I just found out that E3 is a week later this year (16th-18th) for some silly reason and so i cannot watch it. I prefer what i am actually doing but i am still super disappointed. :(
General Video Game Discussion
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How many units does a game have to sell for it to be considered a hit? It's a weird question but I want to know if it's held to a standard.
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How many units does a game have to sell for it to be considered a hit? It's a weird question but I want to know if it's held to a standard.
Varies by company, ip,cost, and region.
Get ready to party like it 2007,2008,2009, & 2010 all over again.
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http://www.ign.com/articles/2015/04/15/gamestop-to-offer-classic-consoles-and-games
Gamestop will be offering retro games and consoles
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Basically they're doing what Funcolandand the current Gamestop were already doing.
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How many units does a game have to sell for it to be considered a hit? It's a weird question but I want to know if it's held to a standard.
I think it's completely arbitrary but based on the game's budget and similar things. A AAA game may not be considered a "hit" by its dev/pub if it sells 2 million copies but for an indie game this could (and probably would) blow away all expectations. Sony used to have on the PS1 and PS2 a "hits" sort of designation for games that sold enough, but I'm not sure what the number was or if it varied. If anyone else also did that at any point the standard could have been different.
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I think the playstation hits and GameCube platinums were based on if it sold over 1,000000
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I think the playstation hits and GameCube platinums were based on if it sold over 1,000000
Nah. The Playstation number depends on when we're talking about because they changed their standards for them over the years, but none of them were the million mark. Gamecube Player's Choice, as far as I know, doesn't have an explicitly known number of sales, either.
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http://www.ign.com/articles/2015/04/17/spot-all-the-characters-in-bethesdas-e3-invite
this is Bethesda's invite for their E3 Conference
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http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/04/Bethesda_E3_Invite.jpg
http://www.ign.com/articles/2015/04/17/spot-all-the-characters-in-bethesdas-e3-invite
this is Bethesda's invite for their E3 Conference
Get ready for things that aren't Fallout 4 or Elder Scrolls 6: Elswyr.
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I'm like…99.9% certain Fallout 4 will be offically announced and revealed at Bethesda's E3 conference. Why? Because they are hosting a conference for the first time ever, and I'm sure they wish to 'wow' everyone with some major announcement/reveal (Fallout 4 would be pretty major, either starting the conference with it, or, ending the conference with it).
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I usually side with creators on a tons of issues but I really don't like this whole Skyrim paid mods business.
There is a sentiment in that, that I support but I absolutely can't get behind the current implementation and pretty the sudden change to how our thinking about mods (creators and users alike) will be changed by this.Maybe I'm old and stupid or whatever for kind of appreciating that mods were always a product of people showing their passion for a game.
The vibe around mod communities was always something kind of pure and admirable because it was largely a hobby for everyone.
Now with this, it won't be the case anymore.I'm not ready to say this is the worst thing ever or anything like that I'm just cautiously pessimistic about going down this road like this.
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I usually side with creators on a tons of issues but I really don't like this whole Skyrim paid mods business.
There is a sentiment in that, that I support but I absolutely can't get behind the current implementation and pretty the sudden change to how our thinking about mods (creators and users alike) will be changed by this.Maybe I'm old and stupid or whatever for kind of appreciating that mods were always a product of people showing their passion for a game.
The vibe around mod communities was always something kind of pure and admirable because it was largely a hobby for everyone.
Now with this, it won't be the case anymore.I'm not ready to say this is the worst thing ever or anything like that I'm just cautiously pessimistic about going down this road like this.
Agreed. I just bought Cities: Skylines and I am pretty pissed about this because the modding community is amazing. There are so many things to go wrong with this.
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I kind of liked the idea of having a system that combines greenlight and kickstarter for mods.
It's super idealistic though cause it would involve tons of work and valve ain't the company that likes to be that hands on. They are about delivering tools and free market.But the gist is having mods being able to be voted into a payed format. When the community interest is big enough you can vote mods into it and kickstart them when they grow big enough.
Basically this keeps all the smaller cool things out of the shop(no swarming the place with armor charging 2 buck) and opens the avenue for bigger projects(like new towns with lots of quest or even bigger).And it lessens the paywall on these bigger projects.
Because like every successful Kickstarter you have to have a decent pitch which in case of bigger mods would be the first part or something(which everyone gets to try and the premium version can be charged for then).It's kind of like trying to steer community content into at least being good dlc that doesn't feel like a rip off.
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@Cyan:
Get ready for things that aren't Fallout 4 or Elder Scrolls 6: Elswyr.
I wish I could believe that, but considering how they went with easy and unimaginative themes for the last two games (Middle Ages and Vikings), I kinda doubt it
Probably Summerset Island with all that Thalmor stuff happening
but yeah, Blackmarsh or Elswyr would be amazing
and my brain can't even handle the possibility of Fallout 4 -
On one hand Valve and Bethesda are bluntly greedy companies and people are finally realizing this.
On the other hand, Skyrim mod drama is goddamn hilarious.
Mod Nexus is going to die tho. Still can't decide if that's a bad thing.
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I don't really have a problem with this since people serious about making mods aren't going to charge. If they make something extraordinary though I don't feel like it would be bad for them to be compensated for it though. Corporations will find any way to nickel and dime people out of their money. First barely any games support modding these days and some (like GTAV) go out of their way to make it difficult to mod games and now people are trying to make mods a pay for thing, which if you had told people that one day someone would be trying to make mods make money they wouldn't have believed you. If this was anyone other than Valve pushing for this I would think it was to try and kill off modding by trying to make all mods for pay and have people not want to do that. As of right now it just seems like a money-hatting scheme and I hope it fails or if it does continue to exist people don't use it because it's retarded. AAA studios will use it it seems going by Bethesda but people making their own mods should just ignore it.
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One of the biggest problems seems to be about it trying to make as much money with the minimum amount of effort as far as managing the community, quality checking, and many other aspects go.
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I actually kind of support Modders being able to get paid for their work.
This doesn't mean I support the people stealing work - abusing copyright - doing the base level and promising the rest. But the people who practically build games from the ground up just using the base game as a sandbox could lead to a weird new golden age of gaming if done right.
Really good Mods are somewhere between Indie games and hobby/projects - and I have seen many great mods abandoned because real life caused someone to have to give up or lose motivation. I don't think that paid mods are a cure all - but I think if managed properly it could bring us some mods that really change the gaming experience. That said I would only support people selling "finished working" mods none of this early access/greenlight mods crap that is clearly just people looking for money.
Also I think that any price split up should be based on the age of the game that is modded. Skyrim is pretty old now so the mod scene is all that keeps it proped up and Bethesda are not out there advertising it or making new DLC for it. So they should have a smaller cut of the pie, but if a game is just released and has a ton of mod tools put out there and heaps of mod support then it's not unreasonable for the company to get a higher share for the first year.
Honestly I don't get why people are adament that mods be free because they were always free beforehand - things that are traditional are not always great - remember how Dr Ignaz Semmelweis started suggesting that other Doctors wash their hands between patients to cut down disease - Many Doctors were outraged and condemed him heavily. Even though over time it ended up being better for the medical community overall - can we not go nuclear everytime something new is suggested? It's killing innovation way faster than the Christian Church even managed to in the Dark Ages.
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Look at the Nexus and you tell me if someone should get money for a realistic horse genitalia mod.
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@Cyan:
Look at the Nexus and you tell me if someone should get money for a realistic horse genitalia mod.
Hey to someone out there horse balls make or break a game experience
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I actually kind of support Modders being able to get paid for their work.
This doesn't mean I support the people stealing work - abusing copyright - doing the base level and promising the rest. But the people who practically build games from the ground up just using the base game as a sandbox could lead to a weird new golden age of gaming if done right.
Really good Mods are somewhere between Indie games and hobby/projects - and I have seen many great mods abandoned because real life caused someone to have to give up or lose motivation. I don't think that paid mods are a cure all - but I think if managed properly it could bring us some mods that really change the gaming experience. That said I would only support people selling "finished working" mods none of this early access/greenlight mods crap that is clearly just people looking for money.
Also I think that any price split up should be based on the age of the game that is modded. Skyrim is pretty old now so the mod scene is all that keeps it proped up and Bethesda are not out there advertising it or making new DLC for it. So they should have a smaller cut of the pie, but if a game is just released and has a ton of mod tools put out there and heaps of mod support then it's not unreasonable for the company to get a higher share for the first year.
Honestly I don't get why people are adament that mods be free because they were always free beforehand - things that are traditional are not always great - remember how Dr Ignaz Semmelweis started suggesting that other Doctors wash their hands between patients to cut down disease - Many Doctors were outraged and condemed him heavily. Even though over time it ended up being better for the medical community overall - can we not go nuclear everytime something new is suggested? It's killing innovation way faster than the Christian Church even managed to in the Dark Ages.
Mods have been about freely improving games and working as a community since they existed. All creating a system of payment around them will do is split that community and I think eventually kill the modding community. I don't mind if people charge for essentially new games as mods but the majority of mods should be free. So many mods are about taking other things people have improved on and improving on it yourself, but when you're getting paid to do it people aren't going to want to share their stuff so you won't get that level of cooperation and I'm pretty sure we're already starting to see that as one of the paid Skyrim mods has a rights claim put on it for using other people's stuff. It's just as bad as paying for multiplayer maps, it splits the community and actually I think it's worse.
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If this is to continue, I am not going to buy the next TES (whenever it comes out).
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Mods have been about freely improving games and working as a community since they existed. All creating a system of payment around them will do is split that community and I think eventually kill the modding community. I don't mind if people charge for essentially new games as mods but the majority of mods should be free. So many mods are about taking other things people have improved on and improving on it yourself, but when you're getting paid to do it people aren't going to want to share their stuff so you won't get that level of cooperation and I'm pretty sure we're already starting to see that as one of the paid Skyrim mods has a rights claim put on it for using other people's stuff. It's just as bad as paying for multiplayer maps, it splits the community and actually I think it's worse.
Not really - the death of gaming has been predicted way too many times.
Remember RPG maker or all those Game Maker programs out there. Basically this is just the next step - people who make mods using original artwork or rebuild the game or even fix the game the best they could do is put that down on a portfolio and hope it helped them land a job.
Now they can potentially earn an income from modding games with their own ideas that might actually help the next generation of indie developers. Right now what is the majority of Indie games? Unity assets or Pixel art because those are using base engines that people can get for almost nothing.Now imagine someone making their own Fallout games using the Fallout engine and both custom and official items ingame. That kind of mod support doesn't come cheap - the majority of really really REALLY good mods end up becoming their own games often anyways. Hell even the Black Mesa mod for redoing Half Life in the source engine is going to be released on Steam as a full game able to be bought.
We're screaming and crying for original games and content but we want to stifle the people who lead the charge - Mods have been free for as long as we can remember but they've also taken extremely long amounts of time to do because its all done in their free time. But if you show actual respect for the playerbase and motivation to make your content the playerbase should be encouraged to support that.
You know why Steam Workshop has been so successful it's because it made playing mods so much easier - you just clicked a button and away you go - then you have the Steam Trading side with cards - gems and items all going for cents and dollars because a lot of players have loose change left in their Steam Wallet they don't know what to spend on. I know I sure wouldn't mind throwing some of my loose steam change at things to improve some of my favorite games.
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I don't think the paid mods system in its current implementation is gonna get very far off the ground, to be honest.
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Now imagine someone making their own Fallout games using the Fallout engine and both custom and official items ingame. That kind of mod support doesn't come cheap - the majority of really really REALLY good mods end up becoming their own games often anyways. Hell even the Black Mesa mod for redoing Half Life in the source engine is going to be released on Steam as a full game able to be bought.
Absolutely nothing like that (or Counter Strike or Garry's Mod or Team Fortress or whatever Quake is now considered 'good') is on the Workshop. Nothing like that will ever be on the Workshop because of a) the file size restrictions, b) people really really dedicated to doing total-conversion stuff are usually dedicated enough to spring for their own site, and c) the Workshop is an unreliable sack of crap.
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I actually heard the file size restrictions were gotten rid of about a month ago for reasons that are apparent now.
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People have also been making their own "games" as mods for forever for free. If they want to charge for them then they should make them not mods. Like I said, for cool things I'd be willing to pay maybe but for shitty cosmetic mods and like extra items/weapons it's stupid. In any case I imagine pirating mods is going to be a thing and I imagine it'll be even bigger than for pirating games. I really don't see any way that paying for mods will become standard. People that aren't retarded will release them for free and ideally nobody would buy for pay mods so this shit dies.
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fuck konami i still can't believe they cancelled the new silent hill
–- Update From New Post Merge ---
rip konami 1969-2015 :sad:
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http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
I'm kind of pleased because Bethesda(not the ES studio)/Zenimax have not been in my good graces lately and the way they tried to implement this was abysmal.
Especially the way the revenue was split seemed rather disrespectful given that their games have been super unpolished without mods. It's been the mods that get their games from 85-90% to a 100% for me.I hope we can explore getting modders compensated in a better way and this isn't a death sentence on the sentiment.
But dunno it just felt really ugly to introduce this into a modding scene where people have already used stuff from other people on mass for various projects and everything but suddenly you introduce money and everyone will care about ownership about their code/assets/etc.The system that we got might have been easier to force through with far less complications for a new title where everyone is starting from 0.
Also concerns about mod inter compatibility and their responsibility are definitely valid, at least for dota and tf2 you had valve overseeing that nothing will break the game + cosmetics are far less prone to do that anyway vs something more sophisticated like the flying mod in Skyrim.Also people often seem to ignore that mods that are up there in quality do find ways to go commercial Portal, Dota and all it's inspired sister games, DayZ, etc.
It was about making that transition easier but I think it just got a bit to easy and prone to abuse.
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Also small note, Black Mesa is not for sale it's a free "mod" that will be available on steam so it doesn't really factor into discussions of paid mods. -
Yep, figured they would realize this wasn't gonna work out the way they hoped. Glad it didn't take long.
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Paid modding is dead….
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Eh that was a poor model to begin with. If Bethesda really wanted to make this work, they could've developed an internal department that sponsored particular promising mods and find ways to implement them to minimize potential conflicts. Essentially make some of these mods as somewhat "unofficial" DLCs or whatever and split the profits by assisting modders in getting them to work. Heck something like Skyrim's Falskaar or Shadowrym makes sense in this regard.
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Eh that was a poor model to begin with. If Bethesda really wanted to make this work, they could've developed an internal department that sponsored particular promising mods and find ways to implement them to minimize potential conflicts. Essentially make some of these mods as somewhat "unofficial" DLCs or whatever and split the profits by assisting modders in getting them to work. Heck something like Skyrim's Falskaar or Shadowrym makes sense in this regard.
Or, if they really wanted money they'd get off of their asses and make Fallout 4.
Sorry. Just a rather twitchy fanboy speaking right here.
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This definitely isn't the last we've seen of paid mods, but most likely its next appearance on the workshop will be for non-Bethesda games. Valve is just going back to the drawing board, but they realize now they need to test in a smaller, more controlled environment before they tackle something like an Elder Scrolls or a Fallout. As the announcement said, Skyrim was a poor choice to start iterating on a system like this.
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Well considering Skyrim has been doing fine with free mods for several years prior to this, yeah I'd say it was pretty dumb to just go gung-ho with Skyrim and think that fans would be a-oh-kay with it. Especially with stupid shit like the Wet and Cold mod.
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Well considering Skyrim has been doing fine with free mods for several years prior to this, yeah I'd say it was pretty dumb to just go gung-ho with Skyrim and think that fans would be a-oh-kay with it. Especially with stupid shit like the Wet and Cold mod.
These were kinda' funny though.
Also, "Maximum Grass Density". I'm pretty sure that one isn't even a joke and I'm laughing my ass off at it.
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Black Mesa is actually getting a pay version with extra features to whoever was talking about this.
In any case I'm really glad about this. I think mods should always be free unless they're turned into commercial products (which only happens semi often with large overhaul mods that may as well be new games) but with this situation putting the thought into people's heads that they can money hat things like this I doubt this paid mods thing will stay dead. Even setting aside my own feeling about this (based on the many years I've used mods and talked with mod makers for Stalker), this was entirely half assed and Valve (and Bethesda) should be ashamed of themselves that this even left the confines of their talks with each other.
Edit: Like for instance, I would definitely pay for Underhell. Not sure in the condition it's in now, that is, unpolished and obviously amateur, but if they got a publisher to fund a proper version of the game that would definitely be worth money. A new UI for Skyrim isn't worth money and should be free. Modding isn't a job and Valve shouldn't be trying to turn it into one while taking most of the profit for themselves at the expense of the modding community.
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They should have launched this with new games, not a 4 years old one who without mods would have been a messy glorious bug.
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Silent Hills had a whole lot going for it. There was certainly lots of hype surrounding it to. But then Konami had to go and ruin it.
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So Disney is dropping a Star Wars Disney Infinity themed set.
Took them long enough.
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http://mynintendonews.com/2015/05/12/ubisofts-hero-new-ip-storyboard-trailers-leaked/
Seems ubisofts e3 title has been leaked already
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mynintendonews.com/2015/05/12/ubisofts-hero-new-ip-storyboard-trailers-leaked/
Seems ubisofts e3 title has been leaked already
The question for me is at what point comes the leak that shows us in what precise ways this new IP will follow in the footsteps previous Ubisoft titles by being completely underwhelming.
coughWatch dogscough
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The question for me is at what point comes the leak that shows us in what precise ways this new IP will follow in the footsteps previous Ubisoft titles by being completely underwhelming.
coughWatch dogscough
Better get some ricola and some hot tea for that cough.
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Big Valdis Story update is out no time though :(.
–-------------------------------Also the double fine adventure documentary is free on youtube I recommend it to everyone that is interested in the production process of games it's pretty good.
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http://www.polygon.com/features/2015/5/18/8615339/cossacks-3-announcement-release-date-gsc-stalker
This was like the least likely thing I had ever expected to happen.
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So… Sega just removed a good portion of their mobile games from the Android and IOS markets.
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@Galaxy:
So… Sega just removed a good portion of their mobile games from the Android and IOS markets.
If they want to get rid of stuff that doesn't meet "their standards", how much is Sega really going to be left with?
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If they want to get rid of stuff that doesn't meet "their standards", how much is Sega really going to be left with?
Depends on their standards. You should be more like 'If those games did not meet their standards then they must have been realllly bad games'.
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Depends on their standards. You should be more like 'If those games did not meet their standards then they must have been realllly bad games'.
They were ports of Jet Grind Radio, Ecco The Dolphin, Golden Axe Trilogy…....so they must've been really terrible ports.