Title of next Dragon Age game announced along with a bit more information. http://dragonage.com/inquisition/
General Video Game Discussion
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Hopefully they go back to more of the first game and not the screw up that was the second game.
They turned a great pc game into a mediocre pc game to try and make it more console friendly
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Title of next Dragon Age game announced along with a bit more information. http://dragonage.com/inquisition/
I have very little hope for this, especially after the changes they made between Origins and II (and after the ORIGINAL Mass Effect 3 ending). (Though…I will not lie...Mass Effect 3: Extended Cut, and Mass Effect 3: Leviathan has restored some faith between me and BioWare).
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Ok, this is hilarious http://www.ign.com/articles/2012/09/18/check-out-this-rip-off-of-super-mario-3d-land
THey're not even trying to hide that its a blatant Mario clone
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I'll wait this dragon age out, Bioware hasn't been making the kind of games I want to see from them lately. And the direction they evolved their storycraft in hasn't been really interesting either. Still I can't write them off completely since they delivered really great achievments on some instances.
I think Mordin's ME3 scene is still one of the best gaming experiences I had, their whole carry over your decisions thing in the MEverse is mindblowingly impressive from a logistic standpoint and the direction they took in Dragon Age Origins for more ambigious choices was promising.But really if they don't let go of the duality morality choices and do something with some of their bioware character archetypes soon it's going to make lose my interest entirely.
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A BioWare update!
http://gamingbolt.com/mass-effect-4-bioware-has-plans-for-another-full-game-and-a-new-ip
Summary:
–Mass Effect 4 currently in the works.
--Dragon Age 3: Inquisition on the way (like already stated in the thread).
--Mass Effect 3: Omega DLC to be released in the Fall.
--New IP currently in the works. -
Also, the two founding doctors have resigned/retired as well. I don't know about the other founding member.
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This is some insane news that I just found.
http://www.ttlg.com/forums/showthread.php?t=140085
Thief 2 and System Shock 2 (both over a decade old) have both received brand new patches out of nowhere. And they're massive.
Here's a portion of the things fixed with this new patch for Thief 2:
[hide]This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game from v1.18 to
v1.19, providing improved support for modern hardware and correcting many known bugs. T2 can be
purchased digitally from GOG (www.gog.com) and Steam (store.steampowered.com). If you prefer a
boxed copy, it can usually be found on Mastertronic and Amazon (or similar).…
A small sample of changes and fixes
Renderer:
- Added windowed mode
- Added single display mode option - no resolution change between menus and game
- Added ingame support for all common resolutions, including widescreen
- Added support for 32-bit color
- Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit
- Added UI framerate cap option to avoid GPU fan spinning up in UI
- Added DDS/PNG image support
- Added full 24/32-bit TGA/BMP image support
- Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before the underscore) to support more than 7
- Animated texture rate can now be specified via a material file for that texture
- Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys
General:
- Replaced video player lib with an FFMpeg based one to play cutscenes. LGVid.ax or other codecs are no longer required
- Option to use OpenAL (if available) instead of DirectSound. Includes support for audio effects in Windows 7 without an EAX-enabled driver (e.g. ALchemy)
- Added "head_bob" config var to control amount of head bob
- Added mousewheel support to options menu
- Fixed player ground contact tracking when walking off an object (caused footstep sounds to get "stuck" on previous material)
- Fixed sound cap per schema type bug and upped max sound channels to 48
- Changed screenshot output format to BMP and also added support for PNG screenshots
- Changed mouselook sensitivity to be resolution independent
- Added check to avoid trying to open files with reserved system name like com ports
- AIs now breathe from their head instead of their stomachs. They will no longer drown when up to their waist in water.
- Lowered player crouch height by a tiny fraction so he's less likely to get stuck on 4 unit tall spaces
- Added better support for binding actions to the mouse wheel (can bind wheel up and wheel down as separate actions, with modifier key support)
- Fixed star rendering
- Added "log_player_pos" command that dumps current player pos to log file (when enabled)
- Added the ability to detach from ladders by crouching
- Improved mantling a bit and added optional new mantling algorithm with lower failure rate
- Fixed a bug which limited number of sound channels to 16 even if more were selected
- Fixed a bug that sometimes caused doors to float away into infinity
- Fixed (or at least greatly improved) a bug with edge triggered OBBs sometimes failing to detect collision (in particular for slow moving objects)
- Fixed framerate dependent speed issue for camvators/moving terrain (with collision type: none)
- Added "fixed_star_size" option for resolution independent star size
- Fixed some bugs when attaching to a ladder from water.
- AIs who are facing very close to a wall will no longer turn to face south when the game begins
- Health bar drawing adjusted in widescreen
- Added option to fix arm rendering
- Added AA to rendering of loadout screen items
- Fixed pickpocket count bug that would always show 1 more maximum pickpocket than there actually was.
- Added "Blocks frobs" property, allowing objects to block frobs of objects behind them (e.g. to stop frobbing items through safe doors)
- Added option to left-align map notes text
- Made navigation of map/objectives screen a little bit more in-game friendly (screen can also be closed with space, arrow key navigation and return to switch map/obj)
DromEd:
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Lightmaps are now properly displayed in the editor 3D view
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Added support for HW rendering in editor viewports
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Increased the maximum number of visible on-screen terrain polies from 1024 to 20480
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Increased the maximum number of visible on-screen objects from 128 to 1280
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Added some safety checks to object scaling operations to prevent objects with 1.#INF scale
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Fixed a crash when computing pathfinding with an improperly linked moving terrain object in the mission. An ignorable assert is thrown and the object is skipped gracefully instead of crashing.
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Prevented a crash if you apply a model of one creature type to an object assigned a different creature type
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Fixed "Attempt to mark from invalid room id 0" assertion to actually show the room id that is invalid, instead of always showing 0.
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Integrated csgmerge tool into editor exe
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Added support for 32-bit lightmaps
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Fixed the bug where cloning a multibrush with particles would duplicate every object in the mission
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Fixed a bug where the game would crash when deleting a large multibrush
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Added fallback check to find Motiondb.bin in resource paths
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Fixed resource lock errors when loading TGA images (for object textures and distance art)
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Fixed solo view editor issues when going back to edit mode from game mode
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Added ability to change the brush colors in DromEd via values in DromEd.cfg.
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Added light-based transparency property
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Added ability to enable/disable eye zoom in Thief 2
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Vast improvements to editor dialogs, including crash fixes and improved functionality
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Increased brush limit from 7068 to 16384
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Increased rooms limit from 1024 to 4096
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Increased ambient sound limit from 256 to 1024
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Increased cell limit from 28672 to 32760
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Increased the maximum number of sides in a cylinder from 10 to 26.
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Increased automap location limit from 64 to 256 locations per page
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The texture rotation control can now interpret negative values
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Fixed a crash while generating reports
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Added a warning dialog when attempting to save one filetype (mis/gam/cow) as another
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Added new Windows-style texture palette (which also supports more than 256 textures)
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Added support for all editor window sizes
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Added Pendulum (/sinusoidal) curve type to tweqs
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Added DetailAttachement link type
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Added Distance Alpha property
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Added Bitmap Color property for custom modulation color on bitmap objects
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Added "Face camera (axial)" setting to Bitmap Worldspace
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Added color param, additive blending and spotlight cone falloff support to coronas
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Added "Editor Comments" property
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Added "show_vhots" command for debug visuals of vhot placement and numbering on objects
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Manually deleting links in the link view dialog no longer deletes attached object for ParticleAttachement/DetailAttachement links
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Added the ability to place graphical decals on book pages
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Corpses with Contains links no longer count as pickpockets
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The Auto-Multibrush property no longer crashes DromEd if the .vbr file was not found.
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The stimulus on existing receptrons can now be changed
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The intensity for sources is no longer reset when changing the propagator
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The receptrons list now correctly shows the max intensity value for existing receptrons
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Meshes can now be scaled with the Scale property
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Scaled objects now cast properly scaled shadows
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Objects can now obscure coronas
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Bitmap Worldspace objects can now be locally lit
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Precipitation will now collide with OBB objects as well as terrain
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The brush_to_room command can now be given a negative number, to be interpreted as an absolute size instead of a percentage (e.g. brush_to_room -0.1 would create a room brush 0.1 units larger than the selected brush.)
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It is no longer necessary to explicitly add the Hidden property to a secret object for the secret to be properly counted
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Added numeric keypad input support
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DromEd will no longer stop working after 03:14:07 on Tuesday, 19 January 2038
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Added "scroll here" option to the right-click menu for solo views, similar to the "teleport camera" option for non-solo views
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Fixed some issues with calculating which room cells are in (which might have caused problems with precipitation and fogging)
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Increased the time range of Tweqs to 0-65535
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The same property can no longer be added to an object multiple times
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Fixed a crash when adding the Texture Anim Data property to a concrete object
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See the included modders_notes.txt for more details on editor changes
[/hide]
And this is an explanation by somebody about what this could possibly be about:
What happened is, one of the LGS guys sold their dreamcast devkit and it had a copy of the dromed/dark engine source code on it. Unfortunately it was part of a network drive so a lot of information is (was?) missing.
Some time last year, or maybe 2 years ago (I don't recall) a DC collector came across it, and passively announced his devkit had these games on it. LGS guys, ever vigilant they are, caught wind of this and their board exploded. They immediately got in contact with the collector, and the communities most talented modders, coders, hackers, and ex-LGS employees secretly got together and supposedly but never confirming it, got to work on fixing up the games.
What you're seeing here, is possibly maybe could be a result from that gathering.
This is really awesome. I'm currently playing through the original Thief so this will be pretty cool once I get around to playing Thief 2. I've been meaning to play SS2 as well.
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http://blogs.valvesoftware.com/linux/beta-late-than-never-3/
Valve will be having a beta for Steam on Linux this October. Sign ups should be coming soon, but they are only letting 1000 users participate. I don't know if anyone here uses Linux, but I might give this a shot.
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System Shock 2 is the best computer RPG ever so everybody play it with this new patch now.
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@The:
System Shock 2 is the best computer RPG ever so everybody play it with this new patch now.
Planescape Torment would like to have a word with you. (Though System Shock 2 is outstanding).
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@The:
Planescape Torment would like to have a word with you. (Though System Shock 2 is outstanding).
I think Torment is really good, but it's not like it's the best playing experience available to anybody, especially not in its field. It's a really high end narrative journey and it's one of the coolest damn inspired plots out there especially.
But System Shock 2 is such an incredible game
Just… GAME. It's the bomb diggity apex of custom-oriented player-choice mechanics. It's a great play and I've done so many different runs of different styles. It's exceptional as an abstract, which when combined with the fact that when you actually paint on top of that abstract and give it the storyline it has (I love my sci-fi transhuman nutjob robot space space stuff) it hits all the marks I love pretty well. What a narrative it has.
When I was 10 I was too busy dryhumping Blade Runner and System Shock 2 to go to school.
That's why I always feel so comfortable calling it such a great RPG experience, versus how I kind of uh
Don't really like playing Torment at all so much as I looooved reading Torment.
That reminds me… As Torment is concerned, played it once as a kid, sort of tried to get into it but I was too young. My mom brought it home one day because she was talking RPGs with the Game Dude at fucking ELECTRONICS BOUTIQUE wow that was a place that once existed... But while she probably dug it a lot, I was just too young. I tried so hard I remember, but I didn't have the patience.
I could tell there was something there, but I was like what, 8 or 9 when it came out? However. Did two different runs of it as an adult and came out very impressed with its writing and storyline. It's one of those things I'm so glad I actually kept over the years because it was easier than trying to torrent it (I still have such an aversion to shit like Daemon Tools and the work of pirating PC Games. The advent of GOG.com saved my life).
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I've been meaning to play System Shock 2. I started playing Planescape but haven't gotten too far yet. And now for something completely different.
This joke is really crazy. It's all over the place on Russian game sites. I don't even know when or even how it started but I just can't help but laugh at it. Note the name of the song they're using in the video too. -
Some music samples (Outrun, Jet Set Radio and Golden Axe) from Sonic & All-Stars Racing Transformed:
http://www.destructoid.com/exclusive-sonic-asr-transformed-music-preview-235342.phtmlWow. Really great.
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Do you think flash drives can become a medium for playing games with instead of cd's?
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Uh….what do you mean exactly? At some point, gaming and many other medias will go all digital, but....they're not going to start packaging boxes with flash drives inside them.
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Do you think flash drives can become a medium for playing games with instead of cd's?
They're called cartridges :ninja: . I think the only problem with cartridges before was that they couldn't store too much information. I think it would still be pretty expensive to use cartridges now though. They're also pretty bulky.
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I think the only problem with cartridges before was that they couldn't store too much information.
It was actually.
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Finally using my account to buy games off of Good Old Games. Got Planescape:Torment, Arcanum: of steamworks and magik obscurum, and Inquisitor. Have Thief, Thief 2, and Deus Ex on my wish list. I was a bit disappointed to see that System Shock and System Shock 2 weren't on there though.
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I feel as i though I dont give my Xbox, enough love which for some reason bothers me. Perhaps if it had built in wiifi capability and dedicated internet support maybe id use it more. I heard Assassins Creed 3 will have two discs on 360, so I thought what if there was a single game that required multiple blu-rays?
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so I thought what if there was a single game that required multiple blu-rays?
That would be a really big game. A single layer on a blu-ray disc can hold 25GB. Not many games come close to even that.
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Finally using my account to buy games off of Good Old Games. Got Planescape:Torment, Arcanum: of steamworks and magik obscurum, and Inquisitor. Have Thief, Thief 2, and Deus Ex on my wish list. I was a bit disappointed to see that System Shock and System Shock 2 weren't on there though.
System Shock 2 (and maybe the first one, I'm not sure) is in a sort of license hell. It's partly owned between EA and an insurance company, so it'll probably never be rereleased. Just go ahead and pirate it, and when you do make sure you use the new patch that was just released. Same with Thief 2 whenever you get around to getting that. Thief is really cool, haven't started the second one yet as I haven't finished the first. I'm pretty close to finishing Deus Ex, it's decent but I wouldn't say it's anything amazing. The way the story will rearrange itself to compensate for anything you can do is cool though.
I just preordered Dishonored last night on Green Man Gaming for $45, which is cool.
That would be a really big game. A single layer on a blu-ray disc can hold 25GB. Not many games come close to even that.
I'm pretty sure it's more than that. I think around 40GB-50GB. A lot of the time the games are left uncompressed just because of the shear size of the discs. I heard that Kojima was disappointed that he couldn't fit everything he wanted to do with MGS4 onto a bluray.
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I'm pretty sure it's more than that. I think around 40GB-50GB. A lot of the time the games are left uncompressed just because of the shear size of the discs. I heard that Kojima was disappointed that he couldn't fit everything he wanted to do with MGS4 onto a bluray.
Dual layer discs are the industry standard. So the whole disc can hold 50GB. But each layer holds 25.
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Looks like the next SEGA Heritage rereleases will be Sonic the Fighters, Fighting Vipers and Virtua Fighter 2: Might be under some other label, though. They're all AM2 Fighting games.
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http://penny-arcade.com/patv/episode/beyond-fun
Extra credits episode that is summarizing about the shift I've(I maybe some of you) been yearning for in recent years for games.
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If anyone here has EA Origin and lives in the U.S. they can pick up a free 19.99 game. Just enter the code OS3874XVC at checkout. I have no idea how long this is going to last though.
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This post is deleted!
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I'd like to say this is a new low for EA but…I'm not really sure it is. It's not like Fifa was a new game every year anyways.
http://uk.ign.com/articles/2012/10/12/fifa-13-ea-sells-old-games-as-new
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I'd like to say this is a new low for EA but…I'm not really sure it is. It's not like Fifa was a new game every year anyways.
http://uk.ign.com/articles/2012/10/12/fifa-13-ea-sells-old-games-as-new
All sports games are the same anyway, it's not like they differ (much) year-to-year… lolz
But yeah... The thought is pretty low.
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@The:
All sports games are the same anyway, it's not like they differ (much) year-to-year... lolz
But yeah… The thought is pretty low.
Lol, just proves you don't play them much, if not, at all.
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I blame EA for ruining the reputaion of sports games, thus leading to the terribly mediocre popular opinion of "they're all the same".
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I blame EA for ruining the reputaion of sports games, thus leading to the terribly mediocre popular opinion of "they're all the same".
Enough for them to literally repaint Fifa 12 for the Wii and Vita and put them out as Fifa 13?
I think I bought them once every few years and yeah, I kinda felt they were the same game just with different teams. The guys who do the WWE games it kinda feels the same (except now I don't know who anyone is save for one or two)
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Lol, just proves you don't play them much, if not, at all.
Exactly how are they not the same from year-to-year, other than changing the roster (to mirror real-life roster changes)? I've played plenty with my friends, and I'm sorry, they're 95% identical (the other 5% being a roster change or the addition of some mode that nobody uses, that's removed because nobody uses it, from the next game).
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Enough for them to literally repaint Fifa 12 for the Wii and Vita and put them out as Fifa 13?
Repainting last years sports titles and selling them as a brand new iteration is a natural evolution of what EA has been doing for the past 10 years,Putting in as little effort they can get away with.
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@The:
Exactly how are they not the same from year-to-year, other than changing the roster (to mirror real-life roster changes)? I've played plenty with my friends, and I'm sorry, they're 95% identical (the other 5% being a roster change or the addition of some mode that nobody uses, that's removed because nobody uses it, from the next game).
They do occasionally modify the gameplay but for the most part this is what it seems to me. Besides some gameplay changes that are few and far between, it mostly looks like they just update the roster and put new music in the games. I await Gueta's response :ninja: .
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Repainting last years sports titles and selling them as a brand new iteration is a natural evolution of what EA has been doing for the past 10 years,Putting in as little effort they can get away with.
This is very true for NHL, NCAA, and Madden, though once every four years or so they'll release one that is actually an improvement in gameplay and things.
However, FIFA is a title they've actually improved on every with with the past few release. 10 to 11 was an improvements. 11-12 was a big improvement, and from what I've seen with 13, It seems improved over 12. They're continually fixing their gameplay and improving i areas that the other EA sport games aren't, which is why this is disappointing.
However, nothing even comes close to the greatness the NBA 2K series, which is worth picking up every year in my experience. Especially this years release where they fixed their online issues.
Also, I don't see how getting a new installment of a sports game every year is different from getting a new Call of Duty every year. As someone who doesn't do online I stopped buying, because I don't like games where I can beat the campaign in 8 hours.
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They do occasionally modify the gameplay but for the most part this is what it seems to me. Besides some gameplay changes that are few and far between, it mostly looks like they just update the roster and put new music in the games. I await Gueta's response :ninja: .
Yea they add some minor tweak in gameplay. But essentially its the same 95% gameplay wise as the last game.
Then the next year most the time they get rid of waht they just added and try something else. Very rarely does some new gameplay element stick for more than one year.
All that is being updated every year is essentially small animations, graphics and rosters. The graphics and animations are so miniscule that its not worth mentioning, but over time it adds up in that looking at say madden 08 and 12 there is a sizable difference. but between 11 and 12 its not worth mentioning. or 08, and 09, ect.
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Try playing NBA2K13 and NBA2K12 and compare the two. Almost nothing alike in gameplay (not counting roster because that's obvious). New game modes, differences in standard game modes, new controller layout and overall different playing style.
The NBA2K games are considered some of the best in sports games. I wish EA would come out with LIVE NBA Games again though, just for the sake of competition between the two so 2k can make the NBA 2k games MUCH better than they are.I've heard pretty good things about FIFA 13, too, and how it's a lot better and much more different from FIFA 12.
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Model2 Collection for XBLA and PSN
Includes Virtua Fighter 2, Virtua Strikers, Sonic the Fighters, Virtual On and Fighting Vipers.
Eggman, Metal Sonic and Honey the Cat are now playable in Sonic the Fighters.
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2k sports does a good job at improving their NBA games from year to year. It's a shame they dropped NFL games due to the cost of the license.
Madden was markedly different this year for a change, but usually EA does a lot of profiteering. The gameplay hasn't really changed, but the engine and season structure and all that has changed. The downside is that they focused so heavily on changes this time around that they never actually finished the game before they released it.
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Medal Of Honor:Warfighter Pre-orders just shipped(10/19/2012).
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News on the Deadly Premonition remake for the five people on the forum interested.
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News on the Deadly Premonition remake for the five people on the forum interested.
This makes me far far happier than I can put into words. DP is one of my favorite games, so I can't wait to see what kind of bonus content SWERY adds into the Director's Cut.
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so everywhere is saying that the new RCT 3DS is a pile of poop. Damn shame, we've been overdue 4 for some time now. Guess any chance of that died along with pretty much every other Strategy PC game. Shame.
So I bought RCT 2 for a few quid with the extras. It makes me so happy and nostalgic.
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I figured as much. RCT will never be the same as it was when Chris Sawyer was at the helm.
Oh well, I will always still have RCT 1 and 2.
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News on the Deadly Premonition remake for the five people on the forum interested.
Oh good! I was never able to find the original game in stores. This may be my second chance.
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Guess any chance of that died along with pretty much every other Strategy PC game. Shame.
XCOM: Enemy Unknown is a pretty great game, which is only like a week old at this point. And you know Civilization isn't going anywhere.
Strategy still has its niche.
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http://www.ign.com/articles/2012/10/26/attack-of-the-show-and-x-play-cancelled-by-g4
G4 cancelled Attack of the Show and X-Play.
Those b**ards how could they…
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http://www.ign.com/articles/2012/10/26/attack-of-the-show-and-x-play-cancelled-by-g4
G4 cancelled Attack of the Show and X-Play.
Those b**ards how could they…
Those were like…the best things on that channel--a channel that was just 'ok' to begin with. Now there's only re-runs of "Cops".