Only Mega Man game I ever beat was on the Gameboy - the orriginal in Green and Black. But I am with you Robby - I will probably pick this one up when its on steam ready to go now that it is funded. A few kickstarters have gotten a bit concerning in their management of money, I need to see some more big time success stories I think.
Inafune can't (Mighty No. 9 kickstarter)
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Only Mega Man game I ever beat was on the Gameboy - the orriginal in Green and Black. But I am with you Robby - I will probably pick this one up when its on steam ready to go now that it is funded. A few kickstarters have gotten a bit concerning in their management of money, I need to see some more big time success stories I think.
Well, there's FTL: Faster Than Light right off the top of my head, but I guess more stories need to be had. I also know Leisure Suit Larry: Reloaded released, but I don't know how successful that was.
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I suspect at this point that I'd suck at the classic buster-oriented gameplay of the Classic and X series since I'm so used to the melee hack-and-slash approach from Zero and ZX.
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Honestly, I prefer Beck design over Megaman.
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Well, there's FTL: Faster Than Light right off the top of my head, but I guess more stories need to be had. I also know Leisure Suit Larry: Reloaded released, but I don't know how successful that was.
Both of which I own - FTL I wouldn't have wanted to pay more then I think the 10bucks I paid when it was on special. LSL I just bought on sale last night going to have to install it and assess it. But I wouldn't call them both big time successes I want to see Project Eternity and Star Citizen in alpha before I might consider doing other games.
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It's now predictably over a million dollars.
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Both of which I own - FTL I wouldn't have wanted to pay more then I think the 10bucks I paid when it was on special. LSL I just bought on sale last night going to have to install it and assess it. But I wouldn't call them both big time successes I want to see Project Eternity and Star Citizen in alpha before I might consider doing other games.
I'm of the same mindset but then things like project phoenix or this comes along and it's really hard to not be enticed to throw 10-20 bucks in.
I'm also kind of anxious, for me my basic attitude for kickstarter will be pretty much colored by how much I will like torment. -
R](http://mynintendonews.com/2013/09/02/renegade-kid-would-like-to-help-develop-a-3ds-version-of-mighty-no-09/)enegade Kid has personally reached out to Keiji Inafune with the hopes of making a 3DS version of Mighty No.9
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So you guys heard about this awesome project too eh? NICE! :D
As for hitting the 2.5 million mark, I give it two weeks.
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It's interesting to read that posters here gave up on completing the classic series. Although I can understand the frustration with Wily's castle.
It's a good thing you guys didn't play MM4 though, you would've screamed bloody murder since you have to do two fortresses. (I think you do two in 5 as well, but I'm not 100% on that)
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Nice to see we got the extra stages already, 300k more and the game will be feature complete…assuming those "???" aren't ingame content.
It's a good thing you guys didn't play MM4 though, you would've screamed bloody murder since you have to do two fortresses. (I think you do two in 5 as well, but I'm not 100% on that)
That was my first megaman game! took me weeks to beat the second castle, that red boss was rock hard.
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Problem with difficulty nowerdays is - no one feels obliged to beat difficult bosses anymore.
Take my steam account 185 games and counting - if one game is too hard I can just play something else and forget about the other - now the Developer doesn't have to care if I finish a game or not when they have my money - but I feel less inclined to buy from them in the future if I have too many unfinished games.
Now I go back to when I was a Kid and had to save up for my Master System 2 which came with Alex the Kidd - took me ages to beat that game because it was all I had.
I hope this does well - but if its going to be as punishing as the old 16bit era games could be which were punishing because they wanted their games to last longer then I may not be as interested in it. Mildly punishing I can handle or at least a system to change difficulty on the fly.
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I disagree - it depends purely on the type of challenge represented. Loads of people take the time on Demon/Dark Souls for example. It took me ages to understand the boss patterns in the Mega Man Zero games well enough to S rank them all, but I did it because the game was fair - the more you studied it the easier it became, and it was fun to do too.
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Problem with difficulty nowerdays is - no one feels obliged to beat difficult bosses anymore.
No one?
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I just pledged 60 bucks into the Kickstarter. First one I've ever backed. So I'm pumped to see how this turns out to say the least.
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1.2 hit which means 8 robot mast… Mighty numbers are in now.
Also for those who don't want to play on P.C. it seems the founder of Renegade kid is interested in working on a 3DS version.
Funny enough I'm pretty good at beating megaman games, but I almost never finish other ones. I swear I beaten maybe 10% of my games.
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Oh, the two castles was Megaman 4? I probably beat that one too then.
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I've beaten all of the main series Megaman games 1-10 (including Megaman & Bass). I've only played bits and pieces of various games from the X and Zero series and I'd love to try to beat them someday but I sadly lack the time and twitch reflexes I had as a kid.
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No one?
Yeah that's a fair call - should have said not many and not run on assumptions.
Is anyone else worried 1 of the big 3 (Sony/MS/Nintendo) might swoop in and match the development costs for a timed/total exclusive on their system?
That'd be a major deal breaker.
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Yeah that's a fair call - should have said not many and not run on assumptions.
Many as in the amass of casual gamers?
Or Megaman fans?
Or fans of games that are known to be difficult?Who are you even speaking for?
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I've beaten X1 and all the Battle Network games.
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@RobbyBevard:
Oh, the two castles was Megaman 4? I probably beat that one too then.
5 and 6 had 2x castles too. It was kind of silly (even by megaman standards) in 6 as the frontman for the fakeout castle was Wily himself.
–- Update From New Post Merge ---
I've beaten all of the main series Megaman games 1-10 (including Megaman & Bass). I've only played bits and pieces of various games from the X and Zero series and I'd love to try to beat them someday but I sadly lack the time and twitch reflexes I had as a kid.
I'm a massive MM completist; I've beaten the classic series sans 8 (PSN RELEASE IT ALREADY DAMN YOU), & Bass, the GB quintology, X series sans 7 (supposedly terrible?), Xtreme 1 (blaaargh), as well as the zero and ZX series. And the Wily Wars tower stage. It irks me to no end that MM Powered Up got two new stages, which means that eventually I'll have to get a PSP.
Basically, I've skipped the 3D games, the BN/Starforce spinoffs, and other spinoffs like Soccer, Command mission and Battle & Chase.
Megaman IV for the gameboy is THE SHIT holy fuck you guys go and play it
V would also have been top tier if the bosses weren't so piss easy. -
@The:
I'm a massive MM completist; I've beaten the classic series sans 8 (PSN RELEASE IT ALREADY DAMN YOU), & Bass, the GB quintology, X series sans 7 (supposedly terrible?), Xtreme 1 (blaaargh), as well as the zero and ZX series. And the Wily Wars tower stage. It irks me to no end that MM Powered Up got two new stages, which means that eventually I'll have to get a PSP.
Basically, I've skipped the 3D games, the BN/Starforce spinoffs, and other spinoffs like Soccer, Command mission and Battle & Chase.
Megaman IV for the gameboy is THE SHIT holy fuck you guys go and play it
V would also have been top tier if the bosses weren't so piss easy.If you don't mind hunting around for older generation games the Megaman Anniversary Collection for the PS2, GC, and Xbox has Megaman 1-8 (no Megaman & Bass though) plus the arcade games Megaman: The Power Battle and Megaman 2: The Power Fighters.
Also I remembering playing a lot of Megaman Soccer a lot at a friend's house when I was much younger.
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Many as in the amass of casual gamers?
Or Megaman fans?
Or fans of games that are known to be difficult?Who are you even speaking for?
Many as in an overall percentage of all gamers regardless of their assumed dedication levels.
With Steam achievements you can compare global achievements for every game with steam based achievements I believe Xbox Live has a similar system - now pick any game at random and you will see massive declines in game achievements completed.Take Skyrim - near 90% of people who own the game have completed the beginning section/tutorial - look at those who have reached level 50 or completed the final challange in the story of the game and it is a very small percent of total game owners.
Achievements have been appropriated to giving feedback to developers for completion rates of games and what features/content people are actively using. I can almost guarantee regardless of backers the number that complete the game will be a small percentage of total owners.
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Yeah but… completing Skyrim completely requires like 500 hours.
Most people (myself included) can clonk 60 hours into just one of the main 6 questlines and be pretty much satisfied with the game as done at that point, since by that point you've gotten all the skills you were interested in, climbed to the top of the wizard/thief/arena/whatever ladder, and the grindy stuff gets really repetitive. Sure it has 10,000 quests to do, but they're all pretty samey and repetitive... or tedious busywork like crafting armor... while the actual main story is pretty damn boring. Why does warrior guild treat me like low level crap when I'm the archmage of all wizards? I guess I should save the world or become a werewolf or something, but eh. I already stopped one apocalypse. I should start up a new file with a pure thief character!... except the thief quest line is required in my first file to get all the runes.
There's a difference between being asked to play a game two or three times, or for about 100 hours to get really good at it and see everything... (like in Okami, Dragon Quest, or Dragon Age)....and asking to just flat out live in the world and have no life at all.
And many many many games, its easy to get to 70 or 90% completion, and then there's just a final super tedious super grindy trophy needed for completion thats really really boring and you have to totally love the game to do it. Like finding most of the monsters and recipes in Nino Kuni adds another 60 hours to a 60 hour game... and those 60 hours are complete run around grind luck based. Getting all the coins in One Piece Musou? If it the first Musou game you've ever played in your life playing one stage a hundred times hoping for a lucky drop that might be fine, but I've played a lot of Musou games and SCREW THAT. I enjoyed Mass Effect trilogy, but I don't feel like replaying from the start on hard mode through the entire 50 hour game for a single trophy.
The ingame achievements on MegaMan 9 and 10 are ridiculous as well. "Beat the game"? Sure. "beat game without using special weapons" Well, that's a challenge, but okay. "Beat the game with as few enemies killed as possible (Don't kill anything but bosses)" uhm, maybe... "Beat game without being hit" "beat game 5 times in one day" ... NO.
In comparison all the trophies in say, Journey, are fairly easy and can be done by your second or third playthrough, (and its a 1-2 hour game) there's little reason not to do them.
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@RobbyBevard:
Yeah but… completing Skyrim completely requires like 500 hours.
Most people (myself included) can clonk 60 hours into just one of the main 6 questlines and be pretty much satisfied with the game as done at that point, since by that point you've gotten all the skills you were interested in, climbed to the top of the wizard/thief/arena/whatever ladder, and the grindy stuff gets really repetitive. Sure it has 10,000 quests to do, but they're all pretty samey and repetitive... or tedious busywork like crafting armor... while the actual main story is pretty damn boring.
There's a difference between being asked to play a game two or three times to get really good at it and see everything... (like in Dragon Age) and asking to just flat out live in the world and have no life at all.
Agreed - Skyrim was only used as I had checked them recently before going to work. But you pick any game at random you'll see the curve stays the same.
Then look at the "hardcore" Achievements some games have less then 0.01% of total people who own the game have completed.
It's like with Wow - why spend countless work hours to make content that only 1% ever see - sure its fine early on - but as with all artists you want people to see your work not just give up because of gate they can't get past. -
On the topic of the Kickstarter itself Inafune has released a thank you video for not only meeting but exceeding the Kickstarter goal in less than 2 days (as of this writing there's $1,310,366 pledged and still growing):
Incidentally there's still 8 dinner seats with Infaune left for anyone with $10,000 to burn~
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http://www.polygon.com/2013/9/1/4683178/keiji-inafune-kickstarter-mighty-no-9-mega-man-pax
Don't expect Inafune to start interfacing with his fans through Twitter though. He says he has no plans to join the social network, where some developers interact closely with fans (and detractors).
"This is actually something hinted in our announcement trailer," he said. "The effect of technology on our lives, while it can look very beneficial on one side, on the other, there is a high price that's paid. It's something I constantly think about. Twitter is something I feel that's easy to control you, rather than you controlling it."
Twitter, he said, is just one more thing that could pull him away from thinking about his work. It's also a potentially dangerous way for him to say something in haste that he shouldn't.
"I don't want to be another Japanese creator that does that," he said, "and there are certainly a lot out there that I feel misuse Twitter." -
I can't say I disagree with him at all on that. I've seen way too many cases where devs and other people have gotten way too much into Twitter where they've just said dumb things or gotten into internet dick fights. That's not to mention how much crap you can get flung at you from Twitter based on my limited knowledge of never using Twitter.
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Oh yeah, pledged $5 this Sunday. This is a cause that I'm happy to support.
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If you don't mind hunting around for older generation games the Megaman Anniversary Collection for the PS2, GC, and Xbox has Megaman 1-8 (no Megaman & Bass though) plus the arcade games Megaman: The Power Battle and Megaman 2: The Power Fighters.
I've wanted to, but by the time I became a MM fanboy the game had pretty much vanished from Pal territories. Do japanese games work on Pal? Because japanese imports are what I'm mostly getting when I search for the game.
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@The:
I've wanted to, but by the time I became a MM fanboy the game had pretty much vanished from Pal territories. Do japanese games work on Pal? Because japanese imports are what I'm mostly getting when I search for the game.
I'm afraid not, region locking was pretty strong in the sixth console generation. A friend and I looked into this before trying to see the easiest method of acquiring PAL only/Japanese only PS2 games previously (oh Kingdom Hearts Final Mixes and Michigan: The Report from Hell, you tempt me so). So unless you're really savvy with used game stores and pawn shops nearby your best bet is Amazon, eBay, etc. to try to find a PAL copy.
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No one?
No, not no one! Definitely someone!
I live for the extra bosses, stages, and balls-to-the-wall soul murdering challenges (your help with La Mulana's achievements was invaluable :D).
Working through MM9/10's achievements in particular was a blast, especially because my college roommate and I tackled it together (I think he was the one to finally crack Strike, Sheep, and Nitro's AI patterns for the hard mode, buster only, no damage challenges). Beating the Mr. Perfect runs and getting a perfect on Solarman were real moments of pride…
Or platinuming Binding of Isaac today (Dark Boy was the final nail in the coffin), even though every squeaky-voiced 14 year old on youtube seems to have already done that.
...But I understand Cymelion's point. Developers generally care a lot more about what John Q. Gamesarejustahobbyforme is doing than the maniacs who lose sleep to see another "achievement unlocked." As long as they keep throwing us a few titanium bones to drool over and gnaw on, though, then I'll be happy.
Anyway. Really excited about this. I think I might sculpt a Beck figure to show just how excited I am.
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Mac and Linux support stretch goal was reached a while ago by the way
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I don't think I've met many people that finished all the X games… Because well. They are mostly really bad, and it isn't for the nonsense of the plot either. Megaman games are supposed to be challenging by nature, but damn... Most of the time the difficulty is outright nuts. Outside the moments where leaps of faiths was required to proceed, I recall Metal Shark Player's level being an absolute nightmare.
But yeah. Aside from the a few games in the series, I don't like the X games all that much. I guess I'm not too much a fan of the double dash + wall jump styled gameplay and like the Classic games for the sheer simplicity.
@CCC:
[good post]
Anyway. Really excited about this. I think I might sculpt a Beck figure to show just how excited I am.
Respect dude. I'm glad we aren't completely a dead breed of gamers.
You also inspire me to atleast finish the classic MM games.And looking forward to your figurine.
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I finished the original megaman yesterday, though it probably would never have happened if I didn't abuse the save states on the 3ds VC version a ton
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I don't think I've met many people that finished all the X games… Because well. They are mostly really bad, and it isn't for the nonsense of the plot either. Megaman games are supposed to be challenging by nature, but damn... Most of the time the difficulty is outright nuts. Outside the moments where leaps of faiths was required to proceed, I recall Metal Shark Player's level being an absolute nightmare.
You also inspire me to atleast finish the classic MM games.
I'll admit that Metal Shark Player wanted me to tear my hair out. Like Dust Man on steroids with too few checkpoints. Not a good kind of difficulty. And X7 and X8 were utter garbage. Leave the 3D shit to Legends, and leave Burning Hyenard in the "bad ideas" pile.
But X1,2, and 3 are amazing (Egoraptor's take on the genius of X1 is something to behold), and 4 wasn't bad. X5 kind of started to suck, because that's when they made "rankings" begin to actually matter.
And by all means, finish the classic series! Even the awful 8th one! Don't forget Powered Up on the PSP either, because that little gem is chock full of exactly what we're talking about here (insane obstacle course challenges, option to replay the game as like 12 different characters each varied enough to present a different kind of challenge, and hard mode boss rush, which requires nothing less than a complete understanding of enemy AI, down to the pixel).
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Huh, hearing about this game has got me all sorts of nostalgic for Megaman~ It's great to see this getting so much support, especially when, from what I can tell, it looks like the additions might just make it even better! I don't remember what the first one I played was…I know my first megaman was a gameboy game that had him and rush on the cover but that's about it, remember playing forever to beat it too xD Hrmm I never did pick up Powered Up, cause I wasn't sure about the Chibi artstyle really, but I think you just convinced me to go and get it when I get a chance CCC. xD
Relly looking forward to this game and seeing how it develops though.
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Hrmm I never did pick up Powered Up, cause I wasn't sure about the Chibi artstyle really, but I think you just convinced me to go and get it when I get a chance CCC. xD
Yeah no seriously don't let the art style fool you (come on, we're One Piece fans). That game is deep and among the most solid I've ever played if you're the type to go beyond "beat the main quest once and never pick it up again."
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I beat 1-6 (on the anniversary collection thing, if that makes it not count or something), 8, X4 and 5, Zero 1 and 2 and ZX.
I do enjoy difficult games time to time but there was a time in my life where I avoided difficult games because I shattered my PS2 controller…
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I can't say I disagree with him at all on that. I've seen way too many cases where devs and other people have gotten way too much into Twitter where they've just said dumb things or gotten into internet dick fights. That's not to mention how much crap you can get flung at you from Twitter based on my limited knowledge of never using Twitter.
I don't blame him at all either. I can't see why he would want to live in peace and just concentrate on his creation and not think about constant bombardment from your fans on your computer. He seems like a peaceful guy.
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I can proudly say I have beaten at least 90% of all Megaman games. I dont remember playing ZX2 or all of the Starforces, but everything else for the most part has been played and beaten by me, yes including x7, and x8 was pretty good.
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The first Megaman game I played was Xtreme years and years ago. I sucked pretty hard at it, and always died to either that spider miniboss in the beginning or to Chill Penguin.
These days I own and have beaten the Zero series, the two ZX games, the Battle Network series (which I've been doing a text LP of for the past few months), and the Star Force trilogy. When I find a job and have income coming in I'll probably check out the Classic titles that are available on the eshop.
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I did like X8, but the end castle was pretty easy.
X7 is the one that I didn't finish, and I don't care about it.
X6 and X5 played a lot, and in fact were my first ones, hell X7 was the game that made me buy the PS2, after these two. But I still have nightmares about the Gate fight.
X4 X3 and X2 played very little, but I'm sure that I finished them.
And I've played X A lot. Overall I'd say that I enjoyed more the X series, and the Battle Network series. I have to finish replaying Zero Collection, but the 3DS and my hands don't get allong.
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X1, X2 and X4 were the great ones.
X3 was good for the most part. It suffered from uninspired stages and terrible enemy placement, though, with some stages (Blizzard Buffalo) having an overload of enemies coming from everywhere and others (Blast Hornet, Toxic Seahorse) having large stretches with no enemies or obstacles in sight.
X8 was decent. Stages were short, but the game had plenty of unlockables to compensate. Characters were also handled well.
X5 was ok. Rank system, reuse of ideas and being a general downgrade from X4 doesn't make it a bad game to me.
X6 was torture, but it had some good ideas and concepts here and there.
X7 was just torture. BURN TO THE GROUND!
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A couple of great videos
the series also had some great music tracks
https://www.youtube.com/watch?v=HF–G-lx2So&list=PL860E234119823805
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I had no idea you guys were such filthy casuals.
I need to go take a shower. :x
And you guys have homework to do.
You get extra credit when you can do Buster Only Runs in every megaman game. The morning after I completed this task I grew a full beard.
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Console versions of the game just got moved ahead of the mystery features. The goal for Xbox/PS/Wii versions is now $2,200,000.
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Also, third stretch goal has been reached as well