Also beware with counter, worst ability to face in the game.
General Fire Emblem Thread - At Least Mario Got a Funeral
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Guys, I'm about to start playing Awakening as my first ever Fire Emblem game, so I'm looking for serious answers.
My instinct is to just play Classic mode since the consensus is usually "Nintendo is handholding again! Stupid Babynoob scrubs are ruining gaming!!!" when stuff like this comes up in Nintendo games, but I have no frame of reference where Fire Emblem is concerned…
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Guys, I'm about to start playing Awakening as my first ever Fire Emblem game, so I'm looking for serious answers.
My instinct is to just play Classic mode since the consensus is usually "Nintendo is handholding again! Stupid Babynoob scrubs are ruining gaming!!!" when stuff like this comes up in Nintendo games, but I have no frame of reference where Fire Emblem is concerned…
I gave you a serious answer, that's how veterans usually play the series, beating the game without losing a single unit, if you lose a unit just restart the chapter even if you were almost beating said the chapter and try again without losing a unit.
We rather lose the experience than an unit, no shame on that in this series. -
Guys, I'm about to start playing Awakening as my first ever Fire Emblem game, so I'm looking for serious answers.
My instinct is to just play Classic mode since the consensus is usually "Nintendo is handholding again! Stupid Babynoob scrubs are ruining gaming!!!" when stuff like this comes up in Nintendo games, but I have no frame of reference where Fire Emblem is concerned…
You should be fine playing Classic on Normal Mode. We're not kidding when we say that you should restart any time you lose a character, since most fans don't consider it a true victory unless every objective is acconplished. If restarting with some regularity is a major turnoff for you, try Casual until you get the hang of it.
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Classic is . . . . . classic. It's the way Fire Emblem was originally made, and that's the way it's SUPPOSED to be played. But if you're really worried about losing your characters than you can play Casual.
But what we all do basically is play Classic and every time one of our units die is bang our heads on our desk/chair/whatever and reboot the game and try again. That's all it is. And the whole point of Permadeath is to make your play very carefully and strategically and not just go running in like Leeroy Jenkins.
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Unless of course you're sending out a unit you don't like out on a suicide mission. RIP Gaius
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Leeroy Jenkins works really well with a well trained Donnel.:ninja:
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Guys, I'm about to start playing Awakening as my first ever Fire Emblem game, so I'm looking for serious answers.
My instinct is to just play Classic mode since the consensus is usually "Nintendo is handholding again! Stupid Babynoob scrubs are ruining gaming!!!" when stuff like this comes up in Nintendo games, but I have no frame of reference where Fire Emblem is concerned…
Play it the way you want to play it.
If you want a easy and fair experience play casual.
If you want a challenging but still somewhat fair experience play classic. -
Hey, a calculated Leeroy Jenkins is an integral part of the game! It's not too common in Awakening, but other games definitely.
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To me, resetting the game after losing an unit is a big part of the game. As frustrating as it is to get hit by a 30% hit rate when you're nearly finished, a second try means more playtime! And my characters might get better level-ups too!
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Play it the way you want to play it.
I've never played an FE game and didn't know what to expect out of each mode or what's considered the right way to play.
Like, Mega Man 2 is a hard game, but it's fair. The game was made to kick your butt, however dying feels like it's your fault and not poor game design, so the challenge is part of the appeal.
Meanwhile, Mother/EarthBound Beginnings is the hardest Mother game by far, but it's not because it's a legitimately fair challenge, it's because it wasn't playtested or balanced right so the difficulty scaling is really off and wonky, so the difficulty isn't considered fun, and almost everyone recommends you download a balancing patch if you want to play it.The main purpose of the question was basically to gauge if this was a MM2 Situation where the mode is how it's intended to be played and adds to the experience vs. a Mother situation where it's an archaic unfair difficulty spike they only kept as an option out of "Tradition".
I have my answer tho and the consensus seems to be "You're supposed to play Classic" tho, so I will. Thanks guys.
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I played on casual because Sacred Stones scarred me for life with it's "You can have 12 units this time and oh dear you only have 8, sorry"
What's the point of playing with perma-death if you're just going to cheat your way out of it?
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I understand that's the idea, but what's the consensus on the Right way to play it?
Is the Permadeath something people see as a bad thing that the Casual mode "Fixes" or do people see Classic as the "Correct" way to play with Casual being Nintendo "Handholding" too much?
Sweetie. You are thinking too much.
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Yeah, it's kinda funny to me that Save-Scrubbing, which is usually frowned upon, is the "default" way to play lol.
I remember when it was announced that you could save anywhere in Majora's Mask 3D, and people were like "This'll just cause Save Scrubbing to do side quests! Babynoob scruuuuubbbsss!!!"
But now, the right way to play is:
"Just save scrub".lol
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It's pretty much the big open secret of Fire Emblem that 99% of the people that play it save scum.
Sometimes it's because you made a legitimate and easy mistake.
Sometimes it's because lol enemy myrmidon crits at 6%
And sometimes it's because goddammit Brom has to survive the war and get home to his kids.
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And sometimes it's because oh fuck I wasn't expecting reinforcements from there.
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And sometimes it's because oh fuck I wasn't expecting reinforcements from there.
Especially if it's one of the games where reinforcements can move on arrival.
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I've never played an FE game and didn't know what to expect out of each mode or what's considered the right way to play.
Like, Mega Man 2 is a hard game, but it's fair. The game was made to kick your butt, however dying feels like it's your fault and not poor game design, so the challenge is part of the appeal.
Meanwhile, Mother/EarthBound Beginnings is the hardest Mother game by far, but it's not because it's a legitimately fair challenge, it's because it wasn't playtested or balanced right so the difficulty scaling is really off and wonky, so the difficulty isn't considered fun, and almost everyone recommends you download a balancing patch if you want to play it.The main purpose of the question was basically to gauge if this was a MM2 Situation where the mode is how it's intended to be played and adds to the experience vs. a Mother situation where it's an archaic unfair difficulty spike they only kept as an option out of "Tradition".
I have my answer tho and the consensus seems to be "You're supposed to play Classic" tho, so I will. Thanks guys.
The games are generally balanced, though in the grinding-enabled ones (Sacred Stones and Awakening) there are occasionally some awkward difficulty spikes. Until you get to the hardest difficulties the game is usually fairly unfair, in that the things you'll be screwed over by are bad luck and chapter quirks you weren't expecting, though the latter can be planned for in your following attempts. You might hear people complaining about the massive amounts of bullshit the series occasionally throws at you but 97% percent of the time it's because the developers know you can handle it.
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@Cyan:
Especially if it's one of the games where reinforcements can move on arrival.
And suddenly you've lost a healer, a mage, your peg knight and your myrmidon. Restart.
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@Cyan:
It's pretty much the big open secret of Fire Emblem that 99% of the people that play it save scum.
Sometimes it's because you made a legitimate and easy mistake.
Sometimes it's because lol enemy myrmidon crits at 6%
And sometimes it's because goddammit Brom has to survive the war and get home to his kids.
And sometimes while abusing the coliseum you fucked up an hour's worth of work and unintentionally got someone killed.
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@Cyan:
It's pretty much the big open secret of Fire Emblem that 99% of the people that play it save scum.
Sometimes it's because you made a legitimate and easy mistake.
Sometimes it's because lol enemy myrmidon crits at 6%
And sometimes it's because goddammit Brom has to survive the war and get home to his kids.
Because you're fucked if your only/last healer dies.
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Yeah, it's kinda funny to me that Save-Scrubbing, which is usually frowned upon, is the "default" way to play lol.
I remember when it was announced that you could save anywhere in Majora's Mask 3D, and people were like "This'll just cause Save Scrubbing to do side quests! Babynoob scruuuuubbbsss!!!"
But now, the right way to play is:
"Just save scrub".lol
That's just so inaccurate I don't even know where to start.
First of all, it's not exactly save scrubbing in Fire Emblem in the first place. The games save every turn, so if a unit dies and you restart then the only way you can ensure that unit survives is restarting the chapter entirely, and most of these chapters in the later runs we're talking about them being 30 or so minutes of strategy and planning that goes down the drain when a unit gets stupidly killed by RNG or some other shit.
Not to mention that in Fire Emblem it's ACTUAL consequences, namely a character dies and that's it, goodbye, no more of that character you trained for the entirety of the game. And even when you restart the chapter, there's the consequence of throwing away all your progress and actions in that one chapter, something which in later chapters is a genuine pain in the ass and as a result a genuine consequence for fucking up.Majora's Mask features none of these things. If you fuck up in a side-quest or storyline aspect in Majora's Mask my guess is that you're still gonna get to do it again, and even if you don't the loss is extremely minimal in the context of the game. So save scumming in that situation really is a petty noobscrub thing to do instead of just accepting a relatively minor consequence that can allow you to keep jazzing forward like nothing happened.
We also have the context of Majora's Mask being loved and respected for what it was, and in that context there was nothing in the game design that warranted making it easier. So adding stuff that made it more of a handhold was of course going to be criticized. Not that I agree entirely of course, since I think it's more of a feature added to appeal to handheld users in Japan more than it was a solid decision by Nintendo to make the game easier. Bomber's Notebook is a better example of making things easier for scrubs imo.So really, how abouts you just play the game instead of asking how to play it "right" and then poking fun at it. Like shit, why even ask? just play the game however you want to play it and then decide for yourself what feels like the experience you want to have.
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Yeah, it's kinda funny to me that Save-Scrubbing, which is usually frowned upon, is the "default" way to play lol.
I remember when it was announced that you could save anywhere in Majora's Mask 3D, and people were like "This'll just cause Save Scrubbing to do side quests! Babynoob scruuuuubbbsss!!!"
But now, the right way to play is:
"Just save scrub".lol
Umm… in MM it was about the intended 3-day cycle design and the intended vision being for you to either play out the consequences of a cycle, or reset the cycle. By design MM is about resetting the cycle... the game is built around "save scumming," just a different kind. Restarting a whole chapter to do better isn't save scumming... since chapters are isolated units and that's when you're supposed to save. In an unforgiving game nobody is going to blame you for that. Save scumming in FE would be if they added a new mode where you can save after every turn, because the on-the-go gamer doesn't have time to finish a whole battle in one sitting!
Also I don't get how it's even a question whether to play on the intended mode for the whole series or scrubby noob mode.
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Save scumming in FE would be if they added a new mode where you can save after every turn, because the on-the-go gamer doesn't have time to finish a whole battle in one sitting!
The funny thing is that this is what I heard they were doing with Fates around the time my interest died.
Is it still a thing? That mode where if your characters die they can come back within the same chapter?
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Unless of course you're sending out a unit you don't like out on a suicide mission. RIP Gaius
B-B-B-B-But Gaius is one of the only characters who can give his daughters Galeforce!
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The funny thing is that this is what I heard they were doing with Fates around the time my interest died.
Is it still a thing? That mode where if your characters die they can come back within the same chapter?
I heard there's a new staff that does that, don't know if there's a specific mode like that though.
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The funny thing is that this is what I heard they were doing with Fates around the time my interest died.
Is it still a thing? That mode where if your characters die they can come back within the same chapter?
Yeah, Phoenix Mode is still a thing as far as I know. A unit that dies comes back the next turn and you only lose if your lord dies.
Saving midgame was actually a thing in Dark Dragon and Mystery of the Emblem, which provided one or two one-time use save points in each chapter. Save scumming is also actually a thing for rom playthroughs, like for RNG-assisted speedruns, or killing Kishuna in one turn.
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That's just so inaccurate I don't even know where to start.
First of all, it's not exactly save scrubbing in Fire Emblem in the first place. The games save every turn, so if a unit dies and you restart then the only way you can ensure that unit survives is restarting the chapter entirely, and most of these chapters in the later runs we're talking about them being 30 or so minutes of strategy and planning that goes down the drain when a unit gets stupidly killed by RNG or some other shit.
Not to mention that in Fire Emblem it's ACTUAL consequences, namely a character dies and that's it, goodbye, no more of that character you trained for the entirety of the game. And even when you restart the chapter, there's the consequence of throwing away all your progress and actions in that one chapter, something which in later chapters is a genuine pain in the ass and as a result a genuine consequence for fucking up.? In Awakening you don't have to restart the entire chapter. You can save whenever you want on the map after each battle and if a unit dies then you can just reboot your game from the last save and restart the BATTLE. It never asks you to restart the chapter.
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? In Awakening you don't have to restart the entire chapter. You can save whenever you want on the map after each battle and if a unit dies then you can just reboot your game from the last save and restart the BATTLE. It never asks you to restart the chapter.
I'm talking about Fire Emblem in general.
There's a reason I dislike Awakening, and am not expecting to get Fates.
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Oh man, I missed a ton of stuff:
Guys, I'm about to start playing Awakening as my first ever Fire Emblem game, so I'm looking for serious answers.
It seems everyone kinda chimed with their own responses Rin, so I'll say some stuff:
The early chapters of Awakening give you some helpful advice about a mechanic (weapon triangle, healing, pair-up, terrain, refreshing units) on the touch screen, so I would follow those. It's simple to follow, and unlike FE7's tutorial "mode", it's skippable in a flash.
The early chapters of a Fire Emblem game are usually not too tough on lower difficulties, because new players can get into the swing of things pretty easily. Most (if not all?) FE games start you off with a unit that is very powerful and can usually solo the first few maps. These characters are meant to be used as a crutch if you find a unit is about to die.
"Casual" is an option first introduced in the twelfth game, and while I personally prefer play on Classic, there is nothing wrong if you want to try Casual first (:)). Once you get more used to maps and commands and stuff, you may have a certain style. Do you want to turtle and play it safe? Do you want to play aggressive to take down more units per turn? Everyone has their own speed.
I also want to add that "unit dying -> reset" really adds to the fun, at least to me. Because usually you lose a unit because
a) the map threw you a curveball
b) the stats were higher than you thought
c) some BS luck
d) you made a mistakeAnd any of these force you to rethink your strategy, like a game of chess. I love that feeling of almost solving a puzzle, to get to the end of a chapter with everyone alive and all of the possible "things" collected.
Don't get discouraged if you see yourself losing to the same chapter over and over! Usually you take some time, think it over, and bam, you've changed up the game plan.
As a final note: each FE game operates on different….uh, engines if you will. Awakening follows tried and true stuff like the weapon triangle, effective damage, and other stuff. But some things (like pair-up) only really apply to that game in particular. So when/if you move to a different game, always remember what you can and can't do!
Good luck, and have fun. ;)
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GameXplain showed the first 30 minutes or so of the
route if anyone is interested. Mild spoiler alert.Naturally, like all FE:F videos, the comment section is full of salt and it's always the same people.
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I'd love to watch, but I'm gonna stay 100% blind for Revelations.
Also I used GameXplain's streams to hear more of the dub voices. Subaki's voice fits him well, but I can't judge either way on Hana's quite yet. Felicia sounds more "natural" in her private quarters lines, so nothing meme-tastic there. Arthur continues to be excellent, and while Effie's is deeper than I thought, I really don't have a good benchmark. I only hear one-word dialogue from her.
Silas is DEFINITELY Anthony del Rio, I'd put money on it.
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I'm talking about Fire Emblem in general.
There's a reason I dislike Awakening, and am not expecting to get Fates.
Oh, c'mon. You'd skip a game just because they allow you to save more?
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Oh, c'mon. You'd skip a game just because they allow you to save more?
Among other changes that aren't particularly enticing, yes.
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Oh, c'mon. You'd skip a game just because they allow you to save more?
I'll skip a $40 + $40 + DLC game when it obviously wasn't made in the style of the Fire Emblem games I like most, yes.
I have also already seen a colleague play the japanese version and I rest assured that I am missing out on nothing.
edit: heck, I'll elaborate
When you have to balance a game's design and you have to keep in mind that the game structure as it is is already punishing and unforgiving, game design is gonna exist to try to balance that out in order to avoid complete frustration. As a result you have things like hard modes where there's more waves of enemies and overall requires more defensive strategies and more effective management of resources.
When you have to balance a game's design for a game in which you can grind your units as much as you fucking want so they all have the most OP skills possible and they're all mega-supported to complement and defend each other optimally and you can also amiibo+DLC your way into super useful items and you can tailor your units to be the most OP classes possible and they max out their stats regardless of anything… well, that's why you have hard modes where just to remain relevantly hard they have to resort to unlimited RNG bullshit, because otherwise it won't be a challenge.The end result to me is games that are still fun experiences... if you have the time and desire to grind and grind and grind and DLC and amiibo your way into the most perfect team. I'm sure to some people that's cool, the customizability, but to me it's just not as fun since it means more time involvement without necessarily adding more strategy.
Like I wouldn't call Awakening and Fates bad games... ok, maybe I would... but ultimately what it means to me is that they're just not the experience I would associate with Fire Emblem, the whole playing and reaching the last chapter to realize my units suck and having to strategy my way around still winning somehow, then doing new runs with better planning and management, where you're sometimes even thinking chapters ahead when making your decisions. -
Hidden to save space.
[hide]@Noqanky:
When you have to balance a game's design for a game in which you can grind your units as much as you fucking want so they all have the most OP skills possible and they're all mega-supported to complement and defend each other optimally and you can also amiibo+DLC your way into super useful items and you can tailor your units to be the most OP classes possible and they max out their stats regardless of anything… well, that's why you have hard modes where just to remain relevantly hard they have to resort to unlimited RNG bullshit, because otherwise it won't be a challenge.
I personally dislike the notion of stats over tactics, and like you, I dislike grinding. As someone who just did a no-pair up, no-grind run of Awakening, I could tell the parts where the game expects you to pair up high-supported units -> stick in the middle -> survive the swarm.
It kinda reflects a reoccuring weakness of Awakening's maps, where either none or all of enemies gang-rush you, and it's very unreasonable. In this playthrough mentioned above, there were so many times where I had to play defensive as fuck because 6 different enemies would rush the same person. Simply inflating stats doesn't equalite to a true "harder" challenge.
Like I wouldn't call Awakening and Fates bad games… ok, maybe I would... but ultimately what it means to me is that they're just not the experience I would associate with Fire Emblem, the whole playing and reaching the last chapter to realize my units suck and having to strategy my way around still winning somehow, then doing new runs with better planning and management, where you're sometimes even thinking chapters ahead when making your decisions.
Your criticisms seems to extend from a gameplay perspective….I don't know all of the details of Conquest, but it seems like it would appeal to you more because you can't just grind for days and make super-units so easily.
tl;dr: fair criticisms, I'm inclined to agree.[/hide]
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Like I wouldn't call Awakening and Fates bad games… ok, maybe I would...
Ugh…. so I picked a bad game as my first Fire Emblem?..... -_-
This thing cost me $30 bucks too. T_T
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Ugh…. so I picked a bad game as my first Fire Emblem?..... -_-
This thing cost me $30 bucks too. T_T
No, Awakening is not a "bad game", and considering you're new to the series, you might enjoy it a lot.
Without getting into the details, older and more experienced fans of the series aren't particularly fond of it, but even some of those people can cite some things they liked.
Try it, and as a beginner, feel free to give me your extended thoughts, be they positive or negative. I've seen both sides of the coin. If you're not meshing with it because its "feel" I do recommend FE7 as an entry point. But it could just be a universal gameplay quirk you're not liking.
Seriously, the best opinion is formed from experience. Many people that have started with Awakening play older games and go "wow, I like this more", some prefer the newer games. It's all on you.
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As an emphasis point if Awakening was in fact a Bad Game per se, Fates wouldn't even exists.
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Ugh…. so I picked a bad game as my first Fire Emblem?..... -_-
This thing cost me $30 bucks too. T_T
Noq will undoubtedly and has already elaborated on this multiple times throughout the thread, but basically, while Awakening isn't a bad game, it isn't exactly the most representative of the series' gameplay emphasis of tactics and strategy. She already goes into it in her explanation of why she ain't picking up Fates, but basically the availability of the option to grind up units changes up the way the game becomes balanced as well as the way you approach it.
I'm pretty sure she and others have recommended the first fire emblem that came to the west (Fire Emblem 7: Rekka no Ken) as the best place to start in case you're interested, but hey, you do you. I'd say keep at it, but definitely get on playing FE7 after.
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I'm probably gonna stop playing Awakening now and play the original NES Fire Emblem when I get home from work today. I have a Rom Downloaded of it.
Alternatively, a local retro game store nearby me has a copy of Genealogy of the Holy War for $20 I might pick up now, but the NES Fire Emblem is free so might be a good idea to play one of these for free before wasting more money.
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I'm probably gonna stop playing Awakening now and play the original NES Fire Emblem when I get home from work today. I have a Rom Downloaded of it.
Alternatively, a local retro game store nearby me has a copy of Genealogy of the Holy War for $20 I might pick up now, but the NES Fire Emblem is free so might be a good idea to play one of these for free before wasting more money.
Hey man, we didn't direct you to go the exact opposite way and go into the dark ages. Seriously, just go for FE7 or stick with awakening
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7, Stones, Path, and Awakening aren't bad games and each is a decent place to start. Fire Emblem tends to change in major, subtle, and majorly subtle ways with each iteration (okay maybe 6 to 7 doesn't really change up all that much beyond 7 actually being a good game.) Even when features are revisited, it's usually not in the same way.
Gaiden, Stones, and Awakening all have a world map, but the three of them don't function the same (Gaiden's map especially).
Shadow Dragon and Awakening have class-changing, but go about it in incredibly different ways.
Genealogy (4) and Awakening have pairings and children, but differ significantly in how they pull it off. Some parents in Genealogy have multiple potential kids but you can only get one, for example.
Magic gets tweaked basically every game. For example, Path doesn't have Dark magic while Awakening doesn't have Light magic. Gaiden has Final Fantasy magic.
Even the capture mechanic in Fates is an revamping of a sorta-similar mechanic in Thracia 776 (5). Though I haven't heard of Fates having chapters where the only sane way to beat the boss is to capture them.
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No but seriously Do Not Bother With Any Game Before 7
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I'm probably gonna stop playing Awakening now and play the original NES Fire Emblem when I get home from work today. I have a Rom Downloaded of it.
Alternatively, a local retro game store nearby me has a copy of Genealogy of the Holy War for $20 I might pick up now, but the NES Fire Emblem is free so might be a good idea to play one of these for free before wasting more money.
Ok, now THIS is also not a great idea.
While Awakening has a bunch of features that veteran players aren't all in favor of, the original Fire Emblem veers way too far in the opposite direction. It's a painfully dated game with a minimal plot, nonexistent characters, and era-appropriate graphics. The series has come a long way since the original game and has added two crucial features, supports and skills, to make characters more unique, useful, and memorable. There's literally no reason to play it since they made a DS remake of it a couple years ago.
Just play Awakening. It plays like a greatest hits album of the series and it's a perfectly fine entry point for all the people who got a Fire Emblem game for the first time. If our bickering really has you concerned, find a ROM of Fire Emblem: Blazing Sword or Fire Emblem: Path of Radiance, two of the consensus best games in the series.
That copy of Genealogy would be entirely in Japanese, by the way, which isn't ideal for a game with as unique a plot as it has.
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Lol sorry if we're pulling you in two different directions Rin. You're new to the series, so starting with FE7 or Awakening will work just fine.
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It's a painfully dated game with a minimal plot, nonexistent characters, and era-appropriate graphics.
Also applies to the DS remake.
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@Cyan:
Also applies to the DS remake.
Also true. But at least it introduced My Unit and map-based PvP (I think?).
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General Fire Emblem Thread: Fates of Rin's Gaming Schedule.
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I'm not afraid of playing an older game, I slogged my way through the original Mother which has crappy level scaling even with a balanace patch applied, and I recently just beat Zelda II: The Adventure of Link which not only has REALLY dated graphics, but is flat out NES hard, difficulty comparable to the Mega Man 1-3, and I thoroughly enjoyed the experience. Actually, I couldn't put the game down. For as massive of a Zelda fan as I am, you'd think I'd have hated the Red Headded Stepchild of the series but no, It's definitely unconventional from a Zelda game standpoint, but it's a REALLY good game with tight controls.
I'm just completely confused about the games now and about what exactly we're looking at. On the one hand, I'm seeing that Awakening is apparently terrible and then I'm also being told it's playable but still, nobody really likes it?
I dunno, like, when stuff like this happens and people confuse me with what game to play in a longstanding series, I tend to just go "Screw it, I'm playing them in order and going from there".
That happened when someone was like "Play Super Metroid First!" then "No, play the Prime Trilogy first!". I just went "Nope, playing them in order" and played 1, Zero Mission, 2, Super, and Fusion and that worked out fine for me. Same thing happened with Mother. Some wanted me to start with 2, some with 3, I just was like "Nope, playing all 3" and played all 3.
Kiiiiiindof a shame too because I was getting the hang of Awakening, and I liked customizing my Robin, I actually got her looking a lot like me…. Not to mention I liked the portable nature of it... Oh well... this'll also teach me to buy Digital games purely because it was on sale tho... can't get a refund or trade in a digital game. :/
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I'm just completely confused about the games now and about what exactly we're looking at. On the one hand, I'm seeing that Awakening is apparently terrible and then I'm also being told it's playable but still, nobody really likes it?
Even people that don't like Awakening can agree that it works as a jumping-in point, Rin. You personally don't have to like the game, it's just a good choice to make get a hang of the series' core mechanics.
I dunno, like, when stuff like this happens and people confuse me with what game to play in a longstanding series, I tend to just go "Screw it, I'm playing them in order and going from there".
Well it is your OWN preferences. You can totally play them in order if you want, just that you might run into accessibility issues. It'd be quite the experience.
Kiiiiiindof a shame too because I was getting the hang of Awakening, and I liked customizing my Robin, I actually got her looking a lot like me…. Not to mention I liked the portable nature of it... Oh well... this'll also teach me to buy Digital games purely because it was on sale tho... can't get a refund or trade in a digital game. :/
But you started! At least get to…..the fifth chapter or so to make a solid judgement if you want to keep playing. Please? I want you to get the bang for your buck.