I'm waiting for that info myself. So far there's no word of it on Play Asia, but the user reviews usually mention if it does. Then I'll be torn on whether to buy it early and have to deal with accessing the Japanese PSN store for the DLC, or wait for a Western release and risk not having access to any (if most are Japanese exclusive.)
I mean there's no way to tell. They'll skimp out on Yakuza stuff here, and yet we get all 88 pieces of DLC for an ultra-niche game like Hyperdimension Neptunia.
It's very unlikely that the asian or japanese version have full english text. Maybe something on the big menus, like we've seen, but don't count on seeing them on items or cutscenes.
As for the DLC I wouldn't worry about it. Both European and North American PSN store recived all the Warriors/Musou games dlc. I'm talking about Dynasty Warriors 6/7, Gundam Warriors 1-3 and Fist of the North Star.
I find it kinda amusing that the demo has Hancock, WB and Ace all playable yet we barely seen anything of Ace. Even the pic of the people at the booth everyone is playing as Hancock XD
NEW INFO
http://musou.ldblog.jp/archives/1984898.html
I translated it using Google so I couldn't understand some parts.
-Cutscenes are abundant.
-Level one is episode 0 in Sabaody two years later. It's somewhat different than the Jump Festa build and it now shows Zoro and Sanji in time-skip outfits. No specifics if it's just cutscene or if they're moving around or show any time-skip attack.
-Level two for the main log is Buggy. In the Another Log Buggy is level one and you could use Zoro or Nami.
-A new limited demo has Ace, Hancock and Whitebeard in Marineford (as we've seen in the latest pics).
-The map is star-shaped and has several bosses moving around like the 3 Admirals, Teach, Pacifistas and Mihawk. Cutscenes all around. Allied characters are also moving around and if you meet them they talk to you.
-Ace's moveset: Kagero, Higan, Henkai, Hibashira, Jujika, Enjomo, Hidaruma ( I believe two of these are R1 and R2). His musou attack is Hiken, after you press () you can't change the attack direction.
-Reviewer didn't knew the name of Hancock and WhiteBeard's attack so he just talks about Boa's footwork (?) and her flying hearts attack that freeze enemies. Whitebeard uses his bisento alot but also has of course his Gura Gura powers. He's slow but with great range and power.
-Aokiji uses freezing attacks and Kizaru is very fast and teleports alot.
-X is dash and eleminates the use of horses and such. It is also used to avoid attacks and cancels for combos.
-Since X is dash there is not jump.
-L2 is used to change character. There's something about your parte being in range and temporary change but it's very poorly translated and I can't understand it.
-Enemies drop items like oranges and meat, to recover health, and axes and helmets, to power up attack and defense.
NEW INFO
http://musou.ldblog.jp/archives/1984898.html
I translated it using Google so I couldn't understand some parts.
-Cutscenes are abundant.
-Level one is episode 0 in Sabaody two years later. It's somewhat different than the Jump Festa build and it now shows Zoro and Sanji in time-skip outfits. No specifics if it's just cutscene or if they're moving around or show any time-skip attack.
-Level two for the main log is Buggy. In the Another Log Buggy is level one and you could use Zoro or Nami.
- From what I uderstood the Main Log and Another Log stage for Buggy are different because the former was made for using Luffy and moving around with the Gomu Gomu fruit.
-Luffy's ultimate attack in Sabaody is Elephant Gun and in Buggy it's Riffle. Zoro's attack was 3 thousand worlds. No word on Nami's.
-R1 is a special technique. For Luffy it's Baloon and for Zoro is Shishi Sonson. R2 is a second technique. Luffy has a special stage grab for the Main Log mode and Zore has Two Sword Style: Rashamon.
-Luffy's move set was Cannon, Gatling, Bullet, Whip, Rocket, Bazooka and more. And he has great range.
-Zoro's move set was Oni Giri, Tora Gari, Tatsu Maki, Hyo Kin Dama, Phoenix Cannon. He's very fast and his attack range grows with each atack.-A new limited demo has Ace, Hancock and Whitebeard in Marineford (as we've seen in the latest pics).
-The map is star-shaped and has several bosses moving around like the 3 Admirals, Teach, Pacifistas and Mihawk. Cutscenes all around. Allied characters are also moving around and if you meet them they talk to you.
-Ace's moveset: Kagero, Higan, Henkai, Hibashira, Jujika, Enjomo, Hidaruma ( I believe two of these are R1 and R2). His musou attack is Hiken, after you press () you can't change the attack direction.
-Reviewer didn't knew the name of Hancock and WhiteBeard's attack so he just talks about Boa's footwork (?) and her flying hearts attack that freeze enemies. Whitebeard uses his bisento alot but also has of course his Gura Gura powers. He's slow but with great range and power.
-Aokiji uses freezing attacks and Kizaru is very fast and teleports alot.-X is dash and eleminates the use of horses and such. It is also used to avoid attacks and cancels for combos.
-Since X is dash there is not jump.
-L2 is used to change character. There's something about your parte being in range and temporary change but it's very poorly translated and I can't understand it.
-Enemies drop items like oranges and meat, to recover health, and axes and helmets, to power up attack and defense.
How boring, just play the game next week
Chocolate coated words
I swear to god I'm hyping this game up so much now it's ridiculous, can't WAIT.
No jumping? :/
i believe that theres no jumping in the fighting stages.
the adventure stages should have.
in the fight stages the jump is incorporated in the combo, and u use dodge instead.
No jumping? :/
Eh, unless a character has a fantastic air attack jumping hardly ever gets used anyway. Its not good for attacking or escaping, and while ground stomps have become instinctive, they aren't great. The Gundam games have X as a dash button too and have jump being one of the R buttons, but again, almost entirely used there just to activate alternate supers… which are tied into the R button anyway.
Having no jump isn't a huge loss since it frees up other actions... but it is a little weird and will make navigating a little stranger. A little unnatural... but not a huge loss to gameplay, dashing is far far more useful and used way more often.
And Luffy has air kick things that should be jump moves, and its hard to imagine Buggy without it. Weird.
Does this game have many difficult combos?
@OPF:
Does this game have many difficult combos?
Typically musou games the combos are simply square, square, triangle, or square, square, square, square, square, square, triangle, etc.. (Getting used to the range and timing is the thing, not the difficulty.) But this one looks to have some variety to it, like square, triangle, square. It remains to be seen how much it mixes it up. Sometimes there's really powerful moves hidden away in tricky spots, those are cool.
(Sengoku basara has crazy amounts of variety and uniqueness in its characters and their combos and button combinations.)
At its most complicated you might set up a chain thats square, square, triangle, (which activates a specific move type) square, square, square, square (to get extra hits out of the activated move), R1 (different move entirely), circle (super move)… but thats justs a sussession of moves that go into themselves fluidly, more than a real defacto combo that you have to learn an exact order to.
Difficult? No. Combos? Sorta. But its generally pretty easy to pick up and go, though usually characters have a few of their moves locked until you get them a few levels.
The fun is using the same character for hours and geting really used to their playstyle and specific moves and leveling them up, and becoming great with them, not so much any huge difficulty in doing the moves or the challenge of the enemies.
One thing that blog post does say is that the combos are more open than usual dynasty warriors games, which typically go Square, Square, Square, Triangle. In Kaizoku Musou you'll be able to pull off combos like Square, Triangle, Square – Triangle, Triangle, Triangle -- and so on. So it sounds like there's a bit more variety in the attacks and combos.
Edit: oops, I didn't see Robby had mentioned that already
So sounds like it's taking a more modern action game approach with combos, similar to say God of War. I greatly approve.
-Level one is episode 0 in Sabaody two years later. It's somewhat different than the Jump Festa build and it now shows Zoro and Sanji in time-skip outfits. No specifics if it's just cutscene or if they're moving around or show any time-skip attack.
I am dissapointed…But at least they bothered to model more than Luffy...sigh
I am dissapointed…But at least they bothered to model more than Luffy...sigh
Even though we've been told early on that the time skip stage was the only one that featured time skip luffy? I mean, it's been out there for what, months now? The information that heavily implies that this is a look back at all of Luffy's adventures up until now?
so i was wondering… who is importing this game?
so i was wondering… who is importing this game?
I'm definitely planning to do so later this year. =] Even though I don't have a PS3 yet. XD I can still visit a friend of mine who is just as excited about the game as I am and play the game on his PS3 until I actually get my own.
My PS3 will arrive on Tuesday (so long as this horrible weather doesn't slow it up), then I shall wait on some news of a U.S. release. If that doesn't happen, I'll import the European version, I'd imagine that one will have more English on it.
I'm getting my Treasure Box from a local store on friday they should be getting it in soon