MediEvil is getting a remaster for PS4.
The PlayStation Thread
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I'm kind of liking Sony's don't-give-a-fuck attitude of releasing all of these remasters/remakes. The Crash Bandicoot N. Sane Trilogy, Shadow of the Colossus, and now MediEvil. OddWorld Inhabitants also remade Oddworld: Abe's Odyssey into Oddworld: New n' Tasty and is now reimagining Oddworld: Abe's Exoddus into Oddworld: Soulstorm. And Ratchet & Clank 2016 reimagined the first PS2 game although that was only because it tied into the animated movie release.
Hopefully Spyro and Ape Escape are next. Wouldn't mind another Sly game too. Or even Jak. But I've got mixed feelings on Jak.
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MediEvil is getting a remaster for PS4.
I've seen people say it's a remaster of the PSP game and that that game wasn't that good.
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I've seen people say it's a remaster of the PSP game and that that game wasn't that good.
The PSP reimagining, MediEvil: Resurrection, cut out a bunch of levels from the first iteration.
I haven't seen anybody claim this to be a remaster of the PSP version though. It's only been talked about as a remaster of an old PS1 classic.
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@Count:
Or even Jak. But I've got mixed feelings on Jak.
Jak 2 tuned you out?
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Jak 2 tuned you out?
Most people you'll meet will say they like Jak 1 and despise Jak 2, or like Jak 2 and don't care for Jak 1 (or simply like 2 better). Me… I don't care for either of the first two installments and only actually like the third game. And only like, not love. So I'm weird like that.
I respect Jak 1 for what it was trying to do. Naughty Dog wanted to step things up from Crash Bandicoot by having a much more open-world platformer game. But you know how people complain about how Breath of the Wild gets boring because its "too" open-ended without any real linear/contained incentive to stay engaged? Jak 1 is like that for me. It's a collectathon platformer, but a collectathon platformer that is much less linear than the likes of Super Mario 64. Pretty much just "go to this new area, screw around to find whatever collectibles, NPC requests, and mini games you can do, maybe fight a boss here or there, ride a motorcycle over a deadly passageway", and then rinse and repeat.
The Precursor Legacy is a decent game, it's just not for me.
Jak II, I don't actually mind the idea of having the series reinvent itself by being more story-driven, going darker, and even having guns. What I DO dislike is:
! the abysmal placing of checkpoints, Jak's constantly edgy angst personality mixed with Daxter's obnoxiousness, how much the world lacks color compared to the first game and is mainly grays and reds besides one forest area, more annoying mini games, awkward vehicle driving controls (seriously, driving in Haven City and avoiding getting the Krimzon Guard called on you is a nightmare), the gun aiming completely sucking compared to Ratchet & Clank (I swear, Jak would be so much more tolerable to play if it had strafing controls), the Jetboarding and racing is too gimmicky to ever like, I can hardly find any of the Precursor Orbs in that game so I don't know if I just suck or they are hidden in the most minuscule of places, and it focuses a lot more on GTA-esque missions and shooting down enemies than actual platforming gameplay.
But I think what bothers me most about Jak II is that it's actually more linear than Jak 1 in terms of doing a specific task or reaching a certain goal, but the level layouts are as open-ended as ever. So because there is no map for any of the levels outside of Haven City, it's so damn easy to get lost and have no idea where the hell to go when all the info you have is "find so and so character/item you've never met before". Some levels have one or two intuitive paths to follow. Others are as expansive as desert and you're a living needle in a haystack having no idea the right direction to go even is.
So yeah, I will never like Jak II.
Jak 3 has Jak's personality become more mellow and tolerable, inserts more color into the world and has you explore more areas than just more generic cyberpunk dystopia locales, checkpoints are more tolerable, Light Jak is fun to use, the guns become a lot more quirky, there is more focus on actual platforming instead of just gun raids and skateboarding, and the desert driving is okay. It also has more gimmicks, but I didn't mind. And the Precursor twist is great, even if I did always expect it lol. Keira gets shafted for some reason though, but it's not like I care about her that much. The gun aiming is still as ass as ever though. Seriously, Ratchet & Clank has the PERFECT action-platformer gameplay with weapons.
I could also care less for most of the supporting characters and villains in the series besides maybe Jak's dad. And Sig. Sig was cool. Samos has a funny grumpy old man shtick too.
I will forever recommend the other PS2 platformer series, Ratchet & Clank and Sly Cooper, over Jak as long as I live. Better characters, better gameplay, better stories, better music, etc. But I'm not against getting a Jak sequel or reboot. Sony needs as many first-party platformers as it can get nowadays.
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I've largely forgotten about parts of Jak 2 and yeah some of those criticisms are pretty much among the game's troublesome flaws that I remember.
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Loved Jak II when it came out. One of my favorites.
It has not aged well. At all.
That said, last time I played Precursor Legacy, it was much, much better than remembered. If anything, the individuals are much more linear and self-contained than, say, DK64 or Banjo-Kazooie. Might be worth another look.
Jak III is the best, though, as you pointed out. Though, as you also pointed out, R&C and Sly are the best of the class.
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That said, last time I played Precursor Legacy, it was much, much better than remembered. If anything, the individuals are much more linear and self-contained than, say, DK64 or Banjo-Kazooie. Might be worth another look.
You might be right about me needing to give it a second chance. It's just… I don't know. All of it simply feels like meandering exploring for the sake of meandering exploring, even if it's technically more self-contained than DK64 or Banjo-Kazooie. It's fun at first when you make it to a new area. But after a while, it becomes more of a chore because there's not much long-term or short-term incentive besides "get even MORE Power Cells for this random obnoxious NPC". At least with 3D Mario games, I'm focused on getting one thing on an adventure in an overworld that has a clear linear path (if not multiple ones). It's intuitive, it involves exploration, but more than that, I can look forward to something new and engaging when I beat the level and move onto the next one. If I feel like exploring rather than beating the level, I can do that. But I always know that I can get back to the main linear path to getting the star if I want to move on already. With Jak, you're stuck finding random collectibles with exploration being the prime and only focus. Besides more tediously boring minigames. So you better feeling spending hours searching nook and crannies on a sheer whim or else you're going to get eventually turned off. But I might simply be nitpicky.
I haven't played Super Mario Odyssey yet though. Maybe it's like Jak 1 in the way I'm describing. Although it can probably hook me in more with all of the cool tricks you can do with possessing creatures, buying new costumes, and other rewards. Actually, that's what I think Jak 1 is missing to make me really get hooked into how exploration-focused it is. Rewards. For all of the Precursor Orbs and Power Cells the game is obsessed with you collecting. And not just collecting all the Power Cells to get to the next area or obtain a secret ending that barely reveals anything. That and the Eco power-ups being pretty bland outside of throwing fireballs once in a blue moon makes me tune out.
But seriously though, fuck Jak II. It's actually one of the very few games I have an adamant grudge against. I get what it was trying to do, but... No, I don't think I liked much of anything it tried to do.
I'm actually surprised to find somebody here who also thinks 3 is the most enjoyable installment.
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This may be just me but I always thought that the third instalments of Jak, Ratchet and Sly games have took everything that the sequels changed from the original games and didn't changed much instead of one major change or two.
Anyway the only part of Jak II that felt like a Rage Quit was that Wack-a-Mole minigame next to the end of the game. The only reason me and KC passed through that game was each of us to take care of one half of the joystick.
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This may be just me but I always thought that the third instalments of Jak, Ratchet and Sly games have took everything that the sequels changed from the original games and didn't changed much instead of one major change or two.
Neat point. All three–mostly Jak and Sly--overhauled substantially for the second game and fine-tuned for the third. Sly 3 in particular is just this amazing conglomeration of all the things from the first two games into this single joyful little package (though might have gone a bit over-the-top in playable characters).
Mario Odyssey is a little more self-contained than Jak 1, but it suffers in my eyes from a little too much to do with little focus. Just makes up for a lot of that schizophrenia with some really, really good ideas that are executed well throughout.
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Sly 3 is certainly amazing. But my only real complaint about it is how gimmicky the playstyles for the new Cooper Gang members can get. On the other hand, it doesn't have chapter villains and locations overstay their welcome for two consecutive chapters all of the time like in 2. So… decent trade off? The humor's fantastic though.
Ratchet & Clank 3 has your weapons take five levels to get fully upgraded instead of just one, Galactic Ranger missions, online multiplayer, the levels are more imbalanced between having only one or multiple linear paths, you can drive vehicles, and this game has the best PlayStation villains of all time.
I talked about Jak 3 already, but in short, it has desert driving, more colorful locales, more platforming like in The Precursor Legacy, more lenient checkpoints, and Light Jak.
Sly 2 went from linear levels to open world playgrounds with collectibles you could steal and added Bentley and Murray as playable characters, Ratchet & Clank 2 introduces strafing and upgradeable weapons, and Jak 2 goes all cyberpunk dystopia with GTA missions and guns (but no strafing Ratchet, so aiming is mediocre as hell).
I often think that they may as well let Insomniac Games make a Jak 4 or Jak reboot if Naughty Dog is totally uninterested and incapable of making platformers nowadays. They would only improventhe story and gameplay mechanics. Not that Jak should become an exact clone of Ratchet, but... it could learn a lot from Ratchet lol.
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@Count:
I often think that they may as well let Insomniac Games make a Jak 4 or Jak reboot if Naughty Dog is totally uninterested and incapable of making platformers nowadays. They would only improventhe story and gameplay mechanics. Not that Jak should become an exact clone of Ratcheyt, but… it could learn a lot from Ratchet lol.
The dream has always been a Ratchet and Daxter/Jak and Clank combo game. Those two studios love each other, but think Insomniac going third-party kills that.
Speaking of which, Insomniac did a very similar cycle with Resistance: Fall of Man. Very solid example of its genre in first game, over-the-top edgy and somewhat destructive of what made the first game unique in Resistance 2, then bringing it all together into an extremely solid (and badly overlooked) package with Resistance 3.
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The dream has always been a Ratchet and Daxter/Jak and Clank combo game. Those two studios love each other, but think Insomniac going third-party kills that.
If Namco Bandai could helo develop Smash 4 and if Insomniac is trusted enough to make a PS4-exclusive triple-A Spider-Man game, then I still think anything is on the table.
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@Count:
Sly 3 is certainly amazing. But my only real complaint about it is how gimmicky the playstyles for the new Cooper Gang members can get. On the other hand, it doesn't have chapter villains and locations overstay their welcome for two consecutive chapters all of the time like in 2. So… decent trade off? The humor's fantastic though.
It does continue the meme of Carmelita's voice changing again too.
The dream has always been a Ratchet and Daxter/Jak and Clank combo game. Those two studios love each other, but think Insomniac going third-party kills that.
Speaking of which, Insomniac did a very similar cycle with Resistance: Fall of Man. Very solid example of its genre in first game, over-the-top edgy and somewhat destructive of what made the first game unique in Resistance 2, then bringing it all together into an extremely solid (and badly overlooked) package with Resistance 3.
I'm partially of the mind 2's ending hurt feelings.
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I'm partially of the mind 2's ending hurt feelings.
That was probably the biggest issue, yes, though I didn't mind it in terms of the overall R2 storyline. I just didn't like the whole Chimerification of everything. Also the fact that it tried to go into Halo's two-weapon approach when Insomniac, at the time, was all about selection and diversity of gameplay options.
Still played a remarkable amount of that multiplayer, looking back.
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@Count:
Sly 3 is certainly amazing. But my only real complaint about it is how gimmicky the playstyles for the new Cooper Gang members can get. On the other hand, it doesn't have chapter villains and locations overstay their welcome for two consecutive chapters all of the time like in 2. So… decent trade off? The humor's fantastic though.
Ratchet & Clank 3 has your weapons take five levels to get fully upgraded instead of just one, Galactic Ranger missions, online multiplayer, the levels are more imbalanced between having only one or multiple linear paths, you can drive vehicles, and this game has the best PlayStation villains of all time.
I talked about Jak 3 already, but in short, it has desert driving, more colorful locales, more platforming like in The Precursor Legacy, more lenient checkpoints, and Light Jak.
Sly 2 went from linear levels to open world playgrounds with collectibles you could steal and added Bentley and Murray as playable characters, Ratchet & Clank 2 introduces strafing and upgradeable weapons, and Jak 2 goes all cyberpunk dystopia with GTA missions and guns (but no strafing Ratchet, so aiming is mediocre as hell).
I often think that they may as well let Insomniac Games make a Jak 4 or Jak reboot if Naughty Dog is totally uninterested and incapable of making platformers nowadays. They would only improve the story and gameplay mechanics. Not that Jak should become an exact clone of Ratchet, but... it could learn a lot from Ratchet lol.
Didn't Naughty Dog get into trouble with the sexual harassment case that's still ongoing?
I never played any of their games passed Crash 3. But I don't wanna be angry if it turns out to be true about their "business". -
Didn't Naughty Dog get into trouble with the sexual harassment case that's still ongoing?
I never played any of their games passed Crash 3. But I don't wanna be angry if it turns out to be true about their "business".I never heard of that up until now. But I don't think that incident has gained much traction since October, unfortunately. So I don't think it's mucking up any game development plans or employment standings.
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@Count:
I never heard of that up until now. But I don't think that incident has gained much traction since October, unfortunately. So I don't think it's mucking up any game development plans or employment standings.
There are a few articles about it and Sony even had to pay an employee money to keep this hush hush. He refused and they just let him go. Aka, they fire him.
He wasn't just some no-name guy? He was very famous for the uncharted games.
Naughty Dog's reply on it was mostly *We can neither denial nor confirmed that what happens to our office is real" I mean. If it was fake? They would never say it at all.
So something is up.Anyways. It may not affect them in the new game. But people said the same thing about Star Wars Battlefront 2 and that lost a lot of sells due to microtransactions.
So I guess we wait and see.
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There are a few articles about it and Sony even had to pay an employee money to keep this hush hush. He refused and they just let him go. Aka, they fire him.
I see those articles online, they sound terrifying. But I also see that all of the articles are from October. So no progress seems to have been made with this investigation (assuming Naughty Dog is even investigating it and isn't just trying to cover their asses). And please don't assume I'm saying that this means nothing happened and it's a hoax, just that this didn't seem to have an evident ripple effect on Naughty Dog or Sony. It would be completely wrong for Naughty Dog to slip this under the rug and not give updates on this. But so far, I don't think this is affecting their game development. Hopefully more progress is made though since the survivor makes a decent case for their sexual harassment having happened while Naughty Dog is obviously being sketchy.
Also, microtransactions are a completely different beast compared to this in terms of how it affects customers. Not that sexual harassment controversy can't similarly obstruct game development or get a video game developer or company in a lot of trouble, to say the least. Or at least, that's how it should be.
So yeah, we'll have to wait.
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Yup. Let's Pray that Last of Us 2 gets good reviews and sells like the first one. Even though the game is in 40 percent done. lol
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Yup. Let's Pray that Last of Us 2 gets good reviews and sells like the first one. Even though the game is in 40 percent done. lol
Possibly more done than Death Stranding.
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Possibly more done than Death Stranding.
I don't see Death Stranding getting ravaged in reviews….unless those people are still hung up on certain things from Phantom Pain (clears throat) that weren't Konami's fault:ninja:
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Okami HD is available for 20€ on the PS store. Never played it before and I've always been curious about it. . .
Yay or nay?
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It's a great game. If you can't play it any other way that's fine though I don't think this new remaster really adds much over the one for the PS3 that's probably cheaper.
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I'vegot no ps3; jumped from ps2 to ps4…so it's kindof the only option...
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I'm confused, is the implication that there is a better way to play it than the latest remaster? The brush mechanic is perfect for Wii, so I can see an argument for that version, but even then I'd hesitate to sacrifice better visuals in such a pretty game.
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I play the wii version because it's the first I played and I loved the brush mechanic with the wiimote, but even then it's far from the preferred. A lot of people swear by the PS controller being the optimal to play the game with, in which case the PS3/4 remasters are perfectly fine.
Meanwhile, I'm still wondering how the balls we never got an Okami for Wii U when that system had the perfect interface for it.
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Okami HD is available for 20€ on the PS store. Never played it before and I've always been curious about it. . .
Yay or nay?
Yes, yes, yes, yes. One of my all time favorite games. I'll be buying it for the fourth time after Christmas. (Unless someone gets it for me.)
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Okami HD is available for 20€ on the PS store. Never played it before and I've always been curious about it. . .
Yay or nay?
Big ol' yes on that one. Great friggin' game.
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Oook, thanks everyone!
Bought it already (though I'm busy till monday, so playing it will have to wait a tiny bit).
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Okami diminished a bit for me with future playthroughs, but…
Eh, you know how there are those moments when you hear a favorite song or see a favorite scene for a movie for the first time? Most of my first experience with Okami was like that, which is amazing, since it's 40 hours. One of those games where thinking about it warms the cockles of my withered heart.
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Just be warned, the opening is a lengthy cinematic that you can't speed up at all. So have a solid block of time for it.
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What the heck Okami, you share your trophy list between the PS3 and PS4 copies? So I can't 100% you a second time like I can with other games? What's the fun in that? I may as well just load up the PS3 version and do the NG+ then!
And yet despite you clearly thinking it's the same game, I can't just download the PS4 version for free even though I own the PS3 one. You can't have it both ways guys!
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that is very odd, since separate trophy lists has been the baseline norm for quite some time. Trying to think of the last re-issue that actually had a shared trophy list since the Vita crashed and burned.
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Yeah it's weird. Normally games that have crossplay and a shared trophy list… also get shared in the downloads. You buy it once you buy it for all systems... but yeah it really hasn't been a thing much since the Vita.
And yet some other crossplay games like Journey you only buy the once, but still have separate trophy lists.
So that's weird.
Guess I could plat it on my wife's account...
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^ Crossplay crosssave crossbuy didn't really become standard for most PS3, PS4, PSVita games despite being a big deal when announced….not surprising really especially with the crossbuy aspect since that's money out of pocket for publishers....even when it comes to games they can't stop whoring out.
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Can't you reset achievements?
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As far as I know? No realistically though I don't know why anyone would want to do that given how ridiculous some trophies/acheivements list are utterly backbreaking in tedium.
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Holy shit, Robby was so right. Okami is so good you guys. I thought he was just being biased because of course he'd love a game with a dog as the hero but…it's so freakin' good!
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Okay, I do have three gripes. That opening cinematic was toooooo looooongggg. I wanna play a game dammit. Also feeding animals, while EXTREMELY USEFUL AND COOL, I hate you have to wait through an unskippable 30 second animation. The combat, so far, is pretty easy and button mashy not requiring a lot of technical skill. Of course there are certain enemy types with patterns you need to recognize and weakness you need to take advantage of or you'll get wrecked like the flying fish or the drum beaters but the combat itself is pretty much hit square, there's more room for technique in using your brush skills (which I adore). Not that I needed the game to be Bloodborne or Bayonetta or something in terms of technical button pressing skills, I dig this chill, artistic more about exploring the world and the puzzles and stuff. I mean the game gives you a spam dodge button so clearly it's not fussed about giving extremely challenging battles which I'm cool with.
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@TLC:
HAlso feeding animals, while EXTREMELY USEFUL AND COOL, I hate you have to wait through an unskippable 30 second animation.
Actually, those ARE skippable. They always start up but you can end them half a second later.
'The combat, so far, is pretty easy and button mashy not requiring a lot of technical skill.
The enemies do get trickier and your arsenal gets bigger later, but yeah the mobs generally aren't too bad. They don't want you stressing too much over the stuff you may end up dealing with a bunch of times.. though later groups get rougher.
Also some of the bosses are pretty tough, (until you learn how they work anyway) and there's some optional end-game gauntlets that are fairly challenging. Getting all 99 beads can be a trick too.
Pro-tip. Try to do the loading screen timing minigame. And also learn the super expensive peeing move as soon as possible and get used to using that as a finisher. That'll earn you demon fangs and if you grab them throughout the game you'll be much better off than if you start trying to grind them later.
That opening cinematic was toooooo looooongggg.
I am amazed they haven't fixed the skippable dialogue problem yet, 4 reiterations in. The new game+ lets you speed through the dialogue so it's nuts that the lengthy opening is still… lengthy.
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Hello,
I am playing it on PC and my son is playing it on PS4 and every single scene is skippable. The opening scene, the feeding scenes and every other dialog, every one of them. -
@TLC:
The combat, so far, is pretty easy and button mashy not requiring a lot of technical skill. Of course there are certain enemy types with patterns you need to recognize and weakness you need to take advantage of or you'll get wrecked like the flying fish or the drum beaters but the combat itself is pretty much hit square, there's more room for technique in using your brush skills (which I adore). Not that I needed the game to be Bloodborne or Bayonetta or something in terms of technical button pressing skills, I dig this chill, artistic more about exploring the world and the puzzles and stuff. I mean the game gives you a spam dodge button so clearly it's not fussed about giving extremely challenging battles which I'm cool with.
Given that Kamiya directed both Okami and Bayonetta, the latter is certainly deeper, but i wouldn't say so for Bloodborne. Besides spamming the R1 button while staggering the enemy until it dies or occasionaly pulling a charged attack or transformation (which is always inferior to simply mashing with the Saw Cleaver), it's very simple and repetitive, despite how fun it can be. Okami in contrast really opens up the more you play: with all the different brushes and different weapons, combining ground and air combat, trying to get all the demon fangs with the floral finishers (as well as certain… taunts). This is unlike Bloodborne where you end the game with the same moveset as when you started, just slightly changing the damage output based on the weapons.
Try finishing both games and starting a new file, and see how wide the difference is between the two in terms of progression and variety offered.Okami has certainly one of the lighter combats across Kamiya's games, but just like Viewtiful Joe it can be deceptively so. Try exploring the farthest corners of the world against some secret bosses and you'll see how far the combat can be stretched.
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Actually, those ARE skippable. They always start up but you can end them half a second later.
Wait, what!?! I mashed every button I could think of. Maybe I'm dumb….
Pro-tip. Try to do the loading screen timing minigame. And also learn the super expensive peeing move as soon as possible and get used to using that as a finisher. That'll earn you demon fangs and if you grab them throughout the game you'll be much better off than if you start trying to grind them later.
That 100,000 one? geez, Okay if you say so but saving up to that one is gonna take a while.
I am amazed they haven't fixed the skippable dialogue problem yet, 4 reiterations in. The new game+ lets you speed through the dialogue so it's nuts that the lengthy opening is still… lengthy.
Again, maybe I'm dumb and I missed a button….
--- Update From New Post Merge ---
Given that Kamiya directed both Okami and Bayonetta, the latter is certainly deeper, but i wouldn't say so for Bloodborne. Besides spamming the R1 button while staggering the enemy until it dies or occasionaly pulling a charged attack or transformation (which is always inferior to simply mashing with the Saw Cleaver), it's very simple and repetitive, despite how fun it can be. Okami in contrast really opens up the more you play: with all the different brushes and different weapons, combining ground and air combat, trying to get all the demon fangs with the floral finishers (as well as certain… taunts). This is unlike Bloodborne where you end the game with the same moveset as when you started, just slightly changing the damage output based on the weapons.
Try finishing both games and starting a new file, and see how wide the difference is between the two in terms of progression and variety offered.Okami has certainly one of the lighter combats across Kamiya's games, but just like Viewtiful Joe it can be deceptively so. Try exploring the farthest corners of the world against some secret bosses and you'll see how far the combat can be stretched.
Bloodborne's depth comes from the trick weapons and the way you can switch essentially between four different weapons depending on the situation. There's also a high degree of strategy in recognizing enemy patterns and luring single enemies from mobs and using backstab and parry moves if possible. Not to say Okami isn't deep, the depth is in the brush stroke mechanics which helps a lot in dealing with enemies quickly. So far though I've found, though it would take way longer, you can deal with enemy mobs my mashing square and RT. Doesn't stop me from trying to use a bomb because of how sick it is. But trying spamming attack and dodge with an opening mob in Bloodborne would get you killed. Even Bayonetta, which is a game I essentially buttonmashed without never grasping the large multitude of combos is more punishing if you don't time your dodges just right and learn how to end attacks with a finisher.
Again, I'm not really complaining, this game isn't supposed to be Soulsian in difficulty and I'm happy with it. Less distraction for the artistic beauty of the level design coughfuckyouCupheadeventhoughyou'reoneofmyfavoritegamesoftheyearcough
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@TLC:
Wait, what!?! I mashed every button I could think of. Maybe I'm dumb….
Those are definitely skippable. They have been since the PS2 version. Some button should do it.
It's maaaaybe possible the first time you see a given animal you can't skip it, I don't recall. Pretty sure you can do it the whole game though.
That 100,000 one? geez, Okay if you say so but saving up to that one is gonna take a while.
Don't ignore the other power ups in service of saving for it, or waste 20 hours grinding in the first area, but do keep it in mind as an expense to save for. The earlier you have it the better off you'll be later.
There's also a 2,000,000 one, but that is absolutely an end game "i'm hunting for the platinum trophy" item.
Again, maybe I'm dumb and I missed a button….
The opening and dialogue have never been skippable. I haven't played the PS4 version yet so I dunno, but that wasn't an option in the previous 3 releases.
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Okamis combat has always been its major achilles heel to me. Beyond the limited scope of moves, the enemies are just way too passive. As a demonstration, enter a random fight, put the controller down, and watch how long it takes for any enemy to actually strike Amaterasu.
Not helping either is that you have way too much health/recovery potential; even if you never use the plethora of healing/stat boost items, even if you make an effort to never upgrade your health (which can still happen as rewards for exploration), enemies need to break your shield to actually damage you. And when the shield recharges based on combos you have a system that favors non-stop agression, with little need for strategic or evasive planning. The scoring system, which rewards you for as quick and efficient combat as possible, is probably their way of mitigating that. Not that the rewards ever mean that much.Bottom line, even with minimum health upgrades and deliberately choosing subpar weapons, the game is very easy. If theres one thing I'd change in Okami, it'd definetely be upping the agressiveness of the enemies.
Second would be giving Issun a massive overhaul.
(I still think the game is quite good, just flawed)
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In other Playstation news:
Majorly hyped for this, although it will probably take some time until it comes west, which hopefully it will at all.
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Granblue Fantasy. That other franchise everyone talks about but I know zero shit about it like Fate.