My question about that compilation video is… how far apart are those clips? Because yes, there's very obviously a change in things being said and some dodginess, and some direct contradictions. But it's also someone editing together with an axe to grind. There's no dates on those clips, they're being edited in a way to remove context and put together in rapid fire order, even though it seems to be only a couple interviews. Its done in a way to look like dozens of instances of contradictions over many many interviews, including a loud angry man yelling at them for delivering exactly what they said it would. Same thing that you see done to make Hillary Clinton look like a liar by placing a quote from 1993 against something from 2016.
Something said when the game was first announced, as an intention, and something said right before launch, are different things. Lots of games want to do a bunch of things they don't quite manage. I'm still disappointing by all the features Dragon Age 3 was supposed to have that it ended up lacking. That happens. For every game. And in movies and tv shows and comic books and novels. Just because you want to do a feature when you start doesn't mean you have the time or the budget to do so.
They had an amazing 2 minute premiere trailer where the colors were very specifically chosen and it became the box art and there was a bunch of varied wildlife in a fairly small area? Cool. But that's the teaser trailer, those opening 5 minute previews are rarely what the final game actually is. For any game. I don't expect Horizon Zero Dawn to play like it's brief amazing demo... or if does for that to be a regular experience that eventually gets rote. But if I get to hunt robot dinosaurs with at least some variety to it and a decent arsenal of weapons, I'll be good. That Spiderman game that's coming? I hope no one believes its anything like its demo, because that's all premade cinematics that will either be automated or not in the final game at all, no way that its playable like that on a consistent basis.
Unless you build a very short, very specific goal of a game you can't make too many vastly different experiences in the playtime.... Even something like Shadow of Collosus which was amazing. But it only had 16 boss fights. And most of them were good, but several repeated mechanics, and there was basically nothing else to do in the world except fight them, exploring was a complete waste of time. That was all it did, but it was what was promised and that was the game.
Journey is one of my favorite games of all time with the most unique experience I can put to a game, and I played through it maybe 30 times. But not counting glitch areas, it's a game that has only one single route, one single story, and it takes about two hours. No branches, nothing to mix it up except what you do. It's brilliant but it short and I wish there had been more from it because I loved it so.
I'm just not sure what exactly people were expecting from this unless they've 12 and have never been through a hype cycle before. It really was obvious from play videos that always started on the same planet (not a random one) and the things that they were showing that it was going to be what it was... and not the tech demo teaser from 2 years ago. Especially not once you find out its an indie team of 12 rather than a mega corp of 200 working on it for 10 years.