@S.C.:
I dunno, on one hand, that sounds cool, on the other hand, most magic users have low strength, clerics/curates/priests/sisters/whateverthellhelltheycallthemthisedition especially, so I don't think it'll be that effective.
Well in the past games, strength and magic were generally combined. Path of Radiance/Radiant Dawn had strength and magic as individual stats since we had some many characters with both magic and weapons (not just Mist, but sages who could use knives….even though that was a waste of time since staves > knives).
Either way, this could mean:
-Magic and strength has been combined into one stat again.
-They are separate, meaning the battle cleric will have weak stats in one or the other.
-Perhaps staves will only be able to heal set amounts that don't take attack/magic into effect, rending the stat pointless towards staff usage, and giving us optional battle characters who heal on other turns.
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@Dom64:
Florina becomes much more useful in the following chapters. She's your only flying unit available for quite a while.
I agree. If you use Florina to pick off enemies from a distance (javalins are a must for ALL flying units), she'll level up along with everyone else. Then eventually, you can send her to take out mages and sword wielders easily.
I found Florina, Fiora, and Farina to each be very useful.
Vanessa, Tana, and Syrene on the other hand…...yeah.... Cormag was alright, but I preferred ground based units in Sacred Stones. Of course, I adore Marcia in PoR/RD, and Shiida is a powerhouse in Shadow Dragon.