My brother couldn't help to see some parallels between Sekiro and Dororo (current Anime I watch, he plays the game). They thrive from the same lore I guess, enemywise for sure. Could be worthwhile for fans of both franchises to check each other out.
What are you Playing?
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Alright, one thing I'll say about Persona 5 is that it is REALLY not good at balancing the main plot with the side quest stuff. Like, you're given this fairly large hub world with a ton of stuff to do so, in theory, it's all about managing your time and resources. But then the plot can just show up and hijack your schedule for several days and you have no idea how long it's going to last.
Like recently I rented a DVD from the shop with the full intent of watching it and returning it on time, but then the plot ate up a bunch of my days and I ended up having to return it late (thankfully they waived my late fee since it was my first time). Not to mention it's really aggravating that you're never sure when Confidant meetings will be available.
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Alright, one thing I'll say about Persona 5 is that it is REALLY not good at balancing the main plot with the side quest stuff. Like, you're given this fairly large hub world with a ton of stuff to do so, in theory, it's all about managing your time and resources.
Not exclusive to 5 it's a problem inherent to pretty much every game starting with 3. I still haven't been able to get all the trophies in Golden to this day because one of them requires you to complete all social links in one playthrough while the other requires you to read all books in one playthough.
Like recently I rented a DVD from the shop with the full intent of watching it and returning it on time,but then the plot ate up a bunch of my days and I ended up having to return it late (thankfully they waived my late fee since it was my first time). Not to mention it's really aggravating that you're never sure when Confidant meetings will be available.
I forget this but the game let's you know when certain confidants are available either by the confidants texting you or simply by going into the confidants section in the pause menu (otherwise you can simply go check the Confidant's hangout spot to see if they're there and decide to spend time with them).
What you do have to be careful of though is the annoying thing of some confidant progression being locked unless you have a certain stat maxed out or until you progress the story (which the game isn't too big on telling you). Also the fact that at least two of the Confidants have specific deadlines that if you haven't progressed to a certain point/completed by then you're fucked out of completing them in that playthrough with all the others having a separate deadline.
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I forget this but the game let's you know when certain confidants are available either by the confidants texting you or simply by going into the confidants section in the pause menu (otherwise you can simply go check the Confidant's hangout spot to see if they're there and decide to spend time with them).
Yeah, I know that, but the fact that the meet ups still aren't consistent every day is still frustrating.
Anyway, I have no delusions of getting everything on my first playthrough (or, perhaps, ever)
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Yeah, I know that, but the fact that the meet ups still aren't consistent every day is still frustrating.
Anyway, I have no delusions of getting everything on my first playthrough (or, perhaps, ever)
Don't lose heart you'll eventually be able to give Iwai the paper bag back so you can finally start the Hanged Man Confidant:ninja:
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Don't lose heart you'll eventually be able to give Iwai the paper bag back so you can finally start the Hanged Man Confidant:ninja:
Yeah, speaking of, thanks for dangling that in front of my face, game.
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Started playing Portal Knights again. It's a lot more fun this time around with the benefit of understanding how it works better (like with Dragon Quest Builders).
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I've recently started Kirby Star Allies. I expect the game to be hard later on, but it's hard to imagine since you can essentially face bosses 4 on 1. The Ally A.I. isn't the best but that's still extra bodies and damage to make the game even easier. Guess I'll find out.
Also, screw whoever came up with the idea for that wood chopping mini game. It's so addicting and I really want the max high score lol.
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I've recently started Kirby Star Allies. I expect the game to be hard later on, but it's hard to imagine since you can essentially face bosses 4 on 1. The Ally A.I. isn't the best but that's still extra bodies and damage to make the game even easier. Guess I'll find out.
Well…
! No, it really isn't
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Beat Sekiro aside from a few minibosses and one optional boss. Great game.
The funny thing about FromSoftware games, or at least the two I've played (Bloodborne and Sekiro), is that everyone seems to have that one boss that everyone else says is easy but you have a hard time with, or a boss that everyone says is a huge challenge but you breeze through pretty quickly all things considered.
What I'm basically saying is I beat the Final Boss in about one hour even though most bosses (and some minibosses) had me walled for ages (Especially Genichiro, the Demon of Hatred, and "The Great Shinobi"). Seriously I think the only non-gimmick bosses I beat quicker were the False Corrupted Monk, the Two Apes Rematch, and possibly Gyobu. :blink:
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Everyone seems to have different experiences. I also think it depends a ton on playstyle. Some bosses are really weak to certain items/prosthetics/combat arts, but since I didn't really use any of those, my difficulty assessments are completely different. Also depends on if you play passively or aggressively, and how much you try to deflect, etc.
I did slowly, over the course of many days, go through a NG+ run. Will probably just go for the plat at this point; not that much left and it involves a couple new bosses for doing the "bad" ending that I have yet to go for. And I will say, the final boss was the only boss in NG+ that took me longer than the first time. The first half of the game is a joke because you're overpowered way beyond the difficulty scaling in NG+. The latter half of the game isn't as much of a breeze, but knowing all the bosses and their patterns helps enough to where I only ever had to retry a boss like 3 or 4 times (well, one late-game optional boss did take me quite a few more attempts, but yeah). But then the final boss… I still knew all the attacks, but he hits SO hard and has SO much more stamina that I felt I had to play nearly flawlessly to win. And that took a few hours...
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Recommend people checking their PSN linked emails cause Nioh 2 Alpha invites have been randomly going out regardless of if you ever played the first game or not.
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Is that normal to get random invites for a beta but without registering for one?
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Is that normal to get random invites for a beta but without registering for one?
No idea. I just heard from people that never even played the first game having gotten a code for it.
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I won't even consider playing it unless they 100% scrap the gear drop system…
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They won't and they shouldn't. Nioh is its own great thing because it is essentially action combat Diablo. When you strip away that part of it what is left is a mediocre Souls wannabe. The actual level design is just decent but doesn't light the world on fire. The story is basically historical fanfiction but doesn't inspire the same intrigue the same way Fromsoft games do to inspire the same kind of content creation of digging into it. Enemy design at least in the first game was also pretty lacking and the game just falls totally apart on actually being a challenge in a Fromsoft like way once you get your build going. The two things it had that also gave it great longevity were build diversity and a deep gear system. But yes I think if you aren't in for a Diablo type of game don't play Nioh 2. It def isn't a Souls substitute in my eyes I often feel it gets misidentified hard as such. Given what the Endgame of that game was and the fact that I did have a build that essentially made me invincible for farming runs it's just impossible for me not to regard that as basically the Diablo experience. Heck the game had even a patch period where a Barbarian like whirlwind build was absolutely killing it.
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I didn't really have expectations when I bought Nioh other than a cool action game with a cool setting but for my tastes they kinda blew it both design-wise and gameplay-wise. I dropped the game once I realized the levels/enemies were repeating and I was spending more time in menus than actually playing.
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They won't and they shouldn't. Nioh is its own great thing because it is essentially action combat Diablo. When you strip away that part of it what is left is a mediocre Souls wannabe. The actual level design is just decent but doesn't light the world on fire. The story is basically historical fanfiction but doesn't inspire the same intrigue the same way Fromsoft games do to inspire the same kind of content creation of digging into it. Enemy design at least in the first game was also pretty lacking and the game just falls totally apart on actually being a challenge in a Fromsoft like way once you get your build going. The two things it had that also gave it great longevity were build diversity and a deep gear system. But yes I think if you aren't in for a Diablo type of game don't play Nioh 2. It def isn't a Souls substitute in my eyes I often feel it gets misidentified hard as such. Given what the Endgame of that game was and the fact that I did have a build that essentially made me invincible for farming runs it's just impossible for me not to regard that as basically the Diablo experience. Heck the game had even a patch period where a Barbarian like whirlwind build was absolutely killing it.
If nothing else I hope they either cut the bullshit with certain enemies and their encounters or stop being cute with nerfs.
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So, as a non-Alpha haver, what is the plot/main character of Nioh 2?
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If this alpha stuff is anything like the demo's of the first game I don't think we'll be getting much of the story, Whereas if I'm not mistaken you play as a created character unlike the first.
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I've hit a wall with Sekiro at the end. I know with enough time and patience I can get through the final boss and the Demon if I choose, but it's hard to spend time on just one or two fights. Early fights had their challenges but at least at some of those points I could take a break to explore other areas then go back later. I'll go back and try some more when I muster up the determination.
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Final boss took me around 2 hours the first time. Had a hard time adjusting to one phase in particular. I know there are cheese strats if you really want to though.
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I imagine it's going to take me a good bit longer than 2 hours. My first time I breezed through the first form but since then I struggle to get through and use up way too much healing. Part of the problem is I'm too impatient and not taking the time to learn like I should. I think the other part is in general I'm not great at games that require skill and seem to take a lot longer to beat hard games than it seems like others do. I've probably put in well over an hour into the final boss and still haven't gotten through the second health/stamina phase.
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Welp, at just a little over a hundred hours, I've finally finished my run of Persona 5. Really great game, with the story and characters being the best aspect.
Also, I was, uh…not aware that the last three months of the calendar were not playable. Really thought I would have a chance of maxing out all my confidants until that dawned on me.
Anyway, after finishing two very long JRPGs (the other being Xenoblade 2) I think it's time for something shorter and simpler. So now I'm gonna play the new material released on Kirby Star Allies and then finally play Grim Fandango.
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Trying to get back into Majora's Mask 3D after 6 month layoff and barely know what I should be doing
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After months of effort, I finally climbed the ladder and got gold rank in League of Legends, in both game modes. I get a free skin at the end of the year now! Whether or not it's on a champ I like it another question…
All in all, not really worth the frustration but I did it anyway. It probably a mistake. I want to go play Breath of the Wild now. Zelda doesn't yell at me for not ganking enough.
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I started playing Radiation Island on the Switch. It reminds me a bit of Ark: Survival Evolved but without dinosaurs and with a lot less crafting options. There's less factors to manage (like only having a hunger meter rather than hunger and thirst) so it's easier to focus on and keep track of things. I think if I hadn't already played Ark I'd enjoy this one more as a buildup to something more complicated.
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Last month I got all 9 classes on Hearthstone golden. 500 wins each, the last win done all in the same day.
I'm currently back to Diablo III, with my personal goal of filling up Kanai's cube, an artifact that if you sacrifice an item with a passive ability, then you can use that ability without equiping it. Like an extra inventory slot. It got reseted when I moved servers to europe, but I'm done with Crusader, Necromancer and Demon Hunter. 4 to go.
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A few hours into Grim Fandango now and I'm just gonna say this game's "logic" is totally unintuitive and, frankly, complete bullshit.
! So in order to steal Domino's client, I need to slip a card into a tiny little slot in the tube and then, on top of that, punch holes in the card to relieve the pressure?
! Oh yeah, and of course sticking a bone into a web and then using your scythe to pull it back makes it a slingshot that launches Glottis's heart. Yeah, of course, obviously.
! Just…what the hell, this game?
! Great script though -
Sounds like typical adventure game nonsense to me.
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Grim Fandango is one of those games where the writing/humor is its only saving grace. At the time it was an upgrade compared to the adventure games running around, but it has aged very poorly in most respects. And I'm talking about the remaster XD.
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I mean, I get that trying to follow the programmer's flow of logic in adventure games can be pretty tricky, but this just feels absurd.
I played Monkey Island a few years ago and I don't remember it being this hard.
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The worst ones are the scenario based ones, like "Stand here, without any prompt and THIS happens". That fucking forest is a logical nightmare.
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don't know that Grim Fandango is any worse than the point-and-click standard in terms of logic–full disclosure, it's still one of my favorite games--but it seems a lot worse because it's so much harder to cycle through options when you're stuck.
I'd put the tank controls for that game as the biggest problem, even moreso than the obscure solutions. And just wait for the racetrack. :/
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don't know that Grim Fandango is any worse than the point-and-click standard in terms of logic–full disclosure, it's still one of my favorite games--but it seems a lot worse because it's so much harder to cycle through options when you're stuck.
Hmm, that could be part of it.
I'd put the tank controls for that game as the biggest problem, even moreso than the obscure solutions. And just wait for the racetrack. :/
You should try the remaster. They got rid of the tank controls.
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Just a week to go for Crash Team Racing <3333
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Okay, so the puzzles in Grim Fandango did get more fair and easier as it went along (or maybe I just got more used to the games logic), but I still had look up a few bullshit solutions along the way. Good game for what it is, but if this is the best that point-and-click games had to offer, I can kinda see why they're not really a thing anymore.
Next up, Metal Gear Solid V!
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Okay, so the puzzles in Grim Fandango did get more fair and easier as it went along (or maybe I just got more used to the games logic), but I still had look up a few bullshit solutions along the way. Good game for what it is, but if this is the best that point-and-click games had to offer, I can kinda see why they're not really a thing anymore.
Next up, Metal Gear Solid V!
"boy, I enjoyed this game, but the logical leaps were really problematic. Now to wind down with some Metal Gear Solid!"
Glad you enjoyed, but yeah, the writing/aesthetic of Grim were a lot better than the puzzles. For me, at least, the best point-and-click adventure game was Curse of Monkey Island – purists will say the first two, though I think the second in particular is one of the worst in terms of logical leaps -- but can't think of many in the genre that didn't have a few "how in hell was I supposed to think of that?" moments.
Of course, I grew up on Space Quest and King's Quest, so imagine that level of head-scratching combined with dying to completely random stuff all the time.
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Played through SMT: Strange Journey Redux pretty much haven't had too much trouble in the early game like I did with SMTIV and Nocturne.
Bit unexpected to playthrough the game entirely with just the Japanese dub given almost every other release/port exclusively had the english dub.
In other news why is getting a fireteam to do Chasm Of Screams in Destiny 2 so damn difficult?
Half of the time I'm getting only one player to join up and on the rare occasion I get a full fireteam one or both players can't be bothered to join wasting time filling up slots.
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"boy, I enjoyed this game, but the logical leaps were really problematic. Now to wind down with some Metal Gear Solid!"
Glad you enjoyed, but yeah, the writing/aesthetic of Grim were a lot better than the puzzles. For me, at least, the best point-and-click adventure game was Curse of Monkey Island – purists will say the first two, though I think the second in particular is one of the worst in terms of logical leaps -- but can't think of many in the genre that didn't have a few "how in hell was I supposed to think of that?" moments.
Of course, I grew up on Space Quest and King's Quest, so imagine that level of head-scratching combined with dying to completely random stuff all the time.
Curse is easily the best Monkey Island game in my opinion. Though I'm not sure the absurdly drawn-out gags are as good as the first two games. Overall my favorite point-and-click adventure is still The Longest Journey though. It's absolutely fantastic. Still has some clumsy puzzles, and it's not as silly, but the writing is amazing. Not that there isn't a super soft spot in my heart for King's Quest games, particularly 2, 3, and 6.
If you want a modern updated Point & Click where the main character is a schmuck clearly inspired by Guybrush, I highly recommend Deponia. Though the first game is definitely the best and yet ends on a complete cliffhanger. Book of Unwritten Tales is also pretty good.
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I'm currently alternating between two different titles. The first is what is essentially the final 3DS game, Persona Q2: New Cinema Labryinth. Pretty enjoyable so far, great eye-catching presentation as is standard for Persona games, great music (especially if you download the currently-free legacy battle theme DLC), and numerous tweaks to the mechanics here and there that give you a bit more freedom than the first game. I'm playing on Hard too so there's that as well. No dub sucks but I'm more understanding this time than I was for Strange Journey Redux since it's a 3DS game in 2019 with a pretty large cast (plus I'm sure Atlus USA is glad they managed to dodge the Vic Mignogna mess).
The other, I have a tradition of replaying through the entire Ace Attorney series every few years and this time I decided to spice it up a bit by finally getting around to playing the fan translation of Investigations 2. I already know the general outline of the game's plot and who all the culprits are, but I don't know the nitty-gritty of how the investigations themselves play out or how most of the characters fully relate to one another so a lot of this is still going to be new to me. So far I'm on the second case and I already like how the story's taking a deeper look at the irony of Edgeworth becoming a prosecutor thanks to the man who killed his father - something that was only really lightly touched upon in the original trilogy.
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I've been playing Crash Bandicoot N. Sane Trilogy since I downloaded it two days ago, and it's brought back fond childhood memories for me.
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Mission 45 of Phantom Pain can go straight to hell. I spent, like, 2.5 hours last night trying to beat it and still couldn't do it. Not to mention it not allowing you any obvious option to leave the mission. Maybe I'll beat it someday, but I'm gonna seriously have to upgrade my equipment first.
Anywho, also been playing Mario Maker 2 and it's pretty solid. About what I expected.
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Mission 45 of Phantom Pain can go straight to hell. I spent, like, 2.5 hours last night trying to beat it and still couldn't do it. Not to mention it not allowing you any obvious option to leave the mission. Maybe I'll beat it someday, but I'm gonna seriously have to upgrade my equipment first.
Unless I'm mistaken even with upgraded equipment mission is still bullshit it mostly comes down to using specific tactics such as using mines and I believe a tracking rocket launcher of of course patience.
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I'm like 95% done with Dark Souls (only major things left are the DLC content and the Final Boss), but thanks to certain real-life complications I won't be able to finish it for a while. Still, I think I've played enough for a good write-up.
This was a great game and I had a great time with it, but think I ultimately preferred Bloodborne and Sekiro (granted, I don't think this one is actually that similar, but for the sake of conversation I'm going to act like it is). I don't know if I genuinely ended up playing them in order of personal preference (BB>Sekiro>DS), or if FromSoft games are one of those "your first one is your favorite" things.
As for the game's famed difficulty, of the three FromSoft games I played I feel like design-wise it's probably the most difficult to navigate since it has the most weird gimmicks, but mechanically/combat-wise it is BY FAR the easiest. Even though there were a few areas and bosses that gave me trouble (The Bell Gargoyles, Blighttown, The infamous Anor Londo Archers, and The Tomb of the Giants are the ones that stick out to me.), the only times I felt walled were when I tried to tackle New Londo Ruins too early, and whenever I lagged behind on upgrading my equipment. Even the Orestein & Smough fight, as fun as it was, I ended up beating on my first try (albeit, just barely). Really, Dark Souls only felt as "hard" as any other "hard" game that comes out these days.
The level design was generally really good. The standout areas for me were The Depths, Blighttown (Apparently people hated this one because of framerate issues, but in the Remastered version I didn't have any problems.), Sen's Fortress, and The Painted World. Apparently a lot of people hate the latter areas, and I kind of get that, but I think the only weakish one was Lost Izalith, and that's mostly just because it had too many lame bosses, the level itself was fine to me.
The Boss fights were on the whole were good, but I think this one had the largest amount of duds out of the FromSoft games I played. The Asylum and Taurus Demons were just standard tutorial bosses you see in any other game, and a far cry from Bloodborne's Cleric Beast & Gascoigne, and Sekiro's Gyoubu & Lady Butterfly which are good encounters in their own right. The Moonlight Butterfly is terribly boring if you use a Melee character like I did, and probably not much better if you play ranged. I knew about the Capra Demon's dogs before going in so I didn't have to retry too many times, but even then it's a fairly bland fight once you know the trick, Nito was a cooler example of a "Panic boss." The Lost Izalith bosses are just bad aside from maaaaaybe the Centipede Demon if I'm being generous.
As for standout bosses, even though Ornstein and Smough weren't as hard they were hyped up to be, they were still a ton of fun. The Bell Gargoyles and Four Kings were both pretty good encounters. Quelaag was straightforward, but still really fun to me for some reason.
My favorite moment was getting revenge against Lautec. I knew going into the game that he was going to do something bad, but didn't know what. Fixing his damage and getting The Ring of Faith and Protection alongside that was great.
So, yeah. I'm having a great time, but I've still got that sort of "This is fun, but they're refined the series much more since then" feeling I got when I played Ocarina of Time after playing Majora's Mask, Wind Waker, and Twilight Princess (I think) albeit to a much lesser extent. Maybe I'll appreciate it more when I replay it like I did with OoT (which I went from liking less than TP, to more than TP), but until then I think I'm going to take a break from my FromSoft marathon once I finish up. I've heard some sketchy things about Dark Souls 2, although I'll probably play it eventually.
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Anyone playing Dota Underlords? Playing here and there I'm currently halfway through the noob ranks.
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I just finished Dragon Quest Builders 2.
You know a game's good when five days after you get it your playtime exceeds 75 hours.
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I've been playing Marvel Ultimate Alliance 3 for the past week and while it isn't perfect, it scratches that Marvel video game itch fantastically and I can't stop.
I've unlocked all the characters already and my default team is Captain Marvel, Ms Marvel, Hulk, and Star-Lord / sometimes Elsa.
Anyone else playing this? -
Okay, Hollow Knight's Nightmare King and Pantheon have officially proven to be too much for me. I mean, I'm sure if I sunk 50 hours into the game I'd eventually be able to do it, but no. I'm not going devote hours of my time to honing the muscle memory and superhuman reflexes that are apparently required to beat them. There other better things I could be doing with my time.
So congratulations Team Cherry, you've proven you can make an absurdly unfairly difficult game and that some people will devote hours and hours of their life towards beating it. You fucks.