the other team jsut has a death note and knows his name :)
Zelda bosses are more puzzles that have a ton of fighting involved at the same time. THe only thing I totally dislike is how the latest weapon you got and the one right before them are used in the newest boss fight. Especially the later games. Think, Twilight Princess has, of all things you using the spinner entirely for the Arbiter's Grounds boss, and Temple of Time had a giant spider you shot with arrows in the eye, knocked it down, then used the Dominion rod.
All of which were 100% required to beat it.
Butr that's Zelda, it's fine that way, they are just mindless monsters most of the time.
It's the humanoid "intelligent" creatures that are stupid. At least Zelda games have a god excuse, like the TP goron boss in the Death Mountain Goron Mines Boss, he had those chains you could use, he couldn't help it.
I don't know why they have to be so stupid. Then again Star Wars Battlefront has places you can grab a Sniper and shoot all the way across the map and kill like 30 guys. The clones are supposed to be born to be strong and powerful and smart, and know tactics and be trained, yet I sat in Mos Eisley(in the first game) and shot as a sniper from that big circular building, all the way across the map. THere's that one Republic base where you can go rigt up the stairs if you are republic and there's one of those grey cannon blasters you sit in, I basically shot guys and saw their AI go wacky.
One went up to the thing and backed up and went up to it again, the next guy came up behind and used the turret, I shot the guy in the turret and his "backup" guarding the stairs just walked right off the building backwards looking for me. or he went into the turret. But he ususally walked off.
It's not that hard to program guys to think "guys are getting killed what's the problem and where is it?" and not too much harder to program tactics for that which simulate real troops pretty good.