What thread do I put this in?
General Video Game Discussion
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Unless someone moved it from somewhere else putting it in the General Video Game thread would be the appropriate place.
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Is this real?
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E3 completely cancelled this year:
https://www.polygon.com/23005160/e3-2022-canceled-digital-event-esaHonestly it could also mean the end of E3… the more years the industry goes without it the easier it becomes for the industry to stop needing it anymore
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This throwback needs throwing out.
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I was excited for Hogwarts Legacy until I saw it was single player. Something like that really should have a PVP experience. Looks really good otherwise though, but not a day one for me.
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^ I’m surprised had this been a multiplayer game feelings would be hurt.
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The Hogwarts experience largely lends itself to a multiplayer experience, what with obvious character progression, a world to explore, and house factions and all that. Could even have quidditch built in and make seasons of content. It would be huge and it woulda been a good time to release something like that seeing as Blizz is a mess right now and there hasn't been a big online release in a while. But instead it's just yet another open world blockbuster.
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Damned if you do, damned if you don’t I suppose.
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https://returntomonkeyisland.com/
There is going to be a new Monkey Island game soon! I'm so excited, the first three are some of my favorite games of all time. The fact that it's written and produced by the original creators brings me hope that it will truly capture the spirit of the original games.
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I didn't knew Lucasfilm were involved with other games that isn't related to Star Wars.
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https://returntomonkeyisland.com/
There is going to be a new Monkey Island game soon! I'm so excited, the first three are some of my favorite games of all time. The fact that it's written and produced by the original creators brings me hope that it will truly capture the spirit of the original games.
Ah finally, at last, we can once again talk to a man with a rambling story to get prosthetic body parts so we can fill in names on a manhole cover that we then wrap in skin to use as a trampoline to get into a bank.
Mman those games were weird.
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Ah finally, at last, we can once again talk to a man with a rambling story to get prosthetic body parts so we can fill in names on a manhole cover that we then wrap in skin to use as a trampoline to get into a bank.
Mman those games were weird.
We can also once more put a banana on a metronom to stop a monkey from playing the piano so that we can steal the monkey and stuff him into our coat to then use him as a literal monkey wrench to fix a water pump to stop a waterfall from flowing so that we can enter the secret tunnel behind the waterfall.
The line between insanity and genius is a thin line, indeed.
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Very mixed emotions on this. Love Monkey Island 1, 3, and 5. Dislike 2, which is the most Ron Gilbert of the bunch, and 4 (the one Robby referenced) is flat awful. Still very excited to see it back…but Ron Gilbert is in charge, and he's been very clear he completely rejects the games that came after the two he was involved with! But he's got Murray in the trailer and says 3 (the best one!) won't be going out of canon! So I don't know!
It does seem to be playing every card right (the fricking amazing full composing staff, Dave Grossman [who took point on 3-5], and Dominic Armato, who is the only Guybrush), but that Ron Gilbert bit gives me pause.
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Very mixed emotions on this. Love Monkey Island 1, 3, and 5. Dislike 2, which is the most Ron Gilbert of the bunch, and 4 (the one Robby referenced) is flat awful. Still very excited to see it back…but Ron Gilbert is in charge, and he's been very clear he completely rejects the games that came after the two he was involved with! But he's got Murray in the trailer and says 3 (the best one!) won't be going out of canon! So I don't know!
It does seem to be playing every card right (the fricking amazing full composing staff, Dave Grossman [who took point on 3-5], and Dominic Armato, who is the only Guybrush), but that Ron Gilbert bit gives me pause.
Grossman was not involved with Curse or Escape at all btw. He was involved in Tales, though he was not the lead writer on any of the chapters. He's an excellent writer and will improve the game dialogue a lot though.
Gilbert being in charge is actually fantastic for me, as MI1/2 are my faves (though I do like Curse and the later chapters of Tales). Ron always brings a dark, slightly surreal vibe to his games that were key to me liking MI1 & 2 as much as I did.
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I’m mostly curious how the puzzles will be designed. Tales struck an overall good balance for modern times, but felt rather linear and relied too much on mazes at times. Meanwhile MI2 was an obtuse mess that honestly was not enjoyable much of the time, but it has some of the best gags and dialogue in the entire series.
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Ron's last project Thimbleweed Park had the best puzzles I've ever seen in a point & click game - they were both decently difficult but also almost always very logical, which tends to be pretty hard to pull off. Hopefully Return ends up with a similar puzzle quality.
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Relevant.
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Grossman was not involved with Curse or Escape at all btw. He was involved in Tales, though he was not the lead writer on any of the chapters. He's an excellent writer and will improve the game dialogue a lot though.
blink blink
is there a German word for the feeling when you have been very confidently wrong about the facts on something for, like, a decade?
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I pretty much love the first three MI games equally, but I always feel the need to defend LeChucks Revenge a bit. I usually see people either naming the first or the third game as their favorite of the series (and I'm no exception to that rule - CoMI is my personal favorite of the three if I had to choose, partially for nostalgic reasons since it's the first one I played), while MI2 seems to get a bit overlooked. And that's totally understandable, since MI1 is simply an amazing, ageless classic, like Back to the Future is, for example. It's an ingenious and insanely loveable and replayable game (even if you already know the answer to all the riddles, it's still fun to play, somehow). But in contrast to Back to the Future, which has two sequels that are both really good, but don't quite reach the quality of the first film, the (first two) sequels to MI1 actually manage to surpass what is already a great first entry in the series, imo of course.
CoMI is just perfection to me. It's kinda crazy that it managed to match the feeling of the first game in particular so damn well, despite the fact that the original producers didn't work on it. The voice acting, the humor and in particular the artstyle fits the series perfectly, and I wish they had tried to emulate that artstyle for the other two sequels a bit more. Just like the first game, it's just so charming, and such a ton of fun to play. Plus, it introduced Murray, who is one of the best characters of the whole series.
Now, MI:LR may not be quite as loveable, because it is a bit murkier and darker, even it's humor is a bit edgier at times. Plus, it's also quite hard. The riddles are really out there at times, even for this series, and the game world is so big at times that it's really easy to get overwhelmed. I can see why that might be off-putting to some people, but I actually love the game for those exact reasons.
I love the at times surprisingly dark tone of the game - I actually find it geniunely creepy at times and can easily imagine that it might actually be scary for kids to play at certain parts. And I love the seriously ambitious scope of the game, which at times basically turns into an open-world game long before open-world games were popular. And while that certainly doesn't help to make it any easier to solve the riddles, there is just so much stuff to do, to explore, to look at, so many people to talk to in endless (and endlessly funny) conversations. Like, forget the riddles even, the sheer amount of jokes and gags in this game is just awesome. All three games are brilliantly funny, but this one might take the cake both in quantity and quality of gags.
And I do think it's a serious improvement over the first game in terms of technical quality, too. The graphics are obviously better, the gameplay got streamlined, but the most important for me is the music. While MI1 has great, iconic tracks, it is also eerily quiet at times when there is no background music. But in M2:LR, you are always surrounded by beautiful music and even thirty years later, I don't think I have ever played a game where the music transitions into a different melody so seamlessly while you move from place to place.
I gushed about the second game mostly, but as I said in the beginning, I love the first three games pretty much equally. Escape, ehhhhhh. I can still get some enjoyment from playing it, but it's a big step down from the original trilogy, no doubt it (it's kinda funny that the first three games feel like the original trilogy to me, even though Curse was produced by different people and came out much closer to Escape than to MI2:LR). And I actually haven't really played Tales yet, which I need to get on asap. And I call myself a fan! :ninja:
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FWIW, I think Tales is actually pretty great. It has the comedy/characters of Curse, but the puzzles are definitely a step down in terms of difficulty. Also, one or two of the chapters are pretty lame (which, in the grand scheme of MI games, isn't that unusual).
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blink blink
is there a German word for the feeling when you have been very confidently wrong about the facts on something for, like, a decade?
Heh. Coincidentally Ron and Dave just did a interview where it turns out Dave did zero writing on tales - I assumed he was at least doing rewrites, but apparently not:
https://adventuregamers.com/articles/view/ron-gilbert-dave-grossman-return-to-monkey-island
I know Stemmle was ex-lucasarts so I guess he trusted him enough (though ironically the best stuff - imo - was written by Sean Vanaman who was completely new).
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I'd read that interview and it was probably the most comforting thing I could have found re: Return. Ron seems like he's mellowed a lot. Sounds like he just really wants to make a Monkey Island game and not Ron's Monkey Island Game, and I'm down for that.
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He got all that done and out of his system with Thimbleweed Park I guess (though I'd still prefer pixel art but I'm fine with whatever gets the game in my hands).
Division of tasks looks great, TP had better puzzles then the Monkey Island games ever did so it seems Ron's gotten even better at that, but dialogue has never been his strongest suit. -
https://www.cbr.com/sega-is-planning-big-budget-reboots-of-crazy-taxi-jet-set-radio/
I guess Jet Set Radio Future will remain lost to the ether for anyone that wasn’t fortunate enough to get the game on Xbox.
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There was an Xbox emulator I saw somewhat recently working well though. I didn't get it working myself but I'm sure it'll continue improving. It's not that hard in my experience either to find Xbox's and JSRF either. Though I wish it did get a new release like the original game did.
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I don't know if I posted this yet, but oh hell does it look cool
I love Gothic horror designs, reminds me of Bloodborne, why can't we get movies that look like this game (and blood borne)Also on the other end of things if you like really Japanese/Chinese inspired games
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So, Yuji Naka filed a lawsuit against Square Enix six months ago for the rushed release of Balan Wonderland and also the fact of how he was stepped down as director for not wanting to release the game sooner.
https://www.videogameschronicle.com/news/yuji-naka-says-he-sued-square-enix-its-a-disgrace-balan-was-released-in-this-state/ -
Yuji Naka is a jackass and there's no amount of dev time that would've made Balan Wonderworld any good.
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Yeah Im not absolving SquareEnix of blame here, but Naka is famously hard to work with and quite a bit of an egotist.
Most of things hes complaining about in that Twitter thread have little to no bearing with the baked -in issues Balan had at a foundational level.
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@Cyan:
Yuji Naka is a jackass and there's no amount of dev time that would've made Balan Wonderworld any good.
Damn out of context Cyan is weird.
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Yeah Im not absolving SquareEnix of blame here, but Naka is famously hard to work with and quite a bit of an egotist.
Imagine how much of a dick you have to be to get Square-Enix to say "you're terrible at managing projects, go away".
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Next month, Microsoft & Bethesda are doing a E3 lite on the 12th. I imagine this is where they'll finally show the details about Starfield, which is scheduled for release this November.
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@Johnny:
Next month, Microsoft & Bethesda are doing a E3 lite on the 12th. I imagine this is where they'll finally show the details about Starfield, which is scheduled for release this November.
It's been delayed to 2023. And I'm fine with that. I'm not upset at all. Really, I'm not! I'm fine!
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How much time has it been since they said it "We're making Elder Scrolls 5. Peace."? The same time Nintendo said "We're Pikmin 4. Peace."?
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@The:
It's been delayed to 2023. And I'm fine with that. I'm not upset at all. Really, I'm not! I'm fine!
This is probably for the best. Bethesda games are buggy enough as is, but the Cyberpunk 2077 fiasco has hopefully taught developers to take a few more months to polish the game instead of rushing for a deadline.
How much time has it been since they said it "We're making Elder Scrolls 5. Peace."? The same time Nintendo said "We're Pikmin 4. Peace."?
The Elder Scrolls VI got announced alongside Starfield back in E3 2018, but there's not been any word about it since, because they're focusing on Starfield first. Besides rumors that it's probably going to take place in Hammerfell.
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Despite not being a huge fan of Suikoden, I was intrigued by a little trailer for Eiyuden Chronicles: Rising and have been $15 worth of entertained. I'm always a sucker for RPG Town Builders, and it's juuuuuuuuust involved enough to keep you moving (though there is a lot of trivial fetch-questing). The game feels like a charming remastered PSX game in a good way, so maybe Suikoden hopefuls have at least some reason to be optimistic for the soonish-to-follow full RPG.
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Despite not being a huge fan of Suikoden, I was intrigued by a little trailer for Eiyuden Chronicles: Rising and have been $15 worth of entertained. I'm always a sucker for RPG Town Builders, and it's juuuuuuuuust involved enough to keep you moving (though there is a lot of trivial fetch-questing). The game feels like a charming remastered PSX game in a good way, so maybe Suikoden hopefuls have at least some reason to be optimistic for the soonish-to-follow full RPG.
I backed the thing on kickstarter!
Haven't touched the prequel thing yet.
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This looks pretty cool too
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So, buncha of Pinocchio related things we are getting of lately huh?
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@KageKageKing said in General Video Game Discussion:
So, buncha of Pinocchio related things we are getting of lately huh?
Yeah it looks really cool, I wonder how the cricket comes into play, it’s definitely there attached to Pinocchio in a little cage but I don’t know if it effects the gameplay in anyway
Also Redfall looks cool
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FREEDOM PLANET TWOOOOOOO ITS FINALLY OUUUUUUT
they started previewing this thing like 5 years ago.
The art style change is still weird though. I know they wanted to move it away from being a Sonic expie but still -
Damn. Between this and the Nintendo Direct my video game budget just skyrocketed.
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Oh hey this looks like Danganronpa.
I just finished the last game in that series a few months ago, so I both want a sequel and hate myself for wanting a sequel...I think? That series is a trip, but this seems like a successor series maybe, and possibly a different genre. It has 3d elements at the very least.
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Suikoden 1 and 2 remaster? YES PLEASE
This plus Eiyuden Chronicles next year, Suikoden fans are gonna eat!
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There making an Anime for Genshin Impact
and it's Ufo table, god I love them, I might actually watch this one
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Does anyone plan on getting Moonbreaker?