Just started up Bayonetta 2. This series was already Panty & Stocking with Garterbelt, but I guess now we're Yu-Gi-Oh, too.
What are you Playing?
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Playing Rondo of Blood for the first time (on the Turbografx port on the Wii VC) with some Air Zonk on the side (a Gradius-style shooter based on the Bonk series)
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Besides the 3d one with the devils, I haven't finished a castlevania that wasn't SoTN or one of it's 6 childs.
I did touch both 64 ones, and the PSP one that was bundled with SotN, oh and the demo of the 3ds one made in spain (why would someone add fall damage to a 2d castlevania, if getting back up to where you fell is usualy anoying enough is bafling to me)
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(why would someone add fall damage to a 2d castlevania, if getting back up to where you fell is usualy anoying enough is bafling to me)
It's par for the course to add tedious or annoying elements to these games gotta remind people that while these games are easier nowadays they still get off on torturing them at every turn.
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Well, I just have to badmouth Mercury Steam for them to open up a job position that I'm "qualified" just as keptchup qualifies as a salad.
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Just beat Shadow Of The Ninja for NES good God did anyone playtest this game before it went to market or is this a case of "let's make the north american version this game harder than the Japanese version"
When bosses have to be damaged multiple times before their health starts depleting you know there's some screwy shit going on.
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I was reminded of Fez a few days ago while talking about game puzzles, and for some reason I decided I should try to play through it again after having come fairly close to 100% completion a few years ago before losing interest. But after a few hours, I just can't do it. I love the puzzles and secrets. The way some things are self-contained while others require deciphering clues all around the world. I think the platforming concept is really ingenious and has some really neat mechanics in some areas.
But beyond that, it's just pure tedium. First of all a lot of the platforming definitely feels like filler, but the main problem above all else is navigation. When I want to go back to some previous area that I now understand – assuming I even remember where it was -- it still takes forever to figure out how to get to the nearest warp gate and platform all the way over to the appropriate area. It's a massive pain in the ass, and given the amount of branching paths and secret/unlockable areas, I wasn't willing to put up with it. I like that the map tracks progress really well; better than most games in fact; but what it really needs is just the ability to select a screen from the map and warp there immediately. Maybe not EVERY little room but at least all of the hub-like ones.
So yeah, I abandoned it again, though I'm at least glad to say I was able to solve a couple of puzzles that had originally eluded me. It's just a shame I can't get everything I want out of it. I guess back to pining for a puzzle/exploration game of the same style, with a focus on environmental awareness and non-trivial puzzle deciphering. I think the latest game that came close for me was Obduction.
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Tried out Bloodborne because it was free on PS+
It didn't click with me at all. I wasn't having any big trouble with the difficulty or anything like that, this ain't my first Souls rodeo after all. I just wasn't getting anything out of it, no real satisfaction or fun.
Like, I got to the second boss, Father Gascoigne, and I realized halfway through the fight that I was bored and just put down the game. -
Well, I've technically beaten Rondo of Blood. Maria is so OP and that was the easiest Dracula fight ever.
Still, gonna go back and get 100% completion.
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I made a triangle strip in unity, it was a plane (as in a flat surface)
I have to keep it up.
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Well, I've technically beaten Rondo of Blood. Maria is so OP and that was the easiest Dracula fight ever.
Still, gonna go back and get 100% completion.
I assume you didn't rescue everyone?
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I assume you didn't rescue everyone?
No, I did. I just had to go back and complete the alternate Stage 5.
That said, with 100% completion of Rondo of Blood, I'm going to move on to Dynastic Hero, the re-skin of Wonder Boy in Monster World.
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Currently playing Völgarr the Viking.
[HIDE][/HIDE]I just kinda randomly stumbled upon it while browsing the deepest corners of the PS Store and it stuck out to me so I doubt anybody's ever heard of the game at all. It reminds me of Golden Axe and Altered Beast for the Genesis/Mega Drive in terms of presentation. I see a little bit of Castlevania (1 and 3 mostly) in terms of gameplay, but most of the inspiration comes from a game I never played or even heard of before (until now) called Rastan Saga made by Taito in the late 80's arcade days.
The game's loads of fun if not a bit difficult, but maybe that's just me since I haven't been challenged this much by a game in a long time, so it's sorta refreshing to be tested in such a way.
I'd recommend the game to someone who's lookin' to grow a little (or extra) chest hair and a beard. It's available for the PS4, PSVita, Xbox One, Wii U, Switch, PC, and (believe it or not) Sega Dreamcast.
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Celeste merch on fangamer:
https://www.fangamer.com/collections/celesteI'm still hoping for something more novel than tshirts/posters…
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That second shirt is dope, though. Still holding out for a plush to accompany my HLD one. I need to get the Hollow Knight one, too, and start an indie darling collection.
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Same here, waiting for more stuff. I'd love a golden strawberry plushie to commemorate the whole still being alive thing.
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Same here, waiting for more stuff. I'd love a golden strawberry plushie to commemorate the whole still being alive thing.
Nice job on that btw!
…I spent about two hours trying and failing the first screen with a green jump-replenish crystal, and gave up :P
I've accepted that I'm pretty much done with Celeste for now. Might get the death counts a little lower, but I'm hitting that wall.
!
Basically, lol B-sides. -
Getting started on Phantasy Star II now.
So in this game you don't "revive" fallen party members, you just straight up clone them. I don't know if it was the designer's intention, but it really makes me not want to let any of them die.
Also, it's beyond aggravating that I have to type my name in every time I want to save (or, rather, just type in AAAA)
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Been getting back into Shovel Knight, doing all the feats for each part. Got all of Shovel Knights feats, and now doing all of Plague Knights. Just finished a run where I beat the game not using any tonics, buying anything, or getting any relics. I almost got the speed run feat, but was off by 17 seconds! I made a copy that was near the end where I can easily shave off that time. After that I just need to beat NG+, beat a boss without taking damage, and get through a stage using bombs only 15 times.
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Beat Spider-Man/X-Men Arcade's Revenge
Fuck whoever thought this game was a good idea.
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Started playing Shining Force CD today. Great game that's often overlooked.
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I finished Rakuen today. I'm sad now.
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A little update on my Phantasy Star II playthrough. By pure accident, I just discovered the Visiphone.
YES! YES! OH GOD, YES!
EDIT: For those who don't know, it lets me save the game anywhere, which, if you've played this game, you understand what an absolute godsend that is.
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Now I have gotten all of the feats for all three of the shovel knight campaigns! Non of them were really that bad, with the only wall that I hit was at the very end doing the Specter Knight NG+ run. Having the depleting health bar wasn't a problem for the most part, with a few bosses taking a few tries, but Black Knight in the tower of fate and the Enchantress fight were brutal for me. Both together took me an hour to beat.
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@The:
Now I have gotten all of the feats for all three of the shovel knight campaigns! Non of them were really that bad, with the only wall that I hit was at the very end doing the Specter Knight NG+ run. Having the depleting health bar wasn't a problem for the most part, with a few bosses taking a few tries, but Black Knight in the tower of fate and the Enchantress fight were brutal for me. Both together took me an hour to beat.
Awesome game. After finishing the game as Specter Knight recently. I can honestly say this is probably my favorite 2d Platformer of all-time. So much fun!
Can't wait for the Kings Knight DLC.After so many year i finally deceided to start up Metroid Prime again. Never got that far in the past. But now i sat down and completed it with all items.
Both gameplay and graphics have aged quite well. Probably one of the best looking games of that generation.
Controls (Gamecube version) haven't aged that well. My hand kept cramping up. Kept transforming into the morph ball will jumping.
You also need to see an enemy before you lock unto them. Stay still, press the aim button,targer and select the correct weapon/visor - Feels like way more of a hassle then most modern games.
Some bosses also had a bit of a "cheap" feel.. Especially the Rock golem.
Still had alot of fun. And i'll probably dive into Prime 2 rather sooner than later.I heard the Wii version seems to have better controls. Can anyone confirm?
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I heard the Wii version seems to have better controls. Can anyone confirm?
I never had a problem with GC, but yeah everyone loves the pointer Wii controls. Lock-on still snaps you onto the enemy, but then you have a limited degree of free-aim, which MP3 was basically built around (enemies/bosses with very small/specific weakpoints).
Best QoL change, imo, was flicking wiimote to jump in morphball form. …Still worth mastering the tricky bomb jump timing on GC version, though, especially for all that amazing sequence-breaking (which you should absolutely try! It's even possible to get the plasma beam before Thardus!)
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I'm replaying Megaman X3.
Kinda stuck at the Byte fight atm. -
@CCC:
I never had a problem with GC, but yeah everyone loves the pointer Wii controls. Lock-on still snaps you onto the enemy, but then you have a limited degree of free-aim, which MP3 was basically built around (enemies/bosses with very small/specific weakpoints).
Best QoL change, imo, was flicking wiimote to jump in morphball form. …Still worth mastering the tricky bomb jump timing on GC version, though, especially for all that amazing sequence-breaking (which you should absolutely try! It's even possible to get the plasma beam before Thardus!)
Yeah, i saw some people do those crazy sequence breaks. looks like fun.
But first i'm finishing the other 2 Prime games. Would be interesting to see how they stack up to the 1st game.At the moment most of time goes to Enter the Gungeon. Easy to get into, hard to master.
Rogue-likes normally aren't my thing and honestly normally can't be bother to "Git Gud".
But something about that game, keeps me coming back. Definitely recommended. -
You know it's kind of weird how better Megaman 4 is compared to 3 yet somehow manages to almost as tedious and full of bullshit as 3.
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You know it's kind of weird how better Megaman 4 is compared to 3 yet somehow manages to almost as tedious and full of bullshit as 3.
X3/4 or regular 3/4?
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I have not played any games since forever. I need to check if I can buy Cuphead on PC?
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Why do I suck so badly at RTS. I tried picking Supreme Commander FA back up and lost to the easiest AI with a score difference of like 200,000 to 19,000. I just can't focus on everything going on at the same time.
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(First post outside of introductions section yay!)
I've been into Megaman 4 speedrunning (Not too hardcore) lately… it's been fun...crazy thing is that I find the robot master stages to be harder than the castle stages in 4 O.o
Also been "Super" slowly playing earthbound... I'll be done in like... 10 years lol
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Romancing Saga 2 semi weird and unorthodox game this is.
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Decided to start playing Fortnite after seeing it played for a while. I remember when this game was in development like 5 years ago (when it wasn't a battle royale game) but now the tacked on battle royale mode is the most popular. I like it though. Got #2 on my first match.
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Well, I'm long overdue, but I'm finally back to playing SSB Wii U and trying out all the DLC characters.
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I'm playing the original Castlevania and it's seriously pissing me off. It wasn't that hard early on but I'm a few levels in now and it seems like it's reading my controls and spawning enemies in the spots that will screw me over the most.
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Rimworld. Three deers just ganged up on my oldest and slowest colonist who just hauled material to my base and couldn't make it in time to the safe door. And that's just a minor problem. I love how you can manage EVERYTHING in this game, except the hazards.
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Played two retro games recently and all I can say is thank christ Wii U has the restore point function (aka save scumming).
Gradius - Never played a Gradius game before and so I started with the first one (the port for Turbografx). And boy howdy is it a tough game. A prime example of how game designers artificially lengthened gameplay back in the day by making the game hella hard and having no save function. But since I do have a save function I was able to beat the game pretty quickly.
Ufouria - A cute little Metroidvania style game that, with a bit of polish, could've been a true blue classic game. It's a shame they didn't make more of them. But man, there was one segment of the game towards the game that was friggin' ridiculous and I don't know how I could have done it without the save function.
Next up, I'm gonna play more of the Wonder Boy games.
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I'm playing the original Castlevania and it's seriously pissing me off. It wasn't that hard early on but I'm a few levels in now and it seems like it's reading my controls and spawning enemies in the spots that will screw me over the most.
There are 7 2d castlevanias that should be replayed. The first one I don't think that it's one of them.
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It's not that difficult outside a couple sections. Using save states for those sections to avoid going through the entire level again if you die too much helps too. Though I'm on the final boss and can only get hit twice Abd he has two forms.
I've never played the games so I'm going to play 1-4 and Symphony of the Night to start with. Might play the Japanese only PC Engine game too since it's apparently good.
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Nearly a year late, but I finally got around to finishing Mario+Rabbids Kingdom Battle. Really great game, there were sections where I had trouble and failed a couple of times, but cleared easily just by changing my tactics. My only complaint is that the adventure/exploration sections are bland. The game probably would have been better off without them.
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Nearly a year late, but I finally got around to finishing Mario+Rabbids Kingdom Battle. Really great game, there were sections where I had trouble and failed a couple of times, but cleared easily just by changing my tactics. My only complaint is that the adventure/exploration sections are bland. The game probably would have been better off without them.
Hopefully we'll get sequels with better adventure areas and more characters.
They could rip off Sonic Generations and base each area on a specific era of Mario games. -
With many of the various Mario games including Super Mario Maker referencing a lot of the franchise's history that would be hella superflous if not painfully redundant.
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Played a few levels of SWAT 3. I remembered that I got MGS2's video cutscenes to work and installing that codec pack fixed SWAT 3's video cutscenes too so I can now play the story mode. I wonder if it fixed MGS1's videos too but don't feel like playing through the game to find out right now.
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Well after almost 3 weeks of non stop playing finally beat Breath Of The Wild.
And all I can say is the game is fine but it could've been a lot better in certain areas.
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Halo 3 odst
Now that 6 is next year,this is the last if the original series I need to play to finish the series for now -
So I've finally gotten around to playing Muramasa: The Demon Blade, a game for the Wii that I've been wanting to play for a long time.
My first thought is to compare it to Okami as they're both games with distinct visual styles set in historical Japan, but that's about where the similarities end. Whereas Okami was a LoZ-inspired action/adventure puzzle game, Muramasa a Metroidvania-style side-scrolling beat-em-up. And, being pretty far into the game now, I unfortunately can't say that Muramasa is as good as Okami. The game is fun overall, but it has some pretty noticeable problems, like the confusing plot, the tedious and repetitive jaunts through the overworld, and some janky controls (making Up the jump button was a really dumb idea). But…gosh darn it if that art isn't really pretty to look it. Wish it could've been used on a more polished game.