Speaking\off\FFIX,\am\I\the\only\one\who\thinks\Coral\is\underrated?
SQUARE ENIX - Single Player RPGs are dead?
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Speaking\off\FFIX,\am\I\the\only\one\who\thinks\Coral\is\underrated?
For a minute, I thought you said 'overrated' and I was like, "But I hardly hear anyone ever praise his character."
Guess I just proved your point. Amarant is cool guy though.
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In my most recent playthrough, he basically became my second most used character after Garnet. His Trance is freaking broken, but not to Garnet's level of course.
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I only ever had an "off" party in FFIX. I think when we replay it, our party is going to be Garnet/Vivi/Steiner so we can rock something traditional as a breath of fresh air.
As a kid my party was like, Eiko/Freya/Amarant and I looooved it but I like everyone in the cast so it's an awful decision to make. Steiner is so precious though
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My end party was Vivi/Eiko/Freya. I always thought Freya was better than Garnet with the whole Phoenix thing.
I wish I had known that you can switch out Zidane at end game, because I would have put in Quina. I love Blue Mages, oh my god. Kimahri may be the only exception, but even then, I felt slightly guilty for not using him all that much.
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Quina was great, and not just because of the utterly broken Frog Drop. I love the whole concept of Blue Mages too - using an enemy's magic back against them. Some games did it better than others, mind.
I never did use Amarant much - came too late in the game for me, when I was too attached to Steiner as the big hitter. I always wished there were a way to Kuja into the party, oddly enough, even though I already knew this wouldn't be an Edea situation.
And weirdly, I've just remembered I once did a Zorn & Thorn show for a friend who loved those characters. Painted my face and then had a 5 minute conversation with myself. Ayup.
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Freya always ended up in my party, (love her look and abilities) after that its a toss up of Vivi, Steiner, Quinna, and Amarant. (Don't care for either of the summoners, but… healing.) But yeah, its a shame Amarant is SO damn late in the game, its hard to get attached or care or want to use him when you're like 3/4 of the way through the game.
Steiner is a weird case since he's only at his best if you have Vivi, so they sort of take up two slots if you want Steiner. Its not REQUIRED, but... definitely in better shape with than without.
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Like any kid, I always wanted a broken character like Beatrix in the team so I pretty much shoved her into the party with the gameshark by replacing Amarant. Yup…made the game fairly easy around disc 2-4 (or was it 3-4? Can't recall). Plus I couldn't resist putting Steiner and Beatrix on a team again after that one scene where they partnered up and killed a bunch of bugs (or whatever they were). Also Beatrix's character design won me over the moment she appeared.
PS: Steiner is all sorts of awesome and adorableness stuffed into a goofy tin can. I freaking love that guy. Best character to ever grace a FF game.
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Do you guys think square should make there next Final Fantasy have a fixed camera like God of War? (Not pre-rendered, just a fixed camera)
Because there are amazing setpiece transitions in GOW 3 to be specific, so imagine how beautiful it would look like in a Final Fantasy game. and it would retain some of the old final Fantasy feel a lot better.
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What? What the fuck?!
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This is the reason why Tetsuya Nomura was taken off of the FFXV team.
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Yeah Square Enix's Variant Play Arts line tend to have somewhat unique designs of established DC characters….something that doesn't tend to get talked about here
I'm also assuming that's Catwoman ironically without a chest baring outfit.
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Bears repeating. -
Yep, I am tired of nomuras overly complicated designs. I hope somebody else is gonna design FF characters in the future.
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That Catwoman gives me Raiden(Metal Gear) vibes
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I'm trying to replay Final Fantasy X (PS2) and holy shit it doesn't hold up that well. (At least, in the early segments before arriving in Besaid). The voice acting is corny, forced, choppy, and weird. The character movements are awkward when they are using the low-poly models, etc.
But I like the design of the menus. It has a nice retro look to it. It feels Final Fantasy-ish.
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Woah woah woah, my disinterest in the new Final Fantasy made me miss out on some favorite FF9 character talk? Curse you Square Enix!
Obviously Adelbert Steiner is the only correct answer. All of them are great, but this isn't debatable.
Why you ask?
1. Position your cursor over this youtube video:
2. Left mouseclick
3. Close your eyes
And yes, Master Vivi is second. Because Steiner.
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Woah woah woah, my disinterest in the new Final Fantasy made me miss out on some favorite FF9 character talk? Curse you Square Enix!
Obviously Adelbert Steiner is the only correct answer. All of them are great, but this isn't debatable.
Why you ask?
1. Position your cursor over this youtube video:
2. Left mouseclick
3. Close your eyes
And yes, Master Vivi is second. Because Steiner.
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Oh I don't know.
Know, I do not!
Plenty of the FFIX cast were a lot of fun!
So much fun were plenty of the FFIX cast!
Even the villains.
Especially the villains!
I have a lot of affection for that game still.
For that game, I still have so much love.
It holds up better than its contemporaries, even.
It even holds up better than VII!
What a surprise!
Surprising it is! -
With how Nomura degraded over years into idiotic, simplistic yet messy over the top garbage it's hard to remember already that he's actually a top notch artist and designer. Well, was.
Was.
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@Skull:
With how Nomura degraded over years into idiotic, simplistic yet messy over the top garbage it's hard to remember already that he's actually a top notch artist and designer. Well, was.
Was.Nomura's art was an idiotic messy garbage since as early as The Bouncer (which is older that this artwork of Tidus and Yuna). I don't think he regressed, he's just must better when he restrains himself.
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Nomura's art was an idiotic messy garbage since as early as The Bouncer
It wasn't.
While Bouncer had the now-ran-into-the-ground zippers and excessive accessories in character designs, the game justified it. It was just that type of a game (I mean it is about bouncers). So the game dictated that type of designs, not the other way around. He was clearly asked to design in that direction. And even at that it was still quite tasteful and restrained compared to what happened later.In actual art department it was still stellar. Here's a comparison between then and now.
The degradation of actual art quality and death of any sense in design happened after Kingdom Hearts. To match Disney art he started drawing much more simplistically, "pointy" and lazily, eventually. And he never recovered from that. Designs similarly just went up the ass with zippers, blings, angles, hoods and bags, spikes etc.
Even when he was asked to design characters in more traditional style for 13, he couldn't remember his roots and just splattered random crap all over.Though Sazh still had a pretty good design.
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@Skull:
Though I never was a fan of his work on Kingdom Hearts (which, for the reasons you mentioned, felt really lazy to me), I honestly think the TWEWY art is in general much better than whatever he did on The Bouncer. It's simpler yes, but it seemed less… random ? I don't know how to put this into words.
I also did quite like the few piece of artwork he did for that Parasite Eve spinoff even if do wish he didn't make Aya so similar to Lightning/Serah. -
His Final Fantasy VII and Final Fantasy VIII artwork were great though (even if different in artstyle)
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Video showing off the technical aspects of the game, somewhat.
It reminds me a lot of this Final Fantasy VII trailer:
And there's another video that shows off the "world map" of FFXV (The title of the video is "WorldMap", but it seems to show off the movement in general).
I don't like how it looks like it will take a long time to traverse though… what happened to the PS1 overworlds?
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Ugh, the more defined everything becomes in terms of graphics, the stupider Final Fantasy/Anime hair looks when it's rendered this way (especially on Sasuke/Noctis)
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Ugh, the more defined everything becomes in terms of graphics, the stupider Final Fantasy/Anime hair looks when it's rendered this way (especially on Sasuke/Noctis)
Haha, I know what you mean.
I fear that the game seems to be lacking in a general theme or goal. I fear the plot will be all over the place. I mean, we haven't had a Final Fantasy with a smooth development since FFX.
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SE, you better not fuck this up or I'm coming for you in your sleep
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$20 it'll be an iPhone port announcement
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I still remember the giant cock tease that was the TWEWY port countdown.
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Lets not forget when they finally released a graphcially updated FF6!
That was full of typos and looked awful.
(you know there's a problem when the very first sentence of the game has a typo.)
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Wheels up a barrel of gasoline
While I believe that more female characters in games is a 100% good thing for the industry, the inevitable backlash that will arise upon FFXV's release with its all male cast gets a pass for me. Because Final Fantasy has always been a series with a long history of good female characters, including a female-only game. Having one game in that entire line up with just male party characters is not a bad thing, it should not be the norm, but it is not bad.
Tips over the gasoline and tosses a match on it
Have fun.
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You're about a month and a half-ish late to this discussion.
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You're about a month and a half-ish late to this discussion.
I like to be late, allows me to get those sweet sweet crumbs left over.
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Wheels up a barrel of gasoline
While I believe that more female characters in games is a 100% good thing for the industry, the inevitable backlash that will arise upon FFXV's release with its all male cast gets a pass for me. Because Final Fantasy has always been a series with a long history of good female characters, including a female-only game. Having one game in that entire line up with just male party characters is not a bad thing, it should not be the norm, but it is not bad.
Tips over the gasoline and tosses a match on it
Have fun.
Gets fire extinguisher and sprays.
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No, really. No one gives a shit at this point. You aren't starting any fires.
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Me and my friend were talking about Dissidia being a huge sausage fest and then tried to come up with a list of good possible female candidates. Is it sad that we barely could think of atleast five other FF girls that wasn't some magic/dagger user or had some distinctive fighting style? With other RPG series, making a list like this is easy.
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No, really. No one gives a shit at this point. You aren't starting any fires.
Only Robby can prevent forum fires.
Me and my friend were talking about Dissidia being a huge sausage fest and then tried to come up with a list of good possible female candidates. Is it sad that we barely could think of atleast five other FF girls that wasn't some magic/dagger user or had some distinctive fighting style? With other RPG series, making a list like this is easy.
Yeah you have to wonder who were they trying to appeal to with the mostly male roster on Dissidia
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Only Robby can prevent forum fires.
Dissidia 12 added five new female characters and four male characters bringing the final roster out to something like 22-10 (if your counting cosmos and Feral chaos). Yeah, it's not a 50/50 split, but 1/3 is pretty good for most fighting games (that aren't total fanservice games like Dead or Alive) and actually a better ratio than Smash Brothers has, and that's been applauded for its large number of female characters. (nevermind how many of them are neutral gender swap options)
The big problem with Dissidia is they tried REALLY hard to not overlap job classes at all. So when you already had Kaine who was like THE iconic dragoon… that took out the option of Freya. When you already had Terra, Shantotto and Yuna as white/black/summon mages, that left out the option for characters like Rydia or Celes or Dagger. (And similarly in the other gender direction, Shantotto blocked Vivi)
If it was a franchise they'd properly exploit with a new sequel every couple years and an ever expanding roster... well, we'd have all of the FF7 characters by now and still no one else from FF9, probably.
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Me and my friend were talking about Dissidia being a huge sausage fest and then tried to come up with a list of good possible female candidates. Is it sad that we barely could think of atleast five other FF girls that wasn't some magic/dagger user or had some distinctive fighting style? With other RPG series, making a list like this is easy.
To be fair, most FF use variations of the same class archetypes for characters, even if they are not clearly defined as such. So truly unique fighting style are uncommon in the series, even for males. Dissidia is such a sausage fest mostly because the main protagonist is often the token male sword user J-RPG protagonist… no real diversity here either.
As for your list:
-Beatrix (FF9): Paladin class
-Rosa (FF4): Bow/white magic mix
-Ceres (FF6): Kind of magic knight. Can absorb magic which could be an interesting mechanic. If you want more uniqueness, put her in magitech armor.
-Relm (FF6): copy and manipulate enemies with paintings
-Faris (FF5): pirate abilities or pick up classes you like (Bartz use the freelancer/mimic one)
-Yuffie (FF7): Ninja class
-Jenova (FF7): To add to the villains side.
-Selphie (FF8): Nunchakus, roulette and annoying personality (but I think Tifa already use roulette combined with monk fighting)
-Quistis (FF8): Whip and blue magic (but there's most likely alreday a blue mage in the cast?)
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On top of my head. And I never played a FF beyond 9 so I'm sure you can add more unused archetypes.
(I also didn't played Dissidia but I followed the roster announcement quite closely to see what they with the characters) -
Is Quina a boy or a girl
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Dissidia is 18-4. 012 is actually 23-8.
However if you count every mainline offline FF since 4, there have been 44 playable male characters to 27 female characters, not counting temporary playable characters except in the case of FF4 Galuf and Aerith, or ambiguous characters like Gogo and Quina.
Not sure what point im proving here but here are some numbers to help you come to whatever conclusion you desire.
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Dissidia is 18-4. 012 is actually 23-8.
However if you count every mainline offline FF since 4, there have been 44 playable male characters to 27 female characters, not counting temporary playable characters except in the case of FF4 Galuf and Aerith, or ambiguous characters like Gogo and Quina.
Not sure what point im proving here but here are some numbers to help you come to whatever conclusion you desire.
My conclusion is that this is some incredibly numerical data!
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@Purple:
My conclusion is that this is some incredibly numerical data!
I'm guessing numbers aren't just useful for TV ratings but also for detailing how much it's much raining men in both Dissidia games.
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I'm guessing numbers aren't just useful for TV ratings but also for detailing how much it's much raining men in both Dissidia games.
Let's go to Lightning for your extended forecast.
Lightning: "Thundaga!"
There you have it, folks. Expect highs in the 50s (degrees Kefka) and men in the 100s. After this, sports. With more numbers.
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Numbers are the only thing that makes sense in the world.
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@Purple:
Is Quina a boy or a girl
Pretty sure the Qus are Theys but Quina is gendered as a girl basically always. The english script says it "s/he" but that's improper language for gender and They would be the proper referral. But outside of the game everyone always just says She it seems.
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Quina is genderless and all of the different languages have the assigned gender wording changing depending on the language. Anyway, from Mato's site:
http://legendsoflocalization.com/qa-is-quina-called-she-in-japanese-too/
I dunno….after looking at S\he alot....I started liking it being pronounced S-he (almost like see).
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-Jenova (FF7): To add to the villains side.
Wow. Can't say I expected this one. Like how would it work? Like a shapeshifter of sorts? That would be p cool.
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PS: You can add Scarlet to the list…
The only female character to co-pilot a giant mech in the FF serie (unless you count the Magicite armor which...um I suppose aren't that big but who knows? The art makes the armor look fairly large).
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Quina is genderless and all of the different languages have the assigned gender wording changing depending on the language. Anyway, from Mato's site:
http://legendsoflocalization.com/qa-is-quina-called-she-in-japanese-too/
I dunno….after looking at S\he alot....I started liking it being pronounced S-he (almost like see).
Yeah I hold to my "They" localization after reading the JP, although on principle it's the best idea for an agender character. I honestly have no idea how you'd pronounce s/he in the first place, besides it being kind of shitty looking/meaning, so I will totally call that as a bad translation, or a weird misfire of a joke. Your handling of it as see/ser/sim (the latter two assumed) wouldn't be bad tho and if that's how it was spelled that'd be convincing enough.
Like they are weird clown swamp people with giant tongues, inventing a pronoun for them is pretty easy and takes no time to get used to. But yeah They for sure imo.
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Well, with normal\standard English, using 'they' would be the only proper term.