@Robby:
I always hear that that the games are all about learning monster patterns and having to have strategies and lay traps, and target some limbs extensively to cripple it and such, and that sounds really cool. And its been highly recommended by opinions I trust. But when I played the beta, (both for the new ps4 game and the old demo on the psp years ago) I just don't see any of that, it feels entirely like just finding the monster and then button mashing on it til it runs away, chasing it, then button mashing it some more. The weapon variety didn't do much for me either.
I don't know if its because the beta overpowers you and underpowers the monsters, or if its a completely different game when you have to start out with complete crap items and armor, but in the demo it just feels kind of mindless, and the only real strategy needed is "you have to find the monster quickly or time will run out before you can spend 15 minutes endlessly whittling on it." So I wonder if its just me so I watch some youtube videos of other people playing and it seems like the same thing, the only strategy I see is "everyone equip hammers and stun it a bunch… and this still takes 20 minutes." Like, is the difference that the demo forces a 20 minute time limit compared to the actual game having an hour?
I want to fall in love with the game but every demo I've played just never does it for me. I just feel like Horizon Zero Dawn did the exact same idea but better and with more varied equipment. And Dark Souls and Nioh give me boss patterns and challenging combat and big world maps and other stuff to do and they just feel a bit better. And if I want mindless hack and slash I have musou games to go to.
I don't know if its because the beta
That's correct. The full product won't be anything like the beta. Here you're given default equipment, and the monsters are heavily nerfed. See the Anjanath? That thing one-shots you in the full game, if you don't wear the proper equipment. You are also fixed to a reduced time limit that in the full game is 50 minutes long at max (25 at the min), and once you finish the assigned mission you are free to explore further until you get tired. You will also be able to travel to other environments as soon as they are available.
As for the monsters, in addition to the nerf they got, what you've been seen is just the tip. There are monsters like the Great Jagras with simple patterns, and then there're things like the Rathalos who can give you a run for your money if you're not prepared. And don't get me started on the highly intelligent species. Targeting their vulnerable spots will work at your favor. For example, cutting off their tails will reduce the range of the attacks they perform with that body part.
But you are wrong in thinking this is anything like Horizon or Dark Souls. First of all, strategies are not mandatory. You are free to hunt the monster however you feel like, be it the fast way, which is button mashing and making sure you don't hit back (which is a masochist strategy only people who are too impatient will go for), or skillfully using the surroundings and the stuff you have and/or find around to your own advantage. In the end what you have to do is pretty simple: to hunt down your target and fullfill your mission. It may feel a tad monotonous at first, but trust me, every monster is unique, and you'll soon see as you progress through the game how your repertory of strategies further expands, allowing you to create very elaborated, like luring a monster to another, or kicking that frog so it releases its paralyzing pheromones, etc.