I'm not talking about modifying the in-game title screen, I'm talking on the storefront/menus where you buy/load the game.
The New Nintendo Thread™
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I know the series stagnated but most of the series were fun adventures of my childhood.
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In retrospect that's not much of a surprise given that the Superstar Saga remake underperformed and the Bowser's Inside Story one had no reason to exist and bombed pretty heavily but yeesh, still sad to see them go since I've been a big fan of Mario and Luigi since the very beginning. When my gaming backlog lightens up a little I'll pour one out for them with a series replay.
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Does that mean we're more likely to get another Paper Mario than we are to get another Mario and Luigi? Because if so I'm fine with that, as long as they return the series to its roots.
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They wont. Kiss good Mario RPG's goodbye.
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Does that mean we're more likely to get another Paper Mario than we are to get another Mario and Luigi? Because if so I'm fine with that, as long as they return the series to its roots.
Given the fact that the official stated reason for Paper Mario having been changed is to allow Mario & Luigi to be the one and only Mario RPG series, one might think. However, I strongly suspect that the official stated reason isn't the actual reason. I recall the YouTuber Arlo did some research into the change of Paper Mario some time ago and there were other things he discovered that might be reasons (IIRC a director change was one of them, but it's been a while since I watched that video).
Either way I don't know what this means. Sadly I think it's more likely that Mario & Luigi gets handed off to someone else or Nintendo themselves, or disappears entirely then it is us getting Paper Mario back.
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Given the fact that the official stated reason for Paper Mario having been changed is to allow Mario & Luigi to be the one and only Mario RPG series, one might think. However, I strongly suspect that the official stated reason isn't the actual reason. I recall the YouTuber Arlo did some research into the change of Paper Mario some time ago and there were other things he discovered that might be reasons (IIRC a director change was one of them, but it's been a while since I watched that video).
Either way I don't know what this means. Sadly I think it's more likely that Mario & Luigi gets handed off to someone else or Nintendo themselves, or disappears entirely then it is us getting Paper Mario back.
Oh yeah, Arlo was talking about one dickhead who got put in charge who 'hates stories' for some sick, sociopathic reason and that's why neither of the two most recent games have zero of that and no character personalities.
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I unsubscribed to Arlo the other day. The guy doesn't even know how to formulate an opinion anymore. I can't believe Nintendo gives him review copies of games when he apparently doesn't know what a review is. He doesn't even bother putting the puppet in his videos for more than 5 seconds anymore, let alone do 5 minutes' worth of research on the stuff he attempts to discuss.
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Man I'd do anything for a Paper Mario game like the first two, or at the very least to have the partners appear in other games, like Kart or Party, really anything would be nice
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Oh yeah, Arlo was talking about one dickhead who got put in charge who 'hates stories' for some sick, sociopathic reason and that's why neither of the two most recent games have zero of that and no character personalities.
I believe the dickhead you two are talking about is actually Miyamoto.
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I mean I think Miyamoto dropped the ball hard with his ideas on Star Fox Zero but I wouldn't go as far as to call him a dickhead.
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If he ruined one of my favorite Nintendo series, I'd call him worse but I don't think that would be fruitful.
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There is just so much wrong with little town hero whatever story. Specially after the highly polished Dragon Quest XI.
For starters, the game keeps randomly freezing up for a few seconds.
Then there is the fact that the battle system seems to be made to have just one correct combination each turn to break all the enemy's cards, and actually do damage, or else their cards carry over and it becomes a snowball of death.
I've been chasing this fucking sheep for 4 hours. I am at a loss for what to do.
The plot is meh
The setting is kind of nice, but with this premise it will lose its magic very soon.
The field camera is awful
I think that I'm 2 or 3 battles more with the sheep to fill the skill tree, and I don't feel any more powerful, it just takes longer for it to kill me.
The menus are navigable just in an weird way, so if you manage to select the left one, and press right, it doesn't go to the one next to it, but the one all the way to the right.
The main menu has an awful lag, or no feedback from picking any of the options.
The music transition from end battle to victory fanfare is bad, it stops too suddenly.
The music is fine, but with an ETERNAL BATTLE WITH HELL SHEEP it lost its charm quickly.Can I ask for a refund?
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Well, managed to beat the sheep by understanding that Guts damage and Body damage aren't the same, guts damage only lowers the guts number, but body damage, damages the guts and if there is no guts, takes a heart. The board was filled with 1-damage chickens.
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Well, managed to beat the sheep by understanding that Guts damage and Body damage aren't the same, guts damage only lowers the guts number, but body damage, damages the guts and if there is no guts, takes a heart. The board was filled with 1-damage chickens.
Would you still not recommend it, then? I had been curious but not sure whether it would really be worth the price, even if it was on sale.
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Definitelly not at full price.
–- Update From New Post Merge ---
The battle system is less stupid once I understand some things, but the visual jumping, bad menus, and by the numbers plot still are there.
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The battle system and progression system has it's merits. You unlock points and use them in a skill tree to improve your cards, even if you can't trully ater your deck (only some ideas in the heat of battle). And some quest either recruit or improve villagers.
Battlewise, once you learn how to ignore all of the enemy's cards (izzits and datzits, where an izzit is an unpayed card, only showing up on your "hand" or mind, and datzits being payed cards ready to be played, all enemy cards are datzits) you start squeezing out some victories that should been defeats.
Puzzle battles teach you lessons (like maybe you shouldn't break all enemy's cards if their on-break effect is too strong, or learning new keywords), but then they should have made a different animation for defeating a poor sheep or sparing partner (do not confuse with the hell sheep), as the regular finishing move is too much of an overkill to be "hold down" "disarm" or "shear"
Still too expensive and unpolished for 25$, but it's charming and fun enough. If it was an indy game it would be amazing, out of gamefreak it has too many warts that worry me for pokemon sword and shield.
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The quality of Gamefreak's games has really cratered in recent years. I played Giga Wrecker a few months ago and it was the most generic, unpleasant looking metroidvania released in a long time.
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Who else remembers Tembo the Badass Elephant?
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Who else remembers Tembo the Badass Elephant?
Got it on PS4 for $3 during a sale. Solid platformer with a great sense of humor.
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Anyone know if Luigi's mansion 3 is any fun or worth playing?
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I've been playing it for 5 hours and I'm loving it so far. Have you played the previous games?
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It combines the wild and varied environments of 2 (the 5 of them) with the proper and fun gameplay of the first one.
Been playing a ton of it. Should have waited for this one instead of trying to curb my over-rpg-end-of-year binge with a not-quite-rpg of dubious merit.
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It combines the wild and varied environments of 2 (the 5 of them) with the proper and fun gameplay of the first one.
Been playing a ton of it. Should have waited for this one instead of trying to curb my over-rpg-end-of-year binge with a not-quite-rpg of dubious merit.
So it's not full of brief episodic missions that continually pull you out of the mansion whenever you complete an objective, and you just get to continuously explore like in the first one?
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Yup. Egad calls you for the first two objectives to tutorialize, and that's it, continuous travel through the weird hotel.
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My only issue with Luigi's Mansion thus far is that Egad seems to continuously spam you to go to the next destination when I'm trying to explore. It was literally seconds apart after one that I got another prompt. Was annoying.
Aside from that it's been fantastic.
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My only issue with Luigi's Mansion thus far is that Egad seems to continuously spam you to go to the next destination when I'm trying to explore. It was literally seconds apart after one that I got another prompt. Was annoying.
Aside from that it's been fantastic.
Have you turned off E.Gadd's hints under Settings?
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Have you turned off E.Gadd's hints under Settings?
I did not! I usually don't fiddle around with them but I'll do so. thanks!
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Yup. Egad calls you for the first two objectives to tutorialize, and that's it, continuous travel through the weird hotel.
Good thing to know they wised up.
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It was made by next level games (Didn't check, and only noticed with the credits being full of western names) so they did level up their act. The game looks gorgeous, the animations are enjoyable, a little weird with the power progression of certain bosses (last 2 regular bosses are a joke, but the 3-4 preceding them are a challenge, and then I died a ton against the end bosses).
Could have waited, should have played slower, I shouldn't buy another game before pokemon to tide me over.
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Got pretty bored with Luigi's Mansion 3 partway through. The atmosphere is great but lots of areas feel like filler and there's only been one good boss so far IMO. Boos are boring as hell and hunting for gems, which has a lot of potential, is made endlessly frustrating by areas constantly refilling with ghosts, sometimes an entire gauntlet of them, over and over. I'm not terribly motivated to continue.
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Not to mention that one segment of exploring that was punctuated by E. Gadd giving reminders every goddamn 30 SECONDS. Even with the hint feature off.
What a pest of a game.
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Remember, Nintendo is for babies and they've fully embraced it.
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Got pretty bored with Luigi's Mansion 3 partway through. The atmosphere is great but lots of areas feel like filler and there's only been one good boss so far IMO. Boos are boring as hell and hunting for gems, which has a lot of potential, is made endlessly frustrating by areas constantly refilling with ghosts, sometimes an entire gauntlet of them, over and over. I'm not terribly motivated to continue.
I kinda am in agreement here. I'm only up to the Conservatory but it feels pretty repetitive thus far. 1 had you going all over the mansion and up and down floors to find the key to the next one. This is basically go to floor. Beat Boss Ghost, go to next floor thus far. As a lot of the in depth stuff is left to Gems etc it's kinda killed my motivation for it.
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Anyone here play Little Town Hero? Only reason I'm interested in this game is because they took lots of there best Developers from Pokemon Sword and Sheild and put them in this game instead, so I assume it has to have some sort of good premise or gameplay or both but from what I've seen reviews seem to be mostly negative
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Anyone here play Little Town Hero? Only reason I'm interested in this game is because they took lots of there best Developers from Pokemon Sword and Sheild and put them in this game instead, so I assume it has to have some sort of good premise or gameplay or both but from what I've seen reviews seem to be mostly negative
That's what I've been hearing too. It did sound on the surface like something that would appeal to me but I'm finding myself needing to be more discerning about my RPGs with how much free time I have.
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That's what I've been hearing too. It did sound on the surface like something that would appeal to me but I'm finding myself needing to be more discerning about my RPGs with how much free time I have.
True true so many RPG's come out every single year that if I'm going to buy one it needs to be a brand name I trust (like Fire Emblem or Pokemon) or do something unique and interesting (Like Persona 5) to make them stand out from the others
granted I haven't played Persona 5 yet but it's def on my list
but it seems Nintendo struck out and missed with this new one, although I'm sure reviewers may have given it a bit more negative criticism due to the fact they took people off the new Pokemon game to make this
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I pushed through and finished Luigi's Mansion 3 with an A-rank mansion. Got all gems and Boos as well, for a total of like 21 hours.
I'm really disappointed in the game because it kept having a chance to be great, but the execution was absolutely not there. Overall amazing art direction and creativity, but the game design hovered between mediocre and poor most of the time. There are quality of life issues like having to rewatch entire cutscenes if you die (which was annoying even though I only died 4 times in the entire game, and 3 of them are from the final two bosses) and Luigi's slow walk speed when you keep getting sent from area to area (granted he EVENTUALLY speeds up after several seconds). The control scheme and aiming did not feel polished, even when using the bumpers instead of face buttons. The regular enemies range from bland to downright nuisances. Cleared areas respawn ghosts just to get in your way when you're hunting for secrets.
Most of all I think the puzzle design was bad. Some gems were rewards for clever observation, but more often than not the "clever" actions at best yielded a few more crappy dollars and the gems were hidden in disappointing and/or annoying ways. Nothing feels worse than pulling off something you weren't sure the game even wanted you to do, and getting a dumb achievement as your only reward. The most annoying gems were ones where the game has taught you one thing the entire time and then suddenly you're supposed to try the opposite. Probably the best example is how the vending machines can be used once or just outright destroyed with the plunger, as is required in multiple places to access areas behind. Except the time where you're supposed to flash the machine multiple times in a row. Just because. The game is littered with this kind of nonsense, and coupled with occasional bad hit detection on plungers or other actions, it can be frustrating, such as when you think you've tried something but really the game just hadn't registered it. I'll admit I looked up a few gems because I was just so tired of looking, and 90% of the time I was overthinking things and missing something unintuitive or something I thought I'd done already.
There were only two bosses that I truly enjoyed in the whole thing (floors 4 and 8). I do have to say floor 8 was super fun, and I thought finally the game was coming alive (heh), but it pretty much peaked there for me. And unfortunately we experienced a game-breaking bug during floor 8 as well, and had to quit out and reload the autosave. Basically in a scripted ghost fight, one of the ghosts got stuck inside a wall where it couldn't be vacuumed, leaving us trapped in the arena.
Bosses often felt like they had arbitrary weak points full of trial and error. The final boss was a slog and unfortunately centered around the most unreliable mechanic in the game. The penultimate boss fight was a lot better design-wise but in the end it boiled down to the same old rinse and repeat as regular ghosts.
Like I said the actual artistic design and atmosphere are spectacular, but that didn't make it fun a lot of the time. Either overall or because the pacing was awful (linear areas that go on and on and are full of filler fights, etc).I thought floors B2, 6, and 13 were particularly unenjoyable. A few of the floors were tolerable only by virtue of being so short. I probably enjoyed floors 8 and 11 the most.
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True true so many RPG's come out every single year that if I'm going to buy one it needs to be a brand name I trust (like Fire Emblem or Pokemon) or do something unique and interesting (Like Persona 5) to make them stand out from the others
granted I haven't played Persona 5 yet but it's def on my list
but it seems Nintendo struck out and missed with this new one, although I'm sure reviewers may have given it a bit more negative criticism due to the fact they took people off the new Pokemon game to make this
I like ones that have a bit of personality and a different sort of take on battling like Citizens of Earth and Citizens of Space. Things that stick too closely to old-school JRPGs but just look pretty with updated graphics aren't going to do it for me.
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Mario Maker 2 is getting new content including a Master Sword power up that turns you into Link.
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With all the new remasters and remakes being made am I the only one hoping Nintendo redoes Donkey Kong country 64?
And they better not take out the song if they do it, I used to be able to recite that perfectly
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Remake Fighter's Destiny. That engine was unique and undervalued.
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With all the new remasters and remakes being made am I the only one hoping Nintendo redoes Donkey Kong country 64?
Given it had little to no redeeming qualities?
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Id rather nintendo make something new with the IP, like donkey kong junge beat.
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Given it had little to no redeeming qualities?
Really? I haven't played the game since I was a kid, and I had very bad taste as a kid, so your probably right, but I used to love that game
especially the rap, I loved that
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People used to kinda dunk on the game around here particularly for being a collectathon and at the time I didn't really think too much of it.
Then I went and bought a 2nd hand copy and really came out not liking it not so much because of said collectathon elements. A lot of the game just felt awkward to say nothing of tedious i.e. the Bonus games.
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Time for a bonus game!
Squeak! Squeak! Squeak!
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Time for a bonus game!
Squeak! Squeak! Squeak!
You haven't experienced true hell until you try to play through the original Donkey Kong on a N64 Controller.
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I liked Donkey Kong 64. :(