Kinda wish there was going to be a CD set, since I don't have a turntable… (also she had to shorten "Reach for the Summit" to make it fit on vinyl, which is lame)
Can't pass up that literal cassette tape though.
Kinda wish there was going to be a CD set, since I don't have a turntable… (also she had to shorten "Reach for the Summit" to make it fit on vinyl, which is lame)
Can't pass up that literal cassette tape though.
It's coming out on Vinyl and Cassette but not CD? Are Cassettes making a comeback?
It's coming out on Vinyl and Cassette but not CD? Are Cassettes making a comeback?
Cassettes never really died in underground music. Weird to see them coming to the mainstream, though, from being things obscure black metal bands did to make their already lo-fi music even more lo-fi and obscure.
As far as Celeste goes, though, it has to do with how B-sides are cassettes in-game. Also how B-side is a term they lifted from records and cassettes.
I just assumed there was going to be a CD version. If not I'm not buying it, sadly. Can't remember the last time I had a cassette player, and while I do have a turntable it's more hassle than it's worth and I'm honestly not willing to support this stupid trend of modern limited-release game soundtracks only releasing on Vinyl.
Yeah haha
The vinyl trend just kind of…reeks of snobbery. Like, that's nice that it's actually the most authentic sound quality or whatever whatever technical something, but I'm a millennial living out of 5 cardboard boxes. Ain't no gramophone in there.
Also bizarre because it must (?) cost way more to produce those rather than CDs. How about both options, at the very least
EDIT: Went to twitter just after posting this and the first thing I see is a tweet about Katamari Damacy on vinyl lololol
I'm totally cool with the vinyl release existing but it being the only option is beyond annoying (although in this case at least you have the choice between TWO nigh-obsolete technologies!). The better sound fidelity debate is way more subjective than factual ("the noise from the needle gives the sound an authentic warm quality") and even less meaningful when it's also available in lossless digital format.
CD is also an obsolete technology.
These are pretty much just collector items.
Just saying that some more product/price differentiation would've been nice and resulted in more sales for them than the quirky indie limited niche approach. Hell, even just a physical liner notes option for $3 alone or something. But I'd be much more incentivized to spend more on a medium I can actually use in my car.
The fact that some of the tracks had to be shortened or outright cut to fit on the LP just makes the decision more baffling.
But I take your point. A lot (most?) of the people zealous enough to spend money on what they can get for free on youtube are going for the collectible aspect.
I like the collector's aspect in the sense that it's a physical representation of my ownership, and can be displayed, and I get that LPs have much more space for artwork and such (the downside being that they take up way more space…). But in most cases, especially with music, I also want the utility. Same as how I'm not a huge figurine collector but I'm pretty okay with buying amiibos because hey, they actually have NFC chips and can do more than just sit on a shelf.
It's true that optical media as a whole is on the decline, but CDs are by miles the most accessible and current format. Desktops still have readers, most newer techs like Bluray are backwards-compatible (or at least the players are), and of course as CCC mentioned, cars, which still come with them if you buy a new one.
I'm playing Monster Hunter World.
…now back to Celeste.
On the plus side, Lena Raine just (digitally) released an album of all the assorted Celeste tracks missing from the other two soundtracks, including the 8-bit level themes which I was sorely missing. So, she can still have more of my money.
That makes a disturbing amount of sense.
I just assumed there was going to be a CD version. If not I'm not buying it, sadly. Can't remember the last time I had a cassette player, and while I do have a turntable it's more hassle than it's worth and I'm honestly not willing to support this stupid trend of modern limited-release game soundtracks only releasing on Vinyl.
I own several players and I'd never buy one. Virtually all of the audio that I've listened to over the last decade has been digital, and I've only listened to CDs directly a couple of times in the last five years.
If it can't be ripped to FLAC, it's useless.
CD is also an obsolete technology.
These are pretty much just collector items.
Do most digital downloads exceed CD quality? If not, it isn't obsolete.
I'm aware that DVD audio and Blu-ray audio discs exist, but only a few of those were ever released in the west and I'm pretty sure both are dead now.
Do most digital downloads exceed CD quality?
If you're talking about overall quality as a product, then overwhelmingly yes. If you're talking about audio quality, then that isn't even a valid question, because they're both derived from the same master and you can't exceed the quality of the master.
If you're talking about overall quality as a product, then overwhelmingly yes. If you're talking about audio quality, then that isn't even a valid question, because they're both derived from the same master and you can't exceed the quality of the master.
I was talking about audio quality.
Don't audio DVDs with better quality than CDs exist? Why can't digital albums be produced in higher quality?
How are digital downloads better products? You can't resell them, they aren't guaranteed to last as long and CDs themselves are generally easy to convert to lossless, DRM-free digital files.
I'm just going to hide all of this because it's off-topic:
[hide]@RoboBlue:
I was talking about audio quality.
Don't audio DVDs with better quality than CDs exist? Why can't digital albums be produced in higher quality?
Because the master is everything. The master is your final cut of the recording, before processing. No matter what, you're never going to get higher quality than that on any media it's released on, that's just how the thing was recorded. There's a bunch of lo-fi bands that intentionally muddle things, or records produced as cleanly as possible. The master is how they want it to sound, or at least the way it gets released. When something is remastered, they adjust or edit the master (occasionally with some rerecords) and derive media to sell from that.
That master gets turned into a lossless audio file (FLAC, wav, etc…) from which subsequent media and lower bit rate formats are derived. I don't know about audio DVDs, but it's possible that they're mixed for surround sound instead of stereo, sometimes, which is a whole different thing, since switching between them isn't a simple translation.
CDs generally contain the lossless file (unless it's burnt or bootlegged or something from a lossy source). Downloads can be sold as lossy (ie MP3) or lossless (ie FLAC), and most vendors sell you the right to download whatever way you want. Lossless contains all the audible data there can be, but also take up a lot of space, and the human ear can't distinguish between high bitrate and lossless, anyways. MP3s take up less space, but don't contain all the data, so people into that prefer FLAC (generally for archiving purposes, since you can derive lossy from lossless, but not the other way around).
As far as peak quality goes, though, it boils down to lossless is lossless is lossless, so lossless on a CD is no different from lossless on a computer.
How are digital downloads better products? You can't resell them, they aren't guaranteed to last as long and CDs themselves are generally easy to convert to lossless, DRM-free digital files.
Sure, you can't resell digital media, but the reason people resell CDs and vinyl to begin with is usually problems with physical storage. If you're reselling them for money, you might as well pirate, so that at least all purchases of the music contribute to the artist. And downloads can be stored in external drives, which you really should be backing up your data on, anyways. Regardless, if you buy the download, the vendor will continue to let you access the download, anyways, so it isn't really a problem. And your last point can be turned around, too. You can burn CDs from downloaded files.
So far, though, you're missing the real bottom line: that CD players are not ubiquitous anymore. New cars and computers are being sold without the things, while all modern media players can interact with digital media. It's the same general thing that happened with cassettes and vinyl when CD came around and made them obsolete. Digital media is just overwhelmingly more convenient than physical media with the way technology has evolved.[/hide]
I'm just going to hide all of this because it's off-topic:
[hide]
Because the master is everything. The master is your final cut of the recording, before processing. No matter what, you're never going to get higher quality than that on any media it's released on, that's just how the thing was recorded. There's a bunch of lo-fi bands that intentionally muddle things, or records produced as cleanly as possible. The master is how they want it to sound, or at least the way it gets released. When something is remastered, they adjust or edit the master (occasionally with some rerecords) and derive media to sell from that.
That master gets turned into a lossless audio file (FLAC, wav, etc…) from which subsequent media and lower bit rate formats are derived. I don't know about audio DVDs, but it's possible that they're mixed for surround sound instead of stereo, sometimes, which is a whole different thing, since switching between them isn't a simple translation.
CDs generally contain the lossless file (unless it's burnt or bootlegged or something from a lossy source). Downloads can be sold as lossy (ie MP3) or lossless (ie FLAC), and most vendors sell you the right to download whatever way you want. Lossless contains all the audible data there can be, but also take up a lot of space, and the human ear can't distinguish between high bitrate and lossless, anyways. MP3s take up less space, but don't contain all the data, so people into that prefer FLAC (generally for archiving purposes, since you can derive lossy from lossless, but not the other way around).
As far as peak quality goes, though, it boils down to lossless is lossless is lossless, so lossless on a CD is no different from lossless on a computer.
Sure, you can't resell digital media, but the reason people resell CDs and vinyl to begin with is usually problems with physical storage. If you're reselling them for money, you might as well pirate, so that at least all purchases of the music contribute to the artist. And downloads can be stored in external drives, which you really should be backing up your data on, anyways. Regardless, if you buy the download, the vendor will continue to let you access the download, anyways, so it isn't really a problem. And your last point can be turned around, too. You can burn CDs from downloaded files.
So far, though, you're missing the real bottom line: that CD players are not ubiquitous anymore. New cars and computers are being sold without the things, while all modern media players can interact with digital media. It's the same general thing that happened with cassettes and vinyl when CD came around and made them obsolete. Digital media is just overwhelmingly more convenient than physical media with the way technology has evolved.[/hide]
Yeah, this'll be my last post on the subject.
I disagree with most of your reasons for why paying for music downloads is better than buying a CD, but the gradual disappearance of players is a significant problem.
I'm playing Bayonetta on Switch…. at least i'm trying.
I always thought i'm a pretty decent gamer but i can't get a hang of this. I'm at chapter 5 right now and i have to fight two fast bird-like Creatures and they just fuck me up every time!
Even when i somehow get the timing for witch time in ... i can't do enough damage before they annihilate me. Is this really normal difficulty?? Is the learning curve that frickin high? Or do i just suck at this game? I mean, i love the gameplay and it plays wonderfully on the Switch with 60 fps in Handheld mode. It's great! But man ... i don't want to play this on easy!
Guess i just have to try again and again ... i think this is my 12th or 13th time now.
I'm playing Bayonetta on Switch…. at least i'm trying.
I always thought i'm a pretty decent gamer but i can't get a hang of this. I'm at chapter 5 right now and i have to fight two fast bird-like Creatures and they just fuck me up every time!
Even when i somehow get the timing for witch time in ... i can't do enough damage before they annihilate me. Is this really normal difficulty?? Is the learning curve that frickin high? Or do i just suck at this game? I mean, i love the gameplay and it plays wonderfully on the Switch with 60 fps in Handheld mode. It's great! But man ... i don't want to play this on easy!
Guess i just have to try again and again ... i think this is my 12th or 13th time now.
Harmonies (as well as Grace & Glory) are notoriously some of the toughest enemies. Concentrate on building your magic meter before entering the fight and do a torture attack on one of them to weaken it considerably. The first playthrough of Bayonetta will be the roughest, full of Stone Awards, but as with all Kamiya directed games (sans Okami), the first time is merely a prologue before digging into the highest difficulties and mastering the gameplay until you get Pure Platinums across the game.
Once you practice enough, it will be satisfying when even tougher enemies will be defeated by your sheer skill without even the Torture Attacks if you feel like it. The key though aside from a simple "getting better", will be to learn which attacks work best on each enemy, but some are generally always super effective, like the "Punch - Kick - Punch" combo, as one of the simplest but also fastest and strongest.
If you really struggle there is no shame in concocting some healing items while you're still learning the game, the score will suffer but it will get you through brick walls and you'll earn more halos to acquire more moves and such to become even stronger. Also if you really want to test your skills, remember to backtrack for hidden Alfheims, where you'll see immediately which skills will require some mastering.
I'm playing Bayonetta on Switch…. at least i'm trying.
I always thought i'm a pretty decent gamer but i can't get a hang of this. I'm at chapter 5 right now and i have to fight two fast bird-like Creatures and they just fuck me up every time!
Even when i somehow get the timing for witch time in ... i can't do enough damage before they annihilate me. Is this really normal difficulty?? Is the learning curve that frickin high? Or do i just suck at this game? I mean, i love the gameplay and it plays wonderfully on the Switch with 60 fps in Handheld mode. It's great! But man ... i don't want to play this on easy!
Guess i just have to try again and again ... i think this is my 12th or 13th time now.
The game is hard, and even though it's been close to 10 years since I've played it, I think I know exactly which fight you're stuck on. It was one of the harder ones in the game IMO. Selecting advantageous weapons can help, accessories can help, but in the end it's really just about learning the enemies' dangerous attacks and being able to react to them. Also not over-extending yourself offensively.
IMO Bayonetta 2 is a much more polished experience. Also with less BS QTEs.
Okay thanks for the advice. I actually beat them shortly after my post with the help of the torture attack. Of course i died again several times the next time they showed up … and the time after that.
And yes i already gave up on getting good awards and i just focus on beating the game before i begin Bayonetta 2.
I just stopped after trying to fight Jeanne twice .... i don't even know how to begin with her. XD Is there any way to see when she will attack?
Oh well ... i'll try again tomorrow. At least it's good to know that i'm not so much out of the ordinary.
…Do people generally recommend Bayonetta 2, then?
I have zero interest, but I've gotta translate the art book soon and it might help to know the game :P
For what it's worth, I'm super meh on DMC, loved Viewtiful Joe, but gave up on Bayonetta 1 after ten minutes because I couldn't understand anything about it or its appeal.
Bayonetta 2 is a lot like the first one, just a lot more polished and streamlined. Hardcore players complain that the battle system got simplified and has a lower skill ceiling, but as a non-fanatic I just found it much more pleasant while still challenging (until you get the Bracelet of Time…). 10 minutes isn't enough to even grasp what the game is about, but if intentionally cheesy one-liners and dark humor from an overly-sexualized protagonist who kills the shit out of everything isn't your thing, then what can I say.
For the record DMC was never my kind of thing either. That was the series I gave up on after a few minutes of playing and simply not being interested. But it might have just been me trying the wrong thing at the wrong time.
lol right that sounds fair enough.
Didn't mind the cosmetic trappings either way; I just had no idea what was going on in that very first battle on the airplane (?) mechanics-wise and the combat seemed offputting even compared to other hack and slashers. And maybe there was some other gem of a game in my to-do pile at the time.
Perhaps I'll give 2 a shot :)
@CCC:
…Do people generally recommend Bayonetta 2, then?
I have zero interest, but I've gotta translate the art book soon and it might help to know the game :P
If you like Bayonetta 1, you'll like Bayonetta 2. It's pretty much more of the same.
@CCC:
lol right that sounds fair enough.
Didn't mind the cosmetic trappings either way; I just had no idea what was going on in that very first battle on the airplane (?) mechanics-wise and the combat seemed offputting even compared to other hack and slashers. And maybe there was some other gem of a game in my to-do pile at the time.Perhaps I'll give 2 a shot :)
You're actually describing Bayonetta 2, where the opening fight is on a jet fighter. Bayonetta 1 starts in a graveyard. You're not really supposed to know what's going on yet at that point haha. It doesn't have the same rhythm as most hack-and-slash games. Takes a good while to "feel the groove" of combat in terms of spacing, maintaining/buffering combos, perfect dodges/Witch Time, switching weapons, etc.
Ohhh wait a sec. Maybe I got past the graveyard? There was definitely a plane right after that though. But like a B-29 bomber, not a fighter jet.
But yeah the issue was definitely all those things you listed, and that I didn't volunteer the necessary attention span to learn them haha. Rhythm was weird.
…Christ it's $60 on Switch though. That's rough.
Ah, that makes sense. Either way it's not for everyone, that's for sure. I'm disappointed but not surprised that they're charging full price on Switch. Even though it comes with both games.
I just beat Pokemon Ultra Moon and man… what a disappointment that was.
Well, with over 160 hours clocked in and a 94.27% overall survey rate, I'd say it's about time to move on from Xenoblade Chronicles X (so yeah, great game).
And with that, I'll finally be starting on my Specter Knight run of Shovel Knight.
Okay thanks for the advice. I actually beat them shortly after my post with the help of the torture attack. Of course i died again several times the next time they showed up … and the time after that.
And yes i already gave up on getting good awards and i just focus on beating the game before i begin Bayonetta 2.
I just stopped after trying to fight Jeanne twice .... i don't even know how to begin with her. XD Is there any way to see when she will attack?
Oh well ... i'll try again tomorrow. At least it's good to know that i'm not so much out of the ordinary.
Having just completed a normal run through Bayonetta 1 (filled with stone awards…), there are a few tricks I've ended up relying on more than others. Here's what I do :
I use Shuraba as my main punch weapon. It's fast and feels pretty strong. My kick weapon for this set is the regular guns but i imagine a faster weapon might make it better. The combo I end up using the most is P K P which creates a wicked weave horizontal sword swing.
Don't be afraid to dodge several times in a row if you can't get the enemies' attack timing down yet. That's just gonna take more practice, but Bayonetta can dodge 5 times in a row without stopping so if you're lucky, you'll get witch time on one of them. If not, just keep moving, keep some distance and try to gauge the enemies' positions. Often, I'll get hit because I don't know where the enemy is.
For Grace and Glory specifically, you'll want to keep attacking and dodging out of your combos. The fact that they always come in pairs and their erratic movement means it's very easy for one to slip out of view and prepare an attack while you're attacking the other one. Keep moving to see where they are, and attack them after they've attacked (or if they're not doing anything).
If you don't have air dodge yet, you really should get it. It's essential to escaping their air combos.
You will also later encounter stronger versions of these guys where you can't rely on witch time, so positioning will be even more important.
For Jeanne, you're once again gonna need to rely on fast attacks like with the Shuraba. Occasionally while attacking her, she'll manage to push you back and interrupt your combo. Dodge away immediately and reposition yourself. Be wary of her wicked weaves, dodging them is the only way you'll get to activate witch time and wail on her, but they're fast and sudden so don't worry too much if you can't witch time, just keep dodging. Basically, you wanna stay mobile and constantly dodging in and out of combos.
I'm gonna keep playing to try and turn all the stone awards into at least silver. The game definitely gets easier the more you play and the more you feel its groove.
And the cutscenes are ridiculously fun too. I don't think I've ever played another game where I eagerly anticipate the next cutscene as much as Bayonetta.
Thank you. :) I beat Bayonetta 1 a few days ago too and it only got better after i made that post to the point that i beat Grace and Glory without much of a problem.
You really get into the groove after a while and it helped to switch up my weapons (which i didn't know i had).
Looking forward to the second game now!
I'm just wondering if I should try Hard mode. I really want to get all the Umbran tears but many of them seem downright impossible at my current and foreseeable skill level.
I've been making my way through Bayonetta 1, too, for the first time. There's a lot to love about this game with it's cheesy balls-out action movie writing and batshit angelic monsters. I dunno why I skipped over it for so long, but I'm having a blast. Finishing up chapter X right now, and I have Bayonetta 2 in tow afterwards.
I've been hitting up against one frustrating problem over and over, though. I'm gonna hide the rant to deemphasize it, since overall I am enjoying the game, but it's something I hope is mitigated in the second:
[hide]The gameplay is annoyingly inconsistent. I'm not talking about the core combo gameplay, since that works pretty well, but I've just noticed a bunch of frustrating things that keep catching me off-guard, made all the more punishing and annoying by the scoring system:
-Quick time events don't happen often, but when they do, they require a fast button press, otherwise you get a game over and lose points to it. I can never anticipate these things, because they never show up enough to really warrant that. There are chapters in sequence that have none, and then, out of nowhere, one inserted into the middle of the next. Why is it that the QTEs are insta-kill when everything else just punishes you with a bit of damage?
-Speaking of cutscenes, sometimes they drop you off in the middle of an enemy's attack. Again, this doesn't happen all the time, so they catch me off-guard when it happens. This and the last point are made worse by how the cutscenes are always action-heavy, so I'm not sure how we're supposed to differentiate between action cutscenes where you have to do something and those where you don't.
-Half of the attacks don't activate witch time when dodged and I'm never sure witch which half. Rule of thumb is dodge everything, which I try to do, but dodges can push you out of range of other dodges (especially when you unlock the cougar, which is awful and I read that the game lets you turn it off, but I can't figure out how), so I've had trouble figuring out when to optimally dodge. This has led to a lot of drawn out battles that didn't need to be.
-Speaking of witch time, sometimes the game doesn't let you? I know this is during sequences where overall time is slowed down, but it's disruptive to suddenly be missing such a core gameplay element. I guess that's the point but, again, this doesn't happen often enough for me to realize it's even happening when it does.
-Sometimes new non-recurring bits of gameplay are thrown in without warning, like most of Highway 666. I love the concept of that level so much, but stuff like suddenly having cars run into you without warning in a fight and all of the vehicle segment thrown in hurt the level for me (not to mention that it also has a few insta-kill QTEs and a segment where you can't use witch time).
-Speaking of the vehicle section, even the control scheme there was annoyingly inconsistent with the rest of the game. New controls are one thing, but the way shit is default mapped (at least on the switch): punch becomes gun, kick becomes gun, gun becomes… controls menus? So yeah, I love trying to hit the button I think will be guns repeatedly and accidentally pausing the action.
I know that this is the sort of game that you don't master on your first playthrough, but being punished by the game for not knowing shit the game doesn't tell you kind a sucks. Not all of these issues are directly connected, but the presence of inconsistency in a game that demands precision is frustrating to say the least. It'd be more manageable if this stuff didn't come at you in the middle of or the end of a challenging level, where you can't as easily restart everything and try to perfect it all. I'm hoping there aren't as many of these problems in the next game or two.[/hide]
The QTE bullshit is much alleviated in the second game. I don't remember enough about most of your other specific issues other than that I didn't feel similarly in Bayonetta 2, but possibly I also didn't mind in the original game either. Some of the random gameplay shifts just harken back to more arcade-style roots.
Bayo 2 QTEs are almost impossible to fail, and just make some scenes transition where it wouldn't be possible with the game core mechanics. About enemies attacking right after cutscenes, that is something Kamiya used often since the first DMC, where there are some infamous ice lizards (among some others) that would attack you like 5 frames after their cutscene introduction. However this too has been changed in Bayo 2, where those attacks are part of the cutscene but you can also press the dodge button while it plays out, and when the fight begins you will start with Witch Time already activated.
Currently playing Yakuza 6. I downloaded the demo and to my surprise when I start playing it I find out I downloaded the full game.
Then I look online to see what happened.
I ordered the Deluxe edition and I don’t plan on cancelling it.
Currently playing the Witcher 3. And holy shit. A world. An actual, open "world" as opposed to a freaking sandbox with all the lore and internal consistency of wet tissue paper. It's great!
…
...if only it looked a bit better :ninja:
Just finished up Bayonetta. Says something about the game when I leave the credits for a pee and it starts kicking my ass while I'm out.
Again, a lot to love about the game. My issues with the inconsistency never really stopped. My favorite bit was the insta-kill attack in the last boss fight, which I was doing pretty well on up until that point. Surprise insta-kills in a game that deducts points for every death is just super fantastic all around.
Bitching aside, I had a blast. Gameplay was fun and the narrative was goofy. I loved a lot of the concepts the game worked with. You get to climb churches in the moonlight, fight on a highway, a plane, out at sea and drive into space on a fucking motorcycle. Some of the bits may have been poorly executed (looking at you, Route 666), I appreciate the shear fun of it all. The game also had a pretty damn stacked bestiary, with a lot of different enemies being thrown at you, even late game. A few of them were basically reskins, and some were definitely annoying (fuck the claw guys), but they helped vary the battles a bunch throughout the game.
Speaking of enemies, I also loved that the effort they put into the boss battles. Honestly, the big ones had a lot of problems, with clunky bits of gameplay and some confusing moments that left me uncertain about what to do (on the chapter XI boss, there's a part where you're supposed to let him drop a boulder on you to progress the fight instead of just, you know, dodging it), but there's something about fighting giant fucked up angel robots that I can't really hate, and each fight felt pretty unique.
So yeah, good shit. I doubt I'll be playing hard mode at all, considering it's gonna keep calling me an idiot for taking damage whenever the camera gets stuck or dying on a QTE I forgot about, but I'll definitely be moving onto the second game.
Congrats Wagomu. Yeah, Bayonetta is a fun game, but not one I can really see myself doing a 100% completionist run on.
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Also, Specter of Torment was fun. Now I'm making my way through some of the Shovel Knight challenges and feats I never got around to finishing.
After playing Bayonetta 2 for a few hours all i can say is … i'm having a blast. Probably more than i had with the first game.
Finally no more Instant Death QTEs and the Button mashing parts are much easier and i now get the maximum bonus pretty much every time.
I also get the feeling the game is a bit easier? But i only finished 4 chapters so far, i'm sure the difficulty will ramp up a bit.
I guess i will revisit the first game again some time but first i'll probably play this one 2-3 times and try to unlock stuff.
I do think Bayo 2 is somewhat less difficult, but I also attributed it partially to already being somewhat used to the gameplay due to the first game. There are some really cool things to incentivize multiple playthroughs and things that can make the game harder, too (other than the higher difficulties). Bayonetta 2 was fun enough for me to get Pure Platinum on every stage and every difficulty. But part of that is you can make a pretty OP setup with the right accessories and such. In the first game I basically just played through it once. I tried going for completion but just lacked the motivation. Never even fought Rodin in 1.
You can fight Rodin?? Something tells me i don't even want that … probably secret Boss difficulty and all?
And yeah, this time i want the accessoires and all the weapons! I have no idea how many and what weapons there are but the ones i got are really fun.
I got Dragon Sinker a few days ago, an extremely faithful Dragon Quest and Final Fantasy tribute with significant QOL improvements taken from newer games (like an enemy difficulty meter that increases EXP and job points gained).
!
I also picked up Blossom Tales, a great Zelda clone that just screams A Link to the Past.
!
You can fight Rodin?? Something tells me i don't even want that … probably secret Boss difficulty and all?
And yeah, this time i want the accessoires and all the weapons! I have no idea how many and what weapons there are but the ones i got are really fun.
Yeah at some point (maybe just post-game?) he sells a platinum ticket for 1 million halos or something, which lets you fight him. He's the hardest boss in the game. By far. But eh don't worry, you'll still get your chance in 2. ;)
I read up on it earlier. You need to have collected 10mil halos overall (including spent ones, you just need to have picked up 10mil halos over all your play) and then you can buy the ticket for 1mil. Dude's got a bunch of health bars, and attacks that are high damage, if not one hit kills. Considering I got dunked by the fucking claw dudes, I'm leaving that one to the pros.
If you end up liking Bayonetta 2 more than the first then I recommend giving it a shot. It stops being about a gazillion life bars, just genuinely hard as hell. Really rewarding though.
Got "Into the Breach" as I was a big fan of Faster than Light.
Turn based grid strategy game, where you fight a bunch of monsters trying to destroy some human islands, the "lifebar" of the islands is global, you only get 3 main units, and the enemies get ton of reinforcements, but most of your attacks move them around:
The turn order is:
the enemies either enter the stage or chose a target,
then is your turn you only get a move and one attack, in that order, recomended to try and push enemies in a way that they attack eachother, or to toss them to holes or the sea to their deaths, or where new enemies are about to spawn to block spawning.
Then nature effects take place, like if they are standing in fire, they catch on fire here, or if there is a high tide level, the sea rises, etc.
Then the enemy attacks take place, I still haven't figured out the order, but there is a button that shows the order
And finally the city defenses, or other neutral parties take effect, like escape vessels abandon the area.
The game is very challenging, there are tons of mechs and pilots to unlock.
–- Update From New Post Merge ---
There is a shitshow in Hearthstone right now, a bug KOed montly ranked mode, because they were going to rework it. Before everyone fell back to the start of the ladder or very close to it, so the start of the month was very newbie unfriendly with people with big collections, better experience and tryharding with the top flavor of the month being in the kiddie pond, and people with not enough experience getting to the first third of the ladder pretty easily because it only took a good winstreak to get to it and then just lose or play another mode for the rest of the month.
The new system would have made the ranks take more wins to climb, but knocking down people just a few ranks so people with the same outlook will end up in the same tier, instead of everyone at the bottom. So Legends with legends, tryhards with tryhards, farmers with farmers and newbies with newbies.
But it is out right now, the change broke something.
Anybody playing Kingdom Come Deliverance?
All the shilling that youtube did actually sold me on the game. I'm not familiar with the devs or anything, but supposedly it's made by this small czech team with a budget of 5 million or something, for that it's pretty damn impressive, still kinda buggy though and not well optimized, I still get performance issues sometimes and that's with having recommended specs and all.
I haven't played to much of it, I'm still on Pillars of Eternity and Tyranny, but it gave me a good impression.